Difference between revisions of "Super Thracia 776"
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*Promoted mounted units can move inside buildings (mov cost 2) | *Promoted mounted units can move inside buildings (mov cost 2) | ||
*'Wrath' skill: works like in FE4 | *'Wrath' skill: works like in FE4 | ||
− | *'Astra' skill: | + | *'Astra' skill: 3 consecutive attacks, Skl% activation |
− | *'Luna' skill: halves defense, | + | *'Luna' skill: halves defense, Def% activation |
*'Sol' skill: Mag% activation | *'Sol' skill: Mag% activation | ||
*'Miracle' skill: Lck% activation | *'Miracle' skill: Lck% activation | ||
Line 45: | Line 45: | ||
*Devil Axe's backfire rate: (50 - Lck)% | *Devil Axe's backfire rate: (50 - Lck)% | ||
*Weapon triangle effect: +/- 30 | *Weapon triangle effect: +/- 30 | ||
− | *Minimum damage: 1 (if | + | *Minimum damage: 1 (if Atk = Def or Mag, 0) |
'''Known bugs''' | '''Known bugs''' | ||
− | *Arena (can't use direct attack weapons, no opponents above | + | *Arena (can't use direct attack weapons, no opponents above Lv 20, etc.) |
*Berserked units take too long to act? | *Berserked units take too long to act? | ||
*Novistador's real animation might be odd. | *Novistador's real animation might be odd. |
Revision as of 11:44, 21 March 2020
- Download (last updated: 22nd February 2011)
- Discussion
About
To be added
Information
- Chapter Guide
- Character Chart (growths, skills etc.)
- Player Base Stats
- Boss Stats
- Item Chart
- Crusader Scrolls
Readme
Notes translated by TheEnd
Super Thracia Patch_20110222 LIN◆LIN/XxX/gw
About this patch
- I take no responsibility for any physical or mental damage this patch might cause.
- Since copyright is a grey area in the case, I'm forbidding any alterations.
- Since I had originally no intent of finishing this but finished it forcibly, the story develops extra-fast.
- Since I have no sense of humor, there are few jokes inside. Most of the dialogue is unaltered.
- I've changed the dialogues trying to the keep everyone in character, but one particular young couple wasn't so lucky. Please understand.
- I didn't playtest, so I adjusted the difficulty by feeling.
- Since I'm a pseudo-hacker who can't read binary, there are times when I can't fix a bug even though it has been confirmed.
- I order to ensure emulator and save data compatibility, I haven't expanded the rom.
- I've taken care to make the mugshots not look odd compared to FE5's usual face graphics, but because of that many characters don't look like themselves.
- I tried to make the story consistent, but please report if you see typos, incomplete dialogues or contradictory parts.
- Since I suppose this is going to play via emulator, my aim is to make it beatable in QLQS.
<Credits and list of respective editted mugshots, you should be able to solve this>
System changes
- Level and stats cap at 40 (Constitution at 25)
- Class change to 2nd class possible at level 25+
- Class change to 3rd class possible at level 35+
- Level doesn't change after class change
- Promoted mounted units can move inside buildings (mov cost 2)
- 'Wrath' skill: works like in FE4
- 'Astra' skill: 3 consecutive attacks, Skl% activation
- 'Luna' skill: halves defense, Def% activation
- 'Sol' skill: Mag% activation
- 'Miracle' skill: Lck% activation
- 'Pavise' skill: Con% activation
- Devil Axe's backfire rate: (50 - Lck)%
- Weapon triangle effect: +/- 30
- Minimum damage: 1 (if Atk = Def or Mag, 0)
Known bugs
- Arena (can't use direct attack weapons, no opponents above Lv 20, etc.)
- Berserked units take too long to act?
- Novistador's real animation might be odd.
- Interference in various magic effects.
- Purge's magic effect might be odd.
- Alondite = Polygon Flash.
- A part of the map's battle graphics disappears (since I couldn't keep the map data intact, I had to do this).
- Map, chapter title screen and dialogues' palettes change midway.
- You can get the item at the end of chapter 18 even if you kill the Lenster soldiers.
- Asbel keeps doing his job as strategist even if he dies or gets captured.
- Harsh difficulty.
- Pixel art is rough.