Type
|
Name
|
Description
|
Ability |
Absorb Defense |
Grants a minor boost to Def each time an enemy commander is defeated. The boost lasts throughout the battle.
|
Ability |
Absorb Speed |
Grants a minor boost to Spd each time an enemy commander is defeated. The boost lasts throughout the battle.
|
Ability |
Absorb Dexterity |
Grants a minor boost to Dex each time an enemy commander is defeated. The boost lasts throughout the battle.
|
Ability |
Absorb Strength |
Grants a minor boost to Str each time an enemy commander is defeated. The boost lasts throughout the battle.
|
Ability |
Absorb Resistance |
Grants a minor boost to Res each time an enemy commander is defeated. The boost lasts throughout the battle.
|
Ability |
Absorb Luck |
Grants a minor boost to Lck each time an enemy commander is defeated. The boost lasts throughout the battle.
|
Ability |
Reason |
Increases damage dealt to enemies when equipped with a tome.
|
Ability |
Impossible Feat |
When HP is at 25% or above:greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time.
|
Ability |
Mag +10 |
Increases Mag by 10.
|
Ability |
Bowbreaker |
Grants one tier greater advantage against enemies equipped with bows. Increases damage dealt to them by 50%.
|
Skill |
Excalibur |
The highest tier of wind magic.
|