Combat Arts (Three Hopes)

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^Back

Please refer to the individual character pages for each character's specific learnset.

Combat Arts are advanced skills that units may use in battle. Units can equip up to two Combat Arts or Spells at a time, and learn new Combat Arts as they gain experience in different Classes.

Combat Arts cost Weapon Durability to use; Weapon Durability is automatically replenished after each battle, or by picking up purple crystals mid-battle.

Combat Arts themselves gain experience each time they're used. They can be levelled up from Level 1 to Level 3, increasing their power while decreasing their cooldown time and durability cost.

Units can teach Combat Arts to each other, but only when very specific circumstances are met:

  • The teacher and student must have at least a C-rank Support with each other.
  • Both teacher and student must have A-rank proficiency with the weapon in question.
  • The teacher must have levelled the Combat Art to Level 3.
  • The Combat Art must have been learned from Classes (Combat Arts granted by special weapons, for example, cannot be taught.)
  • The Combat Art must not already be in the student's natural learnset.
  • The student must be assigned to the teacher as their adjutant.

If the conditions are met, the teacher must use the desired Combat Art in battle; eventually, the student will learn the Combat Art themself. [TODO:Needs further testing.]

Category Name Durab. Cost (Lv.1/2/3) Element Description Teachable
Sword Assassinate _/_/_ None Slash while charging forward. Has a chance to instantly defeat non-commander units. _
Sword Sword Dance _/_/_ None Slash while charging forward. _
Sword Astra _/_/_ None Perform a series of five slashes while moving swiftly. _
Sword Haze Slice _/_/_ None Strike a wide area ahead with a series of slashes. _
Sword Firesweep _/_/_ Fire Generate a fiery cyclone. _
Sword Mortal Struggle _/_/_ None Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks. _
Sword Windsweep _/_/_ Wind Generate a cyclone. _
Sword Shadowblade _/_/_ Dark Lash at foes with a dark magic-based sword attack. Deals damage based on Mag. _
Sword Electric Grounder _/_/_ _ Strike with a trio of lightning-charged slashes. Deals damage based on Mag. _
Sword Flash Strike _/_/_ _ Unleash a single, powerful slash. _
Sword Swift Slice _/_/_ _ Strike a wide area ahead with a series of slashes. Damage dealt will increase with Spd. _
Sword Grounder _/_/_ _ Strike swiftly with a trio of slashes. _
Sword Iceblade _/_/_ _ Lash at foes with an ice magic-based sword attack. Deals damage based on Mag. _
Sword Magic Blade _/_/_ _ Strike the surrounding area with magical blades. Deals damage based on Mag. _
Sword Wrath Strike _/_/_ _ Perform a powerful sword attack. _
Sword Beast Fang _/_/_ _ Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag. _
Sword Lightblade _/_/_ _ Absorb a portion of inflicted damage as HP. Deals damage based on Mag. _
Sword Finesse Blade _/_/_ _ Strike the surrounding area with blades. Damage dealt will increase with Dex. _
Sword Foudroyant Strike _/_/_ _ Unleash a single, powerful slash imbued with lightning. _
Sword Sublime Heaven _/_/_ _ Slice apart the surrounding area with a flurry of strikes. Damage dealt will increase with Mag. _
Lance Lightstrike _/_/_ _ Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag. _
Lance Stormblade _/_/_ _ Whip up a storm that ravages the surrounding area with blades of wind. _
Lance Knightkneeler _/_/_ _ Perform a powerful lance thrust. _
Lance Dark Lance _/_/_ _ Send dark hexes flying at foes. Damage dealt will increase with Mag. _
Lance Lance Jab _/_/_ _ Perform a thrusting attack that often yields critical hits. Damage dealt will increase with Spd. _
Lance Tempest Lance _/_/_ _ Conjure up a whirlwind with an overhead spin of the lance. _
Lance Frozen Lance _/_/_ _ Launch columns of ice at foes. Damage dealt will increase with Mag. _
Lance Airshaker _/_/_ _ Perform a powerful thrust that produces a shockwave. _
Lance Titanic Might _/_/_ _ Temporarily increase Str. _
Lance Vengeance _/_/_ _ An attack that increases in Mt in relation to the user's missing HP. _
Lance Shatter Slash _/_/_ _ Perform a series of lance strikes that temporarily reduce enemy Def. _
Lance Earthsplitter _/_/_ _ Perform an air-to-ground plunging thrust. _
Lance Burning Quake _/_/_ _ Summon forth pillars of flame. _
Lance Glowing Ember _/_/_ _ Hurl a fiery lance straight ahead. Damage dealt will increase with Def. _
Lance Ruined Sky _/_/_ _ Hurl a magical lance straight ahead that bursts when it reaches its target. _
Lance Atrocity _/_/_ _ Launch a wide swath of foes into the air. _
Lance Thunder Rush _/_/_ _ Perform a series of lance strikes imbued with lightning. _
Lance Paraselene _/_/_ _ Strike a wide area with a sweeping attack. Has a chance to instantly defeat non-commander units. _
Lance Wheelsweep _/_/_ _ Strike a wide area with a sweeping attack that also produces a shockwave. _
Axe Wild Abandon _/_/_ _ Rip through foes with axe swings. _
Axe Spike _/_/_ _ Launch the foes ahead into the air, then swat them away with a swing of the axe. _
Axe Helm Splitter _/_/_ _ Smash the foes ahead with a powerful overhead strike. _
Axe Crush _/_/_ _ Smash the ground and generate pillars of ice. _
Axe War Strike _/_/_ _ Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air. _
Axe Armored Strike _/_/_ _ Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def. _
Axe Lightning Axe _/_/_ _ Hurl a lightning-charged axe. Deals damage based on Mag. _
Axe Smash _/_/_ _ Pummel a wide area ahead. Often yields critical hits. _
Axe Swinging Fury _/_/_ _ Perform a consecutive series of axe swings. _
Axe Focused Strike _/_/_ _ Bring an axe down to cut through the foes ahead. _
Axe Armor Smasher _/_/_ _ Hit foes hard with a single, powerful axe blow that temporarily reduces enemy Def. _
Axe Shredder _/_/_ _ Cut enemies to shreds with a spinning axe attack. _
Axe Raging Storm _/_/_ _ Conjure up a whirlwind of fire straight ahead. _
Axe Flickering Flower _/_/_ _ Break the enemy's stance, then hurl an axe at the ground. _
Axe Apocalyptic Flame _/_/_ _ Hurl a flaming axe at the ground that creates a pillar of fire. _
Axe Dust _/_/_ _ Launch the foes ahead into the air, then smash the earth to hit them with the rubble. _
Axe Diamond Axe _/_/_ _ Smash the ground so hard it displaces the earth. _
Axe Returning Axe _/_/_ _ Strike a wide area with a hurl of the axe. _
Axe Invigorating Spirit _/_/_ _ Temporarily increase Str. _
Bow Point-Blank Volley _/_/_ _ Attack a wide forward area with three consecutive shots. _
Bow Hunter's Volley _/_/_ _ Attack enemies launched into the air with three consecutive shots. Often yields critical hits. _
Bow Drill Arrow _/_/_ _ Skewer foes with a blindingly fast arrow that temporarily reduces their Def. _
Bow Tornado Shot _/_/_ _ Conjure a cyclone that launches enemies into the air. _
Bow Precision Volley _/_/_ _ Perform a long-distance attack that hits multiple times. Deals damage based on Dex. _
Bow Tracking Shot _/_/_ _ Send a series of arrows toward the locked-on target. _
Bow Thunderbolt _/_/_ _ Fire a barrage of electrified arrows. _
Bow Ward Arrow _/_/_ _ Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag. _
Bow Waning Shot _/_/_ _ Attack a wide forward area with three consecutive shots that temporarily reduce enemy Str. _
Bow Flame Volley _/_/_ _ Attack a wide area with a volley of fire arrows. _
Bow Spiral Shot _/_/_ _ Loose arrows at a wide surrounding area. _
Bow Deadeye _/_/_ _ Perform a long-distance attack that yields critical hits. _
Bow Hide Presence _/_/_ _ Temporarily increase Str and Lck. _
Bow Curved Shot _/_/_ _ Unleash a volley of arrows that travels in a straight line. _
Bow Fallen Star _/_/_ _ Rain down arrows of light on foes. Deals damage based on Mag. _
Bow Break Shot _/_/_ _ Send an exploding arrow toward enemies that temporarily reduces their Def. _
Bow Wind God _/_/_ _ Attack with a wind-imbued arrow that draws foes in and lands multiple hits. _
Gauntlet Flamewhorl Kick _/_/_ _ Generate a fiery cyclone in front of the unit that launches enemies into the air. _
Gauntlet Mystic Blow _/_/_ _ Temporarily deal damage based on Mag. _
Gauntlet Mighty Blow _/_/_ _ Channel force into a perfectly executed punch. _
Gauntlet Fierce Iron Fist _/_/_ _ Strike down at foes from midair. Damage dealt will increase with Spd. _
Gauntlet Lightning Fist _/_/_ _ Launch foes into the air with an electrified punch, then create a shockwave on landing that sends them flying. _
Gauntlet Bombard _/_/_ _ Pummel the enemy with both fists. Often yields critical hits. _
Gauntlet Battle Trance _/_/_ _ Temporarily make it easier to fill the Warrior and Awakening Gauges. _
Gauntlet Rushing Blow _/_/_ _ Charge forward with fists flying. _
Gauntlet Frozen Fist _/_/_ _ Charge forward with fists of ice. Deals damage based on Mag. _
Gauntlet Whirlwind Kick _/_/_ _ Generate a cyclone in front of the unit that draws enemies in and launches them into the air. _
Gauntlet Draining Blow _/_/_ _ Absorb a portion of inflicted damage as HP. _
Gauntlet Eviscerate _/_/_ _ Deals damage based on the higher of Str or Mag. _
Gauntlet Dual Devastators _/_/_ _ Pummel the enemy with both fists. Deals damage to enemy Stun Gauges. _
Gauntlet Steady Mind _/_/_ _ Temporarily increase Str. _