Difference between revisions of "Berwick Saga Rankings"
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*Chapter 4: +1 for clear, +1 for 10 or more allied soldiers surviving, +1 for all 12 allied soldiers surviving (max +3) | *Chapter 4: +1 for clear, +1 for 10 or more allied soldiers surviving, +1 for all 12 allied soldiers surviving (max +3) | ||
*Chapter 5: +1 for clear, +1 for defeating Lyarc, +1 for defeating Lyarc in 10 turns or less (max +3) | *Chapter 5: +1 for clear, +1 for defeating Lyarc, +1 for defeating Lyarc in 10 turns or less (max +3) | ||
− | *Chapter 6: +1 for defeating | + | *Chapter 6: +1 for defeating Ortmann, +1 for 4 or more civilians escaping, +1 for all 5 civilians escaping (max +3) |
*Chapter 7: +1 for clear, +1 for 3 or more of Vester's knights escaping, +1 for all 4 of Vester's knights escaping (max +3) | *Chapter 7: +1 for clear, +1 for 3 or more of Vester's knights escaping, +1 for all 4 of Vester's knights escaping (max +3) | ||
*Chapter 8: +1 for defeating Von Beck, +1 for 3 or more Ballisticians escaping, +1 for all 4 Ballisticians escaping (max +3) | *Chapter 8: +1 for defeating Von Beck, +1 for 3 or more Ballisticians escaping, +1 for all 4 Ballisticians escaping (max +3) | ||
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==Action== | ==Action== | ||
*+1 for each optional side mission completed (max +23) | *+1 for each optional side mission completed (max +23) | ||
− | *+1 for every six items given to collector (max +3) | + | *+1 for every six items given to Erzheimer the collector (max +3) |
*+1 for every six bounty targets killed or captured (max +3) | *+1 for every six bounty targets killed or captured (max +3) | ||
− | *+1 for every ten items forged by blacksmith (max +2) | + | *+1 for every ten items forged by Orlando the blacksmith (max +2) |
− | *+1 for all ten items forged by alchemist (max +1) | + | *+1 for all ten items forged by Lumiere the alchemist (max +1) |
− | *+1 for every four | + | *+1 for every four pieces of furniture purchased from Jonathan (max +3) |
*Total: 35 | *Total: 35 | ||
==Happiness== | ==Happiness== | ||
All characters must also survive to earn their Happiness point. | All characters must also survive to earn their Happiness point. | ||
*Reese - Class changed to High Lord and all characters survived | *Reese - Class changed to High Lord and all characters survived | ||
− | *Ward - Elbert and | + | *Ward - Elbert and Christine survived |
*Leon - Class changed to Lance Knight, viewed personal ending event | *Leon - Class changed to Lance Knight, viewed personal ending event | ||
*Adel - Class changed to Lance Knight, completed optional mission Lumiere, viewed personal ending event | *Adel - Class changed to Lance Knight, completed optional mission Lumiere, viewed personal ending event | ||
− | *Sherlock - Class changed to | + | *Sherlock - Class changed to Bow Knight, viewed personal ending event |
− | *Elbert - Class changed to Paladin, | + | *Elbert - Class changed to Paladin, Christine survived and class changed to Arrow Knight |
− | * | + | *Christine - Class changed to Arrow Knight, Elbert survived |
− | *Dean - Class changed to | + | *Dean - Class changed to Berserker |
− | *Izerna - Class changed to | + | *Izerna - Class changed to Priestess, viewed Enid/Percival's ending event |
− | * | + | *Volo - Was permanently recruited |
*Axel - Was permanently recruited, viewed personal ending event | *Axel - Was permanently recruited, viewed personal ending event | ||
− | * | + | *Sylvis - Was permanently recruited, viewed personal ending event |
− | *Ruby - Was permanently recruited | + | *Ruby - Was permanently recruited, class changed to Paladin, viewed personal ending event, Clifford survived |
*Arthur - Was permanently recruited, class changed to Paladin, visited house in Ch9, viewed personal ending event | *Arthur - Was permanently recruited, class changed to Paladin, visited house in Ch9, viewed personal ending event | ||
− | *Czene - Viewed events Horse and Girl 1 | + | *Czene - Viewed events Horse and Girl 1 to 4, class changed to Grassrunner, viewed personal ending event |
− | *Kramer - Was permanently recruited | + | *Kramer - Was permanently recruited, class changed to Hero |
− | *Faye - Was permanently recruited | + | *Faye - Was permanently recruited, class changed to Swordmaster, obtained Vritra, Faramir survived |
*Derrick - Enid survived | *Derrick - Enid survived | ||
*Clifford - Was permanently recruited, Ruby survived | *Clifford - Was permanently recruited, Ruby survived | ||
*Faramir - Was permanently recruited, Faye survived and was recruited | *Faramir - Was permanently recruited, Faye survived and was recruited | ||
− | * | + | *Esteban - Was permanently recruited, class changed to High Hunter, talked to Sophie in Ch. 10-2 "Scorpion's Sting," viewed personal ending event |
− | *Aegina - Class changed to Sage, viewed ending event with Sherpa | + | *Aegina - Class changed to Wind Sage, viewed ending event with Sherpa |
*Sherpa - Viewed ending event with Aegina | *Sherpa - Viewed ending event with Aegina | ||
*Saphira - Was permanently recruited, viewed farewell event, Paramythis survived | *Saphira - Was permanently recruited, viewed farewell event, Paramythis survived | ||
− | * | + | *Owen - Was permanently recruited, viewed personal ending event |
− | *Daoud - Class changed to | + | *Daoud - Class changed to Axe Sergeant, captured Julian, viewed personal ending event |
*Larentia - Viewed farewell event | *Larentia - Viewed farewell event | ||
− | * | + | *Thaddy - Was permanently recruited, viewed personal ending event |
− | *Marcel - Completed | + | *Marcel - Completed Ch. 8-2 "Armory Situation," viewed personal ending event |
− | *Enid - Class changed to | + | *Enid - Class changed to Flame Fencer, viewed ending event with Percival |
− | * | + | *Perceval - Was permanently recruited, class changed to Thunder Sage, viewed ending event with Enid |
*Burroughs - Viewed personal ending event | *Burroughs - Viewed personal ending event | ||
− | *Alvina - Spoke with Vester | + | *Alvina - Spoke with Vester [WHEN?] |
*Paramythis - Saphira was permanently recruited | *Paramythis - Saphira was permanently recruited | ||
− | * | + | *Lynette - Viewed all letters, Reese has Tulsa Circlet in his inventory |
*Total: 35 | *Total: 35 | ||
[[Category:Game Guides]][[Category:Berwick Saga Guides]] | [[Category:Game Guides]][[Category:Berwick Saga Guides]] |
Latest revision as of 04:22, 2 February 2020
This content was originally provided by Othin.
Sources: http://haruka.saiin.net/~berwick-saga/1/, http://www42.tok2.com/home/joll/, http://ts.mirupage.com/ts2/index.html
Contents
Tactics
All goals apply specifically to that chapter's compulsory mission.
- Chapter 2: +1 for clear, +1 for clearing in 21 turns or less, +1 for clearing in 18 turns or less (max +3)
- Chapter 3: +1 for clear, +1 for two or more priests reaching temple, +1 for all three priests reaching temple (max +3)
- Chapter 4: +1 for clear, +1 for 10 or more allied soldiers surviving, +1 for all 12 allied soldiers surviving (max +3)
- Chapter 5: +1 for clear, +1 for defeating Lyarc, +1 for defeating Lyarc in 10 turns or less (max +3)
- Chapter 6: +1 for defeating Ortmann, +1 for 4 or more civilians escaping, +1 for all 5 civilians escaping (max +3)
- Chapter 7: +1 for clear, +1 for 3 or more of Vester's knights escaping, +1 for all 4 of Vester's knights escaping (max +3)
- Chapter 8: +1 for defeating Von Beck, +1 for 3 or more Ballisticians escaping, +1 for all 4 Ballisticians escaping (max +3)
- Chapter 9: +1 for clear, +1 for 4 or more Engineers surviving, +1 for all 5 Engineers surviving (max +3)
- Chapter 10: +1 for clear, +1 for 3 or more of Vester's knights surviving, +1 for all 4 of Vester's knights surviving (max +3)
- Chapter 11: +1 for clear, +1 for waiting to escape until Turn 23 or later, +1 for waiting to escape until Turn 24 (max +3)
- Chapter 12: +1 for clear, +1 for clearing in 22 turns or less, +1 for all NPCs surviving (max +3)
- Chapter 13: +1 for clear, +1 for defeating Conan (max +2)
- Total: 35
Fame
- +1 for each civilian request completed (max +35)
- Total: 35
Action
- +1 for each optional side mission completed (max +23)
- +1 for every six items given to Erzheimer the collector (max +3)
- +1 for every six bounty targets killed or captured (max +3)
- +1 for every ten items forged by Orlando the blacksmith (max +2)
- +1 for all ten items forged by Lumiere the alchemist (max +1)
- +1 for every four pieces of furniture purchased from Jonathan (max +3)
- Total: 35
Happiness
All characters must also survive to earn their Happiness point.
- Reese - Class changed to High Lord and all characters survived
- Ward - Elbert and Christine survived
- Leon - Class changed to Lance Knight, viewed personal ending event
- Adel - Class changed to Lance Knight, completed optional mission Lumiere, viewed personal ending event
- Sherlock - Class changed to Bow Knight, viewed personal ending event
- Elbert - Class changed to Paladin, Christine survived and class changed to Arrow Knight
- Christine - Class changed to Arrow Knight, Elbert survived
- Dean - Class changed to Berserker
- Izerna - Class changed to Priestess, viewed Enid/Percival's ending event
- Volo - Was permanently recruited
- Axel - Was permanently recruited, viewed personal ending event
- Sylvis - Was permanently recruited, viewed personal ending event
- Ruby - Was permanently recruited, class changed to Paladin, viewed personal ending event, Clifford survived
- Arthur - Was permanently recruited, class changed to Paladin, visited house in Ch9, viewed personal ending event
- Czene - Viewed events Horse and Girl 1 to 4, class changed to Grassrunner, viewed personal ending event
- Kramer - Was permanently recruited, class changed to Hero
- Faye - Was permanently recruited, class changed to Swordmaster, obtained Vritra, Faramir survived
- Derrick - Enid survived
- Clifford - Was permanently recruited, Ruby survived
- Faramir - Was permanently recruited, Faye survived and was recruited
- Esteban - Was permanently recruited, class changed to High Hunter, talked to Sophie in Ch. 10-2 "Scorpion's Sting," viewed personal ending event
- Aegina - Class changed to Wind Sage, viewed ending event with Sherpa
- Sherpa - Viewed ending event with Aegina
- Saphira - Was permanently recruited, viewed farewell event, Paramythis survived
- Owen - Was permanently recruited, viewed personal ending event
- Daoud - Class changed to Axe Sergeant, captured Julian, viewed personal ending event
- Larentia - Viewed farewell event
- Thaddy - Was permanently recruited, viewed personal ending event
- Marcel - Completed Ch. 8-2 "Armory Situation," viewed personal ending event
- Enid - Class changed to Flame Fencer, viewed ending event with Percival
- Perceval - Was permanently recruited, class changed to Thunder Sage, viewed ending event with Enid
- Burroughs - Viewed personal ending event
- Alvina - Spoke with Vester [WHEN?]
- Paramythis - Saphira was permanently recruited
- Lynette - Viewed all letters, Reese has Tulsa Circlet in his inventory
- Total: 35