History Mode Guide - Dragon Tamer

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Stage Details

Map Difficulty Mission Type Restrictions Deploy Limit
Aytolis Castle Lv. 64 Rendezvous Disruption None Male
Deploy Slots Allied Commander Enemy Commander
4 Controlled, 2 Uncontrolled Swordmaster Darios
Allied Captains
Marth, Frederick
Target Enemy Captains
Chrom, Tiki, Caeda
Minor Enemy Captains
Swordmaster, Fafnir, Falcon Knight, Manaketes, Myrmidons, Pegasus Knights

S-Rank Requirements

Clear Time Enemies Defeated Damage Taken
15:00 2000 80%


With only men available to you, you have no access to lances, so your options for dealing with sword users are limited. Chrom or Marth should be fielded for eliminating the Manaketes, and they can also duel evenly with the sword users. Robin or Leo are also useful as general-purpose fighters, though they'll have trouble against the Pegasus Knights. Takumi is your answer to those, as he can easily shoot them down. Frederick can also take on the Pegasus Knights.

At the start, the Swordmaster, Falcon Knight, and Fafnir will try to rendezvous with Tiki, Chrom, and Caeda respectively. If they're allowed to meet up, both will get a morale boost and attack the Allied Base. Defeating the forward captains before that can happen will instead reduce their master's morale, which gives you a good opportunity to attack. The target captains will eventually invade the Allied Base regardless of their escort, but it's much easier to deal with them when they aren't morale-boosted. When their forward captains are getting injured, their masters will summon a shadow replica of themself to protect the forward captain.

Chrom or Marth can easily dispatch the Fafnir while Takumi shoots down the Falcon Knight, but the Swordmaster poses a bit more of a problem; magic is your best option for removing him. Don't get so caught up that you leave your base unattended, however, as a large number of enemy forces will begin advancing on it. Thankfully, with so much effective damage to exploit, you should be able to cut through the Manaketes and Pegasus Knights with ease. Your allied Marth and Frederick will also help out, attacking enemy bases and going after Darios once the enemy's base opens.

At some point, an allied Swordmaster will appear, dueling an enemy Myrmidon. If the Myrmidon persists for too long he'll grow stronger, so take him out when you have the chance. Once you defeat all the target captains, Darios's base will open and two shadow Caedas will spawn. They'll go after your Allied Commander, so Takumi should shoot them down quickly. Keep an eye on your KO total before you go and engage Darios; there's a lot of "empty" enemy forts staffed by a lone Pegasus Knight or Manakete, so you may not reach 2,000 KOs by the time you're ready to face Darios. There are a lot of weak enemies in the otherwise-pointless throne room you can farm.

Anna's Memento


  • Condition: Defeat 1,000 enemies
  • Location: South Hall


  • Condition: Take five enemy forts
  • Location: North Hall