Class
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Name
|
Description
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Mortal Savant |
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Proficient Witstrike |
(Innate) Calculates damage for all attacks using the unit's Mag stat.
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Monk |
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Trust |
When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge.
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Myrmidon |
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Rebellious Spirit |
While guarding, causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks.
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Archer |
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Archer's Wisdom |
Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex.
|
Archer |
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Armsthrift |
Slows the degrading of weapon durability when using combat arts or magic.
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Armored Knight |
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Armored Infantry's Ploy |
Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.
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Brawler |
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Brawler's Wisdom |
Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters.
|
Brawler |
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Underdog |
Increases damage dealt to an enemy in proportion to how much higher the enemy's level is.
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Brigand |
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Wild Abandon |
Greatly increases damage dealt to enemies, but also greatly increases damage received from them.
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Brigand |
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Warrior's Wisdom |
Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance.
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Cavalier |
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Desperation |
When HP is at 50% or below: strong attacks will break an enemy's guard.
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Cavalier |
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Knight's Wisdom |
Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry.
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Mage |
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Mage's Wisdom |
Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly.
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Mercenary |
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Battalion Vantage |
When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
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Mercenary |
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Mercenary's Ploy |
Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
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Priest |
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Kinship |
Makes it easier for the unit to receive support points during battle.
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Priest |
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Priest's Ploy |
Increases the recovery amounts of Priest and Bishop class actions.
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Thief |
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Thief's Wisdom |
Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit.
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Assassin |
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Lethality |
Grants a (Dex × 0.25%) chance of instantly defeating non-commander units.
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Bishop |
|
Luck Catalyst |
Increases the Warrior Gauge fill rate in proportion to the unit's Lck.
|
Bishop |
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Renewal |
Restores a slight amount of HP at regular intervals.
|
Dark Mage |
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Poison Strike |
Grants attacks a chance to poison enemies.
|
Dark Mage |
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Dark Mage's Wisdom |
Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions.
|
Dark Mage |
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Lifetaker |
Restores a small amount of HP when an enemy commander is defeated.
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Fortress Knight |
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Pavise |
Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
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Grappler |
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Rejuvenation |
Restores HP every 800 hits.
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Paladin |
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Boost Critical |
Increases critical hit rate.
|
Paladin |
|
Apex Lance |
Increases critical hit damage when equipped with a lance.
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Sniper |
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Awakening Assist |
When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge.
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Swordmaster |
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Expert Guard |
Makes it easier to perform Perfect Guards.
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Swordmaster |
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Provoke |
Draws attacks, increasing the frequency that surrounding foes attack the unit.
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Warlock |
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Essence of Fire |
Causes fire-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
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Warrior |
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Wrath |
When HP is at 50% or below: greatly increases damage dealt by critical rushes.
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Wyvern Rider |
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Offensive Tactics |
When a battalion is deployed: increases damage to enemies by 20%.
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Wyvern Rider |
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Wyvern Rider's Ploy |
Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
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Bow Knight |
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Battle Instincts |
Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full.
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Dancer |
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Special Dance |
Increases the potency of a dancer unit's class actions.
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Dancer |
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Charm Catalyst |
Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
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Dark Bishop |
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Absorb Dexterity |
Grants a minor boost to Dex each time an enemy commander is defeated. The boosts last throughout the battle.
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Dark Knight |
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Swordbreaker |
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%.
|
Dark Knight |
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Driven Spirit |
Increases the Warrior Gauge fill rate while Awakened.
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Great Knight |
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Armored Cavalry's Ploy |
Increases the attack range of Great Knight class actions.
|
Great Knight |
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Nullify Armored Effect |
Nullifies effectiveness against armored units.
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Holy Knight |
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Adjutant's Benefit |
When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead.
|
Holy Knight |
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Shining Guardian |
Reduces the damage allies sustain when inside the same allied stronghold as the unit.
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Mortal Savant |
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Big Game Hunter |
Increases damage dealt to enemy commanders.
|
Mortal Savant |
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Dual Onslaught |
Factors Mag into physical attacks and Str into magical attacks when calculating damage.
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Trickster |
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Pass |
Makes it easier to perform Perfect Guards.
|
Trickster |
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Burst of Resolve |
Restores the Awakening Gauge with each critical hit.
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War Master |
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Piercing Gaze |
Restores the Warrior Gauge every 800 hits.
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Wyvern Lord |
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Nullify Flying Effect |
Nullifies effectiveness against flying units.
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