Difference between revisions of "History Mode Guide - Targeted Elimination 15"

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(Created page with "^Back ==Setup== ===Stage Details=== {|class="sf" width="800px" !width=20%|Map !width=20%|Difficulty !width=20%|Mission Typ...")
 
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!width=20%|Deploy Limit
 
!width=20%|Deploy Limit
 
|-
 
|-
|Castle Sol
+
|The World Tree
|Lv. 28
+
|Lv. 33
 
|Targeted Elimination
 
|Targeted Elimination
 
|None
 
|None
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|colspan="3"|4 Controlled
 
|colspan="3"|4 Controlled
 
|Swordmaster
 
|Swordmaster
|Ryoma
+
|Marth
 
|-
 
|-
 
!colspan="5"|Target Enemy Captains
 
!colspan="5"|Target Enemy Captains
 
|-
 
|-
|colspan="5"|Sakura, Hinoka, Swordmaster
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|colspan="5"|Navarre, Tiki, Caeda
 
|-
 
|-
 
!colspan="5"|Minor Enemy Captains
 
!colspan="5"|Minor Enemy Captains
 
|-
 
|-
|colspan="5"|Samurai, Archers, Sky Knight, Spear Fighters,
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|colspan="5"|Soldiers, Myrmidons, Manaketes, Pegasus Knight
 
|}
 
|}
  
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==Strategy==
 
==Strategy==
  
You must deal with Archers to the west, Spear Fighters along the center, and Samurai around the center. As such, you'll want a good axe unit and lance unit, but make sure no flying units go around the west end. Magic users are not recommended except to clear out the Samurai, as Sakura and Hinoka have high Resistance.
+
You're up against a diverse range of enemies here. Navarre, Marth, and the Myrmidons can be handled by a lance user, Tiki and the Manaketes by anyone with a Dracoslayer weapon, and Caeda and the Soldiers by an Axe user. That leaves your fourth slot open for anyone.
  
Right off the bat, the enemy captains will attack your base; Hinoka starts off quite close, so be ready to take her on. A Rally Captain will appear up in the upper-right corner of the map; send one unit up to take him out if you can while the others defend the home base. Defeating the Rally Captain will make the battle much more manageable.
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Early on, the three targets will advance on your base, and a Priest will appear to create shadow Marths that will attack your commander. Keep them at bay and destroy the Priest as soon as you are able, but don't leave the base undefended. Once all target captains are eliminated, the base will open and two enemy Mages will appear along the north to cast lightning on your base. Eliminate them, but watch for the enemy captains still advancing on your base. Your lance user should be able to creep along the western edge of the map, reach Marth, and defeat him without too much trouble.
 
 
Once Ryoma opens up his base, a Summoner will appear outside the West Alcove, but all he summons is weak enemies. An Archer will also advance on the Allied Base. Take care of him, and then defeat Ryoma.
 
  
 
[[Category: Game Guides]][[Category: Warrior Guides]]
 
[[Category: Game Guides]][[Category: Warrior Guides]]

Latest revision as of 19:59, 3 January 2018

^Back

Setup

Stage Details

Map Difficulty Mission Type Restrictions Deploy Limit
The World Tree Lv. 33 Targeted Elimination None None
Deploy Slots Allied Commander Enemy Commander
4 Controlled Swordmaster Marth
Target Enemy Captains
Navarre, Tiki, Caeda
Minor Enemy Captains
Soldiers, Myrmidons, Manaketes, Pegasus Knight

S Rank Requirements

Clear Time Enemies Defeated Damage Taken
15:00 2000 80%

Strategy

You're up against a diverse range of enemies here. Navarre, Marth, and the Myrmidons can be handled by a lance user, Tiki and the Manaketes by anyone with a Dracoslayer weapon, and Caeda and the Soldiers by an Axe user. That leaves your fourth slot open for anyone.

Early on, the three targets will advance on your base, and a Priest will appear to create shadow Marths that will attack your commander. Keep them at bay and destroy the Priest as soon as you are able, but don't leave the base undefended. Once all target captains are eliminated, the base will open and two enemy Mages will appear along the north to cast lightning on your base. Eliminate them, but watch for the enemy captains still advancing on your base. Your lance user should be able to creep along the western edge of the map, reach Marth, and defeat him without too much trouble.