Difference between revisions of "Intermission: Fate or Bonds"

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'''Fate or Bonds''' is the first chapter encountered in {{FE13}}. It is designated as an Intermission chapter, the first of its kind in the series. As its designation suggests, this chapter takes place outside the natural progression of the story, at a time unknown to new players.
 
'''Fate or Bonds''' is the first chapter encountered in {{FE13}}. It is designated as an Intermission chapter, the first of its kind in the series. As its designation suggests, this chapter takes place outside the natural progression of the story, at a time unknown to new players.
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Upon completion of the chapter, no data from this chapter is carried over and the player properly begins the game in [[Prologue: New History]].
 
  Units out: -
 
  Units out: -
 
  Initial enemy count: 1
 
  Initial enemy count: 1
 
  Victory condition: Rout enemy
 
  Victory condition: Rout enemy
  New recruits: Krom (Lv. 20 Lord), My Unit (Lv. 20 Strategist)
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  New recruits: Chrom (Lv. 20 Lord), Avatar (Lv. 20 Strategist)
 
  Boss: Fauder (Lv. 5 Sorcerer)
 
  Boss: Fauder (Lv. 5 Sorcerer)
 
[[File:FE13_Int.jpg|300px|thumb|left|The Intermission map]]
 
[[File:FE13_Int.jpg|300px|thumb|left|The Intermission map]]
 
<br style="clear: both" />
 
<br style="clear: both" />
 
==Strategy==
 
==Strategy==
Krom and My Unit are the only playable characters on the map. The only enemy unit on the map is Fauder, the Perezian Sorcerer, and the chapter ends after Fauder is defeated.
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Chrom and Avatar are the only playable characters on the map. The only enemy unit on the map is Fauder, the Plegian Sorcerer, and the chapter ends after Fauder is defeated.
  
Fauder does not move, so players must move Krom and My Unit to Fauder's location. Unlike other enemies, Fauder's stats do not change depending on the difficulty level, although on Lunatic mode, his Tome rank is raised from B to A, increasing his Might by 1.
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Fauder does not move, so players must move Chrom and Avatar to Fauder's location. Unlike other enemies, Fauder's stats do not change depending on the difficulty level, although on Lunatic mode, his Tome rank is raised from B to A, increasing his Might by 1.
  
Upon completion of the chapter, no data from this chapter is carried over and the player properly begins the game in [[Prologue: New History]].
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[[Category:Game Guides]] [[Category:Awakening Guides]]
[[Category: Game Guides]] [[Category:Awakening Guides]]
 

Latest revision as of 01:10, 26 October 2012

Fate or Bonds is the first chapter encountered in Fire Emblem Awakening. It is designated as an Intermission chapter, the first of its kind in the series. As its designation suggests, this chapter takes place outside the natural progression of the story, at a time unknown to new players.

Upon completion of the chapter, no data from this chapter is carried over and the player properly begins the game in Prologue: New History.

Units out: -
Initial enemy count: 1
Victory condition: Rout enemy
New recruits: Chrom (Lv. 20 Lord), Avatar (Lv. 20 Strategist)
Boss: Fauder (Lv. 5 Sorcerer)
The Intermission map


Strategy

Chrom and Avatar are the only playable characters on the map. The only enemy unit on the map is Fauder, the Plegian Sorcerer, and the chapter ends after Fauder is defeated.

Fauder does not move, so players must move Chrom and Avatar to Fauder's location. Unlike other enemies, Fauder's stats do not change depending on the difficulty level, although on Lunatic mode, his Tome rank is raised from B to A, increasing his Might by 1.