Difference between revisions of "Weapon Attributes (Warriors)"
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|Healing Gift | |Healing Gift | ||
|Full HP after every 300 kills. | |Full HP after every 300 kills. | ||
− | | | + | |2,000 |
| | | | ||
|- | |- | ||
|Warrior Gift | |Warrior Gift | ||
|Full Warrior Gauge after every 300 kills. | |Full Warrior Gauge after every 300 kills. | ||
− | | | + | |2,000 |
| | | | ||
|- | |- | ||
|Awaken Gift | |Awaken Gift | ||
|Full Awakening after every 300 kills. | |Full Awakening after every 300 kills. | ||
− | | | + | |2,000 |
| | | | ||
|- | |- | ||
|Triangle+ | |Triangle+ | ||
|Increases weapon-triangle advantages. | |Increases weapon-triangle advantages. | ||
− | | | + | |5,000 |
| | | | ||
|- | |- | ||
|Pair Up+ | |Pair Up+ | ||
|Increases damage when paired up. | |Increases damage when paired up. | ||
− | | | + | |5,000 |
| | | | ||
|- | |- | ||
Line 153: | Line 153: | ||
|Health+ | |Health+ | ||
|Increases damage when at max HP. | |Increases damage when at max HP. | ||
− | | | + | |5,000 |
| | | | ||
|- | |- | ||
|Desperate+ | |Desperate+ | ||
|Increases damage when at low HP. | |Increases damage when at low HP. | ||
− | | | + | |5,000 |
| | | | ||
|- | |- |
Revision as of 02:06, 25 October 2017
^Back
Name | Effect | Required Kills | Cost (G) |
---|---|---|---|
Strong I | Increases Strong Attack I damage. | ||
Strong II | Increases Strong Attack II damage. | ||
Strong III | Increases Strong Attack III damage. | ||
Strong IV | Increases Strong Attack IV damage. | ||
Strong V | Increases Strong Attack V damage. | ||
Strong VI | Increases Strong Attack VI damage. | ||
Rainstorm | Increases all Regular Attack damage. | ||
Mountslayer | Bonus vs. mounted but weaker vs. others. | ||
Wingslayer | Bonus vs. flying but weaker vs. others. | ||
Plateslayer | Bonus vs. armored but weaker vs. others. | ||
Dracoslayer | Bonus vs. dragons but weaker vs. others. | ||
Beastslayer | Bonus vs. monsters but weaker vs. others. | ||
Mountslayer | Bonus vs. mounted units. | ||
Wingslayer | Bonus vs. flying units. | ||
Plateslayer | Bonus vs. armored units. | ||
Dracoslayer | Bonus vs. dragon units. | ||
Beastslayer | Bonus vs. monster units. | ||
Rampager | Bonus vs. armored and mounted units. | ||
Divining | Increases drop chance of good materials. | ||
Power Up | Weapon drops will have more slots. | ||
First Class | Weapon drops are of higher quality. | ||
Healer | Increases drop chance of recovery items. | ||
Healing Gift | Full HP after every 300 kills. | 2,000 | |
Warrior Gift | Full Warrior Gauge after every 300 kills. | 2,000 | |
Awaken Gift | Full Awakening after every 300 kills. | 2,000 | |
Triangle+ | Increases weapon-triangle advantages. | 5,000 | |
Pair Up+ | Increases damage when paired up. | 5,000 | |
Critical+ | Increases Critical Hit damage. | ||
Warrior+ | Increases special attack damage. | ||
Health+ | Increases damage when at max HP. | 5,000 | |
Desperate+ | Increases damage when at low HP. | 5,000 | |
Antitriangle | Reverses weapon-triangle effects. | ||
Topsy-Turvy | Swaps physical and magical attack stats. | ||
True Power | Increases stats of exclusive weapons. | ||
Strike Rate+ | Increases attack speed. | ||
All Stats+ | Increases all stats except movement. |