Difference between revisions of "Weapon Descriptions (Awakening)"

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[[Awakening Story Script|Back]]
 +
 
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!Type
 
!Type
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!Description
 
!Description
 
|-  
 
|-  
|rowspan="31"|'''Swords'''
+
|rowspan="33"|'''Swords'''
 
|Bronze Sword
 
|Bronze Sword
|
+
|Inexpensive, but low in power.
 
|-
 
|-
 
|Iron Sword
 
|Iron Sword
|
+
|Affordable and easy to wield.
 
|-
 
|-
 
|Steel Sword
 
|Steel Sword
|More powerful than its iron brother
+
|More powerful than its iron brother.
 
|-
 
|-
 
|Silver Sword
 
|Silver Sword
 
|Expensive, but extremely powerful.
 
|Expensive, but extremely powerful.
 
|-
 
|-
|Armourslayer
+
|Brave Sword
|
+
|Allows the wielder to strike twice.
 +
|-
 +
|Armorslayer
 +
|Effective against armored units.
 +
|-
 +
|Wyrmslayer
 +
|Effective against dragons.
 
|-
 
|-
 
|Killing Edge
 
|Killing Edge
|  
+
|Increases the likelihood of critical hits.
 
|-
 
|-
 
|Levin Sword
 
|Levin Sword
|Counts as magic 
+
|Deals magical damage based on Mag.
 
|-
 
|-
 
|Rapier
 
|Rapier
|Lords, Great Lords and Lodestars only
+
|Lords only. Slender and regal.
 
|-
 
|-
 
|Noble Rapier
 
|Noble Rapier
|Lords, Great Lords and Lodestars only
+
|Lords only. Sharp and commanding.
 
|-
 
|-
 
|Missiletainn
 
|Missiletainn
|Owain only, Skill +1  
+
|Owain only. Skill +1. The apocryphal brand?
 
|-
 
|-
 
|Sol
 
|Sol
| +Sol Skill  
+
|May absorb HP equal to 1/2 damage dealt. Trigger % = (Skill stat)
 
|-
 
|-
 
|Amatsu
 
|Amatsu
|Myrmidons and Swordmasters only  
+
|Myrmidon classes only. Yen'fay's blade.
 
|-
 
|-
 
|Falchion
 
|Falchion
Line 45: Line 53:
 
|-
 
|-
 
|Exalted Falchion
 
|Exalted Falchion
|Chrom and Marth only, can be used to recover 20 HP  
+
|Chrom only. Use this to restore 20 HP.
 
|-
 
|-
 
|Parallel Falchion
 
|Parallel Falchion
|Lucina and Marth only, can be used to recover 20 HP  
+
|Marth only. Use this to restore 20 HP.
 
|-
 
|-
 
|Mercurius
 
|Mercurius
|  
+
|One of the Three Regalia. Devastatingly powerful.
 
|-
 
|-
 
|Tyrfing
 
|Tyrfing
|Res +5  
+
|Res +5. A timeless weapon.
 +
|-
 +
|Mystletainn
 +
|Skill +5. A timeless weapon.
 
|-
 
|-
 
|Balmung
 
|Balmung
|Speed +5
+
|Spd +5. A timeless weapon.
|-
 
|Mystletainn
 
|Skill +5  
 
 
|-
 
|-
 
|Sol Katti
 
|Sol Katti
|Myrmidons & Swordmasters only, Res +5
+
|Myrmidon classes only. Res +5. A plainsman's blade.
 
|-
 
|-
 
|Ragnell
 
|Ragnell
|Def +5  
+
|Def +5. A timeless weapon.
 
|-
 
|-
 
|Tree Branch
 
|Tree Branch
|  
+
|Weak and ill suited for battle.
 
|-
 
|-
 
|Glass Sword
 
|Glass Sword
|  
+
|Powerful, but quick to break.
 
|-
 
|-
 
|Soothing Sword
 
|Soothing Sword
|Recover 10 HP each Turn
+
|Restores 10 HP every turn.
 
|-
 
|-
 
|Superior Edge
 
|Superior Edge
| +Swordbreaker Skill
+
|Hit/Avo +50 when the enemy has a sword equipped.
 
|-
 
|-
 
|Leif's Blade
 
|Leif's Blade
| +Despoil Skill
+
|May yield a Bullion (S) if the wielder's target falls. Trigger % = (Lck stat)
 
|-
 
|-
 
|Roy's Blade
 
|Roy's Blade
|  
+
|A heroic weapon.
 
|-
 
|-
 
|Eliwood's Blade
 
|Eliwood's Blade
|  
+
|A heroic weapon.
 
|-
 
|-
 
|Eirika's Blade
 
|Eirika's Blade
|2 consecutive attacks
+
|Allows the wielder to strike twice. A heroic weapon.
 
|-
 
|-
 
|Seliph's Blade
 
|Seliph's Blade
|Spd and Res +2  
+
|Spd/Res +2. A fabled weapon.
 
|-
 
|-
 
|Alm's Blade
 
|Alm's Blade
|  
+
|An ancient weapon.
 
|-
 
|-
  
Line 106: Line 114:
 
|rowspan="23"|'''Lances'''
 
|rowspan="23"|'''Lances'''
 
|Bronze Lance
 
|Bronze Lance
|
+
|Inexpensive, but low in power.
 
|-
 
|-
 
|Iron Lance
 
|Iron Lance
|
+
|Affordable and easy to wield.
 
|-
 
|-
 
|Steel Lance
 
|Steel Lance
|
+
|More powerful than its iron brother.
 
|-
 
|-
 
|Silver Lance
 
|Silver Lance
|
+
|Expensive, but extremely powerful.
 
|-
 
|-
 
|Brave Lance
 
|Brave Lance
|2 consecutive attacks
+
|Allows the wielder to strike twice.
 
|-
 
|-
 
|Javelin
 
|Javelin
|  
+
|A weak throwing spear used for indirect attacks.
 
|-
 
|-
 
|Short Spear
 
|Short Spear
|  
+
|An average throwing spear used for indirect attacks.
 
|-
 
|-
 
|Spear
 
|Spear
|
+
|A powerful throwing spear used for indirect attacks.
 
|-
 
|-
 
|Beast Killer
 
|Beast Killer
|
+
|Effective against beasts and riders.
 
|-
 
|-
 
|Blessed Lance
 
|Blessed Lance
|Recover 10 HP each Turn
+
|Restores 10 HP every turn.
 
|-
 
|-
 
|Killer Lance
 
|Killer Lance
|  
+
|Increases the likelihood of critical hits.
 
|-
 
|-
 
|Luna
 
|Luna
| +Luna Skill
+
|May halve enemy Def/Res when attacking. Trigger % = (Skill stat)
 
|-
 
|-
 
|Gradivus
 
|Gradivus
|Can be used to recover all HP
+
|One of the Three Regalia. Use it to fully restore HP.
 +
|-
 +
|Gungnir
 +
|Str +5. A timeless weapon.
 
|-
 
|-
 
|Gáe Bolg
 
|Gáe Bolg
|Def +5
+
|Def +5. A timeless weapon.
|-
 
|Gungnir
 
|Str +5
 
 
|-
 
|-
 
|Log
 
|Log
|  
+
|Weak and ill suited for battle.
 
|-
 
|-
 
|Glass Lance
 
|Glass Lance
|
+
|Powerful, but quick to break.
 
|-
 
|-
 
|Miniature Lance
 
|Miniature Lance
|
+
|An absurdly short lance.
 
|-
 
|-
 
|Shockstick
 
|Shockstick
|Counts as magic
+
|Deals magical damage based on Mag.
 
|-
 
|-
 
|Superior Lance
 
|Superior Lance
| +Lancebreaker Skill
+
|Hit/Avo +50 when the enemy has a lance equipped.
 
|-
 
|-
 
|Finn's Lance
 
|Finn's Lance
|Def and Luck +2
+
|Lck/Def +2. A fabled weapon.
 
|-
 
|-
 
|Ephraim's Lnce
 
|Ephraim's Lnce
|Str and Spd +2  
+
|Str/Spd +2. A heroic weapon.
 
|-
 
|-
 
|Sigurd's Lance
 
|Sigurd's Lance
|  
+
|A fabled weapon.
 
|-
 
|-
  
Line 182: Line 190:
 
|rowspan="24"|'''Axes'''
 
|rowspan="24"|'''Axes'''
 
|Bronze Axe
 
|Bronze Axe
|
+
|Inexpensive, but low in power.
 
|-
 
|-
 
|Iron Axe
 
|Iron Axe
|
+
|Affordable and easy to wield.
 
|-
 
|-
 
|Steel Axe
 
|Steel Axe
|
+
|More powerful than its iron brother.
 
|-
 
|-
 
|Silver Axe
 
|Silver Axe
|
+
|Expensive, but extremely powerful.
 
|-
 
|-
 
|Brave Axe
 
|Brave Axe
|2 consecutive attacks
+
|Allows the wielder to strike twice.
 
|-
 
|-
 
|Hand Axe
 
|Hand Axe
|  
+
|A weak throwing axe used for indirect attacks.
 
|-
 
|-
 
|Short Axe
 
|Short Axe
|  
+
|An average throwing axe used for indirect attacks.
 
|-
 
|-
 
|Tomahawk
 
|Tomahawk
|
+
|A powerful throwing axe used for indirect attacks.
 
|-
 
|-
 
|Hammer
 
|Hammer
|
+
|Effective against armored units.
 
|-
 
|-
 
|Bolt Axe
 
|Bolt Axe
|Recover 10 HP each Turn
+
|Deals magical damage based on Mag.
 
|-
 
|-
 
|Killer Axe
 
|Killer Axe
|  
+
|Increases the likelihood of critical hits.
 
|-
 
|-
 
|Vengeance
 
|Vengeance
| +Vengeance skill
+
|May add half the wielder's accrued damage to attacks. Trigger % = (Skill stat × 2)
 
|-
 
|-
 
|Wolf Berg
 
|Wolf Berg
|Walhart only
+
|Walhart only. The Conqueror's greataxe.
 
|-
 
|-
 
|Hauteclere
 
|Hauteclere
|Can be used to recover all HP
+
|Use this to fully restore HP. A timeless weapon.
 
|-
 
|-
 
|Helswath
 
|Helswath
|Def +5
+
|Def +5. A timeless weapon.
 
|-
 
|-
 
|Armads
 
|Armads
|Def +5  
+
|Def +5. A timeless weapon.
 
|-
 
|-
 
|Ladle
 
|Ladle
|
+
|Weak and ill suited for battle.
 
|-
 
|-
 
|Glass Axe
 
|Glass Axe
|
+
|Powerful, but quick to break.
 
|-
 
|-
 
|Imposing Axe
 
|Imposing Axe
|
+
|An absurdly broad axe.
 
|-
 
|-
 
|Volant Axe
 
|Volant Axe
|  
+
|Designed to be thrown skyward.
 
|-
 
|-
 
|Superior Axe
 
|Superior Axe
| +Axebreaker Skill
+
|Hit/Avo +50 when the enemy has an axe equipped.
 
|-
 
|-
 
|Orsin's Hatchet
 
|Orsin's Hatchet
|  
+
|A fabled throwing axe.
 
|-
 
|-
 
|Titania's Axe
 
|Titania's Axe
| +Patience Skill
+
|Hit/Avo +10 when under attack. A radiant weapon.
 
|-
 
|-
 
|Hector's Axe
 
|Hector's Axe
|Str and Def +2
+
|Str/Def +2. A heroic weapon.
 
|-
 
|-
  
Line 261: Line 269:
 
|rowspan="20"|'''Bows'''
 
|rowspan="20"|'''Bows'''
 
|Bronze Bow
 
|Bronze Bow
|
+
|Inexpensive, but low in power.
 
|-
 
|-
 
|Iron Bow
 
|Iron Bow
|
+
|Affordable and easy to wield.
 
|-
 
|-
 
|Steel Bow
 
|Steel Bow
|
+
|More powerful than its iron brother.
 
|-
 
|-
 
|Silver Bow
 
|Silver Bow
|
+
|Expensive, but extremely powerful.
 
|-
 
|-
 
|Brave Bow
 
|Brave Bow
|2 consecutive attacks
+
|Allows the wielder to strike twice.
 
|-
 
|-
 
|Blessed Bow
 
|Blessed Bow
|Recover 10 HP each Turn
+
|Restores 10 HP every turn.
 
|-
 
|-
 
|Killer Bow
 
|Killer Bow
|  
+
|Increases the likelihood of critical hits.
 
|-
 
|-
 
|Longbow
 
|Longbow
|Archers and Snipers only
+
|Archer classes only. Allows for long-range attacks.
 
|-
 
|-
 
|Astra
 
|Astra
| +Astra Skill
+
|May allow the wielder to strike five times at half damage. Trigger % = (Skill stat ÷ 2)
 
|-
 
|-
 
|Parthia
 
|Parthia
| Increases Resistance by 5 (effect decreases by 1 each Turn)
+
|One of the Three Regalia. Use it to boost Res.
 
|-
 
|-
 
|Yewfelle
 
|Yewfelle
|Spd +5
+
|Spd +5. A timeless weapon.
 
|-
 
|-
 
|Nidhogg
 
|Nidhogg
|Luck +10
+
|Lck +10. Also known as the Serpent Bow.
 
|-
 
|-
 
|Double Bow
 
|Double Bow
|Archers and Snipers only, Str +5
+
|Archer classes only. Str +5.
 
|-
 
|-
 
|Slack Bow
 
|Slack Bow
|
+
|Weak and ill suited for battle.
 
|-
 
|-
 
|Glass Bow
 
|Glass Bow
|
+
|Powerful, but quick to break.
 
|-
 
|-
 
|Towering Bow
 
|Towering Bow
|Archers and Snipers only
+
|Archer classes only. An absurdly tall bow.
 
|-
 
|-
 
|Underdog Bow
 
|Underdog Bow
| +Underdog Skill
+
|Gains power when the enemy's level is higher.
 
|-
 
|-
 
|Superior Bow
 
|Superior Bow
| +Bowbreaker Skill
+
|Hit/Avo +50 when the enemy has a bow equipped.
 
|-
 
|-
 
|Wolt's Bow
 
|Wolt's Bow
|Can be used to recover 20 HP
+
|Use this to restore 20 HP.
 
|-
 
|-
 
|Innes' Bow
 
|Innes' Bow
|  
+
|A heroic weapon. Rarely misses.
 
|-
 
|-
  
Line 329: Line 337:
 
|rowspan="31"|'''Tomes'''
 
|rowspan="31"|'''Tomes'''
 
|Fire
 
|Fire
|
+
|Standard fire magic.
 
|-
 
|-
 
|Elfire
 
|Elfire
|
+
|Powerful fire magic.
 
|-
 
|-
 
|Arcfire
 
|Arcfire
|
+
|Extremely powerful fire magic.
 
|-
 
|-
 
|Bolganone
 
|Bolganone
|
+
|Devastating fire magic.
 
|-
 
|-
 
|Valflame
 
|Valflame
|Mag +5
+
|Mag +5. Timeless fire magic.
 
|-
 
|-
 
|Thunder
 
|Thunder
|  
+
|Standard lightning magic.
 
|-
 
|-
 
|Elthunder
 
|Elthunder
|  
+
|Powerful lightning magic.
 
|-
 
|-
 
|Arcthunder
 
|Arcthunder
|
+
|Extremely powerful lightning magic.
 
|-
 
|-
 
|Thoron
 
|Thoron
|Devastating lightning magic  
+
|Devastating lightning magic.
 
|-
 
|-
|Mjölnir  
+
|Mjölnir
|Skill +5
+
|Skill +5. Timeless lightning magic.
 
|-
 
|-
 
|Wind
 
|Wind
|
+
|Standard wind magic.
 
|-
 
|-
 
|Elwind
 
|Elwind
|
+
|Powerful wind magic.
 
|-
 
|-
 
|Arcwind
 
|Arcwind
|
+
|Extremely powerful wind magic.
 
|-
 
|-
 
|Rexcalibur
 
|Rexcalibur
|
+
|Devastating wind magic.
 
|-
 
|-
 
|Forseti
 
|Forseti
|Speed +5
+
|Spd +5. Timeless wind magic.
 +
|-
 +
|Excalibur
 +
|Timeless wind magic.
 
|-
 
|-
 
|Book of Naga
 
|Book of Naga
|Def and Res +5  
+
|Def/Res +5. Timeless magic.
 
|-
 
|-
 
|Flux
 
|Flux
|Res +5
+
|Dark magic.
 
|-
 
|-
 
|Nosferatu
 
|Nosferatu
|Recover HP equal to half the damage dealt to the enemy 
+
|Dark magic. Absorbs HP equal to half the damage dealt.
 
|-
 
|-
 
|Ruin
 
|Ruin
|  
+
|Dark magic. Increases the likelihood of critical hits.
 
|-
 
|-
 
|Waste
 
|Waste
|2 consecutive attacks
+
|Dark magic. Allows the wielder to strike twice.
 
|-
 
|-
 
|Goetia
 
|Goetia
|
+
|Dark magic.
 
|-
 
|-
 
|Mire
 
|Mire
|Cannot double attack or cause support unit to activate a Dual Strike
+
|Dark magic. Allows for long-range attacks.
|-
 
|Glass Sword
 
|
 
 
|-
 
|-
 
|Grima's Truth
 
|Grima's Truth
|
+
|Dark magic. Channels Grima's power.
 
|-
 
|-
 
|Dying Blaze
 
|Dying Blaze
|
+
|Fire magic. Powerful, but quick to break.
 
|-
 
|-
 
|Micaiah's Pyre
 
|Micaiah's Pyre
|Def and Res +2
+
|Def/Res +2. Radiant fire magic.
 
|-
 
|-
 
|Superior Jolt
 
|Superior Jolt
| +Tomebreaker Skill
+
|Hit/Avo +50 when the enemy has a tome equipped.
 
|-
 
|-
 
|Katarina's Bolt
 
|Katarina's Bolt
|  
+
|Ancient lightning magic.
 
|-
 
|-
 
|Wilderwind
 
|Wilderwind
|
+
|Wind magic. Increases the likelihood of critical hits.
 
|-
 
|-
 
|Celica's Gale
 
|Celica's Gale
|2 consecutive attacks
+
|Ancient wind magic. Allows the wielder to strike twice.
 
|-
 
|-
 
|Aversa's Night
 
|Aversa's Night
|Recover HP equal to half the damage dealt to the enemy 
+
|Dark magic. Absorbs HP equal to half the damage dealt.
 
|-
 
|-
  
Line 429: Line 437:
 
|rowspan="12"|'''Staves'''
 
|rowspan="12"|'''Staves'''
 
|Heal
 
|Heal
|Restores a small amount of HP to an ally
+
|Restores an adjacent ally's HP.
 
|-
 
|-
 
|Mend
 
|Mend
|Restores a medium amount of HP to an ally  
+
|Greatly restores an adjacent ally's HP.
 
|-
 
|-
 
|Physic
 
|Physic
|Restores a small amount of HP to an ally
+
|Restores a distant ally's HP.
 
|-
 
|-
 
|Recover
 
|Recover
|Restores all HP to an ally  
+
|Fully restores an adjacent ally's HP.
 
|-
 
|-
 
|Fortify
 
|Fortify
|Restores a small amount of HP to all allies in range
+
|Restores the HP of all allies in range.
 
|-
 
|-
 
|Goddess Staff
 
|Goddess Staff
|Restores all HP to all allies in range
+
|Fully restores the HP of all allies in range.
 
|-
 
|-
 
|Rescue
 
|Rescue
|Transports a distant ally to the caster's side 
+
|Moves a distant ally to an adjacent space.
 
|-
 
|-
 
|Ward
 
|Ward
|Boosts ally's Res by 5 (decreases by 1 each Turn)
+
|Boosts an ally's Res by 5. Effect lessens each turn.
 
|-
 
|-
 
|Hammerne
 
|Hammerne
|Fully repairs an ally's weapon or staff
+
|Repairs an adjacent ally's equipment.
 
|-
 
|-
|Kneader  
+
|Kneader
|Restores a tiny amount of HP to an ally  
+
|Slightly restores an adjacent ally's HP.
 
|-
 
|-
 
|Balmwood Staff
 
|Balmwood Staff
|Restores HP to an ally or the user
+
|Restores an adjacent ally's HP. Use it to heal the wielder.
 
|-
 
|-
 
|Catharsis
 
|Catharsis
|Restores a medium amount of HP to an ally
+
|Greatly restores a distant ally's HP.
 
|-
 
|-
  
Line 471: Line 479:
 
|-  
 
|-  
 
|rowspan="7"|'''Stones and etc.'''
 
|rowspan="7"|'''Stones and etc.'''
 +
|Dragonstone
 +
|Allows a manakete to fight in dragon form.
 +
|-
 +
|Dragonstone+
 +
|Allows a manakete to assume a powerful form.
 +
|-
 
|Beaststone
 
|Beaststone
|Taguel only, Str +3, Skl +5, Spd +5, Lck +4, Def +1
+
|Allows a taguel to fight in beast form.
 
|-
 
|-
 
|Beaststone+
 
|Beaststone+
|Taguel only, Str +5, Skl +8, Spd +8, Lck +6, Def +4, Res +2
+
|Allows a taguel to assume a powerful form.
|-
 
|Dragonstone
 
|Manaketes only, Str +8, Mag +5, Skl +3, Spd +2, Def +10, Res +7
 
|-
 
|Dragonstone+
 
|Manaketes only, Str +11, Mag +6, Skl +5, Spd +4, Def +13, Res +9
 
 
|-
 
|-
 
|Blighted Claws
 
|Blighted Claws
|Revenants and Entombed only
+
|A monster's means of attack.
 
|-
 
|-
 
|Blighted Talons
 
|Blighted Talons
|Revenants and Entombed only
+
|A monster's powerful means of attack.
 
|-
 
|-
 
|Expiration
 
|Expiration
|Grima only
+
|Grima's shadowy breath.
 
|-
 
|-
  
Line 500: Line 508:
 
|rowspan="47"|'''Items'''
 
|rowspan="47"|'''Items'''
 
|Vulnerary
 
|Vulnerary
|Restores 10 HP
+
|Restores 10 HP to the user.
 
|-
 
|-
 
|Concoction
 
|Concoction
|Restores 20 HP
+
|Restores 20 HP to the user.
 
|-
 
|-
 
|Elixir
 
|Elixir
|Restores all HP
+
|Fully restores the user's HP.
 
|-
 
|-
 
|Pure Water
 
|Pure Water
|Temporarily increases Resistance by 5 (effect decreases by 1 each Turn)
+
|Grants Res +5. Effect lessens each turn.
 
|-
 
|-
 
|HP Tonic
 
|HP Tonic
|Max HP +5 until the chapter/skirmish's end
+
|Grants Max HP +5 for one battle.
 
|-
 
|-
 
|Strength Tonic
 
|Strength Tonic
|Strength +2 until the chapter/skirmish's end
+
|Grants Str +2 for one battle.
 
|-
 
|-
 
|Magic Tonic
 
|Magic Tonic
|Magic +2 until the chapter/skirmish's end
+
|Grants Mag +2 for one battle.
 
|-
 
|-
 
|Skill Tonic
 
|Skill Tonic
|Skill +2 until the chapter/skirmish's end
+
|Grants Skill +2 for one battle.
 
|-
 
|-
 
|Speed Tonic
 
|Speed Tonic
|Speed +2 until the chapter/skirmish's end
+
|Grants Spd +2 for one battle.
 
|-
 
|-
 
|Luck Tonic
 
|Luck Tonic
|Luck +2 until the chapter/skirmish's end
+
|Grants Lck +2 for one battle.
 
|-
 
|-
|Defence Tonic
+
|Defense Tonic
|Defence +2 until the chapter/skirmish's end
+
|Grants Def +2 for one battle.
 
|-
 
|-
 
|Resistance Tonic
 
|Resistance Tonic
|Resistance +2 until the chapter/skirmish's end
+
|Grants Res +2 for one battle.
 
|-
 
|-
 
|Door Key
 
|Door Key
|Opens a door
+
|Opens a door.
 
|-
 
|-
 
|Chest Key
 
|Chest Key
|Opens a chest
+
|Opens a treasure chest.
 
|-
 
|-
 
|Master Key
 
|Master Key
|Opens doors or chests
+
|Can open either a door or a treasure chest.
 
|-
 
|-
 
|Seraph Robe
 
|Seraph Robe
|Permanently raises HP by 5
+
|Permanently increases Max HP by 5.
 
|-
 
|-
 
|Energy Drop
 
|Energy Drop
|Permanently raises Strength by 2
+
|Permanently increases Str by 2.
 
|-
 
|-
 
|Spirit Dust
 
|Spirit Dust
|Permanently raises Magic by 2
+
|Permanently increases Mag by 2.
 
|-
 
|-
 
|Secret Book
 
|Secret Book
|Permanently raises Skill by 2  
+
|Permanently increases Skill by 2.
 
|-
 
|-
 
|Speedwing
 
|Speedwing
|Permanently raises Speed by 2
+
|Permanently increases Spd by 2.
 
|-
 
|-
 
|Goddess Icon
 
|Goddess Icon
|Permanently raises Luck by 2
+
|Permanently increases Lck by 2.
 
|-
 
|-
 
|Dracoshield
 
|Dracoshield
|Permanently raises Defence by 2
+
|Permanently increases Def by 2.
 
|-
 
|-
 
|Talisman
 
|Talisman
|Permanently raises Resistance by 2  
+
|Permanently increases Res by 2.
 
|-
 
|-
 
|Naga's Tear
 
|Naga's Tear
|Permanently raises Max HP by 5 and other stats by 2
+
|Permanently increases Max HP by 5 and all other stats by 2.
 
|-
 
|-
 
|Boots
 
|Boots
|Permanently raises Movement by 2 (cannot be used on the same character twice)
+
|Permanently increases Mov by 2.
 
|-
 
|-
 
|Arms Scroll
 
|Arms Scroll
|Permanently raises all displayed weapon ranks by 1 level
+
|Raises the weapon level of all equippable weapons and staves.
 
|-
 
|-
 
|Master Seal
 
|Master Seal
|Upgrades a Level 10 or higher unit to a promoted class
+
|Promotes a base class at LV 10 to an advanced class.
 
|-
 
|-
 
|Second Seal
 
|Second Seal
|Reclasses a Level 10 or higher (or promoted) unit to a different class  
+
|Changes a base class at LV 10 (or any level advanced class) to a new class.
 
|-
 
|-
 
|Bullion (S)
 
|Bullion (S)
|Sells for 1,000G
+
|Fetches 1,000 gold at market.
 
|-
 
|-
 
|Bullion (M)
 
|Bullion (M)
|Sells for 5,000G
+
|Fetches 5,000 gold at market.
 
|-
 
|-
 
|Bullion (L)
 
|Bullion (L)
|Sells for 10,000G
+
|Fetches 10,000 gold at market.
 
|-
 
|-
 
|Sweet Tincture
 
|Sweet Tincture
|Restores HP  
+
|Restores the user's HP. Not very effective.
 
|-
 
|-
 
|Gaius's Confect
 
|Gaius's Confect
|Strength, Skill and Speed +2 until the chapter/skirmish's end 
+
|Grants Str/Skill/Spd +2 for one battle.
 
|-
 
|-
 
|Kris's Confect
 
|Kris's Confect
|Max HP +5, Defence and Resistance +2 until the chapter/skirmish's end
+
|Grants Max HP +5 and Def/Res +2 for one battle.
 
|-
 
|-
 
|Tiki's Tear
 
|Tiki's Tear
|Max HP +5 and all other stats +2 until the chapter/skirmish's end
+
|Grants Max HP +5 and all other stats +2 for one battle.
 
|-
 
|-
 
|Seed of Trust
 
|Seed of Trust
|Can be used to improve support relationships when paired up
+
|Builds support between two paired units (when possible).
 
|-
 
|-
 
|Reeking Box
 
|Reeking Box
|Summons risen soldiers to the world map (costs 4800G on Hard mode and above)
+
|Calls Risen to the World Map. Strength varies by location.
 
|-
 
|-
 
|Rift Door
 
|Rift Door
|Summons merchants to the world map
+
|Calls a merchant to the World Map. Wares vary by location.
 
|-
 
|-
 
|Supreme Emblem
 
|Supreme Emblem
|Reward for achieving max Renown. Sells for 99,999G
+
|The mark of a hero of the highest renown.
 
|-
 
|-
|Dread Scroll  
+
|Dread Scroll
|Changes a Level 10 or higher (or any Level if promoted) male unit to the Dread Fighter class
+
|Changes a base class at LV 10 (or any level adv. class) to the Dread Fighter class.
 
|-
 
|-
|Wedding Bouquet  
+
|Wedding Bouquet
|Changes a Level 10 or higher (or any Level if promoted) female unit to the Bride class  
+
|Changes a base class at LV 10 (or any level adv. class) to the Bride class.
 
|-
 
|-
|All Stats +2  
+
|All Stats +2
|Teaches the All Stats +2 Skill when used
+
|Teaches a skill that grants +2 to all stats of a unit.
 
|-
 
|-
|Paragon  
+
|Paragon
|Teaches the Paragon Skill when used
+
|Teaches a skill that doubles the amount of EXP a unit receives.
 
|-
 
|-
 
|Iote's Shield
 
|Iote's Shield
|Teaches the Iote's Shield Skill when used
+
|Teaches a skill that protects a unit from bonus damage against fliers.
 
|-
 
|-
|Limit Break
+
|Limit Breaker
|Teaches the Limit Break Skill when used
+
|Teaches a skill that extends all stat caps of a unit by 10.
 
|-
 
|-
|Silver Card  
+
|Silver Card
|The user can purchase items for half price  
+
|Allows you to buy weapons and items at half price.
 
|-
 
|-
 
|Outrealm Item
 
|Outrealm Item
|What a DLC-exclusive item looks like to a player without DLC installed
+
|Obtained at the Outrealm Gate.
 
|-
 
|-
 +
[[Category:Game Scripts]][[Category:Awakening Scripts]]

Latest revision as of 23:08, 16 December 2016

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Type Name Description
Swords Bronze Sword Inexpensive, but low in power.
Iron Sword Affordable and easy to wield.
Steel Sword More powerful than its iron brother.
Silver Sword Expensive, but extremely powerful.
Brave Sword Allows the wielder to strike twice.
Armorslayer Effective against armored units.
Wyrmslayer Effective against dragons.
Killing Edge Increases the likelihood of critical hits.
Levin Sword Deals magical damage based on Mag.
Rapier Lords only. Slender and regal.
Noble Rapier Lords only. Sharp and commanding.
Missiletainn Owain only. Skill +1. The apocryphal brand?
Sol May absorb HP equal to 1/2 damage dealt. Trigger % = (Skill stat)
Amatsu Myrmidon classes only. Yen'fay's blade.
Falchion Chrom only. Its power remains sealed.
Exalted Falchion Chrom only. Use this to restore 20 HP.
Parallel Falchion Marth only. Use this to restore 20 HP.
Mercurius One of the Three Regalia. Devastatingly powerful.
Tyrfing Res +5. A timeless weapon.
Mystletainn Skill +5. A timeless weapon.
Balmung Spd +5. A timeless weapon.
Sol Katti Myrmidon classes only. Res +5. A plainsman's blade.
Ragnell Def +5. A timeless weapon.
Tree Branch Weak and ill suited for battle.
Glass Sword Powerful, but quick to break.
Soothing Sword Restores 10 HP every turn.
Superior Edge Hit/Avo +50 when the enemy has a sword equipped.
Leif's Blade May yield a Bullion (S) if the wielder's target falls. Trigger % = (Lck stat)
Roy's Blade A heroic weapon.
Eliwood's Blade A heroic weapon.
Eirika's Blade Allows the wielder to strike twice. A heroic weapon.
Seliph's Blade Spd/Res +2. A fabled weapon.
Alm's Blade An ancient weapon.
Type Name Description
Lances Bronze Lance Inexpensive, but low in power.
Iron Lance Affordable and easy to wield.
Steel Lance More powerful than its iron brother.
Silver Lance Expensive, but extremely powerful.
Brave Lance Allows the wielder to strike twice.
Javelin A weak throwing spear used for indirect attacks.
Short Spear An average throwing spear used for indirect attacks.
Spear A powerful throwing spear used for indirect attacks.
Beast Killer Effective against beasts and riders.
Blessed Lance Restores 10 HP every turn.
Killer Lance Increases the likelihood of critical hits.
Luna May halve enemy Def/Res when attacking. Trigger % = (Skill stat)
Gradivus One of the Three Regalia. Use it to fully restore HP.
Gungnir Str +5. A timeless weapon.
Gáe Bolg Def +5. A timeless weapon.
Log Weak and ill suited for battle.
Glass Lance Powerful, but quick to break.
Miniature Lance An absurdly short lance.
Shockstick Deals magical damage based on Mag.
Superior Lance Hit/Avo +50 when the enemy has a lance equipped.
Finn's Lance Lck/Def +2. A fabled weapon.
Ephraim's Lnce Str/Spd +2. A heroic weapon.
Sigurd's Lance A fabled weapon.
Type Name Description
Axes Bronze Axe Inexpensive, but low in power.
Iron Axe Affordable and easy to wield.
Steel Axe More powerful than its iron brother.
Silver Axe Expensive, but extremely powerful.
Brave Axe Allows the wielder to strike twice.
Hand Axe A weak throwing axe used for indirect attacks.
Short Axe An average throwing axe used for indirect attacks.
Tomahawk A powerful throwing axe used for indirect attacks.
Hammer Effective against armored units.
Bolt Axe Deals magical damage based on Mag.
Killer Axe Increases the likelihood of critical hits.
Vengeance May add half the wielder's accrued damage to attacks. Trigger % = (Skill stat × 2)
Wolf Berg Walhart only. The Conqueror's greataxe.
Hauteclere Use this to fully restore HP. A timeless weapon.
Helswath Def +5. A timeless weapon.
Armads Def +5. A timeless weapon.
Ladle Weak and ill suited for battle.
Glass Axe Powerful, but quick to break.
Imposing Axe An absurdly broad axe.
Volant Axe Designed to be thrown skyward.
Superior Axe Hit/Avo +50 when the enemy has an axe equipped.
Orsin's Hatchet A fabled throwing axe.
Titania's Axe Hit/Avo +10 when under attack. A radiant weapon.
Hector's Axe Str/Def +2. A heroic weapon.
Type Name Description
Bows Bronze Bow Inexpensive, but low in power.
Iron Bow Affordable and easy to wield.
Steel Bow More powerful than its iron brother.
Silver Bow Expensive, but extremely powerful.
Brave Bow Allows the wielder to strike twice.
Blessed Bow Restores 10 HP every turn.
Killer Bow Increases the likelihood of critical hits.
Longbow Archer classes only. Allows for long-range attacks.
Astra May allow the wielder to strike five times at half damage. Trigger % = (Skill stat ÷ 2)
Parthia One of the Three Regalia. Use it to boost Res.
Yewfelle Spd +5. A timeless weapon.
Nidhogg Lck +10. Also known as the Serpent Bow.
Double Bow Archer classes only. Str +5.
Slack Bow Weak and ill suited for battle.
Glass Bow Powerful, but quick to break.
Towering Bow Archer classes only. An absurdly tall bow.
Underdog Bow Gains power when the enemy's level is higher.
Superior Bow Hit/Avo +50 when the enemy has a bow equipped.
Wolt's Bow Use this to restore 20 HP.
Innes' Bow A heroic weapon. Rarely misses.
Type Name Description
Tomes Fire Standard fire magic.
Elfire Powerful fire magic.
Arcfire Extremely powerful fire magic.
Bolganone Devastating fire magic.
Valflame Mag +5. Timeless fire magic.
Thunder Standard lightning magic.
Elthunder Powerful lightning magic.
Arcthunder Extremely powerful lightning magic.
Thoron Devastating lightning magic.
Mjölnir Skill +5. Timeless lightning magic.
Wind Standard wind magic.
Elwind Powerful wind magic.
Arcwind Extremely powerful wind magic.
Rexcalibur Devastating wind magic.
Forseti Spd +5. Timeless wind magic.
Excalibur Timeless wind magic.
Book of Naga Def/Res +5. Timeless magic.
Flux Dark magic.
Nosferatu Dark magic. Absorbs HP equal to half the damage dealt.
Ruin Dark magic. Increases the likelihood of critical hits.
Waste Dark magic. Allows the wielder to strike twice.
Goetia Dark magic.
Mire Dark magic. Allows for long-range attacks.
Grima's Truth Dark magic. Channels Grima's power.
Dying Blaze Fire magic. Powerful, but quick to break.
Micaiah's Pyre Def/Res +2. Radiant fire magic.
Superior Jolt Hit/Avo +50 when the enemy has a tome equipped.
Katarina's Bolt Ancient lightning magic.
Wilderwind Wind magic. Increases the likelihood of critical hits.
Celica's Gale Ancient wind magic. Allows the wielder to strike twice.
Aversa's Night Dark magic. Absorbs HP equal to half the damage dealt.
Type Name Description
Staves Heal Restores an adjacent ally's HP.
Mend Greatly restores an adjacent ally's HP.
Physic Restores a distant ally's HP.
Recover Fully restores an adjacent ally's HP.
Fortify Restores the HP of all allies in range.
Goddess Staff Fully restores the HP of all allies in range.
Rescue Moves a distant ally to an adjacent space.
Ward Boosts an ally's Res by 5. Effect lessens each turn.
Hammerne Repairs an adjacent ally's equipment.
Kneader Slightly restores an adjacent ally's HP.
Balmwood Staff Restores an adjacent ally's HP. Use it to heal the wielder.
Catharsis Greatly restores a distant ally's HP.
Type Name Description
Stones and etc. Dragonstone Allows a manakete to fight in dragon form.
Dragonstone+ Allows a manakete to assume a powerful form.
Beaststone Allows a taguel to fight in beast form.
Beaststone+ Allows a taguel to assume a powerful form.
Blighted Claws A monster's means of attack.
Blighted Talons A monster's powerful means of attack.
Expiration Grima's shadowy breath.
Type Name Description
Items Vulnerary Restores 10 HP to the user.
Concoction Restores 20 HP to the user.
Elixir Fully restores the user's HP.
Pure Water Grants Res +5. Effect lessens each turn.
HP Tonic Grants Max HP +5 for one battle.
Strength Tonic Grants Str +2 for one battle.
Magic Tonic Grants Mag +2 for one battle.
Skill Tonic Grants Skill +2 for one battle.
Speed Tonic Grants Spd +2 for one battle.
Luck Tonic Grants Lck +2 for one battle.
Defense Tonic Grants Def +2 for one battle.
Resistance Tonic Grants Res +2 for one battle.
Door Key Opens a door.
Chest Key Opens a treasure chest.
Master Key Can open either a door or a treasure chest.
Seraph Robe Permanently increases Max HP by 5.
Energy Drop Permanently increases Str by 2.
Spirit Dust Permanently increases Mag by 2.
Secret Book Permanently increases Skill by 2.
Speedwing Permanently increases Spd by 2.
Goddess Icon Permanently increases Lck by 2.
Dracoshield Permanently increases Def by 2.
Talisman Permanently increases Res by 2.
Naga's Tear Permanently increases Max HP by 5 and all other stats by 2.
Boots Permanently increases Mov by 2.
Arms Scroll Raises the weapon level of all equippable weapons and staves.
Master Seal Promotes a base class at LV 10 to an advanced class.
Second Seal Changes a base class at LV 10 (or any level advanced class) to a new class.
Bullion (S) Fetches 1,000 gold at market.
Bullion (M) Fetches 5,000 gold at market.
Bullion (L) Fetches 10,000 gold at market.
Sweet Tincture Restores the user's HP. Not very effective.
Gaius's Confect Grants Str/Skill/Spd +2 for one battle.
Kris's Confect Grants Max HP +5 and Def/Res +2 for one battle.
Tiki's Tear Grants Max HP +5 and all other stats +2 for one battle.
Seed of Trust Builds support between two paired units (when possible).
Reeking Box Calls Risen to the World Map. Strength varies by location.
Rift Door Calls a merchant to the World Map. Wares vary by location.
Supreme Emblem The mark of a hero of the highest renown.
Dread Scroll Changes a base class at LV 10 (or any level adv. class) to the Dread Fighter class.
Wedding Bouquet Changes a base class at LV 10 (or any level adv. class) to the Bride class.
All Stats +2 Teaches a skill that grants +2 to all stats of a unit.
Paragon Teaches a skill that doubles the amount of EXP a unit receives.
Iote's Shield Teaches a skill that protects a unit from bonus damage against fliers.
Limit Breaker Teaches a skill that extends all stat caps of a unit by 10.
Silver Card Allows you to buy weapons and items at half price.
Outrealm Item Obtained at the Outrealm Gate.