Elise (Cipher)

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Elise: Star of the Dark Sky
B02-062.jpeg
Class Strategist ({{{class_type}}}) Cost 4
Symbol None None Affinities None None None None None
Attack 60 Support 20 Range 1-2
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Skill 1 {{{skill1}}}
Skill 2 {{{skill2}}}
Support Skill N/A
Card Code {{{card_code}}} Illustrator
Comment She is very tactical card that allows you to gain an extra retreat card for the cost of an orb, which can be recovered if played correctly. Since the cards are chosen at the start of your turn, you can deploy them the same turn.
Elise: Blossoming Kunoichi
B03-057.jpeg
Class Ninja ({{{class_type}}}) Cost 1
Symbol None None Affinities None None None None None
Attack 30 Support 20 Range 1-2
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Skill 1 {{{skill1}}}
Skill 2 {{{skill2}}}
Support Skill AttackSupport.png “Ninja's Emblem” When this unit supports an attack, you may discard 1 card, if you do, instead of sending this unit to the Retreat Area, deploy this unit onto the field, tapped.
Card Code {{{card_code}}} Illustrator
Comment
Elise: Princess of the Dark Night
B02-063.jpeg
Class Troubadour ({{{class_type}}}) Cost 1
Symbol None None Affinities None None None None None
Attack 30 Support 20 Range -
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Skill 1 {{{skill1}}}
Skill 2 {{{skill2}}}
Support Skill DefenseSupport.png "Miracle Emblem" Until the end of this battle, your opponent’s attacking unit cannot perform a Critical Hit.
Card Code {{{card_code}}} Illustrator
Comment

Starter Deck Exclusive

Elise: Dainty Tactical Nurse
S04-005ST.jpeg
Class Strategist ({{{class_type}}}) Cost 3
Symbol None None Affinities None None None None None
Attack 50 Support 20 Range 1-2
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Skill 1 {{{skill1}}}
Skill 2 {{{skill2}}}
Support Skill N/A
Card Code {{{card_code}}} Illustrator
Comment