Difference between revisions of "Lorenz (Three Hopes)"
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|Chapter 2 | |Chapter 2 | ||
|Automatically at beginning of chapter. | |Automatically at beginning of chapter. | ||
+ | |} | ||
+ | |||
+ | == Skills == | ||
+ | |||
+ | {|class="sf" width="800px" | ||
+ | !Class | ||
+ | !Name | ||
+ | !Description | ||
+ | |- | ||
+ | | Monk||Trust||When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge. | ||
+ | |- | ||
+ | | Myrmidon||Rebellious Spirit||While guarding, causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks. | ||
+ | |- | ||
+ | | Archer||Archer's Wisdom||Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex. | ||
+ | |- | ||
+ | | Archer||Armsthrift||Slows the degrading of weapon durability when using combat arts or magic. | ||
+ | |- | ||
+ | | Armored Knight||Armored Infantry's Ploy||Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions. | ||
+ | |- | ||
+ | | Brawler||Brawler's Wisdom||Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters. | ||
+ | |- | ||
+ | | Brawler||Underdog||Increases damage dealt to an enemy in proportion to how much higher the enemy's level is. | ||
+ | |- | ||
+ | | Brigand||Wild Abandon||Greatly increases damage dealt to enemies, but also greatly increases damage received from them. | ||
+ | |- | ||
+ | | Brigand||Warrior's Wisdom||Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance. | ||
+ | |- | ||
+ | | Cavalier||Desperation||When HP is at 50% or below: strong attacks will break an enemy's guard. | ||
+ | |- | ||
+ | | Cavalier||Knight's Wisdom||Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry. | ||
+ | |- | ||
+ | | Mage||Mage's Wisdom||Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly. | ||
+ | |- | ||
+ | | Mercenary||Battalion Vantage||When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. | ||
+ | |- | ||
+ | | Mercenary||Mercenary's Ploy||Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions. | ||
+ | |- | ||
+ | | Priest||Kinship||Makes it easier for the unit to receive support points during battle. | ||
+ | |- | ||
+ | | Priest||Priest's Ploy||Increases the recovery amounts of Priest and Bishop class actions. | ||
+ | |- | ||
+ | | Thief||Thief's Wisdom||Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit. | ||
+ | |- | ||
+ | | Assassin||Lethality||Grants a (Dex × 0.25%) chance of instantly defeating non-commander units. | ||
+ | |- | ||
+ | | Bishop||Luck Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Lck. | ||
+ | |- | ||
+ | | Bishop||Renewal||Restores a slight amount of HP at regular intervals. | ||
+ | |- | ||
+ | | Dark Mage||Poison Strike||Grants attacks a chance to poison enemies. | ||
+ | |- | ||
+ | | Dark Mage||Dark Mage's Wisdom||Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions. | ||
+ | |- | ||
+ | | Dark Mage||Lifetaker||Restores a small amount of HP when an enemy commander is defeated. | ||
+ | |- | ||
+ | | Fortress Knight||Pavise||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets. | ||
+ | |- | ||
+ | | Grappler||Rejuvenation||Restores HP every 800 hits. | ||
+ | |- | ||
+ | | Paladin||Boost Critical||Increases critical hit rate. | ||
+ | |- | ||
+ | | Paladin||Apex Lance||Increases critical hit damage when equipped with a lance. | ||
+ | |- | ||
+ | | Sniper||Awakening Assist||When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge. | ||
+ | |- | ||
+ | | Swordmaster||Expert Guard||Makes it easier to perform Perfect Guards. | ||
+ | |- | ||
+ | | Swordmaster||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit. | ||
+ | |- | ||
+ | | Warlock||Essence of Fire||Causes fire-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | ||
+ | |- | ||
+ | | Warrior||Wrath||When HP is at 50% or below: greatly increases damage dealt by critical rushes. | ||
+ | |- | ||
+ | | Wyvern Rider||Offensive Tactics||When a battalion is deployed: increases damage to enemies by 20%. | ||
+ | |- | ||
+ | | Wyvern Rider||Wyvern Rider's Ploy||Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled. | ||
+ | |- | ||
+ | | Bow Knight||Battle Instincts||Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full. | ||
+ | |- | ||
+ | | Dancer||Special Dance||Increases the potency of a dancer unit's class actions. | ||
+ | |- | ||
+ | | Dancer||Charm Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Cha. | ||
+ | |- | ||
+ | | Dark Bishop||Absorb Dexterity||Grants a minor boost to Dex each time an enemy commander is defeated. The boosts last throughout the battle. | ||
+ | |- | ||
+ | | Dark Knight||Swordbreaker||Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%. | ||
+ | |- | ||
+ | | Dark Knight||Driven Spirit||Increases the Warrior Gauge fill rate while Awakened. | ||
+ | |- | ||
+ | | Great Knight||Armored Cavalry's Ploy||Increases the attack range of Great Knight class actions. | ||
+ | |- | ||
+ | | Great Knight||Nullify Armored Effect||Nullifies effectiveness against armored units. | ||
+ | |- | ||
+ | | Holy Knight||Adjutant's Benefit||When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead. | ||
+ | |- | ||
+ | | Holy Knight||Shining Guardian||Reduces the damage allies sustain when inside the same allied stronghold as the unit. | ||
+ | |- | ||
+ | | Mortal Savant||Big Game Hunter||Increases damage dealt to enemy commanders. | ||
+ | |- | ||
+ | | Mortal Savant||Dual Onslaught||Factors Mag into physical attacks and Str into magical attacks when calculating damage. | ||
+ | |- | ||
+ | | Trickster||Pass||Makes it easier to perform Perfect Guards. | ||
+ | |- | ||
+ | | Trickster||Burst of Resolve||Restores the Awakening Gauge with each critical hit. | ||
+ | |- | ||
+ | | War Master||Piercing Gaze||Restores the Warrior Gauge every 800 hits. | ||
+ | |- | ||
+ | | Wyvern Lord||Nullify Flying Effect||Nullifies effectiveness against flying units. | ||
+ | |} | ||
+ | |||
+ | == Combat Arts & Magic == | ||
+ | |||
+ | {|class="sf" width="800px" | ||
+ | !Weapon | ||
+ | !Class | ||
+ | !Name | ||
+ | !Description | ||
+ | |- | ||
+ | | Sword||Myrmidon||Grounder||Strike swiftly with a trio of slashes. | ||
+ | |- | ||
+ | | Sword||Mercenary||Firesweep||Generate a fiery cyclone. | ||
+ | |- | ||
+ | | Sword||Thief||Lightblade||Absorb a portion of inflicted damage as HP. Deals damage based on Mag. | ||
+ | |- | ||
+ | | Sword||Assassin||Assassinate||Slash while charging forward. Has a chance to instantly defeat non-commander units. | ||
+ | |- | ||
+ | | Sword||Swordmaster||Finesse Blade||Strike the surrounding area with blades. Damage dealt will increase with Dex. | ||
+ | |- | ||
+ | | Sword||Swordmaster||Astra||Perform a series of five slashes while moving swiftly. | ||
+ | |- | ||
+ | | Sword||Dancer||Sword Dance||Slash while charging forward. | ||
+ | |- | ||
+ | | Sword||Mortal Savant||Haze Slice||Strike a wide area ahead with a series of slashes. | ||
+ | |- | ||
+ | | Sword||Trickster||Magic Blade||Strike the surrounding area with magical blades. Deals damage based on Mag. | ||
+ | |- | ||
+ | | Lance||Soldier||Wheelsweep||Strike a wide area with a sweeping attack that also produces a shockwave. | ||
+ | |- | ||
+ | | Lance||Cavalier||Frozen Lance||Launch columns of ice at foes. Damage dealt will increase with Mag. | ||
+ | |- | ||
+ | | Lance||Paladin||Tempest Lance||Conjure up a whirlwind with an overhead spin of the lance. | ||
+ | |- | ||
+ | | Lance||Dark Knight||Dark Lance||Send dark hexes flying at foes. Damage dealt will increase with Mag. | ||
+ | |- | ||
+ | | Lance||Dark Knight||Vengeance||An attack that increases in Mt in relation to the user's missing HP. | ||
+ | |- | ||
+ | | Lance||Holy Knight||Lightstrike||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag. | ||
+ | |- | ||
+ | | Lance||Holy Knight||Shatter Slash||Perform a series of lance strikes that temporarily reduce enemy Def. | ||
+ | |- | ||
+ | | Axe||Fighter||Swinging Fury||Perform a consecutive series of axe swings. | ||
+ | |- | ||
+ | | Axe||Armored Knight||Shredder||Cut enemies to shreds with a spinning axe attack. | ||
+ | |- | ||
+ | | Axe||Brigand||Invigorating Spirit||Temporarily increase Str. | ||
+ | |- | ||
+ | | Axe||Fortress Knight||Focused Strike||Bring an axe down to cut through the foes ahead. | ||
+ | |- | ||
+ | | Axe||Warrior||War Strike||Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air. | ||
+ | |- | ||
+ | | Axe||Wyvern Rider||Diamond Axe||Smash the ground so hard it displaces the earth. | ||
+ | |- | ||
+ | | Axe||Great Knight||Armor Smasher||Hit foes hard with a single, powerful axe blow that temporarily reduces enemy Def. | ||
+ | |- | ||
+ | | Axe||Wyvern Lord||Helm Splitter||Smash the foes ahead with a powerful overhead strike. | ||
+ | |- | ||
+ | | Bow||Archer||Spiral Shot||Loose arrows at a wide surrounding area. | ||
+ | |- | ||
+ | | Bow||Archer||Break Shot||Send an exploding arrow toward enemies that temporarily reduces their Def. | ||
+ | |- | ||
+ | | Bow||Archer||Point-Blank Volley||Attack a wide forward area with three consecutive shots. | ||
+ | |- | ||
+ | | Bow||Sniper||Flame Volley||Attack a wide area with a volley of fire arrows. | ||
+ | |- | ||
+ | | Bow||Sniper||Hide Presence||Temporarily increase Str and Lck. | ||
+ | |- | ||
+ | | Bow||Sniper||Hunter's Volley||Attack enemies launched into the air with three consecutive shots. Often yields critical hits. | ||
+ | |- | ||
+ | | Bow||Bow Knight||Waning Shot||Attack a wide forward area with three consecutive shots that temporarily reduce enemy Str. | ||
+ | |- | ||
+ | | Bow||Bow Knight||Deadeye||Perform a long-distance attack that yields critical hits. | ||
+ | |- | ||
+ | | Gauntlet||Brawler||Dual Devastators||Pummel the enemy with both fists. Deals damage to enemy Stun Gauges. | ||
+ | |- | ||
+ | | Gauntlet||Brawler||Draining Blow||Absorb a portion of inflicted damage as HP. | ||
+ | |- | ||
+ | | Gauntlet||Grappler||Steady Mind||Temporarily increase Str. | ||
+ | |- | ||
+ | | Gauntlet||Grappler||Frozen Fist||Charge forward with fists of ice. Deals damage based on Mag. | ||
+ | |- | ||
+ | | Gauntlet||Grappler||Fierce Iron Fist||Strike down at foes from midair. Damage dealt will increase with Spd. | ||
+ | |- | ||
+ | | Gauntlet||War Master||Flamewhorl Kick||Generate a fiery cyclone in front of the unit that launches enemies into the air. | ||
+ | |- | ||
+ | | Gauntlet||War Master||Mighty Blow||Channel force into a perfectly executed punch. | ||
+ | |- | ||
+ | | Reason||Mage||Sagittae||Strike the enemy with magical arrows. | ||
+ | |- | ||
+ | | Reason||Dark Mage||Agnea's Arrow||The most powerful form of black magic. A sweltering flame that reduces all to ash. | ||
+ | |- | ||
+ | | Reason||Warlock||Ragnarok||The highest tier of fire magic. | ||
+ | |- | ||
+ | | Faith||Monk||Heal||Basic light magic. Heals surrounding allies. | ||
+ | |- | ||
+ | | Faith||Priest||Recover||Intermediate light magic. Greatly heals surrounding allies. | ||
+ | |- | ||
+ | | Faith||Bishop||Ward||Magically protect the caster, increasing Def and Res and preventing knockback. | ||
|} | |} | ||
Revision as of 05:58, 2 July 2022
^Back
Recruitment
Route | Chapter | Condition |
---|---|---|
Scarlet Blaze | Chapter 6 | Must use Persuade Lorenz strategy during the Main Quest and then defeat Lorenz in battle. |
Azure Gleam | Chapter 10 | Choose "Recruit them to your team." when prompted at the start of the chapter. |
Golden Wildfire | Chapter 2 | Automatically at beginning of chapter. |
Skills
Class | Name | Description |
---|---|---|
Monk | Trust | When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge. |
Myrmidon | Rebellious Spirit | While guarding, causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks. |
Archer | Archer's Wisdom | Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex. |
Archer | Armsthrift | Slows the degrading of weapon durability when using combat arts or magic. |
Armored Knight | Armored Infantry's Ploy | Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions. |
Brawler | Brawler's Wisdom | Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters. |
Brawler | Underdog | Increases damage dealt to an enemy in proportion to how much higher the enemy's level is. |
Brigand | Wild Abandon | Greatly increases damage dealt to enemies, but also greatly increases damage received from them. |
Brigand | Warrior's Wisdom | Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance. |
Cavalier | Desperation | When HP is at 50% or below: strong attacks will break an enemy's guard. |
Cavalier | Knight's Wisdom | Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry. |
Mage | Mage's Wisdom | Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly. |
Mercenary | Battalion Vantage | When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. |
Mercenary | Mercenary's Ploy | Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions. |
Priest | Kinship | Makes it easier for the unit to receive support points during battle. |
Priest | Priest's Ploy | Increases the recovery amounts of Priest and Bishop class actions. |
Thief | Thief's Wisdom | Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit. |
Assassin | Lethality | Grants a (Dex × 0.25%) chance of instantly defeating non-commander units. |
Bishop | Luck Catalyst | Increases the Warrior Gauge fill rate in proportion to the unit's Lck. |
Bishop | Renewal | Restores a slight amount of HP at regular intervals. |
Dark Mage | Poison Strike | Grants attacks a chance to poison enemies. |
Dark Mage | Dark Mage's Wisdom | Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions. |
Dark Mage | Lifetaker | Restores a small amount of HP when an enemy commander is defeated. |
Fortress Knight | Pavise | Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets. |
Grappler | Rejuvenation | Restores HP every 800 hits. |
Paladin | Boost Critical | Increases critical hit rate. |
Paladin | Apex Lance | Increases critical hit damage when equipped with a lance. |
Sniper | Awakening Assist | When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge. |
Swordmaster | Expert Guard | Makes it easier to perform Perfect Guards. |
Swordmaster | Provoke | Draws attacks, increasing the frequency that surrounding foes attack the unit. |
Warlock | Essence of Fire | Causes fire-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. |
Warrior | Wrath | When HP is at 50% or below: greatly increases damage dealt by critical rushes. |
Wyvern Rider | Offensive Tactics | When a battalion is deployed: increases damage to enemies by 20%. |
Wyvern Rider | Wyvern Rider's Ploy | Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled. |
Bow Knight | Battle Instincts | Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full. |
Dancer | Special Dance | Increases the potency of a dancer unit's class actions. |
Dancer | Charm Catalyst | Increases the Warrior Gauge fill rate in proportion to the unit's Cha. |
Dark Bishop | Absorb Dexterity | Grants a minor boost to Dex each time an enemy commander is defeated. The boosts last throughout the battle. |
Dark Knight | Swordbreaker | Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%. |
Dark Knight | Driven Spirit | Increases the Warrior Gauge fill rate while Awakened. |
Great Knight | Armored Cavalry's Ploy | Increases the attack range of Great Knight class actions. |
Great Knight | Nullify Armored Effect | Nullifies effectiveness against armored units. |
Holy Knight | Adjutant's Benefit | When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead. |
Holy Knight | Shining Guardian | Reduces the damage allies sustain when inside the same allied stronghold as the unit. |
Mortal Savant | Big Game Hunter | Increases damage dealt to enemy commanders. |
Mortal Savant | Dual Onslaught | Factors Mag into physical attacks and Str into magical attacks when calculating damage. |
Trickster | Pass | Makes it easier to perform Perfect Guards. |
Trickster | Burst of Resolve | Restores the Awakening Gauge with each critical hit. |
War Master | Piercing Gaze | Restores the Warrior Gauge every 800 hits. |
Wyvern Lord | Nullify Flying Effect | Nullifies effectiveness against flying units. |
Combat Arts & Magic
Weapon | Class | Name | Description |
---|---|---|---|
Sword | Myrmidon | Grounder | Strike swiftly with a trio of slashes. |
Sword | Mercenary | Firesweep | Generate a fiery cyclone. |
Sword | Thief | Lightblade | Absorb a portion of inflicted damage as HP. Deals damage based on Mag. |
Sword | Assassin | Assassinate | Slash while charging forward. Has a chance to instantly defeat non-commander units. |
Sword | Swordmaster | Finesse Blade | Strike the surrounding area with blades. Damage dealt will increase with Dex. |
Sword | Swordmaster | Astra | Perform a series of five slashes while moving swiftly. |
Sword | Dancer | Sword Dance | Slash while charging forward. |
Sword | Mortal Savant | Haze Slice | Strike a wide area ahead with a series of slashes. |
Sword | Trickster | Magic Blade | Strike the surrounding area with magical blades. Deals damage based on Mag. |
Lance | Soldier | Wheelsweep | Strike a wide area with a sweeping attack that also produces a shockwave. |
Lance | Cavalier | Frozen Lance | Launch columns of ice at foes. Damage dealt will increase with Mag. |
Lance | Paladin | Tempest Lance | Conjure up a whirlwind with an overhead spin of the lance. |
Lance | Dark Knight | Dark Lance | Send dark hexes flying at foes. Damage dealt will increase with Mag. |
Lance | Dark Knight | Vengeance | An attack that increases in Mt in relation to the user's missing HP. |
Lance | Holy Knight | Lightstrike | Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag. |
Lance | Holy Knight | Shatter Slash | Perform a series of lance strikes that temporarily reduce enemy Def. |
Axe | Fighter | Swinging Fury | Perform a consecutive series of axe swings. |
Axe | Armored Knight | Shredder | Cut enemies to shreds with a spinning axe attack. |
Axe | Brigand | Invigorating Spirit | Temporarily increase Str. |
Axe | Fortress Knight | Focused Strike | Bring an axe down to cut through the foes ahead. |
Axe | Warrior | War Strike | Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air. |
Axe | Wyvern Rider | Diamond Axe | Smash the ground so hard it displaces the earth. |
Axe | Great Knight | Armor Smasher | Hit foes hard with a single, powerful axe blow that temporarily reduces enemy Def. |
Axe | Wyvern Lord | Helm Splitter | Smash the foes ahead with a powerful overhead strike. |
Bow | Archer | Spiral Shot | Loose arrows at a wide surrounding area. |
Bow | Archer | Break Shot | Send an exploding arrow toward enemies that temporarily reduces their Def. |
Bow | Archer | Point-Blank Volley | Attack a wide forward area with three consecutive shots. |
Bow | Sniper | Flame Volley | Attack a wide area with a volley of fire arrows. |
Bow | Sniper | Hide Presence | Temporarily increase Str and Lck. |
Bow | Sniper | Hunter's Volley | Attack enemies launched into the air with three consecutive shots. Often yields critical hits. |
Bow | Bow Knight | Waning Shot | Attack a wide forward area with three consecutive shots that temporarily reduce enemy Str. |
Bow | Bow Knight | Deadeye | Perform a long-distance attack that yields critical hits. |
Gauntlet | Brawler | Dual Devastators | Pummel the enemy with both fists. Deals damage to enemy Stun Gauges. |
Gauntlet | Brawler | Draining Blow | Absorb a portion of inflicted damage as HP. |
Gauntlet | Grappler | Steady Mind | Temporarily increase Str. |
Gauntlet | Grappler | Frozen Fist | Charge forward with fists of ice. Deals damage based on Mag. |
Gauntlet | Grappler | Fierce Iron Fist | Strike down at foes from midair. Damage dealt will increase with Spd. |
Gauntlet | War Master | Flamewhorl Kick | Generate a fiery cyclone in front of the unit that launches enemies into the air. |
Gauntlet | War Master | Mighty Blow | Channel force into a perfectly executed punch. |
Reason | Mage | Sagittae | Strike the enemy with magical arrows. |
Reason | Dark Mage | Agnea's Arrow | The most powerful form of black magic. A sweltering flame that reduces all to ash. |
Reason | Warlock | Ragnarok | The highest tier of fire magic. |
Faith | Monk | Heal | Basic light magic. Heals surrounding allies. |
Faith | Priest | Recover | Intermediate light magic. Greatly heals surrounding allies. |
Faith | Bishop | Ward | Magically protect the caster, increasing Def and Res and preventing knockback. |
Learnset
Class | 1-star | 2-star | 3-star |
---|---|---|---|
Myrmidon | Rebellious Spirit | Sword Prowess | Grounder |
Soldier | Max HP +500 | Lance Prowess | Wheelsweep |
Fighter | Str +2 | Axe Prowess | Swinging Fury |
Monk | Trust | Faith | Heal |
Mercenary | Battalion Vantage | Sword Prowess, Firesweep | Mercenary's Ploy |
Thief | Dex +2 | Sword Prowess | Thief's Wisdom, Lightblade |
Armored Knight | Def +2 | Axe Prowess, Shredder | Armored Infantry's Ploy |
Cavalier | Desperation | Lance Prowess, Frozen Lance | Knight's Wisdom |
Brigand | Wild Abandon | Invigorating Spirit | Warrior's Wisdom |
Archer | Archer's Wisdom, Spiral Shot | Bow Prowess, Break Shot | Armsthrift, Point-Blank Volley |
Brawler | Brawler's Wisdom, Dual Devastators | Brawling Prowess, Draining Blow | Underdog |
Mage | Mag +2, Sagittae | Reason | Mage's Wisdom |
Priest | Kinship, Recover | Faith | Priest's Ploy |
Swordmaster | Expert Guard | Provoke, Finesse Blade | Astra |
Assassin | Dex +B | Lethality | Assassinate |
Fortress Knight | Def +B | Pavise | Focused Strike |
Paladin | Boost Critical | Lance Prowess | Apex Lance, Tempest Lance |
Wyvern Rider | Offensive Tactics | Wyvern Rider's Ploy | Diamond Axe |
Warrior | Str +B | Axe Prowess | Wrath, War Strike |
Sniper | Flame Volley | Bow Prowess, Hide Presence | Awakening Assist, Hunter's Volley |
Grappler | Steady Mind | Brawling Prowess, Frozen Fist | Rejuvenation, Fierce Iron Fist |
Warlock | Mag +B, Ragnarok | Reason | Essence of Fire |
Dark Mage | Poison Strike, Agnea's Arrow | Dark Mage's Wisdom | Lifetaker |
Bishop | Luck Catalyst, Ward | Faith | Renewal |
Dancer | Sword Dance | Special Dance | Charm Catalyst |
Wyvern Lord | Helm Splitter | Str +C | Nullify Flying Effect |
Mortal Savant | Haze Slice | Big Game Hunter | Dual Onslaught |
Trickster | Pass, Magic Blade | Dex +C | Burst of Resolve |
Great Knight | Armored Cavalry's Ploy, Armor Smasher | Def +C | Nullify Armored Effect |
Bow Knight | Waning Shot | Bow Prowess, Deadeye | Battle Instincts |
Dark Knight | Swordbreaker, Dark Lance | Max HP +C, Vengeance | Driven Spirit |
Holy Knight | Lightstrike | Adjutant's Benefit, Shatter Slash | Shining Guardian |
War Master | Flamewhorl Kick | Brawling Prowess, Mighty Blow | Piercing Gaze |
Dark Bishop | Mag +C | Reason | Absorb Dexterity |