History Mode Guide - Targeted Elimination 15

From EmblemWiki
Jump to: navigation, search

^Back

Setup

Stage Details

Map Difficulty Mission Type Restrictions Deploy Limit
The World Tree Lv. 33 Targeted Elimination None None
Deploy Slots Allied Commander Enemy Commander
4 Controlled Swordmaster Marth
Target Enemy Captains
Navarre, Tiki, Caeda
Minor Enemy Captains
Soldiers, Myrmidons, Manaketes, Pegasus Knight

S Rank Requirements

Clear Time Enemies Defeated Damage Taken
15:00 2000 80%

Strategy

You're up against a diverse range of enemies here. Navarre, Marth, and the Myrmidons can be handled by a lance user, Tiki and the Manaketes by anyone with a Dracoslayer weapon, and Caeda and the Soldiers by an Axe user. That leaves your fourth slot open for anyone.

Early on, the three targets will advance on your base, and a Priest will appear to create shadow Marths that will attack your commander. Keep them at bay and destroy the Priest as soon as you are able, but don't leave the base undefended. Once all target captains are eliminated, the base will open and two enemy Mages will appear along the north to cast lightning on your base. Eliminate them, but watch for the enemy captains still advancing on your base. Your lance user should be able to creep along the western edge of the map, reach Marth, and defeat him without too much trouble.