Difference between revisions of "Category:RedCard"
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[[File:Red (Cipher).png|15px|Red]] Blade of Light [[File:Red (Cipher).png|15px|Red]] | [[File:Red (Cipher).png|15px|Red]] Blade of Light [[File:Red (Cipher).png|15px|Red]] | ||
− | Red is one of the most simple colors to use in the game as it's similar to the games it's based on. It focuses on swarming the field with Cost 2 and 1 units to both trigger effects to create hand advantage and field control. This, alongside support abilities, allow said low cost units to be capable of striking down your opponent's units and pressure them into having to redirect attacks from your MC to the rest of your units instead. <br> | + | Red is one of the most simple colors to use in the game as it's similar to the games it's based on. It focuses on swarming the field with Cost 2 and 1 units to both trigger effects to create hand advantage and field control. This, alongside support abilities, allow said low cost units to be capable of striking down your opponent's units and pressure them into having to redirect attacks from your MC to the rest of your units instead. However, do not let this fool you, due to the simplicity of it's main mechanics they are easy to counter if not used skillfully, leaving their true potential fully in control of the player. <br> |
− | + | Most characters hail from the continent of Archanea, originally formed by various nations. It was eventually united by Marth, the Hero-King, at the end of the ''War of Heroes'' by both conquering or holding control of each nation during the said war. These develop through the first and third games of the series alongside their remakes (the eleventh and twelfth games in the series), ''''"Shadow Dragon and the Blade of Light"'''' (''''"Shadow Dragon"'''' for the remake) and ''''"Mystery of the Emblem"'''' (''''"New Mystery of the Emblem, Heroes of Light and Shadow"'''' for the remake) which tell the story of Marth and his objective to defeat both Gharnef and Medeus once and for all. <br> | |
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− | Most characters hail from the continent of Archanea, originally formed by various nations | ||
− | |||
− | These develop through the first and third games of the series alongside their remakes (the eleventh and twelfth games in the series), ''''"Shadow Dragon and the Blade of Light"'''' (''''"Shadow Dragon"'''' for the remake) and ''''"Mystery of the Emblem"'''' (''''"New Mystery of the Emblem, Heroes of Light and Shadow"'''' for the remake) which tell the story of Marth and his objective to defeat both Gharnef and Medeus once and for all. | ||
It's also features characters from ''''"Tokyo Mirage Sessions ♯FE"'''' in Series 4, an spin-off game developed by Atlus for the WiiU and the "Carnage Form" mechanic, using supporting units to facilitate effects. | It's also features characters from ''''"Tokyo Mirage Sessions ♯FE"'''' in Series 4, an spin-off game developed by Atlus for the WiiU and the "Carnage Form" mechanic, using supporting units to facilitate effects. | ||
− | With the 2017 release of ''''"Echoes: Shadows of Valentia"'''' (Remake of the second game of the series ''''"Gaiden"''''), it's characters have been introduced to the ranks of the Blade of Light as both Archanea and Valentia are apart of the same world (two separate continents) | + | With the 2017 release of ''''"Echoes: Shadows of Valentia"'''' (Remake of the second game of the series ''''"Gaiden"''''), it's characters have been introduced to the ranks of the Blade of Light from Series 9 onward, as both Archanea and Valentia are apart of the same world (two separate continents). This story follows Alm and Celica's separate, but joined journey to retake Valentia from the manipulation of both it's political and religious factions. These cards feature advanced promotions called "Master Class" and goes even farther with the introduction of "Overclass" in Series 11. |
</center> | </center> | ||
[[Category:FETCG]] | [[Category:FETCG]] |
Revision as of 11:35, 19 July 2018
Red is one of the most simple colors to use in the game as it's similar to the games it's based on. It focuses on swarming the field with Cost 2 and 1 units to both trigger effects to create hand advantage and field control. This, alongside support abilities, allow said low cost units to be capable of striking down your opponent's units and pressure them into having to redirect attacks from your MC to the rest of your units instead. However, do not let this fool you, due to the simplicity of it's main mechanics they are easy to counter if not used skillfully, leaving their true potential fully in control of the player.
Most characters hail from the continent of Archanea, originally formed by various nations. It was eventually united by Marth, the Hero-King, at the end of the War of Heroes by both conquering or holding control of each nation during the said war. These develop through the first and third games of the series alongside their remakes (the eleventh and twelfth games in the series), '"Shadow Dragon and the Blade of Light"' ('"Shadow Dragon"' for the remake) and '"Mystery of the Emblem"' ('"New Mystery of the Emblem, Heroes of Light and Shadow"' for the remake) which tell the story of Marth and his objective to defeat both Gharnef and Medeus once and for all.
It's also features characters from '"Tokyo Mirage Sessions ♯FE"' in Series 4, an spin-off game developed by Atlus for the WiiU and the "Carnage Form" mechanic, using supporting units to facilitate effects.
With the 2017 release of '"Echoes: Shadows of Valentia"' (Remake of the second game of the series '"Gaiden"'), it's characters have been introduced to the ranks of the Blade of Light from Series 9 onward, as both Archanea and Valentia are apart of the same world (two separate continents). This story follows Alm and Celica's separate, but joined journey to retake Valentia from the manipulation of both it's political and religious factions. These cards feature advanced promotions called "Master Class" and goes even farther with the introduction of "Overclass" in Series 11.
Pages in category "RedCard"
This category contains only the following page.