Difference between revisions of "Byleth (Three Hopes)"
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^[[Fire_Emblem_Warriors:_Three_Hopes|Back]] | ^[[Fire_Emblem_Warriors:_Three_Hopes|Back]] | ||
+ | |||
+ | == Recruitment == | ||
+ | |||
+ | === Scarlet Blaze === | ||
+ | |||
+ | Chapter 10. Requires the usage of the Resonant Lightning strategy (30 Points). | ||
+ | |||
+ | Step by Step guide: | ||
+ | |||
+ | * Capture all of the strongholds in the southwest that are surrounding Baron Mateus. Do not kill the Baron. | ||
+ | ** Once captured, Baron Mateus will surrender to the Imperial Army. | ||
+ | * Three allied sorcery engineers will appear in the northwest, being attacked by Swordmasters. Focus on rescuing them from the Swordmasters before you capture all the northwest strongholds. If any of these engineers are killed, you will fail to recruit Byleth. | ||
+ | ** Once the engineers are rescued, execute the Resonant Lightning Strategy. Alois will appear to guard Rodrigue's position. | ||
+ | * Capture the strongholds in the northwest. Byleth will appear to guard the one bridge leading to Rodrigue's position; however, your allies will build additional bridges at the center and southeast of the map to bypass Byleth. Use those bridges to advance on Rodrigue's position. | ||
+ | ** Optional: Yuri will spawn in the northwest around this point, so if you want to recruit him as well, leave somebody in the northwest to defeat and recruit him. | ||
+ | * Byleth will attempt to return to Rodrigue's position to defend him, but Baron Mateus will destroy Byleth's bridge, forcing them to take the long way around. Quickly defeat Alois and then Rodrigue before Byleth can rendezvous with the latter. If they are allowed to rendezvous, you will fail. | ||
+ | ** Ignore the side-mission to defeat Byleth. | ||
+ | |||
+ | === Azure Gleam === | ||
+ | |||
+ | Chapter 12. Requires the usage of the Locate Ambushers strategy (30 Points). | ||
+ | |||
+ | Step by Step guide: | ||
+ | |||
+ | * After defeating the Imperial Army's vanguard, you need to reach Randolph without alerting any ambushers. | ||
+ | * Trigger the Locate Ambushers Strategy, then follow the green, moving arrow to the gate towards the far west. Do not enter any of the highlighted keeps for now, or you will fail the condition. | ||
+ | ** To avoid your characters alerting the ambushers, use Orders: All-Out Defense to force them to either stay at the home base or follow your active character. | ||
+ | ** A side-mission to assist an allied unit will begin along the way. This is optional. | ||
+ | * Fleche will appear once you reach the end of the green arrow's path. You may kill her whenever you have the time. | ||
+ | * Around the same time, 6 mercenary raiders (including Alois) will spawn and advance upon the Allied Base. If they enter the Allied Base at all, you will fail the condition. Defeat all six of them before they can do so. | ||
+ | ** It is now safe to enter the ambush keeps. | ||
+ | ** The Ironclad Defense strategy can buy you some time, but it does not last forever. | ||
+ | * After Fleche and the mercenary raiders are defeated, Randolph will open the gates to the Enemy Base in the north-western stronghold. Byleth will spawn around the southern part of the map around the same time. | ||
+ | * Defeat Randolph without defeating Byleth. | ||
+ | ** Byleth will advance from the south towards Randolph's position. Defeat Randolph before Byleth is able to rendezvous with him. | ||
+ | |||
+ | === Golden Wildfire === | ||
+ | |||
+ | Chapter 10. | ||
+ | |||
+ | Step by Step guide: | ||
+ | |||
+ | * Complete the mission to obtain information by seizing the nearby strongholds, defeating Alois, and defeating the enemies attacking the Scout within the time limit. | ||
+ | * Claude will then come up with a plan. Escort Claude to the northern part of the map, defeating enemies and seizing strongholds along the way. Yuri will appear during this portion, and can be recruited or killed. | ||
+ | * Once Claude reaches the destination, he will draw Byleth's attention and then retreat back to the Allied Base while Byleth gives chase. Along the way, Claude will be attacked by enemies who halt his advance, including Myson. Defeat them as quickly as possible to keep Claude moving. | ||
+ | ** If Byleth catches up to Claude, the mission shifts to Defeat Byleth, and you have missed your chance for recruitment. | ||
+ | * Once Claude returns to the starting point, Byleth's path will be obstructed. Fleche will grow frustrated and open the gates to the Enemy Base. Defeat Fleche to end the mission. | ||
+ | ** Byleth will attempt to return the way they came and rendezvous with Fleche. Defeat Fleche before that happens, or the recruitment will fail. Allied strongholds will slow Byleth down, but not for very long, so move and fight quickly. | ||
+ | |||
+ | == Skills == | ||
+ | |||
+ | <tabs style="width: 800px; text-align: center; margin: 0 auto"> | ||
+ | <tab inline name="Male"> | ||
+ | <br /> | ||
+ | {|class="sf" width="800px" | ||
+ | !Class | ||
+ | ! | ||
+ | !Name | ||
+ | !Description | ||
+ | |- | ||
+ | | Holy Knight||[[File:Three-hopes-ability214.png|22px]]||Exalted Breath||(Innate) When using magic to restore the caster's or an ally's HP, the caster's Awakening Gauge is restored proportionally. | ||
+ | |- | ||
+ | | Fighter||[[File:Three-hopes-ability213.png|22px]]||Spirited Seize||Slightly restores the Warrior Gauge upon seizing a stronghold. | ||
+ | |- | ||
+ | | Soldier||[[File:Three-hopes-ability079.png|22px]]||Backbone||Reduces the unit's chance of getting knocked back by attacks. | ||
+ | |- | ||
+ | | Archer||[[File:Three-hopes-ability051.png|22px]]||Archer's Ploy||Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions. | ||
+ | |- | ||
+ | | Archer||[[File:Three-hopes-ability101.png|22px]]||One Heart One Mind||When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups. | ||
+ | |- | ||
+ | | Armored Knight||[[File:Three-hopes-ability119.png|22px]]||Defensive Tactics||Reduces damage to battalion endurance by 30%. | ||
+ | |- | ||
+ | | Armored Knight||[[File:Three-hopes-ability126.png|22px]]||Armored Infantry's Wisdom||Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions. | ||
+ | |- | ||
+ | | Brawler||[[File:Three-hopes-ability420.png|22px]]||Brawler's Ploy||Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge. | ||
+ | |- | ||
+ | | Brawler||[[File:Three-hopes-ability126.png|22px]]||Concentration||Moderately extends the time before the hit count expires. | ||
+ | |- | ||
+ | | Brigand||[[File:Three-hopes-ability086.png|22px]]||Death Blow||Keeps the Stun Gauge visible for longer. | ||
+ | |- | ||
+ | | Brigand||[[File:Three-hopes-ability111.png|22px]]||Warrior's Ploy||When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled. | ||
+ | |- | ||
+ | | Cavalier||[[File:Three-hopes-ability187.png|22px]]||Battalion Desperation||When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard. | ||
+ | |- | ||
+ | | Cavalier||[[File:Three-hopes-ability421.png|22px]]||Knight's Ploy||Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled. | ||
+ | |- | ||
+ | | Mage||[[File:Three-hopes-ability076.png|22px]]||Lifeforce||Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt. | ||
+ | |- | ||
+ | | Mage||[[File:Three-hopes-ability045.png|22px]]||Mage's Ploy||Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks. | ||
+ | |- | ||
+ | | Mercenary||[[File:Three-hopes-ability196.png|22px]]||Battalion Vantage||When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. | ||
+ | |- | ||
+ | | Mercenary||[[File:Three-hopes-ability040.png|22px]]||Mercenary's Wisdom||Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd. | ||
+ | |- | ||
+ | | Priest||[[File:Three-hopes-ability134.png|22px]]||Miracle||Allows the unit to survive a single blow that would otherwise reduce HP to zero. | ||
+ | |- | ||
+ | | Priest||[[File:Three-hopes-ability046.png|22px]]||Priest's Wisdom||Increases damage dealt by Priest and Bishop class actions in proportion to Lck. | ||
+ | |- | ||
+ | | Silverheart||[[File:Three-hopes-ability069.png|22px]]||Carpe Diem||Increases Dex and Spd by 5. | ||
+ | |- | ||
+ | | Silverheart||[[File:Three-hopes-ability040.png|22px]]||Mage Knight's Ploy||Increases the elemental potency of Silverheart and Enlightened One class actions. | ||
+ | |- | ||
+ | | Silverheart||[[File:Three-hopes-ability126.png|22px]]||True Awakening||Extends the duration of Awakenings. | ||
+ | |- | ||
+ | | Thief||[[File:Three-hopes-ability147.png|22px]]||Appraisal||Improves the quality of weapons and materials dropped by fallen enemy commanders. | ||
+ | |- | ||
+ | | Thief||[[File:Three-hopes-ability418.png|22px]]||Thief's Ploy||Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions. | ||
+ | |- | ||
+ | | Assassin||[[File:Three-hopes-ability126.png|22px]]||Sneak Attack||Attacking foes from behind greatly increases damage in proportion to the unit's Dex. | ||
+ | |- | ||
+ | | Assassin||[[File:Three-hopes-ability147.png|22px]]||Despoil||Awards gold for defeating enemies. | ||
+ | |- | ||
+ | | Bishop||[[File:Three-hopes-ability124.png|22px]]||Renewal||Restores a slight amount of HP at regular intervals. | ||
+ | |- | ||
+ | | Dark Mage||[[File:Three-hopes-ability127.png|22px]]||Poison Strike||Grants attacks a chance to poison enemies. | ||
+ | |- | ||
+ | | Dark Mage||[[File:Three-hopes-ability111.png|22px]]||Dark Mage's Ploy||Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions. | ||
+ | |- | ||
+ | | Dark Mage||[[File:Three-hopes-ability215.png|22px]]||Transmute||Taking hits from enemies equipped with tomes increases all stats by 3 for a period of time. | ||
+ | |- | ||
+ | | Fortress Knight||[[File:Three-hopes-ability189.png|22px]]||Anchor||Sometimes automatically guards against enemy attacks that would otherwise knock the unit back. | ||
+ | |- | ||
+ | | Fortress Knight||[[File:Three-hopes-ability126.png|22px]]||Smite||When using cavalry or armored classes, dashing through enemies inflicts damage. | ||
+ | |- | ||
+ | | Grappler||[[File:Three-hopes-ability124.png|22px]]||Rejuvenation||Restores HP every 800 hits. | ||
+ | |- | ||
+ | | Paladin||[[File:Three-hopes-ability133.png|22px]]||Aegis||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes. | ||
+ | |- | ||
+ | | Sniper||[[File:Three-hopes-ability101.png|22px]]||Warrior Assist||When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge. | ||
+ | |- | ||
+ | | Swordmaster||[[File:Three-hopes-ability082.png|22px]]||Boost Critical||Increases critical hit rate. | ||
+ | |- | ||
+ | | Swordmaster||[[File:Three-hopes-ability111.png|22px]]||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit. | ||
+ | |- | ||
+ | | Swordmaster||[[File:Three-hopes-ability048.png|22px]]||Apex Sword||Increases critical hit damage when equipped with a sword. | ||
+ | |- | ||
+ | | Warlock||[[File:Three-hopes-ability087.png|22px]]||Fiendish Blow||Increases the power of elemental effects. | ||
+ | |- | ||
+ | | Warlock||[[File:Three-hopes-ability424.png|22px]]||Essence of Fire||Causes fire-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | ||
+ | |- | ||
+ | | Warrior||[[File:Three-hopes-ability420.png|22px]]||Heavy Hitter||Gives strong attacks a low chance to produce the Stun Gauge. | ||
+ | |- | ||
+ | | Warrior||[[File:Three-hopes-ability145.png|22px]]||Wrath||When HP is at 50% or below: greatly increases damage dealt by critical rushes. | ||
+ | |- | ||
+ | | Wyvern Rider||[[File:Three-hopes-ability076.png|22px]]||Defiant Str||When HP is at 25% or below: increases Str by 20. | ||
+ | |- | ||
+ | | Wyvern Rider||[[File:Three-hopes-ability420.png|22px]]||Wyvern Rider's Wisdom||Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers. | ||
+ | |- | ||
+ | | Bow Knight||[[File:Three-hopes-ability213.png|22px]]||Dexterity Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Dex. | ||
+ | |- | ||
+ | | Dancer||[[File:Three-hopes-ability136.png|22px]]||Special Dance||Increases the potency of a dancer unit's class actions. | ||
+ | |- | ||
+ | | Dancer||[[File:Three-hopes-ability213.png|22px]]||Charm Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Cha. | ||
+ | |- | ||
+ | | Dark Bishop||[[File:Three-hopes-ability076.png|22px]]||Impossible Feat||When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time. | ||
+ | |- | ||
+ | | Dark Bishop||[[File:Three-hopes-ability214.png|22px]]||Covenant||Greatly increases the Awakening Gauge fill rate, but also increases the damage the unit sustains. | ||
+ | |- | ||
+ | | Dark Bishop||[[File:Three-hopes-ability069.png|22px]]||Absorb Charm||Grants a minor boost to Cha each time an enemy commander is defeated. The boosts last throughout the battle. | ||
+ | |- | ||
+ | | Dark Knight||[[File:Three-hopes-ability213.png|22px]]||Cyclical Specials||Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special. | ||
+ | |- | ||
+ | | Dark Knight||[[File:Three-hopes-ability213.png|22px]]||Driven Spirit||Increases the Warrior Gauge fill rate while Awakened. | ||
+ | |- | ||
+ | | Enlightened One||[[File:Three-hopes-ability114.png|22px]]||Axebreaker||Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%. | ||
+ | |- | ||
+ | | Enlightened One||[[File:Three-hopes-ability214.png|22px]]||Saint's Power||Gradually restores the Awakening Gauge. | ||
+ | |- | ||
+ | | Enlightened One||[[File:Three-hopes-ability079.png|22px]]||Goddess's Vessel||Completely prevents knockback if at least 50% of the Awakening Gauge is filled. | ||
+ | |- | ||
+ | | Great Knight||[[File:Three-hopes-ability042.png|22px]]||Armored Cavalry's Wisdom||Increases damage dealt by Great Knight class actions in proportion to Def. | ||
+ | |- | ||
+ | | Great Knight||[[File:Three-hopes-ability417.png|22px]]||Knucklebreaker||Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10. | ||
+ | |- | ||
+ | | Great Knight||[[File:Three-hopes-ability079.png|22px]]||Defiant Def||When HP is at 25% or below: increases Def by 20. | ||
+ | |- | ||
+ | | Holy Knight||[[File:Three-hopes-ability137.png|22px]]||Adjutant's Benefit||When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead. | ||
+ | |- | ||
+ | | Holy Knight||[[File:Three-hopes-ability176.png|22px]]||Nullify Cavalry Effect||Nullifies effectiveness against cavalry units. | ||
+ | |- | ||
+ | | Mortal Savant||[[File:Three-hopes-ability126.png|22px]]||Dual Onslaught||Factors Mag into physical attacks and Str into magical attacks when calculating damage. | ||
+ | |- | ||
+ | | Trickster||[[File:Three-hopes-ability151.png|22px]]||Pass||Makes it easier to perform Perfect Guards. | ||
+ | |- | ||
+ | | Trickster||[[File:Three-hopes-ability124.png|22px]]||Medical Expertise||Increases the potency of vulneraries, concoctions, and elixirs by 50%. | ||
+ | |- | ||
+ | | Trickster||[[File:Three-hopes-ability213.png|22px]]||Burst of Valor||Restores the Warrior Gauge with each critical hit. | ||
+ | |- | ||
+ | | War Master||[[File:Three-hopes-ability213.png|22px]]||Piercing Gaze||Restores the Warrior Gauge every 800 hits. | ||
+ | |- | ||
+ | | Wyvern Lord||[[File:Three-hopes-ability126.png|22px]]||Howl||Makes it easier to knock back enemy commanders. | ||
+ | |- | ||
+ | | Wyvern Lord||[[File:Three-hopes-ability177.png|22px]]||Nullify Flying Effect||Nullifies effectiveness against flying units. | ||
+ | |} | ||
+ | </tab> | ||
+ | |||
+ | <tab inline name="Female"> | ||
+ | <br /> | ||
+ | {|class="sf" width="800px" | ||
+ | !Class | ||
+ | ! | ||
+ | !Name | ||
+ | !Description | ||
+ | |- | ||
+ | | Holy Knight||[[File:Three-hopes-ability214.png|22px]]||Exalted Breath||(Innate) When using magic to restore the caster's or an ally's HP, the caster's Awakening Gauge is restored proportionally. | ||
+ | |- | ||
+ | | Fighter||[[File:Three-hopes-ability213.png|22px]]||Spirited Seize||Slightly restores the Warrior Gauge upon seizing a stronghold. | ||
+ | |- | ||
+ | | Soldier||[[File:Three-hopes-ability079.png|22px]]||Backbone||Reduces the unit's chance of getting knocked back by attacks. | ||
+ | |- | ||
+ | | Archer||[[File:Three-hopes-ability051.png|22px]]||Archer's Ploy||Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions. | ||
+ | |- | ||
+ | | Archer||[[File:Three-hopes-ability101.png|22px]]||One Heart One Mind||When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups. | ||
+ | |- | ||
+ | | Armored Knight||[[File:Three-hopes-ability119.png|22px]]||Defensive Tactics||Reduces damage to battalion endurance by 30%. | ||
+ | |- | ||
+ | | Armored Knight||[[File:Three-hopes-ability126.png|22px]]||Armored Infantry's Wisdom||Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions. | ||
+ | |- | ||
+ | | Brigand||[[File:Three-hopes-ability086.png|22px]]||Death Blow||Keeps the Stun Gauge visible for longer. | ||
+ | |- | ||
+ | | Brigand||[[File:Three-hopes-ability111.png|22px]]||Warrior's Ploy||When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled. | ||
+ | |- | ||
+ | | Cavalier||[[File:Three-hopes-ability187.png|22px]]||Battalion Desperation||When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard. | ||
+ | |- | ||
+ | | Cavalier||[[File:Three-hopes-ability421.png|22px]]||Knight's Ploy||Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled. | ||
+ | |- | ||
+ | | Mage||[[File:Three-hopes-ability076.png|22px]]||Lifeforce||Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt. | ||
+ | |- | ||
+ | | Mage||[[File:Three-hopes-ability045.png|22px]]||Mage's Ploy||Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks. | ||
+ | |- | ||
+ | | Mercenary||[[File:Three-hopes-ability196.png|22px]]||Battalion Vantage||When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. | ||
+ | |- | ||
+ | | Mercenary||[[File:Three-hopes-ability040.png|22px]]||Mercenary's Wisdom||Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd. | ||
+ | |- | ||
+ | | Pegasus Knight||[[File:Three-hopes-ability126.png|22px]]||Pegasus Knight's Ploy||Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit. | ||
+ | |- | ||
+ | | Pegasus Knight||[[File:Three-hopes-ability081.png|22px]]||Tableturner||Extends the period of critical attack time after a Perfect Dodge. | ||
+ | |- | ||
+ | | Priest||[[File:Three-hopes-ability134.png|22px]]||Miracle||Allows the unit to survive a single blow that would otherwise reduce HP to zero. | ||
+ | |- | ||
+ | | Priest||[[File:Three-hopes-ability046.png|22px]]||Priest's Wisdom||Increases damage dealt by Priest and Bishop class actions in proportion to Lck. | ||
+ | |- | ||
+ | | Silverheart||[[File:Three-hopes-ability069.png|22px]]||Carpe Diem||Increases Dex and Spd by 5. | ||
+ | |- | ||
+ | | Silverheart||[[File:Three-hopes-ability040.png|22px]]||Mage Knight's Ploy||Increases the elemental potency of Silverheart and Enlightened One class actions. | ||
+ | |- | ||
+ | | Silverheart||[[File:Three-hopes-ability126.png|22px]]||True Awakening||Extends the duration of Awakenings. | ||
+ | |- | ||
+ | | Thief||[[File:Three-hopes-ability147.png|22px]]||Appraisal||Improves the quality of weapons and materials dropped by fallen enemy commanders. | ||
+ | |- | ||
+ | | Thief||[[File:Three-hopes-ability418.png|22px]]||Thief's Ploy||Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions. | ||
+ | |- | ||
+ | | Assassin||[[File:Three-hopes-ability126.png|22px]]||Sneak Attack||Attacking foes from behind greatly increases damage in proportion to the unit's Dex. | ||
+ | |- | ||
+ | | Assassin||[[File:Three-hopes-ability147.png|22px]]||Despoil||Awards gold for defeating enemies. | ||
+ | |- | ||
+ | | Bishop||[[File:Three-hopes-ability124.png|22px]]||Renewal||Restores a slight amount of HP at regular intervals. | ||
+ | |- | ||
+ | | Fortress Knight||[[File:Three-hopes-ability189.png|22px]]||Anchor||Sometimes automatically guards against enemy attacks that would otherwise knock the unit back. | ||
+ | |- | ||
+ | | Fortress Knight||[[File:Three-hopes-ability126.png|22px]]||Smite||When using cavalry or armored classes, dashing through enemies inflicts damage. | ||
+ | |- | ||
+ | | Paladin||[[File:Three-hopes-ability133.png|22px]]||Aegis||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes. | ||
+ | |- | ||
+ | | Sniper||[[File:Three-hopes-ability101.png|22px]]||Warrior Assist||When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge. | ||
+ | |- | ||
+ | | Swordmaster||[[File:Three-hopes-ability082.png|22px]]||Boost Critical||Increases critical hit rate. | ||
+ | |- | ||
+ | | Swordmaster||[[File:Three-hopes-ability111.png|22px]]||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit. | ||
+ | |- | ||
+ | | Swordmaster||[[File:Three-hopes-ability048.png|22px]]||Apex Sword||Increases critical hit damage when equipped with a sword. | ||
+ | |- | ||
+ | | Warlock||[[File:Three-hopes-ability087.png|22px]]||Fiendish Blow||Increases the power of elemental effects. | ||
+ | |- | ||
+ | | Warlock||[[File:Three-hopes-ability424.png|22px]]||Essence of Fire||Causes fire-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | ||
+ | |- | ||
+ | | Warrior||[[File:Three-hopes-ability420.png|22px]]||Heavy Hitter||Gives strong attacks a low chance to produce the Stun Gauge. | ||
+ | |- | ||
+ | | Warrior||[[File:Three-hopes-ability145.png|22px]]||Wrath||When HP is at 50% or below: greatly increases damage dealt by critical rushes. | ||
+ | |- | ||
+ | | Wyvern Rider||[[File:Three-hopes-ability076.png|22px]]||Defiant Str||When HP is at 25% or below: increases Str by 20. | ||
+ | |- | ||
+ | | Wyvern Rider||[[File:Three-hopes-ability420.png|22px]]||Wyvern Rider's Wisdom||Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers. | ||
+ | |- | ||
+ | | Bow Knight||[[File:Three-hopes-ability213.png|22px]]||Dexterity Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Dex. | ||
+ | |- | ||
+ | | Dancer||[[File:Three-hopes-ability136.png|22px]]||Special Dance||Increases the potency of a dancer unit's class actions. | ||
+ | |- | ||
+ | | Dancer||[[File:Three-hopes-ability213.png|22px]]||Charm Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Cha. | ||
+ | |- | ||
+ | | Dark Knight||[[File:Three-hopes-ability213.png|22px]]||Cyclical Specials||Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special. | ||
+ | |- | ||
+ | | Dark Knight||[[File:Three-hopes-ability213.png|22px]]||Driven Spirit||Increases the Warrior Gauge fill rate while Awakened. | ||
+ | |- | ||
+ | | Enlightened One||[[File:Three-hopes-ability114.png|22px]]||Axebreaker||Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%. | ||
+ | |- | ||
+ | | Enlightened One||[[File:Three-hopes-ability214.png|22px]]||Saint's Power||Gradually restores the Awakening Gauge. | ||
+ | |- | ||
+ | | Enlightened One||[[File:Three-hopes-ability079.png|22px]]||Goddess's Vessel||Completely prevents knockback if at least 50% of the Awakening Gauge is filled. | ||
+ | |- | ||
+ | | Falcon Knight||[[File:Three-hopes-ability126.png|22px]]||Harmonious Specials||When this unit is the active unit or an adjutant: increases the damage of Partner Specials. | ||
+ | |- | ||
+ | | Falcon Knight||[[File:Three-hopes-ability081.png|22px]]||Muster||Temporarily increases all stats by 10 after a successful Perfect Dodge. | ||
+ | |- | ||
+ | | Great Knight||[[File:Three-hopes-ability042.png|22px]]||Armored Cavalry's Wisdom||Increases damage dealt by Great Knight class actions in proportion to Def. | ||
+ | |- | ||
+ | | Great Knight||[[File:Three-hopes-ability417.png|22px]]||Knucklebreaker||Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10. | ||
+ | |- | ||
+ | | Great Knight||[[File:Three-hopes-ability079.png|22px]]||Defiant Def||When HP is at 25% or below: increases Def by 20. | ||
+ | |- | ||
+ | | Gremory||[[File:Three-hopes-ability077.png|22px]]||Defiant Mag||When HP is at 25% or below: increases Mag by 20. | ||
+ | |- | ||
+ | | Holy Knight||[[File:Three-hopes-ability137.png|22px]]||Adjutant's Benefit||When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead. | ||
+ | |- | ||
+ | | Holy Knight||[[File:Three-hopes-ability176.png|22px]]||Nullify Cavalry Effect||Nullifies effectiveness against cavalry units. | ||
+ | |- | ||
+ | | Mortal Savant||[[File:Three-hopes-ability126.png|22px]]||Dual Onslaught||Factors Mag into physical attacks and Str into magical attacks when calculating damage. | ||
+ | |- | ||
+ | | Trickster||[[File:Three-hopes-ability151.png|22px]]||Pass||Makes it easier to perform Perfect Guards. | ||
+ | |- | ||
+ | | Trickster||[[File:Three-hopes-ability124.png|22px]]||Medical Expertise||Increases the potency of vulneraries, concoctions, and elixirs by 50%. | ||
+ | |- | ||
+ | | Trickster||[[File:Three-hopes-ability213.png|22px]]||Burst of Valor||Restores the Warrior Gauge with each critical hit. | ||
+ | |- | ||
+ | | Wyvern Lord||[[File:Three-hopes-ability126.png|22px]]||Howl||Makes it easier to knock back enemy commanders. | ||
+ | |- | ||
+ | | Wyvern Lord||[[File:Three-hopes-ability177.png|22px]]||Nullify Flying Effect||Nullifies effectiveness against flying units. | ||
+ | |} | ||
+ | </tab> | ||
+ | </tabs> | ||
+ | |||
+ | == Combat Arts == | ||
+ | |||
+ | <tabs style="width: 800px; text-align: center; margin: 0 auto"> | ||
+ | <tab inline name="Male"> | ||
+ | <br /> | ||
+ | {|class="sf" width="800px" | ||
+ | !Class | ||
+ | ! | ||
+ | !Name | ||
+ | !Description | ||
+ | |- | ||
+ | | Myrmidon||[[File:Three-hopes-art-sword.png|22px]]||Flash Strike||Unleash a single, powerful slash. | ||
+ | |- | ||
+ | | Mercenary||[[File:Three-hopes-art-sword.png|22px]]||Windsweep||Generate a cyclone. | ||
+ | |- | ||
+ | | Silverheart||[[File:Three-hopes-art-sword.png|22px]]||Firesweep||Generate a fiery cyclone. | ||
+ | |- | ||
+ | | Thief||[[File:Three-hopes-art-sword.png|22px]]||Iceblade||Lash at foes with an ice magic-based sword attack. Deals damage based on Mag. | ||
+ | |- | ||
+ | | Assassin||[[File:Three-hopes-art-sword.png|22px]]||Assassinate||Slash while charging forward. Has a chance to instantly defeat non-commander units. | ||
+ | |- | ||
+ | | Swordmaster||[[File:Three-hopes-art-sword.png|22px]]||Mortal Struggle||Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks. | ||
+ | |- | ||
+ | | Swordmaster||[[File:Three-hopes-art-sword.png|22px]]||Astra||Perform a series of five slashes while moving swiftly. | ||
+ | |- | ||
+ | | Dancer||[[File:Three-hopes-art-sword.png|22px]]||Sword Dance||Slash while charging forward. | ||
+ | |- | ||
+ | | Mortal Savant||[[File:Three-hopes-art-sword.png|22px]]||Haze Slice||Strike a wide area ahead with a series of slashes. | ||
+ | |- | ||
+ | | Trickster||[[File:Three-hopes-art-sword.png|22px]]||Electric Grounder||Strike with a trio of lightning-charged slashes. Deals damage based on Mag. | ||
+ | |- | ||
+ | | Soldier||[[File:Three-hopes-art-lance.png|22px]]||Knightkneeler||Perform a powerful lance thrust. | ||
+ | |- | ||
+ | | Cavalier||[[File:Three-hopes-art-lance.png|22px]]||Glowing Ember||Hurl a fiery lance straight ahead. Damage dealt will increase with Def. | ||
+ | |- | ||
+ | | Paladin||[[File:Three-hopes-art-lance.png|22px]]||Tempest Lance||Conjure up a whirlwind with an overhead spin of the lance. | ||
+ | |- | ||
+ | | Dark Knight||[[File:Three-hopes-art-lance.png|22px]]||Dark Lance||Send dark hexes flying at foes. Damage dealt will increase with Mag. | ||
+ | |- | ||
+ | | Dark Knight||[[File:Three-hopes-art-lance.png|22px]]||Titanic Might||Temporarily increase Str. | ||
+ | |- | ||
+ | | Holy Knight||[[File:Three-hopes-art-lance.png|22px]]||Lightstrike||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag. | ||
+ | |- | ||
+ | | Holy Knight||[[File:Three-hopes-art-lance.png|22px]]||Airshaker||Perform a powerful thrust that produces a shockwave. | ||
+ | |- | ||
+ | | Fighter||[[File:Three-hopes-art-axe.png|22px]]||Smash||Pummel a wide area ahead. Often yields critical hits. | ||
+ | |- | ||
+ | | Armored Knight||[[File:Three-hopes-art-axe.png|22px]]||Lightning Axe||Hurl a lightning-charged axe. Deals damage based on Mag. | ||
+ | |- | ||
+ | | Brigand||[[File:Three-hopes-art-axe.png|22px]]||Spike||Launch the foes ahead into the air, then swat them away with a swing of the axe. | ||
+ | |- | ||
+ | | Fortress Knight||[[File:Three-hopes-art-axe.png|22px]]||Wild Abandon||Rip through foes with axe swings. | ||
+ | |- | ||
+ | | Warrior||[[File:Three-hopes-art-axe.png|22px]]||War Strike||Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air. | ||
+ | |- | ||
+ | | Wyvern Rider||[[File:Three-hopes-art-axe.png|22px]]||Crush||Smash the ground and generate pillars of ice. | ||
+ | |- | ||
+ | | Great Knight||[[File:Three-hopes-art-axe.png|22px]]||Armored Strike||Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def. | ||
+ | |- | ||
+ | | Wyvern Lord||[[File:Three-hopes-art-axe.png|22px]]||Helm Splitter||Smash the foes ahead with a powerful overhead strike. | ||
+ | |- | ||
+ | | Archer||[[File:Three-hopes-art-bow.png|22px]]||Tracking Shot||Send a series of arrows toward the locked-on target. | ||
+ | |- | ||
+ | | Archer||[[File:Three-hopes-art-bow.png|22px]]||Drill Arrow||Skewer foes with a blindingly fast arrow that temporarily reduces their Def. | ||
+ | |- | ||
+ | | Archer||[[File:Three-hopes-art-bow.png|22px]]||Point-Blank Volley||Attack a wide forward area with three consecutive shots. | ||
+ | |- | ||
+ | | Sniper||[[File:Three-hopes-art-bow.png|22px]]||Flame Volley||Attack a wide area with a volley of fire arrows. | ||
+ | |- | ||
+ | | Sniper||[[File:Three-hopes-art-bow.png|22px]]||Tornado Shot||Conjure a cyclone that launches enemies into the air. | ||
+ | |- | ||
+ | | Sniper||[[File:Three-hopes-art-bow.png|22px]]||Hunter's Volley||Attack enemies launched into the air with three consecutive shots. Often yields critical hits. | ||
+ | |- | ||
+ | | Bow Knight||[[File:Three-hopes-art-bow.png|22px]]||Ward Arrow||Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag. | ||
+ | |- | ||
+ | | Bow Knight||[[File:Three-hopes-art-bow.png|22px]]||Precision Volley||Perform a long-distance attack that hits multiple times. Deals damage based on Dex. | ||
+ | |- | ||
+ | | Brawler||[[File:Three-hopes-art-gauntlet.png|22px]]||Battle Trance||Temporarily make it easier to fill the Warrior and Awakening Gauges. | ||
+ | |- | ||
+ | | Brawler||[[File:Three-hopes-art-gauntlet.png|22px]]||Draining Blow||Absorb a portion of inflicted damage as HP. | ||
+ | |- | ||
+ | | Grappler||[[File:Three-hopes-art-gauntlet.png|22px]]||Mystic Blow||Temporarily deal damage based on Mag. | ||
+ | |- | ||
+ | | Grappler||[[File:Three-hopes-art-gauntlet.png|22px]]||Lightning Fist||Launch foes into the air with an electrified punch, then create a shockwave on landing that sends them flying. | ||
+ | |- | ||
+ | | Grappler||[[File:Three-hopes-art-gauntlet.png|22px]]||Fierce Iron Fist||Strike down at foes from midair. Damage dealt will increase with Spd. | ||
+ | |- | ||
+ | | War Master||[[File:Three-hopes-art-gauntlet.png|22px]]||Flamewhorl Kick||Generate a fiery cyclone in front of the unit that launches enemies into the air. | ||
+ | |- | ||
+ | | War Master||[[File:Three-hopes-art-gauntlet.png|22px]]||Mighty Blow||Channel force into a perfectly executed punch. | ||
+ | |- | ||
+ | | Mage||[[File:Three-hopes-art-black-magic.png|22px]]||Thunder||Basic lightning magic. | ||
+ | |- | ||
+ | | Warlock||[[File:Three-hopes-art-black-magic.png|22px]]||Bolganone||Advanced fire magic. | ||
+ | |- | ||
+ | | Warlock||[[File:Three-hopes-art-black-magic.png|22px]]||Ragnarok||The highest tier of fire magic. | ||
+ | |- | ||
+ | | Monk||[[File:Three-hopes-art-healing.png|22px]]||Heal||Basic light magic. Heals surrounding allies. | ||
+ | |- | ||
+ | | Priest||[[File:Three-hopes-art-healing.png|22px]]||Recover||Intermediate light magic. Greatly heals surrounding allies. | ||
+ | |- | ||
+ | | Enlightened One||[[File:Three-hopes-art-white-magic.png|22px]]||Aura||Advanced light attack magic. Assail foes with a column of light. | ||
+ | |} | ||
+ | </tab> | ||
+ | |||
+ | <tab inline name="Female"> | ||
+ | <br /> | ||
+ | {|class="sf" width="800px" | ||
+ | !Class | ||
+ | ! | ||
+ | !Name | ||
+ | !Description | ||
+ | |- | ||
+ | | Myrmidon||[[File:Three-hopes-art-sword.png|22px]]||Flash Strike||Unleash a single, powerful slash. | ||
+ | |- | ||
+ | | Mercenary||[[File:Three-hopes-art-sword.png|22px]]||Windsweep||Generate a cyclone. | ||
+ | |- | ||
+ | | Silverheart||[[File:Three-hopes-art-sword.png|22px]]||Firesweep||Generate a fiery cyclone. | ||
+ | |- | ||
+ | | Thief||[[File:Three-hopes-art-sword.png|22px]]||Iceblade||Lash at foes with an ice magic-based sword attack. Deals damage based on Mag. | ||
+ | |- | ||
+ | | Assassin||[[File:Three-hopes-art-sword.png|22px]]||Assassinate||Slash while charging forward. Has a chance to instantly defeat non-commander units. | ||
+ | |- | ||
+ | | Swordmaster||[[File:Three-hopes-art-sword.png|22px]]||Mortal Struggle||Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks. | ||
+ | |- | ||
+ | | Swordmaster||[[File:Three-hopes-art-sword.png|22px]]||Astra||Perform a series of five slashes while moving swiftly. | ||
+ | |- | ||
+ | | Dancer||[[File:Three-hopes-art-sword.png|22px]]||Sword Dance||Slash while charging forward. | ||
+ | |- | ||
+ | | Mortal Savant||[[File:Three-hopes-art-sword.png|22px]]||Haze Slice||Strike a wide area ahead with a series of slashes. | ||
+ | |- | ||
+ | | Trickster||[[File:Three-hopes-art-sword.png|22px]]||Electric Grounder||Strike with a trio of lightning-charged slashes. Deals damage based on Mag. | ||
+ | |- | ||
+ | | Soldier||[[File:Three-hopes-art-lance.png|22px]]||Knightkneeler||Perform a powerful lance thrust. | ||
+ | |- | ||
+ | | Cavalier||[[File:Three-hopes-art-lance.png|22px]]||Glowing Ember||Hurl a fiery lance straight ahead. Damage dealt will increase with Def. | ||
+ | |- | ||
+ | | Pegasus Knight||[[File:Three-hopes-art-lance.png|22px]]||Stormblade||Whip up a storm that ravages the surrounding area with blades of wind. | ||
+ | |- | ||
+ | | Paladin||[[File:Three-hopes-art-lance.png|22px]]||Tempest Lance||Conjure up a whirlwind with an overhead spin of the lance. | ||
+ | |- | ||
+ | | Dark Knight||[[File:Three-hopes-art-lance.png|22px]]||Dark Lance||Send dark hexes flying at foes. Damage dealt will increase with Mag. | ||
+ | |- | ||
+ | | Dark Knight||[[File:Three-hopes-art-lance.png|22px]]||Titanic Might||Temporarily increase Str. | ||
+ | |- | ||
+ | | Falcon Knight||[[File:Three-hopes-art-lance.png|22px]]||Lance Jab||Perform a thrusting attack that often yields critical hits. Damage dealt will increase with Spd. | ||
+ | |- | ||
+ | | Holy Knight||[[File:Three-hopes-art-lance.png|22px]]||Lightstrike||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag. | ||
+ | |- | ||
+ | | Holy Knight||[[File:Three-hopes-art-lance.png|22px]]||Airshaker||Perform a powerful thrust that produces a shockwave. | ||
+ | |- | ||
+ | | Fighter||[[File:Three-hopes-art-axe.png|22px]]||Smash||Pummel a wide area ahead. Often yields critical hits. | ||
+ | |- | ||
+ | | Armored Knight||[[File:Three-hopes-art-axe.png|22px]]||Lightning Axe||Hurl a lightning-charged axe. Deals damage based on Mag. | ||
+ | |- | ||
+ | | Brigand||[[File:Three-hopes-art-axe.png|22px]]||Spike||Launch the foes ahead into the air, then swat them away with a swing of the axe. | ||
+ | |- | ||
+ | | Fortress Knight||[[File:Three-hopes-art-axe.png|22px]]||Wild Abandon||Rip through foes with axe swings. | ||
+ | |- | ||
+ | | Warrior||[[File:Three-hopes-art-axe.png|22px]]||War Strike||Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air. | ||
+ | |- | ||
+ | | Wyvern Rider||[[File:Three-hopes-art-axe.png|22px]]||Crush||Smash the ground and generate pillars of ice. | ||
+ | |- | ||
+ | | Great Knight||[[File:Three-hopes-art-axe.png|22px]]||Armored Strike||Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def. | ||
+ | |- | ||
+ | | Wyvern Lord||[[File:Three-hopes-art-axe.png|22px]]||Helm Splitter||Smash the foes ahead with a powerful overhead strike. | ||
+ | |- | ||
+ | | Archer||[[File:Three-hopes-art-bow.png|22px]]||Tracking Shot||Send a series of arrows toward the locked-on target. | ||
+ | |- | ||
+ | | Archer||[[File:Three-hopes-art-bow.png|22px]]||Drill Arrow||Skewer foes with a blindingly fast arrow that temporarily reduces their Def. | ||
+ | |- | ||
+ | | Archer||[[File:Three-hopes-art-bow.png|22px]]||Point-Blank Volley||Attack a wide forward area with three consecutive shots. | ||
+ | |- | ||
+ | | Sniper||[[File:Three-hopes-art-bow.png|22px]]||Flame Volley||Attack a wide area with a volley of fire arrows. | ||
+ | |- | ||
+ | | Sniper||[[File:Three-hopes-art-bow.png|22px]]||Tornado Shot||Conjure a cyclone that launches enemies into the air. | ||
+ | |- | ||
+ | | Sniper||[[File:Three-hopes-art-bow.png|22px]]||Hunter's Volley||Attack enemies launched into the air with three consecutive shots. Often yields critical hits. | ||
+ | |- | ||
+ | | Bow Knight||[[File:Three-hopes-art-bow.png|22px]]||Ward Arrow||Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag. | ||
+ | |- | ||
+ | | Bow Knight||[[File:Three-hopes-art-bow.png|22px]]||Precision Volley||Perform a long-distance attack that hits multiple times. Deals damage based on Dex. | ||
+ | |- | ||
+ | | Mage||[[File:Three-hopes-art-black-magic.png|22px]]||Thunder||Basic lightning magic. | ||
+ | |- | ||
+ | | Warlock||[[File:Three-hopes-art-black-magic.png|22px]]||Bolganone||Advanced fire magic. | ||
+ | |- | ||
+ | | Warlock||[[File:Three-hopes-art-black-magic.png|22px]]||Ragnarok||The highest tier of fire magic. | ||
+ | |- | ||
+ | | Monk||[[File:Three-hopes-art-healing.png|22px]]||Heal||Basic light magic. Heals surrounding allies. | ||
+ | |- | ||
+ | | Priest||[[File:Three-hopes-art-healing.png|22px]]||Recover||Intermediate light magic. Greatly heals surrounding allies. | ||
+ | |- | ||
+ | | Enlightened One||[[File:Three-hopes-art-white-magic.png|22px]]||Aura||Advanced light attack magic. Assail foes with a column of light. | ||
+ | |} | ||
+ | </tab> | ||
+ | </tabs> | ||
+ | |||
== Learnset== | == Learnset== | ||
Line 134: | Line 663: | ||
|- | |- | ||
|Bishop | |Bishop | ||
− | |Res + | + | |Res +5 |
|Faith | |Faith | ||
|Renewal | |Renewal | ||
Line 160: | Line 689: | ||
|Mortal Savant | |Mortal Savant | ||
|Haze Slice | |Haze Slice | ||
− | |Spd + | + | |Spd +10 |
|Dual Onslaught | |Dual Onslaught | ||
|- | |- | ||
Line 194: | Line 723: | ||
|- | |- | ||
|Gremory | |Gremory | ||
− | |Res + | + | |Res +10 |
|Reason | |Reason | ||
|Defiant Mag | |Defiant Mag |
Latest revision as of 21:49, 1 August 2022
^Back
Contents
Recruitment
Scarlet Blaze
Chapter 10. Requires the usage of the Resonant Lightning strategy (30 Points).
Step by Step guide:
- Capture all of the strongholds in the southwest that are surrounding Baron Mateus. Do not kill the Baron.
- Once captured, Baron Mateus will surrender to the Imperial Army.
- Three allied sorcery engineers will appear in the northwest, being attacked by Swordmasters. Focus on rescuing them from the Swordmasters before you capture all the northwest strongholds. If any of these engineers are killed, you will fail to recruit Byleth.
- Once the engineers are rescued, execute the Resonant Lightning Strategy. Alois will appear to guard Rodrigue's position.
- Capture the strongholds in the northwest. Byleth will appear to guard the one bridge leading to Rodrigue's position; however, your allies will build additional bridges at the center and southeast of the map to bypass Byleth. Use those bridges to advance on Rodrigue's position.
- Optional: Yuri will spawn in the northwest around this point, so if you want to recruit him as well, leave somebody in the northwest to defeat and recruit him.
- Byleth will attempt to return to Rodrigue's position to defend him, but Baron Mateus will destroy Byleth's bridge, forcing them to take the long way around. Quickly defeat Alois and then Rodrigue before Byleth can rendezvous with the latter. If they are allowed to rendezvous, you will fail.
- Ignore the side-mission to defeat Byleth.
Azure Gleam
Chapter 12. Requires the usage of the Locate Ambushers strategy (30 Points).
Step by Step guide:
- After defeating the Imperial Army's vanguard, you need to reach Randolph without alerting any ambushers.
- Trigger the Locate Ambushers Strategy, then follow the green, moving arrow to the gate towards the far west. Do not enter any of the highlighted keeps for now, or you will fail the condition.
- To avoid your characters alerting the ambushers, use Orders: All-Out Defense to force them to either stay at the home base or follow your active character.
- A side-mission to assist an allied unit will begin along the way. This is optional.
- Fleche will appear once you reach the end of the green arrow's path. You may kill her whenever you have the time.
- Around the same time, 6 mercenary raiders (including Alois) will spawn and advance upon the Allied Base. If they enter the Allied Base at all, you will fail the condition. Defeat all six of them before they can do so.
- It is now safe to enter the ambush keeps.
- The Ironclad Defense strategy can buy you some time, but it does not last forever.
- After Fleche and the mercenary raiders are defeated, Randolph will open the gates to the Enemy Base in the north-western stronghold. Byleth will spawn around the southern part of the map around the same time.
- Defeat Randolph without defeating Byleth.
- Byleth will advance from the south towards Randolph's position. Defeat Randolph before Byleth is able to rendezvous with him.
Golden Wildfire
Chapter 10.
Step by Step guide:
- Complete the mission to obtain information by seizing the nearby strongholds, defeating Alois, and defeating the enemies attacking the Scout within the time limit.
- Claude will then come up with a plan. Escort Claude to the northern part of the map, defeating enemies and seizing strongholds along the way. Yuri will appear during this portion, and can be recruited or killed.
- Once Claude reaches the destination, he will draw Byleth's attention and then retreat back to the Allied Base while Byleth gives chase. Along the way, Claude will be attacked by enemies who halt his advance, including Myson. Defeat them as quickly as possible to keep Claude moving.
- If Byleth catches up to Claude, the mission shifts to Defeat Byleth, and you have missed your chance for recruitment.
- Once Claude returns to the starting point, Byleth's path will be obstructed. Fleche will grow frustrated and open the gates to the Enemy Base. Defeat Fleche to end the mission.
- Byleth will attempt to return the way they came and rendezvous with Fleche. Defeat Fleche before that happens, or the recruitment will fail. Allied strongholds will slow Byleth down, but not for very long, so move and fight quickly.
Skills
Combat Arts
Learnset
Class | 1-star | 2-star | 3-star |
---|---|---|---|
Myrmidon | Spd +2 | Sword Prowess | Flash Strike |
Soldier | Backbone | Lance Prowess | Knightkneeler |
Fighter | Spirited Seize | Axe Prowess | Smash |
Monk | Res +2 | Faith | Heal |
Silverheart | Carpe Diem, Firesweep | Mage Knight's Ploy | True Awakening |
Mercenary | Battalion Vantage | Sword Prowess, Windsweep | Mercenary's Wisdom |
Thief | Appraisal | Sword Prowess | Thief's Ploy, Iceblade |
Armored Knight | Defensive Tactics | Axe Prowess, Lightning Axe | Armored Infantry's Wisdom |
Cavalier | Battalion Desperation | Lance Prowess, Glowing Ember | Knight's Ploy |
Brigand | Death Blow | Spike | Warrior's Ploy |
Archer | Archer's Ploy, Tracking Shot | Bow Prowess, Drill Arrow | One Heart One Mind, Point-Blank Volley |
Brawler | Brawler's Ploy, Battle Trance | Brawling Prowess, Draining Blow | Concentration |
Mage | Lifeforce, Thunder | Reason | Mage's Ploy |
Priest | Miracle, Recover | Faith | Priest's Wisdom |
Pegasus Knight | Pegasus Knight's Ploy | Tableturner | Stormblade |
Swordmaster | Boost Critical | Provoke, Mortal Struggle | Apex Sword, Astra |
Assassin | Sneak Attack | Despoil | Assassinate |
Fortress Knight | Anchor | Smite | Wild Abandon |
Paladin | Aegis | Lance Prowess | Tempest Lance |
Wyvern Rider | Defiant Str | Wyvern Rider's Wisdom | Crush |
Warrior | Heavy Hitter | Axe Prowess | Wrath, War Strike |
Sniper | Flame Volley | Bow Prowess, Tornado Shot | Warrior Assist, Hunter's Volley |
Grappler | Mystic Blow | Brawling Prowess, Lightning Fist | Rejuvenation, Fierce Iron Fist |
Warlock | Fiendish Blow, Bolganone | Reason | Essence of Fire, Ragnarok |
Dark Mage | Poison Strike | Dark Mage's Ploy | Transmute |
Bishop | Res +5 | Faith | Renewal |
Enlightened One | Axebreaker, Aura | Saint's Power | Goddess's Vessel |
Dancer | Sword Dance | Special Dance | Charm Catalyst |
Falcon Knight | Lance Jab | Harmonious Specials | Muster |
Wyvern Lord | Helm Splitter | Howl | Nullify Flying Effect |
Mortal Savant | Haze Slice | Spd +10 | Dual Onslaught |
Trickster | Pass, Electric Grounder | Medical Expertise | Burst of Valor |
Great Knight | Armored Cavalry's Wisdom, Armored Strike | Knucklebreaker | Defiant Def |
Bow Knight | Ward Arrow | Bow Prowess, Precision Volley | Dexterity Catalyst |
Dark Knight | Dark Lance | Cyclical Specials, Titanic Might | Driven Spirit |
Holy Knight | Lightstrike | Adjutant's Benefit, Airshaker | Nullify Cavalry Effect |
War Master | Flamewhorl Kick | Brawling Prowess, Mighty Blow | Piercing Gaze |
Gremory | Res +10 | Reason | Defiant Mag |
Dark Bishop | Impossible Feat | Covenant | Absorb Charm |