Vestaria Saga 1 Calculations
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Revision as of 11:30, 1 January 2020 by Aggro Incarnate (talk | contribs)
This content was originally provided by Aggro Incarnate.
Sources: http://site.wepage.com/vestariasaga/page1, https://kamikouryaku.com/vestariasaga, http://dangenentertainment.com/vestaria
Combat Statistics
Notes
- Final values cannot be negative (i.e. floored at 0). - Decimal values are truncated (i.e. rounded down to the nearest integer) unless stated otherwise.
Value | Formula |
---|---|
Attack Power (ATK) [Physical] | (Strength + Weapon Might + Attack Bonuses) × Effectiveness Multiplier |
Attack Power (ATK) [Magical] | (Magic + Weapon Might + Attack Bonuses) × Effectiveness Multiplier |
Damage (DMG) [Physical] | [Unit's Attack Power (Physical) - Enemy's Defense] × Critical Multiplier |
Damage (DMG) [Magical] | [Unit's Attack Power (Magical) - Enemy's Resistance] × Critical Multiplier |
Speed (SPD) [Physical] | Agility - Max[Weapon Weight - roundUp(Strength / 2), 0] |
Speed (SPD) [Magical] | Agility - Max[Weapon Weight - roundUp(Magic / 2), 0] |
Double Attack Condition | Unit's Speed - Enemy's Speed >=3 |
Accuracy (ACC) | Dexterity × 3 + Weapon Accuracy |
Evasion (EVA) | Speed × 2 + Terrain Bonus |
Battle Accuracy | Unit's Accuracy - Enemy's Evasion |
Critical Rate (CRIT) | Weapon Critical Rate |
Critical Evade (CEVA) | Luck |
Battle Critical Rate | Unit's Critical Rate - Enemy's Critical Evade |
Effectiveness Multiplier: 1.5 if weapon is effective against the enemy, 1 otherwise
Critical Multiplier: 2 for critical hit activation, 1 otherwise
Magic Triangle
Divine Magic > Dark Magic > Spirit Magic Magic Triangle bonuses are added to the final combat values
Divine Magic vs. Dark Magic
- Divine Magic Wielder: ATK +3, ACC +20, CRIT +5 - Dark Magic Wielder: ACC -20
Dark Magic vs. Spirit Magic
- Dark Magic Wielder: ACC +10, CRIT +5 - Spirit Magic Wielder: ACC -10, CRIT -5
Experience Gain Calculations
EXP gain is floored at 0 and capped at 100.
Base EXP | Class |
---|---|
15 | Brigand Archer, Pirate, Grasstrooper, Mountaineer |
20 | Hunter, Bandit |
25 | Archer, Bone Soldier, Soldier, Barbarian |
30 | Axe Knight, Thief, Knight, Mercenary, Lance Knight |
35 | Guardian, Javelin Knight, Basher |
40 | Axefighter, Shaman, Swordfighter, Berserker, Distance Archer |
50 | Sorcerer, Bow Knight |
55 | Deadshot |
60 | Assassin, Gargoyle, Golem, Necromancer, Armor Knight |
70 | Axemaster, Swordmaster |
80 | Raum |
100 | Sentinel, Mumiya Queen, Dark Master, Rock, Door A/B |
- In Clemency Mode, base EXP for all classes is added by 20
Damage EXP gain | 3 + Enemy's Level - Unit Level |
---|---|
Kill EXP gain | Enemy Class Base EXP + Level Difference Modifier |
Level Difference Modifier | 4 × (Enemy Level - Unit Level) if Unit Level < Enemy Level |
-2 × (Unit Level - Enemy Level) if Unit Level > Enemy Level |