Difference between revisions of "Weapon Attributes (Warriors)"

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^[[Fire Emblem Warriors|Back]]
 
^[[Fire Emblem Warriors|Back]]
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Weapons acquired during the game can have up to six Attributes attached to them, with Bows always having Wingslayer as a seventh and personal weapons having Legendary as an eighth. Attributes can be transferred from one weapon to another so long as the recipient is the same type and has an empty slot available. Some Attributes are hidden behind a KO count, and said count must be reached with the weapon in order to unlock the Attribute.
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The Bonus Attributes will diminish the weapon's attacking power normally, but bows and some personal weapons have inherent Bonus attributes that do not negatively impact the weapon's power.
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{|class="sf" width="900px"
 
!width=20%|Name
 
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|Bonus
 
|Bonus
 
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|Mountslayer
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|Rampager (DLC?)
|Bonus vs. mounted units.
 
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|Bonus
 
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|Wingslayer
 
|Bonus vs. flying units.
 
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|Bonus
 
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|Plateslayer
 
|Bonus vs. armored units.
 
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|Bonus
 
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|Dracoslayer
 
|Bonus vs. dragon units.
 
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|Bonus
 
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|Beastslayer
 
|Bonus vs. monster units.
 
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|Bonus
 
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|Rampager
 
 
|Bonus vs. armored and mounted units.
 
|Bonus vs. armored and mounted units.
 
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|True Power
 
|True Power
 
|Increases stats of exclusive weapons.
 
|Increases stats of exclusive weapons.
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|10,000
 
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|amiibo
 
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|All Stats+
 
|All Stats+
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[[Category:Game Guides]][[Category: Warriors Guides]]
 
[[Category:Game Guides]][[Category: Warriors Guides]]

Revision as of 07:56, 2 November 2017

^Back

Weapons acquired during the game can have up to six Attributes attached to them, with Bows always having Wingslayer as a seventh and personal weapons having Legendary as an eighth. Attributes can be transferred from one weapon to another so long as the recipient is the same type and has an empty slot available. Some Attributes are hidden behind a KO count, and said count must be reached with the weapon in order to unlock the Attribute.

The Bonus Attributes will diminish the weapon's attacking power normally, but bows and some personal weapons have inherent Bonus attributes that do not negatively impact the weapon's power.

Name Effect Required Kills Forging Cost (G) Category
Strong I Increases Strong Attack I damage. Attack
Strong II Increases Strong Attack II damage. Attack
Strong III Increases Strong Attack III damage. Attack
Strong IV Increases Strong Attack IV damage. Attack
Strong V Increases Strong Attack V damage. Attack
Strong VI Increases Strong Attack VI damage. Attack
Rainstorm Increases all Regular Attack damage. Attack
Mountslayer Bonus vs. mounted but weaker vs. others. Bonus
Wingslayer Bonus vs. flying but weaker vs. others. Bonus
Plateslayer Bonus vs. armored but weaker vs. others. Bonus
Dracoslayer Bonus vs. dragons but weaker vs. others. Bonus
Beastslayer Bonus vs. monsters but weaker vs. others. Bonus
Rampager (DLC?) Bonus vs. armored and mounted units. Bonus
Divining Increases drop chance of good materials. Drop
Power Up Weapon drops will have more slots. Drop
First Class Weapon drops are of higher quality. Drop
Healer Increases drop chance of recovery items. Drop
Healing Gift Full HP after every 300 kills. 2,000
Warrior Gift Full Warrior Gauge after every 300 kills. 2,000
Awaken Gift Full Awakening after every 300 kills. 2,000
Triangle+ Increases weapon-triangle advantages. 5,000 Boost
Pair Up+ Increases damage when paired up. 5,000 Boost
Critical+ Increases Critical Hit damage. Boost
Warrior+ Increases special attack damage. Boost
Health+ Increases damage when at max HP. 5,000 Boost
Desperate+ Increases damage when at low HP. 5,000 Boost
Antitriangle Reverses weapon-triangle effects. Swap
Topsy-Turvy Swaps physical and magical attack stats. Swap
True Power Increases stats of exclusive weapons. 10,000
Strike Rate+ Increases attack speed. amiibo
All Stats+ Increases all stats except movement. amiibo