Difference between revisions of "Weapon Attributes (Warriors)"
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+ | Weapons acquired during the game can have up to six Attributes attached to them, with Bows always having Wingslayer as a seventh and personal weapons having Legendary as an eighth. Attributes can be transferred from one weapon to another so long as the recipient is the same type and has an empty slot available. Some Attributes are hidden behind a KO count, and said count must be reached with the weapon in order to unlock the Attribute. | ||
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+ | The Bonus Attributes will diminish the weapon's attacking power normally, but bows and some personal weapons have inherent Bonus attributes that do not negatively impact the weapon's power. | ||
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− | |Rampager | ||
|Bonus vs. armored and mounted units. | |Bonus vs. armored and mounted units. | ||
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|True Power | |True Power | ||
|Increases stats of exclusive weapons. | |Increases stats of exclusive weapons. | ||
− | | | + | |10,000 |
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− | | | + | |amiibo |
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|All Stats+ | |All Stats+ | ||
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[[Category:Game Guides]][[Category: Warriors Guides]] | [[Category:Game Guides]][[Category: Warriors Guides]] |
Revision as of 07:56, 2 November 2017
^Back
Weapons acquired during the game can have up to six Attributes attached to them, with Bows always having Wingslayer as a seventh and personal weapons having Legendary as an eighth. Attributes can be transferred from one weapon to another so long as the recipient is the same type and has an empty slot available. Some Attributes are hidden behind a KO count, and said count must be reached with the weapon in order to unlock the Attribute.
The Bonus Attributes will diminish the weapon's attacking power normally, but bows and some personal weapons have inherent Bonus attributes that do not negatively impact the weapon's power.
Name | Effect | Required Kills | Forging Cost (G) | Category |
---|---|---|---|---|
Strong I | Increases Strong Attack I damage. | Attack | ||
Strong II | Increases Strong Attack II damage. | Attack | ||
Strong III | Increases Strong Attack III damage. | Attack | ||
Strong IV | Increases Strong Attack IV damage. | Attack | ||
Strong V | Increases Strong Attack V damage. | Attack | ||
Strong VI | Increases Strong Attack VI damage. | Attack | ||
Rainstorm | Increases all Regular Attack damage. | Attack | ||
Mountslayer | Bonus vs. mounted but weaker vs. others. | Bonus | ||
Wingslayer | Bonus vs. flying but weaker vs. others. | Bonus | ||
Plateslayer | Bonus vs. armored but weaker vs. others. | Bonus | ||
Dracoslayer | Bonus vs. dragons but weaker vs. others. | Bonus | ||
Beastslayer | Bonus vs. monsters but weaker vs. others. | Bonus | ||
Rampager (DLC?) | Bonus vs. armored and mounted units. | Bonus | ||
Divining | Increases drop chance of good materials. | Drop | ||
Power Up | Weapon drops will have more slots. | Drop | ||
First Class | Weapon drops are of higher quality. | Drop | ||
Healer | Increases drop chance of recovery items. | Drop | ||
Healing Gift | Full HP after every 300 kills. | 2,000 | ||
Warrior Gift | Full Warrior Gauge after every 300 kills. | 2,000 | ||
Awaken Gift | Full Awakening after every 300 kills. | 2,000 | ||
Triangle+ | Increases weapon-triangle advantages. | 5,000 | Boost | |
Pair Up+ | Increases damage when paired up. | 5,000 | Boost | |
Critical+ | Increases Critical Hit damage. | Boost | ||
Warrior+ | Increases special attack damage. | Boost | ||
Health+ | Increases damage when at max HP. | 5,000 | Boost | |
Desperate+ | Increases damage when at low HP. | 5,000 | Boost | |
Antitriangle | Reverses weapon-triangle effects. | Swap | ||
Topsy-Turvy | Swaps physical and magical attack stats. | Swap | ||
True Power | Increases stats of exclusive weapons. | 10,000 | ||
Strike Rate+ | Increases attack speed. | amiibo | ||
All Stats+ | Increases all stats except movement. | amiibo |