Difference between revisions of "Comprehensive Rules of FE Cipher"
Line 15: | Line 15: | ||
| | | | ||
*Anything marked with a '''*''' is further explained below, each number below corresponds to the number in the above image (hover your mouse over the affinities and you can see which is which). | *Anything marked with a '''*''' is further explained below, each number below corresponds to the number in the above image (hover your mouse over the affinities and you can see which is which). | ||
+ | <br> | ||
*'''1 - Deployment Cost*''' | *'''1 - Deployment Cost*''' | ||
*'''2 - Promotion / Class Change Cost*''' | *'''2 - Promotion / Class Change Cost*''' | ||
Line 21: | Line 22: | ||
*'''5 - Skill*''' | *'''5 - Skill*''' | ||
*'''6 - Support Skill*''' | *'''6 - Support Skill*''' | ||
− | *'''7 - | + | *'''7 - Attack*''' |
*'''8 - Character’s Title*''' ''(A fancy title that each character is given. This distinguishes each character (yes, even the same character with a different title), as you can play any number of different cards for that character as long as it has a different title)'' | *'''8 - Character’s Title*''' ''(A fancy title that each character is given. This distinguishes each character (yes, even the same character with a different title), as you can play any number of different cards for that character as long as it has a different title)'' | ||
*'''9 - Character’s Name''' (The specific character that is shown in the picture on the card. Character’s names can matter in some cases, especially when it comes to Formation Skills) | *'''9 - Character’s Name''' (The specific character that is shown in the picture on the card. Character’s names can matter in some cases, especially when it comes to Formation Skills) | ||
Line 38: | Line 39: | ||
*This is the main unit that each player begins the game with. Both players choose one Cost 1 Character before the start of a game, which is designated as your Lord. Your Lord is the only unit that does not go to your Retreat when it is or defeated by battle or by a Skill. Instead, you must take an Orb each time your Lord is defeated (by an attack or a skill). | *This is the main unit that each player begins the game with. Both players choose one Cost 1 Character before the start of a game, which is designated as your Lord. Your Lord is the only unit that does not go to your Retreat when it is or defeated by battle or by a Skill. Instead, you must take an Orb each time your Lord is defeated (by an attack or a skill). | ||
*''When you have no cards left in your Orb Area to take after being defeated, you lose the game.'' | *''When you have no cards left in your Orb Area to take after being defeated, you lose the game.'' | ||
+ | <br> | ||
*'''Bonds''' | *'''Bonds''' | ||
*These are cards that are set aside from the field, which acts as a limit to the specific symbol in relation to the units you can play down and the amount of units you can play down in a single turn. | *These are cards that are set aside from the field, which acts as a limit to the specific symbol in relation to the units you can play down and the amount of units you can play down in a single turn. | ||
*They also act as a separate system for using skills ''(you have to flip these cards face-down to activate the skills of cards if the skills require bonds to be flipped as a cost).'' | *They also act as a separate system for using skills ''(you have to flip these cards face-down to activate the skills of cards if the skills require bonds to be flipped as a cost).'' | ||
+ | <br> | ||
*'''Orbs''' | *'''Orbs''' | ||
*Before the game begins, these are 5 cards that act as your life (or hit points) for your main character. Each time your Lord is defeated by an attack or skill, you must take one of these cards, and if you can’t take any more Orbs, you lose the game. | *Before the game begins, these are 5 cards that act as your life (or hit points) for your main character. Each time your Lord is defeated by an attack or skill, you must take one of these cards, and if you can’t take any more Orbs, you lose the game. | ||
*''At any time during the game, you cannot look at any of your Orbs unless you activate a skill that allows you to do so.'' | *''At any time during the game, you cannot look at any of your Orbs unless you activate a skill that allows you to do so.'' | ||
+ | <br> | ||
*'''Affinity''' | *'''Affinity''' | ||
*The symbols in a column on the upper left side of a card, notifying the different types of weapons and characteristics that specific card has. This can be important to some particular effects. | *The symbols in a column on the upper left side of a card, notifying the different types of weapons and characteristics that specific card has. This can be important to some particular effects. | ||
+ | <br> | ||
*'''Colour / Insignia''' | *'''Colour / Insignia''' | ||
*This is the first symbol you will see on each card (in the top left corner), and each card belongs to only one Colour unless it has an skill that states otherwise. | *This is the first symbol you will see on each card (in the top left corner), and each card belongs to only one Colour unless it has an skill that states otherwise. | ||
*This is important when it comes to deploying your units each turn and important for particular unit's skills. | *This is important when it comes to deploying your units each turn and important for particular unit's skills. | ||
− | *''' | + | <br> |
− | *The strength of a unit when | + | *'''Attack''' |
+ | *The strength of a unit when initiating a battle or defending in battle. The amount of Attack a unit has is represented by the big number on the bottom left side of the card. | ||
*''This goes hand in hand with the Support number from cards in the Support Zone.'' | *''This goes hand in hand with the Support number from cards in the Support Zone.'' | ||
+ | <br> | ||
*'''Support''' | *'''Support''' | ||
− | *The support | + | *The support of a card that is supporting an attacking/defending card. The amount of support a unit has is represented by the big number on the bottom right side of the card. |
− | *When a unit attacks or is attacked, the | + | *When a unit attacks or is attacked, the Attack of the unit attacking or getting attacked and the Support of the unit placed in the Support Zone from the top of the deck are combined to become the total attack for that battle. |
− | *The addition of Support | + | *The addition of Support only occurs if the unit successfully supports. ''A support CAN fail if the character currently in battle is supported by another copy of themselves, in which the support card is instantly sent to the Retreat Area.'' |
− | *''A failed support does not give any | + | *''A failed support does not give any Support value to the unit and any support skills that unit has are nullified.'' |
+ | <br> | ||
*'''Deployment Cost''' | *'''Deployment Cost''' | ||
*The amount of Bonds that are required to place down a unit directly onto your field. This is signified by the larger number in the top left corner of the card. | *The amount of Bonds that are required to place down a unit directly onto your field. This is signified by the larger number in the top left corner of the card. | ||
+ | <br> | ||
*'''Promotion / Class Change Cost''' | *'''Promotion / Class Change Cost''' | ||
*The amount of Bonds that's required to class change a card. This is represented by the number right below the Deployment Cost. | *The amount of Bonds that's required to class change a card. This is represented by the number right below the Deployment Cost. | ||
*''If you want to play down a unit with a promotion cost without promoting, you must pay the normal deployment cost instead''. | *''If you want to play down a unit with a promotion cost without promoting, you must pay the normal deployment cost instead''. | ||
+ | <br> | ||
*'''Class Change''' | *'''Class Change''' | ||
*A Class Change is when you place a card with the same name on top of a character you control paying the ''Promotion cost'' instead of using the normal Deployment Cost. | *A Class Change is when you place a card with the same name on top of a character you control paying the ''Promotion cost'' instead of using the normal Deployment Cost. | ||
Line 67: | Line 77: | ||
*Units that are class changed are also considered ''"Levelled Up"''. | *Units that are class changed are also considered ''"Levelled Up"''. | ||
*Class Changing is NOT the same as deploying a unit. | *Class Changing is NOT the same as deploying a unit. | ||
+ | <br> | ||
*'''Level Up''' | *'''Level Up''' | ||
*A Level Up is when a card without a Class Change Cost is placed on top of a unit you control with the same name on top of a character, using the normal cost. | *A Level Up is when a card without a Class Change Cost is placed on top of a unit you control with the same name on top of a character, using the normal cost. | ||
*Unlike a Class Change, ''when you perform a Level Up, you do not draw a card''. | *Unlike a Class Change, ''when you perform a Level Up, you do not draw a card''. | ||
*Levelling Up is NOT the same as deploying a unit. | *Levelling Up is NOT the same as deploying a unit. | ||
+ | <br> | ||
*'''Growth''' | *'''Growth''' | ||
*The term used when placing / stacking a card with the same name underneath a unit. | *The term used when placing / stacking a card with the same name underneath a unit. | ||
*This is always done via the use of Skills, where Growth is referred as a specific term in certain skills. | *This is always done via the use of Skills, where Growth is referred as a specific term in certain skills. | ||
*A unit that has performed a ''“Growth”'' is considered to be a levelled up unit which can '''use it’s Class Change Skills.''' | *A unit that has performed a ''“Growth”'' is considered to be a levelled up unit which can '''use it’s Class Change Skills.''' | ||
+ | <br> | ||
|} | |} | ||
Line 87: | Line 100: | ||
* '''ACT/Activate''' [[File:Activate.png|14px|ACT]] | * '''ACT/Activate''' [[File:Activate.png|14px|ACT]] | ||
*The Activate icon represents a skill that you can only activates during your Action Phase. | *The Activate icon represents a skill that you can only activates during your Action Phase. | ||
+ | <br> | ||
*'''AUTO/Trigger''' [[File:Trigger.png|14px|AUTO]] | *'''AUTO/Trigger''' [[File:Trigger.png|14px|AUTO]] | ||
*The Trigger icon represents a skill that activates in response to an action that occurs or when a specific condition is fulfilled. | *The Trigger icon represents a skill that activates in response to an action that occurs or when a specific condition is fulfilled. | ||
+ | <br> | ||
*'''CONT/Continuous''' [[File:Continuous.png|14px|CONT]] | *'''CONT/Continuous''' [[File:Continuous.png|14px|CONT]] | ||
*The Continuous icon represents a skill that is always active as long as the unit with the skill stays on the field (the card can specify otherwise if not) as long as their condition is fulfilled. | *The Continuous icon represents a skill that is always active as long as the unit with the skill stays on the field (the card can specify otherwise if not) as long as their condition is fulfilled. | ||
+ | <br> | ||
*'''BOND/Bond''' [[File:Bond.png|14px|Bond Skill]] | *'''BOND/Bond''' [[File:Bond.png|14px|Bond Skill]] | ||
*The Bond icon represents a skill that can only be activated while the card itself is in the Bond Zone. | *The Bond icon represents a skill that can only be activated while the card itself is in the Bond Zone. | ||
+ | <br> | ||
*'''SPEC/Special''' [[File:Special.png|14px|SPEC]] | *'''SPEC/Special''' [[File:Special.png|14px|SPEC]] | ||
*The Special icon represents a skill that doesn’t belong in any of the above categories. | *The Special icon represents a skill that doesn’t belong in any of the above categories. | ||
*''Basically anything else that isn’t possible that isn't covered by the other type of skills, like having an effect that activates while in the hand or the unit itself also counting as another unit's name.'' | *''Basically anything else that isn’t possible that isn't covered by the other type of skills, like having an effect that activates while in the hand or the unit itself also counting as another unit's name.'' | ||
+ | <br> | ||
*'''SUPP/Support''' [[File:Support.png|14px|SUPP]] | *'''SUPP/Support''' [[File:Support.png|14px|SUPP]] | ||
*This icon is on every single Support Skill in the game. A support skill is only activated when the card is in the Support Zone. | *This icon is on every single Support Skill in the game. A support skill is only activated when the card is in the Support Zone. | ||
+ | <br> | ||
|} | |} | ||
Line 109: | Line 128: | ||
*Switching the card to a Horizontal Position (or turning a card 90 degrees clockwise) to show that the card has performed an action (Tapping to activate a skill is quite common, note that you have to Tap to perform an attack or move in Cipher). | *Switching the card to a Horizontal Position (or turning a card 90 degrees clockwise) to show that the card has performed an action (Tapping to activate a skill is quite common, note that you have to Tap to perform an attack or move in Cipher). | ||
*''You also cannot use a skill that has Tap as a requirement if the unit in question is already tapped.'' | *''You also cannot use a skill that has Tap as a requirement if the unit in question is already tapped.'' | ||
+ | <br> | ||
*'''Once Per Turn''' [[File:Once Per Turn.png|42px|Once Per Turn]] | *'''Once Per Turn''' [[File:Once Per Turn.png|42px|Once Per Turn]] | ||
*A condition that indicates that the skill can only be used in one instance each turn. | *A condition that indicates that the skill can only be used in one instance each turn. | ||
+ | <br> | ||
*'''Flip (X) Bond''' [[File:Flip1.png|30px|Flip 1 Bond]] | *'''Flip (X) Bond''' [[File:Flip1.png|30px|Flip 1 Bond]] | ||
− | *Where “X” represents a number, sometimes a skill may ask you to flip-down a certain amount of face-up bonds to activate said skill (the image shows Flip 1 Bond). | + | *Where “X” represents a number, sometimes a skill may ask you to flip-down a certain amount of face-up bonds to activate said skill (the image shows Flip 1 Bond). |
*Note that a face down bond cannot be returned face-up without performing a skill ''(no skill in the game does this as of now)''. | *Note that a face down bond cannot be returned face-up without performing a skill ''(no skill in the game does this as of now)''. | ||
+ | <br> | ||
*'''Send a (X) card from your Hand into your Retreat Zone''' | *'''Send a (X) card from your Hand into your Retreat Zone''' | ||
*This type of requirement is on a skill that asks you to “Discard” a copy of a certain character from your hand to the Retreat in order to activate it (For example, Cost 5 Marth). | *This type of requirement is on a skill that asks you to “Discard” a copy of a certain character from your hand to the Retreat in order to activate it (For example, Cost 5 Marth). | ||
*A majority of these types of skills have the outcome to potentially grant you victory in your games. | *A majority of these types of skills have the outcome to potentially grant you victory in your games. | ||
+ | <br> | ||
*'''CCS/Class Change Skill''' [[File:CCS.png|50px|Class Change Skill]] | *'''CCS/Class Change Skill''' [[File:CCS.png|50px|Class Change Skill]] | ||
*''A Class Change Skill is a skill that is only active when a unit is class changed.'' This requires a card with a class change cost with the same name as the unit below it. | *''A Class Change Skill is a skill that is only active when a unit is class changed.'' This requires a card with a class change cost with the same name as the unit below it. | ||
+ | <br> | ||
*'''FS/Formation Skill''' [[File:Formation Skill.png|50px|Formation Skill]] | *'''FS/Formation Skill''' [[File:Formation Skill.png|50px|Formation Skill]] | ||
*''A skill that requires specific other characters to be tapped in order to activate it.'' These are mostly Triangle Attacks. | *''A skill that requires specific other characters to be tapped in order to activate it.'' These are mostly Triangle Attacks. | ||
+ | <br> | ||
*'''LvS(X)''' [[File:LvS2.png|50px|Level Skill 2]] | *'''LvS(X)''' [[File:LvS2.png|50px|Level Skill 2]] | ||
*Where “X” represents a number, ''LvlS is a requirement where your unit’s entire stack needs to be a certain number''. | *Where “X” represents a number, ''LvlS is a requirement where your unit’s entire stack needs to be a certain number''. | ||
*Stack refers to the amount of cards that unit has in total, counting the top card as well. If a skill requires '''LvlS2, then you need a total stack of 2''', which means one card under the unit, so basically the number of cards you need under the unit is the stack required minus 1. | *Stack refers to the amount of cards that unit has in total, counting the top card as well. If a skill requires '''LvlS2, then you need a total stack of 2''', which means one card under the unit, so basically the number of cards you need under the unit is the stack required minus 1. | ||
+ | <br> | ||
*'''US / Union Skill''' [[File:UnionSkill.png|50px|Union Skill]] | *'''US / Union Skill''' [[File:UnionSkill.png|50px|Union Skill]] | ||
*A skill requires a specific colour bond to be in the Bond Zone to make the skill active (''So far it’s only Azura and Corrin who have this type of skill, so the colour is opposite to the colour that Azura / Corrin are''). | *A skill requires a specific colour bond to be in the Bond Zone to make the skill active (''So far it’s only Azura and Corrin who have this type of skill, so the colour is opposite to the colour that Azura / Corrin are''). | ||
+ | <br> | ||
*'''CF/Carnage Form''' [[File:Carnage Form.png|50px|Carnage Form]] | *'''CF/Carnage Form''' [[File:Carnage Form.png|50px|Carnage Form]] | ||
*This skill is exclusive to the Tokyo Mirage Sessions Mirages in Cipher. It requires the Mirage to be in the same '''area''' as it’s Mirage Master (both units need to be in the front line or rear line), which allows the Mirage to be unbeatable by battle with an enemy unit (the skill is only active while the Mirage Master is still on the field). | *This skill is exclusive to the Tokyo Mirage Sessions Mirages in Cipher. It requires the Mirage to be in the same '''area''' as it’s Mirage Master (both units need to be in the front line or rear line), which allows the Mirage to be unbeatable by battle with an enemy unit (the skill is only active while the Mirage Master is still on the field). | ||
+ | <br> | ||
*'''BS/Bond Skill''' [[File:BondSkills.png|50px|Bond Skill]] | *'''BS/Bond Skill''' [[File:BondSkills.png|50px|Bond Skill]] | ||
*A skill that requires the specific unit with this skill to be in the bond zone to be active. | *A skill that requires the specific unit with this skill to be in the bond zone to be active. | ||
+ | <br> | ||
|} | |} | ||
Line 140: | Line 169: | ||
*'''Attack Support''' [[File:Attack Support.png|14px|left|Attack Support]] | *'''Attack Support''' [[File:Attack Support.png|14px|left|Attack Support]] | ||
*Symbol used for skills that activate during your action phase while you’re attacking. | *Symbol used for skills that activate during your action phase while you’re attacking. | ||
+ | <br> | ||
*'''Defence Support''' [[File:Defense Support.png|14px|left|Defense Support]] | *'''Defence Support''' [[File:Defense Support.png|14px|left|Defense Support]] | ||
*Symbol used for skills that only activate during your opponent’s action phase while you’re defending. | *Symbol used for skills that only activate during your opponent’s action phase while you’re defending. | ||
Line 154: | Line 184: | ||
*Your deck goes here. | *Your deck goes here. | ||
*The instant when you have no cards left in your Deck, your Retreat Area is then shuffled and then placed back here (This action happens instantly, and takes priority before the next action in the game, e.g When the last card in your Deck is placed in the Support Area). | *The instant when you have no cards left in your Deck, your Retreat Area is then shuffled and then placed back here (This action happens instantly, and takes priority before the next action in the game, e.g When the last card in your Deck is placed in the Support Area). | ||
+ | <br> | ||
*'''Retreat Area''' | *'''Retreat Area''' | ||
*The Retreat Area is where all cards go after being checked in the Support Area, when a player activates a skill that requires a card to be sent here, performs a critical hit / god speed evasion and when a unit is defeated by an attack. | *The Retreat Area is where all cards go after being checked in the Support Area, when a player activates a skill that requires a card to be sent here, performs a critical hit / god speed evasion and when a unit is defeated by an attack. | ||
+ | <br> | ||
*'''Support Area''' | *'''Support Area''' | ||
*This is where cards that are supporting your units go. | *This is where cards that are supporting your units go. | ||
*After each battle, a card that was used as Support is sent to the Retreat Area. | *After each battle, a card that was used as Support is sent to the Retreat Area. | ||
*When a Support is considered a failed support, that card instantly goes into the Retreat Area. | *When a Support is considered a failed support, that card instantly goes into the Retreat Area. | ||
+ | <br> | ||
*'''Orb Area''' | *'''Orb Area''' | ||
*The Orb Area is where the Orbs from the beginning of the game go. | *The Orb Area is where the Orbs from the beginning of the game go. | ||
Line 165: | Line 198: | ||
*Each time your Lord gets defeated by an attack, you take a card from this area. | *Each time your Lord gets defeated by an attack, you take a card from this area. | ||
*If there are no cards remaining here while your Lord gets defeated once more, you lose. | *If there are no cards remaining here while your Lord gets defeated once more, you lose. | ||
+ | <br> | ||
*'''Bond Area''' | *'''Bond Area''' | ||
*The Bond Area is where you optionally place your Bonds during the Bond Phase. | *The Bond Area is where you optionally place your Bonds during the Bond Phase. | ||
*They are used for costs of effects which state it and are in relation to deploying your units. | *They are used for costs of effects which state it and are in relation to deploying your units. | ||
*The common way to place bonds down is overlapping each other, either horizontally or vertically. | *The common way to place bonds down is overlapping each other, either horizontally or vertically. | ||
+ | <br> | ||
*'''Vanguard Area''' | *'''Vanguard Area''' | ||
*The Vanguard Area (also known as the Front Line) is one of two areas you may place your units down. | *The Vanguard Area (also known as the Front Line) is one of two areas you may place your units down. | ||
*This is where both player’s Lords are placed down at the beginning of the game. | *This is where both player’s Lords are placed down at the beginning of the game. | ||
*There is no limit to the number of units that can be placed down here. | *There is no limit to the number of units that can be placed down here. | ||
+ | <br> | ||
*'''Rearguard Area''' | *'''Rearguard Area''' | ||
*The Rearguard Area (also known as the Back Line) is the other area where you may place a unit down. | *The Rearguard Area (also known as the Back Line) is the other area where you may place a unit down. | ||
*Note that you cannot have a unit in the Rearguard Area without having any units in the Vanguard Area, otherwise a Forced March (more about that later) will occur. | *Note that you cannot have a unit in the Rearguard Area without having any units in the Vanguard Area, otherwise a Forced March (more about that later) will occur. | ||
*Just like the Vanguard Area, there is no limit to the number of units that can be placed down here. | *Just like the Vanguard Area, there is no limit to the number of units that can be placed down here. | ||
+ | <br> | ||
|} | |} | ||
Line 376: | Line 413: | ||
[[File:Support Example.png]] | [[File:Support Example.png]] | ||
− | '''[In the above example, Marth with 70 | + | '''[In the above example, Marth with 70 Attack is battling and gets supported by a Shiida with 30 Support. Marth's total Attack is now 100 for that battle.]]''' |
{| class="mw-collapsible mw-collapsed wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
Line 383: | Line 420: | ||
| | | | ||
*Both players flip the top card of their deck and place it in the support area. If any support skills are revealed, the order of skill priority goes to the player attacking first, then the defending player (your Support Skills activate first, then your opponent’s Support Skills activate, if any. | *Both players flip the top card of their deck and place it in the support area. If any support skills are revealed, the order of skill priority goes to the player attacking first, then the defending player (your Support Skills activate first, then your opponent’s Support Skills activate, if any. | ||
− | *Each player’s support is added onto the | + | *Each player’s support is added onto the Attack of the respecting attacking / defending units. |
<br> | <br> | ||
*A character cannot support themselves. | *A character cannot support themselves. | ||
*''In short, a Chrom card may not support a Chrom, even if they are different cards, as long as the character name is the same, the support will be considered a failed support, which is then sent to the Retreat Zone.'' | *''In short, a Chrom card may not support a Chrom, even if they are different cards, as long as the character name is the same, the support will be considered a failed support, which is then sent to the Retreat Zone.'' | ||
− | *'''A failed support does not add any | + | *'''A failed support does not add any Attack to your unit and no support skills can be activated if there are any.''' |
<br> | <br> | ||
− | *After supports are added onto | + | *After supports are added onto attack, the attacking player may choose to perform a '''Critical Hit.''' |
*You do this by discarding a card with the attacking unit's name (as long as the card has the same character name but different title you can still use it). | *You do this by discarding a card with the attacking unit's name (as long as the card has the same character name but different title you can still use it). | ||
− | *If they do so, then the | + | *If they do so, then the Attack of the attacking unit is doubled ''(since this is after the Support is added on, everything is doubled, including Support and any skills that boost the units attack)'' until the end of the battle. |
− | *Critical Hits are for | + | *Critical Hits are especially useful for giving your low attack units just enough attack to defeat your opponent's high attack units. |
<br> | <br> | ||
*When your unit is about to be defeated, the defending player may now choose to perform an '''Evade.''' | *When your unit is about to be defeated, the defending player may now choose to perform an '''Evade.''' | ||
Line 399: | Line 436: | ||
*As a result of doing this, the battle automatically ends and the next unit that hasn’t performed an action can attack, if any. | *As a result of doing this, the battle automatically ends and the next unit that hasn’t performed an action can attack, if any. | ||
<br> | <br> | ||
− | *After all of the above steps, ''and assuming that the defending unit did not perform an evasion, the attacking unit’s | + | *After all of the above steps, ''and assuming that the defending unit did not perform an evasion, the attacking unit’s attack is compared to the defending unit’s attack.'' |
− | *If the defending unit has higher | + | *If the defending unit has higher Attack, then nothing happens and both units are still on the field. ''Your attacking units do not get defeated if they are not able to defeat an enemy unit (you aren’t punished for not defeating an enemy unit).'' |
− | *''If the attacking unit’s | + | *''If the attacking unit’s Attack is greater or equal to the defending unit’s Attack, then the defending unit is defeated as a result of battle.'' |
*''If a unit gets defeated as a result of battle, and if that unit is not the Lord, that unit is sent to the Retreat Area.'' | *''If a unit gets defeated as a result of battle, and if that unit is not the Lord, that unit is sent to the Retreat Area.'' | ||
*''If the unit being defeated is your Lord, instead of being sent to the Retreat Area, the defending player must take an card from their Orb Area and put it into their hand.'' '''If the defending player cannot take an card from their Orb Area because there aren’t any cards to take, then they lose the game.''' | *''If the unit being defeated is your Lord, instead of being sent to the Retreat Area, the defending player must take an card from their Orb Area and put it into their hand.'' '''If the defending player cannot take an card from their Orb Area because there aren’t any cards to take, then they lose the game.''' | ||
Line 416: | Line 453: | ||
| | | | ||
*After the player is done performing an action with all their units, they may begin their End Phase. | *After the player is done performing an action with all their units, they may begin their End Phase. | ||
− | *Any Skills that activate now activate, and any Skills that stop being active at the end of the turn now stop being active (such as | + | *Any Skills that activate now activate, and any Skills that stop being active at the end of the turn now stop being active (such as Attack boosts). |
*You may now proceed to your opponent’s turn, where it is now your opponent's Beginning Phase. | *You may now proceed to your opponent’s turn, where it is now your opponent's Beginning Phase. | ||
|} | |} |
Revision as of 06:49, 11 August 2016
This page was last updated on 11/08/2016.
If you are looking for information on what kind of Fire Emblem 0 (Cipher) products are available, where to buy them or need certain specific knowledge about certain events, visit this page.
Contents
Fire Emblem 0 (Cipher)
In Fire Emblem 0 (Cipher), two players go in a turn-based battle between their Lords (this is also known as the main character). Each deck must at least contain 50 cards (there is no upper limit otherwise) which consists of numerous different characters and the Insignia(s) that they play (there’s no limit to the amount of insignias that can be played). Characters can fall into many different Affinities, from the kind of Weapon they use, what gender they are, or the kind of specific type of unit they are (this is explained later). As of now, there is only one way to win the game. You win by defeating your opponent’s Lord while they have no cards in their Orb Zone (Orbs and what not will be explained later).
What exactly is on a Fire Emblem 0 card?
[What's on each card] |
---|
|
General Terminology
[Common Terms and the Explanations for them] |
---|
|
Skills
Each unit has a set of skill(s) that determines what that unit is able to do. Skills are similar to Monster Effects in Yu-Gi-Oh!. There are currently six different types of skills in the game, and may come with specific conditions / requirements to activate them. These are the current types of skills:
A majority of the cards in the game have requirements or restrictions placed on their skills. Some skills even have more than one requirement to activate it. Below is a list explaining what each requirement / restriction is:
The following icons represent the ( Support Skills) , which only activate while that card is in the Support Zone.
[The types of Support Skills] |
---|
|
Overall View of the Gameplay Area
You don’t have to copy this Gameplay Area completely, but it’s highly recommended you do as a general consensus because everyone will probably be using it.
[What the Gameplay Area consists of] |
---|
|
Playing the Game
A player’s deck must contain at least 50 cards (The Lord character you set aside from your Deck is also included in the Deck), and there is no upper maximum limit for a Deck. Decks may contain no more than 4 copies of the same card, and there is no limitation on the amount of different characters you can play, as long as there aren’t more than four cards with the exact same character and title (You can play up to four copies of the same character as long as their character title doesn’t match, e.g 4 copies of Marth, Crown Prince of Altea and 4 copies of Marth, Lodestar in your Deck).
[Before Starting the Game] |
---|
|
The Phases of The Game
When playing the game, both players goes through five different phases of the game each turn. As mentioned before, the player who takes the first turn must skip their Beginning Phase, and cannot declare an attack during their Action Phase.
Beginning Phase - The start of a player’s turn
Bond Phase - The optional placement of a card into the Bond Zone
Deployment Phase - The optional deployment of units to perform battle
Action Phase - The actual phase of combat, which includes Battle, the use of Skills, and moving units
End Phase - The end of a player turn, which signifies the next player turn
Beginning Phase
[The Beginning Phase] |
---|
|
Bond Phase
[The Bond Phase] |
---|
|
Deployment Phase
[The Deployment Phase] |
---|
|
[The Rules of Deployment] |
---|
|
---Class Change / Level Up and Other Deployment Rules---
In the example shown above, Cain (Cost 1) class changes to Cain (Cost 3) [Doing this only requires 2 Bonds of deployment for the turn, as it is a Class Change and not a normal deployment]
[Class Change / Level Up and Other Deployment Rules] |
---|
---Class Change---
|
Action Phase
The Action Phase consists of using the skills of your units (depending on the requirement and type of skill that a unit has, a Skill could be used in any phase, not just the Action Phase), moving your units from the front line to the back line and vice versa and attacking your opposing player’s units with yours. The player who starts the game cannot declare an attack.
---Notes on this Phase---
[Notes on the Action Phase] |
---|
|
---Rules of Attacking---
[The Rules of Attacking] |
---|
|
---Battle Steps---
[Shown in the example above, Chrom can only attack Shiida in the row in front of him, and Virion can only attack the row two spaces ahead of him]
[The Steps in Battle - Part 1] |
---|
|
[In the above example, Marth with 70 Attack is battling and gets supported by a Shiida with 30 Support. Marth's total Attack is now 100 for that battle.]]
[The Steps In Battle - Part 2] |
---|
|
End Phase
[The End Phase] |
---|
|
Forced March
A “Forced March” occurs when a player has no units on the front line during their opponent's turn, where all of the player’s back line units are forced to move to the vanguard. This is NOT optional and must occur.
[Forced March] |
---|
|
Special Notes
[Special Notes] |
---|
|
If you are still nervous or iffy about the rules, then go and watch a few games on Lackey - you can find information on how to set it up here: [1]
You can also have someone explain the rules to you, and perhaps actually get into a game as playing the game is better than reading the rules.
If you have any further questions, such as something to do with card rulings or how to play the game you may ask them here.
A majority of Fire Emblem Cipher players have a community Discord of sorts here, which you can join by using this link -> You can get an instant response about card rulings or deck building inquires (we also host small tournaments from time to time so it can get busy).
If you have any further messages, or need help be sure to contact me on the Serenes Forest forums. (You can reach my profile here)
This page is constantly updating, so be aware of any changes that may happen. These rules are written by FutureKnightX and polished by TheVinceKnight.