Difference between revisions of "Rutger (Cipher)"
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|support = 10 | |support = 10 | ||
|quote = | |quote = | ||
− | |ability1= '''" | + | |ability1= '''"Blood Whirlwind"''' [[File:Trigger.png|14px|AUTO]] [[File:Once Per Turn.png|42px|Once Per Turn]] When this unit defeats a unit that isn't the main character, you can untap this unit. |
− | |ability2 = '''" | + | |ability2 = '''"Death Temptation"''' [[File:Trigger.png|14px|AUTO]] [ [[File:Flip1.png|30px|Flip 1 Bond]] ] After this unit untaps itself using '''"Blood Whirlwind"''', you can pay the cost, and if you do: Select an enemy unit in the backline with 70 or more power, and move it to the front. |
|supportskill = | |supportskill = | ||
|comment = Rutger is a fearsome swordmaster with the ability to make two high powered attacks in one turn. Since your opponent can possibly avoid, combine with [[Fir (Cipher)|Master Swordsman's Inheritor, Fir]] for an unavoidable combo. If the blow successfully connects, he can also activate his second skill, bringing up any high attack backrow mages or main characters that are retreating. | |comment = Rutger is a fearsome swordmaster with the ability to make two high powered attacks in one turn. Since your opponent can possibly avoid, combine with [[Fir (Cipher)|Master Swordsman's Inheritor, Fir]] for an unavoidable combo. If the blow successfully connects, he can also activate his second skill, bringing up any high attack backrow mages or main characters that are retreating. |
Revision as of 00:24, 9 June 2016
Rutger: | ||||||
---|---|---|---|---|---|---|
Class | Swordmaster ({{{class_type}}}) | Cost | 4 | |||
Symbol | Affinities | |||||
Attack | 70 | Support | 10 | Range | 1 | |
Quote | ||||||
Skill 1 | {{{skill1}}} | |||||
Skill 2 | {{{skill2}}} | |||||
Support Skill | ||||||
Card Code | {{{card_code}}} | Illustrator | Komori Nico | |||
Comment | Rutger is a fearsome swordmaster with the ability to make two high powered attacks in one turn. Since your opponent can possibly avoid, combine with Master Swordsman's Inheritor, Fir for an unavoidable combo. If the blow successfully connects, he can also activate his second skill, bringing up any high attack backrow mages or main characters that are retreating. |