Difference between revisions of "Combat Arts (Three Hopes)"

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Combat Arts cost Weapon Durability to use; Weapon Durability is automatically replenished after each battle, or by picking up purple crystals mid-battle.
 
Combat Arts cost Weapon Durability to use; Weapon Durability is automatically replenished after each battle, or by picking up purple crystals mid-battle.
  
Combat Arts themselves gain experience each time they're used. They can be levelled up from Level 1 to Level 3, increasing their power while decreasing their cooldown time and durability cost.
+
Combat Arts themselves gain experience each time they're used. They can be levelled up from Level 1 to Level 3, increasing their power while decreasing their durability cost. Each level-up requires a set amount of uses, which can be found in the chart below. One possible Battle Suggestion will double the amount of Combat Art Experience gained per use, halving the amount of uses it takes to level up.
 
 
Combat Arts with a might of small will take 5 uses to reach level 2 and then 10 uses to reach level 3, so a total of 15 usages will be needed to reach level cap. Combat arts with a might of medium will take 10 uses to reach level 2 and then 15 uses to reach level 3, so a total of 25 usages. Combat arts with a might of large will take up 15 uses to reach level 2 and then 20 uses to reach level 3, so a total of 35 usages. Self buffs are treated as large and will require 15/20 uses to reach level cap. One can use a combat art the total amount of times needed to level in one battle and take it to max provided the weapon has enough durability for all uses or is replenished during a battle.  
 
  
 
Units can teach Combat Arts to each other, but only when very specific circumstances are met:
 
Units can teach Combat Arts to each other, but only when very specific circumstances are met:
Line 28: Line 26:
 
!Name
 
!Name
 
!Durab. Cost (Lv.1/2/3)
 
!Durab. Cost (Lv.1/2/3)
 +
!Uses to Level Up (Lv.2/3)
 
!Element
 
!Element
 
!Description
 
!Description
Line 33: Line 32:
 
|-
 
|-
 
|-
 
|-
|Assassinate|| 15/13/11 || None ||Slash while charging forward. Has a chance to instantly defeat non-commander units.|| _
+
|Assassinate|| 15/13/11 || 10/15 || None ||Slash while charging forward. Has a chance to instantly defeat non-commander units.|| _
 
|-
 
|-
|Sword Dance|| 15/13/11 || None ||Slash while charging forward.|| _
+
|Sword Dance|| 15/13/11 || 10/15 || None ||Slash while charging forward.|| _
 
|-
 
|-
|Astra|| 20/18/16 || None ||Perform a series of five slashes while moving swiftly.|| _
+
|Astra|| 20/18/16 || 15/20 || None ||Perform a series of five slashes while moving swiftly.|| _
 
|-
 
|-
|Haze Slice|| 20/18/16 || None ||Strike a wide area ahead with a series of slashes.|| _
+
|Haze Slice|| 20/18/16 || 15/20 || None ||Strike a wide area ahead with a series of slashes.|| _
 
|-
 
|-
|Firesweep|| 15/13/11 || Fire ||Generate a fiery cyclone.|| _
+
|Firesweep|| 15/13/11 || 10/15 || Fire ||Generate a fiery cyclone.|| _
 
|-
 
|-
|Mortal Struggle|| 20/18/16 || None ||Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks.|| _
+
|Mortal Struggle|| 20/18/16 || 15/20 || None ||Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks.|| _
 
|-
 
|-
|Windsweep|| 15/13/11 || Wind ||Generate a cyclone.|| _
+
|Windsweep|| 15/13/11 || 10/15 || Wind ||Generate a cyclone.|| _
 
|-
 
|-
|Shadowblade|| 10/8/6 || Dark ||Lash at foes with a dark magic-based sword attack. Deals damage based on Mag.|| _
+
|Shadowblade|| 10/8/6 || 5/10 || Dark ||Lash at foes with a dark magic-based sword attack. Deals damage based on Mag.|| _
 
|-
 
|-
|Electric Grounder|| 15/13/11 || Lightning ||Strike with a trio of lightning-charged slashes. Deals damage based on Mag.|| _
+
|Electric Grounder|| 15/13/11 || 10/15 || Lightning ||Strike with a trio of lightning-charged slashes. Deals damage based on Mag.|| _
 
|-
 
|-
|Flash Strike|| 15/13/11 || None ||Unleash a single, powerful slash.|| _
+
|Flash Strike|| 15/13/11 || 10/15 || None ||Unleash a single, powerful slash.|| _
 
|-
 
|-
|Grounder|| 10/8/6 || None ||Strike swiftly with a trio of slashes.|| _
+
|Grounder|| 10/8/6 || 5/10 || None ||Strike swiftly with a trio of slashes.|| _
 
|-
 
|-
|Iceblade|| 10/8/6 || Ice ||Lash at foes with an ice magic-based sword attack. Deals damage based on Mag.|| _
+
|Iceblade|| 10/8/6 || 5/10 || Ice ||Lash at foes with an ice magic-based sword attack. Deals damage based on Mag.|| _
 
|-
 
|-
|Magic Blade|| 15/13/11 || None ||Strike the surrounding area with magical blades. Deals damage based on Mag.|| _
+
|Magic Blade|| 15/13/11 || 10/15 || None ||Strike the surrounding area with magical blades. Deals damage based on Mag.|| _
 
|-
 
|-
|Wrath Strike|| 10/8/6 || None ||Perform a powerful sword attack.|| _
+
|Wrath Strike|| 10/8/6 || 5/10 || None ||Perform a powerful sword attack.|| _
 
|-
 
|-
|Lightblade|| 10/8/6 || Light ||Absorb a portion of inflicted damage as HP. Deals damage based on Mag.|| _
+
|Lightblade|| 10/8/6 || 5/10 || Light ||Absorb a portion of inflicted damage as HP. Deals damage based on Mag.|| _
 
|-
 
|-
|Finesse Blade|| 15/13/11 || None ||Strike the surrounding area with blades. Damage dealt will increase with Dex.|| _
+
|Finesse Blade|| 15/13/11 || 10/15 || None ||Strike the surrounding area with blades. Damage dealt will increase with Dex.|| _
 
|-
 
|-
|Swift Slice|| 40/36/32 || None ||Strike a wide area ahead with a series of slashes. Damage dealt will increase with Spd.|| Unteachable (Exclusive to Shez)
+
|Swift Slice|| 40/36/32 || 15/20 || None ||Strike a wide area ahead with a series of slashes. Damage dealt will increase with Spd.|| Unteachable (Exclusive to Shez)
 
|-
 
|-
|Foudroyant Strike|| 22/_/16 || Lightning ||Unleash a single, powerful slash imbued with lightning.|| Unteachable (Must equip Thunderbrand and have Crest of Charon)
+
|Foudroyant Strike|| 22/_/16 || 15/20 || Lightning ||Unleash a single, powerful slash imbued with lightning.|| Unteachable (Must equip Thunderbrand and have Crest of Charon)
 
|-
 
|-
|Beast Fang|| _/_/_ || None ||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.|| Unteachable (Must equip Blutgang and have Crest of the Beast)
+
|Beast Fang|| _/_/_ || _/_ || None ||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.|| Unteachable (Must equip Blutgang and have Crest of the Beast)
 
|-
 
|-
|Sublime Heaven|| 20/_/_ || None ||Slice apart the surrounding area with a flurry of strikes. Damage dealt will increase with Mag.|| Unteachable (Exclusive to Byleth or Sothis equipped with Sublime Creator Sword)
+
|Sublime Heaven|| 20/_/_ || 15/20 || None ||Slice apart the surrounding area with a flurry of strikes. Damage dealt will increase with Mag.|| Unteachable (Exclusive to Byleth or Sothis equipped with Sublime Creator Sword)
 
|-
 
|-
 
|}
 
|}
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!Teachers
 
!Teachers
 
|-
 
|-
|Lightstrike|| 10/8/6 || Light ||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.|| _
+
|Lightstrike|| 10/8/6 || 5/10 || Light ||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.|| _
 
|-
 
|-
|Stormblade|| 15/13/11 || Wind ||Whip up a storm that ravages the surrounding area with blades of wind.|| _
+
|Stormblade|| 15/13/11 || 10/15 || Wind ||Whip up a storm that ravages the surrounding area with blades of wind.|| _
 
|-
 
|-
|Knightkneeler|| 20/18/16 || None ||Perform a powerful lance thrust.|| _
+
|Knightkneeler|| 20/18/16 || 15/20 || None ||Perform a powerful lance thrust.|| _
 
|-
 
|-
|Dark Lance|| 10/8/6 || Dark ||Send dark hexes flying at foes. Damage dealt will increase with Mag.|| _
+
|Dark Lance|| 10/8/6 || 5/10 || Dark ||Send dark hexes flying at foes. Damage dealt will increase with Mag.|| _
 
|-
 
|-
|Lance Jab|| 15/13/11 || None ||Perform a thrusting attack that often yields critical hits. Damage dealt will increase with Spd.|| _
+
|Lance Jab|| 15/13/11 || 10/15 || None ||Perform a thrusting attack that often yields critical hits. Damage dealt will increase with Spd.|| _
 
|-
 
|-
|Tempest Lance|| 15/13/11 || Wind ||Conjure up a whirlwind with an overhead spin of the lance.|| _
+
|Tempest Lance|| 15/13/11 || 10/15 || Wind ||Conjure up a whirlwind with an overhead spin of the lance.|| _
 
|-
 
|-
|Frozen Lance|| 10/8/6 || Ice ||Launch columns of ice at foes. Damage dealt will increase with Mag.|| _
+
|Frozen Lance|| 10/8/6 || 5/10 || Ice ||Launch columns of ice at foes. Damage dealt will increase with Mag.|| _
 
|-
 
|-
|Airshaker|| 15/13/11 || None ||Perform a powerful thrust that produces a shockwave.|| _
+
|Airshaker|| 15/13/11 || 10/15 || None ||Perform a powerful thrust that produces a shockwave.|| _
 
|-
 
|-
|Titanic Might|| 20/18/16 || None ||Temporarily increase Str.|| _
+
|Titanic Might|| 20/18/16 || 15/20 || None ||Temporarily increase Str.|| _
 
|-
 
|-
|Vengeance|| 15/13/11 || None ||An attack that increases in Mt in relation to the user's missing HP.|| _
+
|Vengeance|| 15/13/11 || 10/15 || None ||An attack that increases in Mt in relation to the user's missing HP.|| _
 
|-
 
|-
|Shatter Slash|| 15/13/11 || None ||Perform a series of lance strikes that temporarily reduce enemy Def.|| _
+
|Shatter Slash|| 15/13/11 || 10/15 || None ||Perform a series of lance strikes that temporarily reduce enemy Def.|| _
 
|-
 
|-
|Earthsplitter|| 10/8/6 || None ||Perform an air-to-ground plunging thrust.|| _
+
|Earthsplitter|| 10/8/6 || 5/10 || None ||Perform an air-to-ground plunging thrust.|| _
 
|-
 
|-
|Glowing Ember|| 15/13/11 || Fire ||Hurl a fiery lance straight ahead. Damage dealt will increase with Def.|| _
+
|Glowing Ember|| 15/13/11 || 10/15 || Fire ||Hurl a fiery lance straight ahead. Damage dealt will increase with Def.|| _
 
|-
 
|-
|Thunder Rush|| 15/13/11 || Lightning ||Perform a series of lance strikes imbued with lightning.|| _
+
|Thunder Rush|| 15/13/11 || 10/15 || Lightning ||Perform a series of lance strikes imbued with lightning.|| _
 
|-
 
|-
|Wheelsweep|| 15/13/11 || None ||Strike a wide area with a sweeping attack that also produces a shockwave.|| _
+
|Wheelsweep|| 15/13/11 || 10/15 || None ||Strike a wide area with a sweeping attack that also produces a shockwave.|| _
 
|-
 
|-
|Paraselene|| 20/18/16 || None ||Strike a wide area with a sweeping attack. Has a chance to instantly defeat non-commander units.|| Unteachable (Exclusive to Dimitri)
+
|Paraselene|| 20/18/16 || 15/20 || None ||Strike a wide area with a sweeping attack. Has a chance to instantly defeat non-commander units.|| Unteachable (Exclusive to Dimitri)
 
|-
 
|-
|Atrocity|| 44/40/36 || None ||Launch a wide swath of foes into the air.|| Unteachable (Must equip Areadbhar and have Crest of Blaiddyd)
+
|Atrocity|| 44/40/36 || 15/20 || None ||Launch a wide swath of foes into the air.|| Unteachable (Must equip Areadbhar and have Crest of Blaiddyd)
 
|-
 
|-
|Ruined Sky|| 22/_/_ || None ||Hurl a magical lance straight ahead that bursts when it reaches its target.|| Unteachable (Must equip Lance of Ruin and have Crest of Gautier)
+
|Ruined Sky|| 22/_/_ || 15/20 || None ||Hurl a magical lance straight ahead that bursts when it reaches its target.|| Unteachable (Must equip Lance of Ruin and have Crest of Gautier)
 
|-
 
|-
|Burning Quake|| 22/_/_ || Fire ||Summon forth pillars of flame.|| Unteachable (Must equip Lúin and have Crest of Daphnel)
+
|Burning Quake|| 22/_/_ || 15/20 || Fire ||Summon forth pillars of flame.|| Unteachable (Must equip Lúin and have Crest of Daphnel)
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
|-
 
|-
|Wild Abandon|| 15/13/11 || None ||Rip through foes with axe swings.|| _
+
|Wild Abandon|| 15/13/11 || 10/15 || None ||Rip through foes with axe swings.|| _
 
|-
 
|-
|Spike|| 15/13/11 || None ||Launch the foes ahead into the air, then swat them away with a swing of the axe.|| _
+
|Spike|| 15/13/11 || 10/15 || None ||Launch the foes ahead into the air, then swat them away with a swing of the axe.|| _
 
|-
 
|-
|Helm Splitter|| 20/18/16 || None ||Smash the foes ahead with a powerful overhead strike.|| _
+
|Helm Splitter|| 20/18/16 || 15/20 || None ||Smash the foes ahead with a powerful overhead strike.|| _
 
|-
 
|-
|Crush|| 15/13/11 || Ice ||Smash the ground and generate pillars of ice.|| _
+
|Crush|| 15/13/11 || 10/15 || Ice ||Smash the ground and generate pillars of ice.|| _
 
|-
 
|-
|War Strike|| 30/26/22 || None ||Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.|| _
+
|War Strike|| 30/26/22 || 15/20 || None ||Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.|| _
 
|-
 
|-
|Armored Strike|| 20/18/16 || None ||Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.|| _
+
|Armored Strike|| 20/18/16 || 15/20 || None ||Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.|| _
 
|-
 
|-
|Lightning Axe|| 10/8/6 || Lightning ||Hurl a lightning-charged axe. Deals damage based on Mag.|| _
+
|Lightning Axe|| 10/8/6 || 5/10 || Lightning ||Hurl a lightning-charged axe. Deals damage based on Mag.|| _
 
|-
 
|-
|Smash|| 15/13/11 || None ||Pummel a wide area ahead. Often yields critical hits.|| _
+
|Smash|| 15/13/11 || 10/15 || None ||Pummel a wide area ahead. Often yields critical hits.|| _
 
|-
 
|-
|Swinging Fury|| 15/13/11 || None ||Perform a consecutive series of axe swings.|| _
+
|Swinging Fury|| 15/13/11 || 10/15 || None ||Perform a consecutive series of axe swings.|| _
 
|-
 
|-
|Focused Strike|| 15/13/11 || None ||Bring an axe down to cut through the foes ahead.|| _
+
|Focused Strike|| 15/13/11 || 10/15 || None ||Bring an axe down to cut through the foes ahead.|| _
 
|-
 
|-
|Armor Smasher|| 20/18/16 || None ||Hit foes hard with a single, powerful axe blow that temporarily reduces enemy Def.|| _
+
|Armor Smasher|| 20/18/16 || 15/20 || None ||Hit foes hard with a single, powerful axe blow that temporarily reduces enemy Def.|| _
 
|-
 
|-
|Shredder|| 10/8/6 || None ||Cut enemies to shreds with a spinning axe attack.|| _
+
|Shredder|| 10/8/6 || 5/10 || None ||Cut enemies to shreds with a spinning axe attack.|| _
 
|-
 
|-
|Diamond Axe|| 20/18/16 || None ||Smash the ground so hard it displaces the earth.|| _
+
|Diamond Axe|| 20/18/16 || 15/20 || None ||Smash the ground so hard it displaces the earth.|| _
 
|-
 
|-
|Returning Axe|| 10/8/6 || None ||Strike a wide area with a hurl of the axe.|| _
+
|Returning Axe|| 10/8/6 || 5/10 || None ||Strike a wide area with a hurl of the axe.|| _
 
|-
 
|-
|Invigorating Spirit|| 20/18/16 || None ||Temporarily increase Str.|| _
+
|Invigorating Spirit|| 20/18/16 || 15/20 || None ||Temporarily increase Str.|| _
 
|-
 
|-
|Flickering Flower|| _/_/_ || None ||Break the enemy's stance, then hurl an axe at the ground.|| Unteachable (Exclusive to Edelgard)
+
|Flickering Flower|| _/_/_ || _/_ || None ||Break the enemy's stance, then hurl an axe at the ground.|| Unteachable (Exclusive to Edelgard)
 
|-
 
|-
|Raging Storm|| _/_/_ || Fire ||Conjure up a whirlwind of fire straight ahead.|| Unteachable (Exclusive to Edelgard equipped with Amyr)
+
|Raging Storm|| _/_/_ || _/_ || Fire ||Conjure up a whirlwind of fire straight ahead.|| Unteachable (Exclusive to Edelgard equipped with Amyr)
 
|-
 
|-
|Apocalyptic Flame|| _/_/18 || Fire ||Hurl a flaming axe at the ground that creates a pillar of fire.|| Unteachable (Must equip Freikugel and have Crest of Goneril)
+
|Apocalyptic Flame|| 22/20/18 || 15/20 || Fire ||Hurl a flaming axe at the ground that creates a pillar of fire.|| Unteachable (Must equip Freikugel and have Crest of Goneril)
 
|-
 
|-
|Dust|| 19/_/13 || None ||Launch the foes ahead into the air, then smash the earth to hit them with the rubble.|| Unteachable (Must equip Crusher and have Crest of Dominic)
+
|Dust|| 19/_/13 || _/_ || None ||Launch the foes ahead into the air, then smash the earth to hit them with the rubble.|| Unteachable (Must equip Crusher and have Crest of Dominic)
 
|-
 
|-
 
|}
 
|}
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!Teachers
 
!Teachers
 
|-
 
|-
|Point-Blank Volley|| 10/8/6 || None ||Attack a wide forward area with three consecutive shots.|| _
+
|Point-Blank Volley|| 10/8/6 || 5/10 || None ||Attack a wide forward area with three consecutive shots.|| _
 
|-
 
|-
|Hunter's Volley|| 10/8/6 || None ||Attack enemies launched into the air with three consecutive shots. Often yields critical hits.|| _
+
|Hunter's Volley|| 10/8/6 || 5/10 || None ||Attack enemies launched into the air with three consecutive shots. Often yields critical hits.|| _
 
|-
 
|-
|Drill Arrow|| 15/13/11 || None ||Skewer foes with a blindingly fast arrow that temporarily reduces their Def.|| _
+
|Drill Arrow|| 15/13/11 || 10/15 || None ||Skewer foes with a blindingly fast arrow that temporarily reduces their Def.|| _
 
|-
 
|-
|Tornado Shot|| 15/13/11 || Wind ||Conjure a cyclone that launches enemies into the air.|| _
+
|Tornado Shot|| 15/13/11 || 10/15 || Wind ||Conjure a cyclone that launches enemies into the air.|| _
 
|-
 
|-
|Precision Volley|| 20/18/16 || None ||Perform a long-distance attack that hits multiple times. Deals damage based on Dex.|| _
+
|Precision Volley|| 20/18/16 || 15/20 || None ||Perform a long-distance attack that hits multiple times. Deals damage based on Dex.|| _
 
|-
 
|-
|Tracking Shot|| 10/8/6 || None ||Send a series of arrows toward the locked-on target.|| _
+
|Tracking Shot|| 10/8/6 || 5/10 || None ||Send a series of arrows toward the locked-on target.|| _
 
|-
 
|-
|Thunderbolt|| 15/13/11 || Lightning ||Fire a barrage of electrified arrows.|| _
+
|Thunderbolt|| 15/13/11 || 10/15 || Lightning ||Fire a barrage of electrified arrows.|| _
 
|-
 
|-
|Ward Arrow|| 15/13/11 || None ||Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag.|| _
+
|Ward Arrow|| 15/13/11 || 10/15 || None ||Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag.|| _
 
|-
 
|-
|Waning Shot|| 15/13/11 || None ||Attack a wide forward area with three consecutive shots that temporarily reduce enemy Str.|| _
+
|Waning Shot|| 15/13/11 || 10/15 || None ||Attack a wide forward area with three consecutive shots that temporarily reduce enemy Str.|| _
 
|-
 
|-
|Flame Volley|| 15/13/11 || Fire ||Attack a wide area with a volley of fire arrows.|| _
+
|Flame Volley|| 15/13/11 || 10/15 || Fire ||Attack a wide area with a volley of fire arrows.|| _
 
|-
 
|-
|Spiral Shot|| 15/13/11 || None ||Loose arrows at a wide surrounding area.|| _
+
|Spiral Shot|| 15/13/11 || 10/15 || None ||Loose arrows at a wide surrounding area.|| _
 
|-
 
|-
|Deadeye|| 20/18/16 || None ||Perform a long-distance attack that yields critical hits.|| _
+
|Deadeye|| 20/18/16 || 15/20 || None ||Perform a long-distance attack that yields critical hits.|| _
 
|-
 
|-
|Hide Presence|| 20/18/16 || None ||Temporarily increase Str and Lck.|| _
+
|Hide Presence|| 20/18/16 || 15/20 || None ||Temporarily increase Str and Lck.|| _
 
|-
 
|-
|Curved Shot|| 10/8/6 || None ||Unleash a volley of arrows that travels in a straight line.|| _
+
|Curved Shot|| 10/8/6 || 5/10 || None ||Unleash a volley of arrows that travels in a straight line.|| _
 
|-
 
|-
|Break Shot|| 15/13/11 || None ||Send an exploding arrow toward enemies that temporarily reduces their Def.|| _
+
|Break Shot|| 15/13/11 || 10/15 || None ||Send an exploding arrow toward enemies that temporarily reduces their Def.|| _
 
|-
 
|-
|Wind God|| 40/_/_ || Wind ||Attack with a wind-imbued arrow that draws foes in and lands multiple hits.|| Unteachable (Exclusive to Claude)
+
|Wind God|| 40/_/_ || 15/20 || Wind ||Attack with a wind-imbued arrow that draws foes in and lands multiple hits.|| Unteachable (Exclusive to Claude)
 
|-
 
|-
|Fallen Star|| 22/_/_ || None ||Rain down arrows of light on foes. Deals damage based on Mag.|| Unteachable (Must equip Failnaught and have Crest of Riegan)
+
|Fallen Star|| 22/_/_ || 15/20 || None ||Rain down arrows of light on foes. Deals damage based on Mag.|| Unteachable (Must equip Failnaught and have Crest of Riegan)
 
|-
 
|-
 
|}
 
|}
Line 228: Line 227:
 
!Teachers
 
!Teachers
 
|-
 
|-
|Flamewhorl Kick|| 15/13/11 || Fire ||Generate a fiery cyclone in front of the unit that launches enemies into the air.|| _
+
|Flamewhorl Kick|| 15/13/11 || 10/15 || Fire ||Generate a fiery cyclone in front of the unit that launches enemies into the air.|| _
 
|-
 
|-
|Mystic Blow|| 10/8/6 || None ||Temporarily deal damage based on Mag.|| _
+
|Mystic Blow|| 10/8/6 || 5/10 || None ||Temporarily deal damage based on Mag.|| _
 
|-
 
|-
|Mighty Blow|| 20/18/16 || None ||Channel force into a perfectly executed punch.|| _
+
|Mighty Blow|| 20/18/16 || 15/20 || None ||Channel force into a perfectly executed punch.|| _
 
|-
 
|-
|Fierce Iron Fist|| 20/18/16 || None ||Strike down at foes from midair. Damage dealt will increase with Spd.|| _
+
|Fierce Iron Fist|| 20/18/16 || 15/20 || None ||Strike down at foes from midair. Damage dealt will increase with Spd.|| _
 
|-
 
|-
|Lightning Fist|| 15/13/11 || Lightning ||Launch foes into the air with an electrified punch, then create a shockwave on landing that sends them flying.|| _
+
|Lightning Fist|| 15/13/11 || 10/15 || Lightning ||Launch foes into the air with an electrified punch, then create a shockwave on landing that sends them flying.|| _
 
|-
 
|-
|Bombard|| 15/13/11 || None ||Pummel the enemy with both fists. Often yields critical hits.|| _
+
|Bombard|| 15/13/11 || 10/15 || None ||Pummel the enemy with both fists. Often yields critical hits.|| _
 
|-
 
|-
|Battle Trance|| 20/18/16 || None ||Temporarily make it easier to fill the Warrior and Awakening Gauges.|| _
+
|Battle Trance|| 20/18/16 || 15/20 || None ||Temporarily make it easier to fill the Warrior and Awakening Gauges.|| _
 
|-
 
|-
|Rushing Blow|| 10/8/6 || None ||Charge forward with fists flying.|| _
+
|Rushing Blow|| 10/8/6 || 5/10 || None ||Charge forward with fists flying.|| _
 
|-
 
|-
|Frozen Fist|| 15/13/11 || Ice ||Charge forward with fists of ice. Deals damage based on Mag.|| _
+
|Frozen Fist|| 15/13/11 || 10/15 || Ice ||Charge forward with fists of ice. Deals damage based on Mag.|| _
 
|-
 
|-
|Whirlwind Kick|| 15/13/11 || Wind ||Generate a cyclone in front of the unit that draws enemies in and launches them into the air.|| _
+
|Whirlwind Kick|| 15/13/11 || 10/15 || Wind ||Generate a cyclone in front of the unit that draws enemies in and launches them into the air.|| _
 
|-
 
|-
|Draining Blow|| 10/8/6 || None ||Absorb a portion of inflicted damage as HP.|| _
+
|Draining Blow|| 10/8/6 || 5/10 || None ||Absorb a portion of inflicted damage as HP.|| _
 
|-
 
|-
|Dual Devastators|| 15/13/11 || None ||Pummel the enemy with both fists. Deals damage to enemy Stun Gauges.|| _
+
|Dual Devastators|| 15/13/11 || 10/15 || None ||Pummel the enemy with both fists. Deals damage to enemy Stun Gauges.|| _
 
|-
 
|-
|Steady Mind|| 20/18/16 || None ||Temporarily increase Str.|| _
+
|Steady Mind|| 20/18/16 || 15/20 || None ||Temporarily increase Str.|| _
 
|-
 
|-
|Eviscerate|| 40/36/32 || None ||Deals damage based on the higher of Str or Mag.|| Unteachable (Must equip Vajra-Mushti and have Crest of Chevalier)
+
|Eviscerate|| 40/36/32 || 15/20 || None ||Deals damage based on the higher of Str or Mag.|| Unteachable (Must equip Vajra-Mushti and have Crest of Chevalier)
 
|-
 
|-
 
|}
 
|}

Revision as of 04:27, 19 July 2022

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Please refer to the individual character pages for each character's specific learnset.

Combat Arts are advanced skills that units may use in battle. Units can equip up to two Combat Arts or Spells at a time, and learn new Combat Arts as they gain experience in different Classes. Some Combat Arts become available for use when a unit is equipped with a specific weapon and bears a matching Crest.

Combat Arts cost Weapon Durability to use; Weapon Durability is automatically replenished after each battle, or by picking up purple crystals mid-battle.

Combat Arts themselves gain experience each time they're used. They can be levelled up from Level 1 to Level 3, increasing their power while decreasing their durability cost. Each level-up requires a set amount of uses, which can be found in the chart below. One possible Battle Suggestion will double the amount of Combat Art Experience gained per use, halving the amount of uses it takes to level up.

Units can teach Combat Arts to each other, but only when very specific circumstances are met:

  • The teacher and student must have at least a C-rank Support with each other.
  • Both teacher and student must have A-rank proficiency with the associated weapon.
  • The teacher must have levelled the Combat Art to Level 3.
  • The Combat Art must be teachable.
    • Each Combat Art can only be taught by certain characters; if a character can teach the Combat Art, it will gain a speech bubble icon once it reaches Level 3.
    • Certain character-exclusive Combat Arts and all Combat Arts granted by Heroes' Relics cannot be taught.
  • The Combat Art must not already be in the student's natural learnset.
  • The student must be assigned to the teacher as their adjutant.

If the conditions are met, the teacher must use the desired Combat Art in battle; eventually, the student will learn the Combat Art themself. [TODO:Needs further testing.]

Sword

Name Durab. Cost (Lv.1/2/3) Uses to Level Up (Lv.2/3) Element Description Teachers
Assassinate 15/13/11 10/15 None Slash while charging forward. Has a chance to instantly defeat non-commander units. _
Sword Dance 15/13/11 10/15 None Slash while charging forward. _
Astra 20/18/16 15/20 None Perform a series of five slashes while moving swiftly. _
Haze Slice 20/18/16 15/20 None Strike a wide area ahead with a series of slashes. _
Firesweep 15/13/11 10/15 Fire Generate a fiery cyclone. _
Mortal Struggle 20/18/16 15/20 None Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks. _
Windsweep 15/13/11 10/15 Wind Generate a cyclone. _
Shadowblade 10/8/6 5/10 Dark Lash at foes with a dark magic-based sword attack. Deals damage based on Mag. _
Electric Grounder 15/13/11 10/15 Lightning Strike with a trio of lightning-charged slashes. Deals damage based on Mag. _
Flash Strike 15/13/11 10/15 None Unleash a single, powerful slash. _
Grounder 10/8/6 5/10 None Strike swiftly with a trio of slashes. _
Iceblade 10/8/6 5/10 Ice Lash at foes with an ice magic-based sword attack. Deals damage based on Mag. _
Magic Blade 15/13/11 10/15 None Strike the surrounding area with magical blades. Deals damage based on Mag. _
Wrath Strike 10/8/6 5/10 None Perform a powerful sword attack. _
Lightblade 10/8/6 5/10 Light Absorb a portion of inflicted damage as HP. Deals damage based on Mag. _
Finesse Blade 15/13/11 10/15 None Strike the surrounding area with blades. Damage dealt will increase with Dex. _
Swift Slice 40/36/32 15/20 None Strike a wide area ahead with a series of slashes. Damage dealt will increase with Spd. Unteachable (Exclusive to Shez)
Foudroyant Strike 22/_/16 15/20 Lightning Unleash a single, powerful slash imbued with lightning. Unteachable (Must equip Thunderbrand and have Crest of Charon)
Beast Fang _/_/_ _/_ None Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag. Unteachable (Must equip Blutgang and have Crest of the Beast)
Sublime Heaven 20/_/_ 15/20 None Slice apart the surrounding area with a flurry of strikes. Damage dealt will increase with Mag. Unteachable (Exclusive to Byleth or Sothis equipped with Sublime Creator Sword)

Lance

Name Durab. Cost (Lv.1/2/3) Element Description Teachers
Lightstrike 10/8/6 5/10 Light Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag. _
Stormblade 15/13/11 10/15 Wind Whip up a storm that ravages the surrounding area with blades of wind. _
Knightkneeler 20/18/16 15/20 None Perform a powerful lance thrust. _
Dark Lance 10/8/6 5/10 Dark Send dark hexes flying at foes. Damage dealt will increase with Mag. _
Lance Jab 15/13/11 10/15 None Perform a thrusting attack that often yields critical hits. Damage dealt will increase with Spd. _
Tempest Lance 15/13/11 10/15 Wind Conjure up a whirlwind with an overhead spin of the lance. _
Frozen Lance 10/8/6 5/10 Ice Launch columns of ice at foes. Damage dealt will increase with Mag. _
Airshaker 15/13/11 10/15 None Perform a powerful thrust that produces a shockwave. _
Titanic Might 20/18/16 15/20 None Temporarily increase Str. _
Vengeance 15/13/11 10/15 None An attack that increases in Mt in relation to the user's missing HP. _
Shatter Slash 15/13/11 10/15 None Perform a series of lance strikes that temporarily reduce enemy Def. _
Earthsplitter 10/8/6 5/10 None Perform an air-to-ground plunging thrust. _
Glowing Ember 15/13/11 10/15 Fire Hurl a fiery lance straight ahead. Damage dealt will increase with Def. _
Thunder Rush 15/13/11 10/15 Lightning Perform a series of lance strikes imbued with lightning. _
Wheelsweep 15/13/11 10/15 None Strike a wide area with a sweeping attack that also produces a shockwave. _
Paraselene 20/18/16 15/20 None Strike a wide area with a sweeping attack. Has a chance to instantly defeat non-commander units. Unteachable (Exclusive to Dimitri)
Atrocity 44/40/36 15/20 None Launch a wide swath of foes into the air. Unteachable (Must equip Areadbhar and have Crest of Blaiddyd)
Ruined Sky 22/_/_ 15/20 None Hurl a magical lance straight ahead that bursts when it reaches its target. Unteachable (Must equip Lance of Ruin and have Crest of Gautier)
Burning Quake 22/_/_ 15/20 Fire Summon forth pillars of flame. Unteachable (Must equip Lúin and have Crest of Daphnel)

Axe

Name Durab. Cost (Lv.1/2/3) Element Description Teachers
Wild Abandon 15/13/11 10/15 None Rip through foes with axe swings. _
Spike 15/13/11 10/15 None Launch the foes ahead into the air, then swat them away with a swing of the axe. _
Helm Splitter 20/18/16 15/20 None Smash the foes ahead with a powerful overhead strike. _
Crush 15/13/11 10/15 Ice Smash the ground and generate pillars of ice. _
War Strike 30/26/22 15/20 None Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air. _
Armored Strike 20/18/16 15/20 None Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def. _
Lightning Axe 10/8/6 5/10 Lightning Hurl a lightning-charged axe. Deals damage based on Mag. _
Smash 15/13/11 10/15 None Pummel a wide area ahead. Often yields critical hits. _
Swinging Fury 15/13/11 10/15 None Perform a consecutive series of axe swings. _
Focused Strike 15/13/11 10/15 None Bring an axe down to cut through the foes ahead. _
Armor Smasher 20/18/16 15/20 None Hit foes hard with a single, powerful axe blow that temporarily reduces enemy Def. _
Shredder 10/8/6 5/10 None Cut enemies to shreds with a spinning axe attack. _
Diamond Axe 20/18/16 15/20 None Smash the ground so hard it displaces the earth. _
Returning Axe 10/8/6 5/10 None Strike a wide area with a hurl of the axe. _
Invigorating Spirit 20/18/16 15/20 None Temporarily increase Str. _
Flickering Flower _/_/_ _/_ None Break the enemy's stance, then hurl an axe at the ground. Unteachable (Exclusive to Edelgard)
Raging Storm _/_/_ _/_ Fire Conjure up a whirlwind of fire straight ahead. Unteachable (Exclusive to Edelgard equipped with Amyr)
Apocalyptic Flame 22/20/18 15/20 Fire Hurl a flaming axe at the ground that creates a pillar of fire. Unteachable (Must equip Freikugel and have Crest of Goneril)
Dust 19/_/13 _/_ None Launch the foes ahead into the air, then smash the earth to hit them with the rubble. Unteachable (Must equip Crusher and have Crest of Dominic)

Bow

Name Durab. Cost (Lv.1/2/3) Element Description Teachers
Point-Blank Volley 10/8/6 5/10 None Attack a wide forward area with three consecutive shots. _
Hunter's Volley 10/8/6 5/10 None Attack enemies launched into the air with three consecutive shots. Often yields critical hits. _
Drill Arrow 15/13/11 10/15 None Skewer foes with a blindingly fast arrow that temporarily reduces their Def. _
Tornado Shot 15/13/11 10/15 Wind Conjure a cyclone that launches enemies into the air. _
Precision Volley 20/18/16 15/20 None Perform a long-distance attack that hits multiple times. Deals damage based on Dex. _
Tracking Shot 10/8/6 5/10 None Send a series of arrows toward the locked-on target. _
Thunderbolt 15/13/11 10/15 Lightning Fire a barrage of electrified arrows. _
Ward Arrow 15/13/11 10/15 None Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag. _
Waning Shot 15/13/11 10/15 None Attack a wide forward area with three consecutive shots that temporarily reduce enemy Str. _
Flame Volley 15/13/11 10/15 Fire Attack a wide area with a volley of fire arrows. _
Spiral Shot 15/13/11 10/15 None Loose arrows at a wide surrounding area. _
Deadeye 20/18/16 15/20 None Perform a long-distance attack that yields critical hits. _
Hide Presence 20/18/16 15/20 None Temporarily increase Str and Lck. _
Curved Shot 10/8/6 5/10 None Unleash a volley of arrows that travels in a straight line. _
Break Shot 15/13/11 10/15 None Send an exploding arrow toward enemies that temporarily reduces their Def. _
Wind God 40/_/_ 15/20 Wind Attack with a wind-imbued arrow that draws foes in and lands multiple hits. Unteachable (Exclusive to Claude)
Fallen Star 22/_/_ 15/20 None Rain down arrows of light on foes. Deals damage based on Mag. Unteachable (Must equip Failnaught and have Crest of Riegan)

Gauntlet

Name Durab. Cost (Lv.1/2/3) Element Description Teachers
Flamewhorl Kick 15/13/11 10/15 Fire Generate a fiery cyclone in front of the unit that launches enemies into the air. _
Mystic Blow 10/8/6 5/10 None Temporarily deal damage based on Mag. _
Mighty Blow 20/18/16 15/20 None Channel force into a perfectly executed punch. _
Fierce Iron Fist 20/18/16 15/20 None Strike down at foes from midair. Damage dealt will increase with Spd. _
Lightning Fist 15/13/11 10/15 Lightning Launch foes into the air with an electrified punch, then create a shockwave on landing that sends them flying. _
Bombard 15/13/11 10/15 None Pummel the enemy with both fists. Often yields critical hits. _
Battle Trance 20/18/16 15/20 None Temporarily make it easier to fill the Warrior and Awakening Gauges. _
Rushing Blow 10/8/6 5/10 None Charge forward with fists flying. _
Frozen Fist 15/13/11 10/15 Ice Charge forward with fists of ice. Deals damage based on Mag. _
Whirlwind Kick 15/13/11 10/15 Wind Generate a cyclone in front of the unit that draws enemies in and launches them into the air. _
Draining Blow 10/8/6 5/10 None Absorb a portion of inflicted damage as HP. _
Dual Devastators 15/13/11 10/15 None Pummel the enemy with both fists. Deals damage to enemy Stun Gauges. _
Steady Mind 20/18/16 15/20 None Temporarily increase Str. _
Eviscerate 40/36/32 15/20 None Deals damage based on the higher of Str or Mag. Unteachable (Must equip Vajra-Mushti and have Crest of Chevalier)