Difference between revisions of "Dark Bishop (Three Hopes)"
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| Ability || Absorb Strength||Grants a minor boost to Str each time an enemy commander is defeated. The boost lasts throughout the battle. | | Ability || Absorb Strength||Grants a minor boost to Str each time an enemy commander is defeated. The boost lasts throughout the battle. | ||
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| Ability || Absorb Resistance||Grants a minor boost to Res each time an enemy commander is defeated. The boost lasts throughout the battle. | | Ability || Absorb Resistance||Grants a minor boost to Res each time an enemy commander is defeated. The boost lasts throughout the battle. | ||
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| Ability||Mag +10||Increases Mag by 10. | | Ability||Mag +10||Increases Mag by 10. | ||
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− | | Ability||Bowbreaker||Grants one tier greater advantage against enemies equipped with bows. Increases damage dealt to them by 50%. | + | | Ability||Bowbreaker||Grants one tier greater advantage against enemies equipped with bows. Increases damage dealt to them by 50%. |
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| Skill||Excalibur|| The highest tier of wind magic. | | Skill||Excalibur|| The highest tier of wind magic. |
Latest revision as of 18:41, 26 August 2022
Abilities & Combat Arts
Type | Name | Description |
---|---|---|
Ability | Absorb Defense | Grants a minor boost to Def each time an enemy commander is defeated. The boost lasts throughout the battle. |
Ability | Absorb Speed | Grants a minor boost to Spd each time an enemy commander is defeated. The boost lasts throughout the battle. |
Ability | Absorb Dexterity | Grants a minor boost to Dex each time an enemy commander is defeated. The boost lasts throughout the battle. |
Ability | Absorb Strength | Grants a minor boost to Str each time an enemy commander is defeated. The boost lasts throughout the battle. |
Ability | Absorb Resistance | Grants a minor boost to Res each time an enemy commander is defeated. The boost lasts throughout the battle. |
Ability | Absorb Luck | Grants a minor boost to Lck each time an enemy commander is defeated. The boost lasts throughout the battle. |
Ability | Reason | Increases damage dealt to enemies when equipped with a tome. |
Ability | Impossible Feat | When HP is at 25% or above:greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time. |
Ability | Mag +10 | Increases Mag by 10. |
Ability | Bowbreaker | Grants one tier greater advantage against enemies equipped with bows. Increases damage dealt to them by 50%. |
Skill | Excalibur | The highest tier of wind magic. |
Learnset
1 Star | 2 Star | Mastered | Characters |
---|---|---|---|
Impossible Feat | Reason | Absorb Speed | Shez, Felix, Yuri |
Impossible Feat | Reason | Absorb luck | Ignatz |
Impossible Feat | Reason | Absorb Strength | Dimitri, Raphael |
Impossible Feat | Reason | Absorb Dexterity | Ashe |
Mag +10 | Reason | Absorb Defense | Dedue |
Mag +10 | Reason | Absorb Speed | Sylvain |
Mag +10 | Reason | Absorb Dexterity | Lorenz, Seteth |
Mag +10 | Reason | Absorb Strength | Balthus |
Mag +10 | Reason | Absorb Resistance | Rodrigue |
Bowbreaker, Excalibur | Reason | Absorb Resistance | Linhardt |