Elise (Cipher)

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Elise: Star of the Dark Sky
B02-062.jpeg
Class Strategist ({{{class_type}}}) Cost 4
Symbol None None Affinities None None None None None
Attack 60 Support 20 Range 1-2
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Skill 1 {{{skill1}}}
Skill 2 {{{skill2}}}
Support Skill N/A
Card Code {{{card_code}}} Illustrator
Comment She is very tactical card that allows you to gain an extra retreat card for the cost of an orb, which can be recovered if played correctly. Since the cards are chosen at the start of your turn, you can deploy them the same turn.
Elise: Blossoming Kunoichi
B03-057.jpeg
Class Ninja ({{{class_type}}}) Cost 1
Symbol None None Affinities None None None None None
Attack 30 Support 20 Range 1-2
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Skill 1 {{{skill1}}}
Skill 2 {{{skill2}}}
Support Skill "Ninja's Emblem"
Attack Support
You can select 1 card from your hand and send it to the Retreat Area. If you do, after the battle, deploy this card tapped instead of sending it to the Retreat Area.
Card Code {{{card_code}}} Illustrator
Comment
Elise: Princess of the Dark Night
B02-063.jpeg
Class Rod Knight ({{{class_type}}}) Cost 1
Symbol None None Affinities None None None None None
Attack 30 Support 20 Range -
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Skill 1 {{{skill1}}}
Skill 2 {{{skill2}}}
Support Skill "Miracle Emblem"
Defense Support
Until the end of the attack phase the attacking unit can't perform Critical Hits.
Card Code {{{card_code}}} Illustrator
Comment

Starter Deck Exclusive

Elise: Dainty Tactical Nurse
S04-005ST.jpeg
Class Rod Knight ({{{class_type}}}) Cost 3
Symbol None None Affinities None None None None None
Attack 50 Support 20 Range 1-2
Quote
Skill 1 {{{skill1}}}
Skill 2 {{{skill2}}}
Support Skill N/A
Card Code {{{card_code}}} Illustrator
Comment