History Mode Guide - Arena 7
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Setup
Stage Details
Map | Difficulty | Mission Type | Restrictions | Deploy Limit |
---|---|---|---|---|
Desert Arena | Lv. 21 | Arena | None | None |
Deploy Slots | Allied Commander | Enemy Commander | ||
2 Controlled | N/A | N/A |
S Rank Requirements
Clear Time | Enemies Defeated | Damage Taken |
---|---|---|
N/A | 17 | 80% |
Arena Enemies
Round | Enemies | Reward |
---|---|---|
1 | Myrmidon Lv. 22, Fighter Lv. 21, Soldier Lv. 21 | 500 |
2 | Assassin Lv. 24, Great Knight Lv. 22, Assassin Lv. 22 | 1000 |
3 | Robin Lv. 26, Knight Lv. 23, General Lv. 23 | 2000 |
4 | Chrom Lv. 24, Fighter Lv. 24, Fighter Lv. 24 + Cordelia Lv. 28 | 4000 |
5 | Owain Lv. 26, Wyvern Rider Lv. 26, Wyvern Lord Lv. 26 + Lucina Lv. 31 | 6000 |
6 | Lissa Lv. 31, General Lv. 31, Swordmaster Lv. 31, Guardian Knight Lv. 31 + Frederick Lv. 41 | 12000 |
Strategy
This Arena pits you against all three parts of the weapon triangle and includes quite a few armored units, so a magic user is recommended to get through. Your second unit should be a good physical attacker, however, to take on Robin, Cordelia, and Lissa; an axe or bow user is the best option.
Some of the combatants will trigger special arena effects. Robin will cast lightning, Lucina will rally everybody else's morale, and Frederick will use medicine to heal all allies. This last one is especially dangerous, so make sure your magic user can take Frederick down quickly.