Difference between revisions of "Yuri (Three Hopes)"

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|Chapter 10
 
|Chapter 10
 
|Must use Persuade Yuri strategy during the Main Quest and then defeat Yuri in battle.
 
|Must use Persuade Yuri strategy during the Main Quest and then defeat Yuri in battle.
 +
|}
 +
 +
== Skills ==
 +
 +
{|class="sf" width="800px"
 +
!Class
 +
!
 +
!Name
 +
!Description
 +
|-
 +
| Fighter||[[File:Three-hopes-ability213.png|22px]]||Spirited Seize||Slightly restores the Warrior Gauge upon seizing a stronghold.
 +
|-
 +
| Soldier||[[File:Three-hopes-ability079.png|22px]]||Backbone||Reduces the unit's chance of getting knocked back by attacks.
 +
|-
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| Archer||[[File:Three-hopes-ability051.png|22px]]||Archer's Ploy||Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
 +
|-
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| Archer||[[File:Three-hopes-ability101.png|22px]]||One Heart One Mind||When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.
 +
|-
 +
| Armored Knight||[[File:Three-hopes-ability119.png|22px]]||Defensive Tactics||Reduces damage to battalion endurance by 30%.
 +
|-
 +
| Armored Knight||[[File:Three-hopes-ability126.png|22px]]||Armored Infantry's Wisdom||Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.
 +
|-
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| Brawler||[[File:Three-hopes-ability420.png|22px]]||Brawler's Ploy||Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge.
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|-
 +
| Brawler||[[File:Three-hopes-ability126.png|22px]]||Concentration||Moderately extends the time before the hit count expires.
 +
|-
 +
| Brigand||[[File:Three-hopes-ability086.png|22px]]||Death Blow||Keeps the Stun Gauge visible for longer.
 +
|-
 +
| Brigand||[[File:Three-hopes-ability111.png|22px]]||Warrior's Ploy||When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
 +
|-
 +
| Cavalier||[[File:Three-hopes-ability143.png|22px]]||Desperation||When HP is at 50% or below: strong attacks will break an enemy's guard.
 +
|-
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| Cavalier||[[File:Three-hopes-ability421.png|22px]]||Knight's Ploy||Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
 +
|-
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| Mage||[[File:Three-hopes-ability076.png|22px]]||Lifeforce||Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.
 +
|-
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| Mage||[[File:Three-hopes-ability045.png|22px]]||Mage's Ploy||Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
 +
|-
 +
| Mercenary||[[File:Three-hopes-ability141.png|22px]]||Vantage||When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
 +
|-
 +
| Mercenary||[[File:Three-hopes-ability040.png|22px]]||Mercenary's Wisdom||Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.
 +
|-
 +
| Priest||[[File:Three-hopes-ability134.png|22px]]||Miracle||Allows the unit to survive a single blow that would otherwise reduce HP to zero.
 +
|-
 +
| Priest||[[File:Three-hopes-ability046.png|22px]]||Priest's Wisdom||Increases damage dealt by Priest and Bishop class actions in proportion to Lck.
 +
|-
 +
| Thief||[[File:Three-hopes-ability147.png|22px]]||Appraisal||Improves the quality of weapons and materials dropped by fallen enemy commanders.
 +
|-
 +
| Thief||[[File:Three-hopes-ability418.png|22px]]||Thief's Ploy||Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
 +
|-
 +
| Assassin||[[File:Three-hopes-ability082.png|22px]]||Boost Critical||Increases critical hit rate.
 +
|-
 +
| Assassin||[[File:Three-hopes-ability147.png|22px]]||Despoil||Awards gold for defeating enemies.
 +
|-
 +
| Assassin||[[File:Three-hopes-ability048.png|22px]]||Apex Sword||Increases critical hit damage when equipped with a sword.
 +
|-
 +
| Bishop||[[File:Three-hopes-ability124.png|22px]]||Renewal||Restores a slight amount of HP at regular intervals.
 +
|-
 +
| Dark Mage||[[File:Three-hopes-ability127.png|22px]]||Poison Strike||Grants attacks a chance to poison enemies.
 +
|-
 +
| Dark Mage||[[File:Three-hopes-ability111.png|22px]]||Dark Mage's Ploy||Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions.
 +
|-
 +
| Dark Mage||[[File:Three-hopes-ability215.png|22px]]||Transmute||Taking hits from enemies equipped with tomes increases all stats by 3 for a period of time.
 +
|-
 +
| Fortress Knight||[[File:Three-hopes-ability189.png|22px]]||Anchor||Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.
 +
|-
 +
| Fortress Knight||[[File:Three-hopes-ability126.png|22px]]||Smite||When using cavalry or armored classes, dashing through enemies inflicts damage.
 +
|-
 +
| Grappler||[[File:Three-hopes-ability124.png|22px]]||Rejuvenation||Restores HP every 800 hits.
 +
|-
 +
| Paladin||[[File:Three-hopes-ability133.png|22px]]||Aegis||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes.
 +
|-
 +
| Sniper||[[File:Three-hopes-ability101.png|22px]]||Warrior Assist||When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge.
 +
|-
 +
| Swordmaster||[[File:Three-hopes-ability111.png|22px]]||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit.
 +
|-
 +
| Warlock||[[File:Three-hopes-ability087.png|22px]]||Fiendish Blow||Increases the power of elemental effects.
 +
|-
 +
| Warlock||[[File:Three-hopes-ability427.png|22px]]||Essence of Wind||Causes wind-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
 +
|-
 +
| Warrior||[[File:Three-hopes-ability420.png|22px]]||Heavy Hitter||Gives strong attacks a low chance to produce the Stun Gauge.
 +
|-
 +
| Warrior||[[File:Three-hopes-ability145.png|22px]]||Wrath||When HP is at 50% or below: greatly increases damage dealt by critical rushes.
 +
|-
 +
| Wyvern Rider||[[File:Three-hopes-ability076.png|22px]]||Defiant Str||When HP is at 25% or below: increases Str by 20.
 +
|-
 +
| Wyvern Rider||[[File:Three-hopes-ability420.png|22px]]||Wyvern Rider's Wisdom||Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.
 +
|-
 +
| Bow Knight||[[File:Three-hopes-ability419.png|22px]]||Battle Instincts||Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full.
 +
|-
 +
| Dancer||[[File:Three-hopes-ability136.png|22px]]||Special Dance||Increases the potency of a dancer unit's class actions.
 +
|-
 +
| Dancer||[[File:Three-hopes-ability213.png|22px]]||Charm Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
 +
|-
 +
| Dark Bishop||[[File:Three-hopes-ability076.png|22px]]||Impossible Feat||When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time.
 +
|-
 +
| Dark Bishop||[[File:Three-hopes-ability068.png|22px]]||Absorb Speed||Grants a minor boost to Spd each time an enemy commander is defeated. The boosts last throughout the battle.
 +
|-
 +
| Dark Knight||[[File:Three-hopes-ability213.png|22px]]||Cyclical Specials||Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special.
 +
|-
 +
| Dark Knight||[[File:Three-hopes-ability213.png|22px]]||Driven Spirit||Increases the Warrior Gauge fill rate while Awakened.
 +
|-
 +
| Great Knight||[[File:Three-hopes-ability042.png|22px]]||Armored Cavalry's Wisdom||Increases damage dealt by Great Knight class actions in proportion to Def.
 +
|-
 +
| Great Knight||[[File:Three-hopes-ability417.png|22px]]||Knucklebreaker||Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10.
 +
|-
 +
| Great Knight||[[File:Three-hopes-ability175.png|22px]]||Nullify Armored Effect||Nullifies effectiveness against armored units.
 +
|-
 +
| Holy Knight||[[File:Three-hopes-ability137.png|22px]]||Adjutant's Benefit||When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead.
 +
|-
 +
| Holy Knight||[[File:Three-hopes-ability094.png|22px]]||Shining Guardian||Reduces the damage allies sustain when inside the same allied stronghold as the unit.
 +
|-
 +
| Mortal Savant||[[File:Three-hopes-ability126.png|22px]]||Dual Onslaught||Factors Mag into physical attacks and Str into magical attacks when calculating damage.
 +
|-
 +
| Trickster||[[File:Three-hopes-ability114.png|22px]]||Axebreaker||Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%.
 +
|-
 +
| Trickster||[[File:Three-hopes-ability124.png|22px]]||Medical Expertise||Increases the potency of vulneraries, concoctions, and elixirs by 50%.
 +
|-
 +
| Trickster||[[File:Three-hopes-ability214.png|22px]]||Burst of Resolve||Restores the Awakening Gauge with each critical hit.
 +
|-
 +
| War Master||[[File:Three-hopes-ability213.png|22px]]||Piercing Gaze||Restores the Warrior Gauge every 800 hits.
 +
|-
 +
| Wyvern Lord||[[File:Three-hopes-ability126.png|22px]]||Howl||Makes it easier to knock back enemy commanders.
 +
|-
 +
| Wyvern Lord||[[File:Three-hopes-ability177.png|22px]]||Nullify Flying Effect||Nullifies effectiveness against flying units.
 +
|}
 +
 +
== Combat Arts & Magic ==
 +
 +
{|class="sf" width="800px"
 +
!Weapon
 +
!Class
 +
!Name
 +
!Description
 +
|-
 +
| Sword||Myrmidon||Flash Strike||Unleash a single, powerful slash.
 +
|-
 +
| Sword||Mercenary||Windsweep||Generate a cyclone.
 +
|-
 +
| Sword||Thief||Lightblade||Absorb a portion of inflicted damage as HP. Deals damage based on Mag.
 +
|-
 +
| Sword||Assassin||Assassinate||Slash while charging forward. Has a chance to instantly defeat non-commander units.
 +
|-
 +
| Sword||Swordmaster||Finesse Blade||Strike the surrounding area with blades. Damage dealt will increase with Dex.
 +
|-
 +
| Sword||Swordmaster||Astra||Perform a series of five slashes while moving swiftly.
 +
|-
 +
| Sword||Dancer||Sword Dance||Slash while charging forward.
 +
|-
 +
| Sword||Mortal Savant||Haze Slice||Strike a wide area ahead with a series of slashes.
 +
|-
 +
| Sword||Trickster||Electric Grounder||Strike with a trio of lightning-charged slashes. Deals damage based on Mag.
 +
|-
 +
| Lance||Soldier||Knightkneeler||Perform a powerful lance thrust.
 +
|-
 +
| Lance||Cavalier||Glowing Ember||Hurl a fiery lance straight ahead. Damage dealt will increase with Def.
 +
|-
 +
| Lance||Paladin||Tempest Lance||Conjure up a whirlwind with an overhead spin of the lance.
 +
|-
 +
| Lance||Dark Knight||Dark Lance||Send dark hexes flying at foes. Damage dealt will increase with Mag.
 +
|-
 +
| Lance||Dark Knight||Titanic Might||Temporarily increase Str.
 +
|-
 +
| Lance||Holy Knight||Lightstrike||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
 +
|-
 +
| Lance||Holy Knight||Airshaker||Perform a powerful thrust that produces a shockwave.
 +
|-
 +
| Axe||Fighter||Smash||Pummel a wide area ahead. Often yields critical hits.
 +
|-
 +
| Axe||Armored Knight||Lightning Axe||Hurl a lightning-charged axe. Deals damage based on Mag.
 +
|-
 +
| Axe||Brigand||Spike||Launch the foes ahead into the air, then swat them away with a swing of the axe.
 +
|-
 +
| Axe||Fortress Knight||Wild Abandon||Rip through foes with axe swings.
 +
|-
 +
| Axe||Warrior||War Strike||Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
 +
|-
 +
| Axe||Wyvern Rider||Crush||Smash the ground and generate pillars of ice.
 +
|-
 +
| Axe||Great Knight||Armored Strike||Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
 +
|-
 +
| Axe||Wyvern Lord||Helm Splitter||Smash the foes ahead with a powerful overhead strike.
 +
|-
 +
| Bow||Archer||Tracking Shot||Send a series of arrows toward the locked-on target.
 +
|-
 +
| Bow||Archer||Drill Arrow||Skewer foes with a blindingly fast arrow that temporarily reduces their Def.
 +
|-
 +
| Bow||Archer||Point-Blank Volley||Attack a wide forward area with three consecutive shots.
 +
|-
 +
| Bow||Sniper||Thunderbolt||Fire a barrage of electrified arrows.
 +
|-
 +
| Bow||Sniper||Tornado Shot||Conjure a cyclone that launches enemies into the air.
 +
|-
 +
| Bow||Sniper||Hunter's Volley||Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
 +
|-
 +
| Bow||Bow Knight||Ward Arrow||Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag.
 +
|-
 +
| Bow||Bow Knight||Deadeye||Perform a long-distance attack that yields critical hits.
 +
|-
 +
| Gauntlet||Brawler||Battle Trance||Temporarily make it easier to fill the Warrior and Awakening Gauges.
 +
|-
 +
| Gauntlet||Brawler||Bombard||Pummel the enemy with both fists. Often yields critical hits.
 +
|-
 +
| Gauntlet||Grappler||Mystic Blow||Temporarily deal damage based on Mag.
 +
|-
 +
| Gauntlet||Grappler||Lightning Fist||Launch foes into the air with an electrified punch, then create a shockwave on landing that sends them flying.
 +
|-
 +
| Gauntlet||Grappler||Fierce Iron Fist||Strike down at foes from midair. Damage dealt will increase with Spd.
 +
|-
 +
| Gauntlet||War Master||Whirlwind Kick||Generate a cyclone in front of the unit that draws enemies in and launches them into the air.
 +
|-
 +
| Gauntlet||War Master||Mighty Blow||Channel force into a perfectly executed punch.
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|-
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| Reason||Mage||Cutting Gale||Intermediate wind magic.
 +
|-
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| Reason||Dark Mage||Excalibur||The highest tier of wind magic.
 +
|-
 +
| Reason||Warlock||Sagittae||Strike the enemy with magical arrows.
 +
|-
 +
| Faith||Monk||Heal||Basic light magic. Heals surrounding  allies.
 +
|-
 +
| Faith||Priest||Recover||Intermediate light magic. Greatly  heals surrounding allies.
 +
|-
 +
| Faith||Bishop||Silence||Prevents an enemy from using magic.
 
|}
 
|}
  

Revision as of 08:46, 4 July 2022

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Recruitment

Route Chapter Condition
Scarlet Blaze Chapter 10 Must use Persuade Yuri strategy during the Main Quest and then defeat Yuri in battle.
Azure Gleam Chapter 9 Must use Persuade Yuri strategy during the Main Quest and then defeat Yuri in battle.
Golden Wildfire Chapter 10 Must use Persuade Yuri strategy during the Main Quest and then defeat Yuri in battle.

Skills

Class Name Description
Fighter Three-hopes-ability213.png Spirited Seize Slightly restores the Warrior Gauge upon seizing a stronghold.
Soldier Three-hopes-ability079.png Backbone Reduces the unit's chance of getting knocked back by attacks.
Archer Three-hopes-ability051.png Archer's Ploy Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
Archer Three-hopes-ability101.png One Heart One Mind When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.
Armored Knight Three-hopes-ability119.png Defensive Tactics Reduces damage to battalion endurance by 30%.
Armored Knight Three-hopes-ability126.png Armored Infantry's Wisdom Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.
Brawler Three-hopes-ability420.png Brawler's Ploy Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge.
Brawler Three-hopes-ability126.png Concentration Moderately extends the time before the hit count expires.
Brigand Three-hopes-ability086.png Death Blow Keeps the Stun Gauge visible for longer.
Brigand Three-hopes-ability111.png Warrior's Ploy When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
Cavalier Three-hopes-ability143.png Desperation When HP is at 50% or below: strong attacks will break an enemy's guard.
Cavalier Three-hopes-ability421.png Knight's Ploy Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
Mage Three-hopes-ability076.png Lifeforce Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.
Mage Three-hopes-ability045.png Mage's Ploy Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
Mercenary Three-hopes-ability141.png Vantage When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
Mercenary Three-hopes-ability040.png Mercenary's Wisdom Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.
Priest Three-hopes-ability134.png Miracle Allows the unit to survive a single blow that would otherwise reduce HP to zero.
Priest Three-hopes-ability046.png Priest's Wisdom Increases damage dealt by Priest and Bishop class actions in proportion to Lck.
Thief Three-hopes-ability147.png Appraisal Improves the quality of weapons and materials dropped by fallen enemy commanders.
Thief Three-hopes-ability418.png Thief's Ploy Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
Assassin Three-hopes-ability082.png Boost Critical Increases critical hit rate.
Assassin Three-hopes-ability147.png Despoil Awards gold for defeating enemies.
Assassin Three-hopes-ability048.png Apex Sword Increases critical hit damage when equipped with a sword.
Bishop Three-hopes-ability124.png Renewal Restores a slight amount of HP at regular intervals.
Dark Mage Three-hopes-ability127.png Poison Strike Grants attacks a chance to poison enemies.
Dark Mage Three-hopes-ability111.png Dark Mage's Ploy Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions.
Dark Mage Three-hopes-ability215.png Transmute Taking hits from enemies equipped with tomes increases all stats by 3 for a period of time.
Fortress Knight Three-hopes-ability189.png Anchor Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.
Fortress Knight Three-hopes-ability126.png Smite When using cavalry or armored classes, dashing through enemies inflicts damage.
Grappler Three-hopes-ability124.png Rejuvenation Restores HP every 800 hits.
Paladin Three-hopes-ability133.png Aegis Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes.
Sniper Three-hopes-ability101.png Warrior Assist When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge.
Swordmaster Three-hopes-ability111.png Provoke Draws attacks, increasing the frequency that surrounding foes attack the unit.
Warlock Three-hopes-ability087.png Fiendish Blow Increases the power of elemental effects.
Warlock Three-hopes-ability427.png Essence of Wind Causes wind-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Warrior Three-hopes-ability420.png Heavy Hitter Gives strong attacks a low chance to produce the Stun Gauge.
Warrior Three-hopes-ability145.png Wrath When HP is at 50% or below: greatly increases damage dealt by critical rushes.
Wyvern Rider Three-hopes-ability076.png Defiant Str When HP is at 25% or below: increases Str by 20.
Wyvern Rider Three-hopes-ability420.png Wyvern Rider's Wisdom Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.
Bow Knight Three-hopes-ability419.png Battle Instincts Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full.
Dancer Three-hopes-ability136.png Special Dance Increases the potency of a dancer unit's class actions.
Dancer Three-hopes-ability213.png Charm Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
Dark Bishop Three-hopes-ability076.png Impossible Feat When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time.
Dark Bishop Three-hopes-ability068.png Absorb Speed Grants a minor boost to Spd each time an enemy commander is defeated. The boosts last throughout the battle.
Dark Knight Three-hopes-ability213.png Cyclical Specials Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special.
Dark Knight Three-hopes-ability213.png Driven Spirit Increases the Warrior Gauge fill rate while Awakened.
Great Knight Three-hopes-ability042.png Armored Cavalry's Wisdom Increases damage dealt by Great Knight class actions in proportion to Def.
Great Knight Three-hopes-ability417.png Knucklebreaker Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10.
Great Knight Three-hopes-ability175.png Nullify Armored Effect Nullifies effectiveness against armored units.
Holy Knight Three-hopes-ability137.png Adjutant's Benefit When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead.
Holy Knight Three-hopes-ability094.png Shining Guardian Reduces the damage allies sustain when inside the same allied stronghold as the unit.
Mortal Savant Three-hopes-ability126.png Dual Onslaught Factors Mag into physical attacks and Str into magical attacks when calculating damage.
Trickster Three-hopes-ability114.png Axebreaker Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%.
Trickster Three-hopes-ability124.png Medical Expertise Increases the potency of vulneraries, concoctions, and elixirs by 50%.
Trickster Three-hopes-ability214.png Burst of Resolve Restores the Awakening Gauge with each critical hit.
War Master Three-hopes-ability213.png Piercing Gaze Restores the Warrior Gauge every 800 hits.
Wyvern Lord Three-hopes-ability126.png Howl Makes it easier to knock back enemy commanders.
Wyvern Lord Three-hopes-ability177.png Nullify Flying Effect Nullifies effectiveness against flying units.

Combat Arts & Magic

Weapon Class Name Description
Sword Myrmidon Flash Strike Unleash a single, powerful slash.
Sword Mercenary Windsweep Generate a cyclone.
Sword Thief Lightblade Absorb a portion of inflicted damage as HP. Deals damage based on Mag.
Sword Assassin Assassinate Slash while charging forward. Has a chance to instantly defeat non-commander units.
Sword Swordmaster Finesse Blade Strike the surrounding area with blades. Damage dealt will increase with Dex.
Sword Swordmaster Astra Perform a series of five slashes while moving swiftly.
Sword Dancer Sword Dance Slash while charging forward.
Sword Mortal Savant Haze Slice Strike a wide area ahead with a series of slashes.
Sword Trickster Electric Grounder Strike with a trio of lightning-charged slashes. Deals damage based on Mag.
Lance Soldier Knightkneeler Perform a powerful lance thrust.
Lance Cavalier Glowing Ember Hurl a fiery lance straight ahead. Damage dealt will increase with Def.
Lance Paladin Tempest Lance Conjure up a whirlwind with an overhead spin of the lance.
Lance Dark Knight Dark Lance Send dark hexes flying at foes. Damage dealt will increase with Mag.
Lance Dark Knight Titanic Might Temporarily increase Str.
Lance Holy Knight Lightstrike Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
Lance Holy Knight Airshaker Perform a powerful thrust that produces a shockwave.
Axe Fighter Smash Pummel a wide area ahead. Often yields critical hits.
Axe Armored Knight Lightning Axe Hurl a lightning-charged axe. Deals damage based on Mag.
Axe Brigand Spike Launch the foes ahead into the air, then swat them away with a swing of the axe.
Axe Fortress Knight Wild Abandon Rip through foes with axe swings.
Axe Warrior War Strike Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
Axe Wyvern Rider Crush Smash the ground and generate pillars of ice.
Axe Great Knight Armored Strike Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
Axe Wyvern Lord Helm Splitter Smash the foes ahead with a powerful overhead strike.
Bow Archer Tracking Shot Send a series of arrows toward the locked-on target.
Bow Archer Drill Arrow Skewer foes with a blindingly fast arrow that temporarily reduces their Def.
Bow Archer Point-Blank Volley Attack a wide forward area with three consecutive shots.
Bow Sniper Thunderbolt Fire a barrage of electrified arrows.
Bow Sniper Tornado Shot Conjure a cyclone that launches enemies into the air.
Bow Sniper Hunter's Volley Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
Bow Bow Knight Ward Arrow Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag.
Bow Bow Knight Deadeye Perform a long-distance attack that yields critical hits.
Gauntlet Brawler Battle Trance Temporarily make it easier to fill the Warrior and Awakening Gauges.
Gauntlet Brawler Bombard Pummel the enemy with both fists. Often yields critical hits.
Gauntlet Grappler Mystic Blow Temporarily deal damage based on Mag.
Gauntlet Grappler Lightning Fist Launch foes into the air with an electrified punch, then create a shockwave on landing that sends them flying.
Gauntlet Grappler Fierce Iron Fist Strike down at foes from midair. Damage dealt will increase with Spd.
Gauntlet War Master Whirlwind Kick Generate a cyclone in front of the unit that draws enemies in and launches them into the air.
Gauntlet War Master Mighty Blow Channel force into a perfectly executed punch.
Reason Mage Cutting Gale Intermediate wind magic.
Reason Dark Mage Excalibur The highest tier of wind magic.
Reason Warlock Sagittae Strike the enemy with magical arrows.
Faith Monk Heal Basic light magic. Heals surrounding allies.
Faith Priest Recover Intermediate light magic. Greatly heals surrounding allies.
Faith Bishop Silence Prevents an enemy from using magic.

Learnset

Class 1-star 2-star 3-star
Myrmidon Spd +2 Sword Prowess Flash Strike
Soldier Backbone Lance Prowess Knightkneeler
Fighter Spirited Seize Axe Prowess Smash
Monk Res +2 Faith Heal
Mercenary Vantage Sword Prowess, Windsweep Mercenary's Wisdom
Thief Appraisal Sword Prowess Thief's Ploy, Lightblade
Armored Knight Defensive Tactics Axe Prowess, Lightning Axe Armored Infantry's Wisdom
Cavalier Desperation Lance Prowess, Glowing Ember Knight's Ploy
Brigand Death Blow Spike Warrior's Ploy
Archer Archer's Ploy, Tracking Shot Bow Prowess, Drill Arrow One Heart One Mind, Point-Blank Volley
Brawler Brawler's Ploy, Battle Trance Brawling Prowess, Bombard Concentration
Mage Lifeforce, Cutting Gale Reason Mage's Ploy
Priest Miracle, Recover Faith Priest's Wisdom
Swordmaster Spd +B Provoke, Finesse Blade Astra
Assassin Boost Critical Despoil Apex Sword, Assassinate
Fortress Knight Anchor Smite Wild Abandon
Paladin Aegis Lance Prowess Tempest Lance
Wyvern Rider Defiant Str Wyvern Rider's Wisdom Crush
Warrior Heavy Hitter Axe Prowess Wrath, War Strike
Sniper Thunderbolt Bow Prowess, Tornado Shot Warrior Assist, Hunter's Volley
Grappler Mystic Blow Brawling Prowess, Lightning Fist Rejuvenation, Fierce Iron Fist
Warlock Fiendish Blow, Sagittae Reason Essence of Wind
Dark Mage Poison Strike, Excalibur Dark Mage's Ploy Transmute
Bishop Res +B, Silence Faith Renewal
Dancer Sword Dance Special Dance Charm Catalyst
Wyvern Lord Helm Splitter Howl Nullify Flying Effect
Mortal Savant Haze Slice Spd +C Dual Onslaught
Trickster Axebreaker, Electric Grounder Medical Expertise Burst of Resolve
Great Knight Armored Cavalry's Wisdom, Armored Strike Knucklebreaker Nullify Armored Effect
Bow Knight Ward Arrow Bow Prowess, Deadeye Battle Instincts
Dark Knight Dark Lance Cyclical Specials, Titanic Might Driven Spirit
Holy Knight Lightstrike Adjutant's Benefit, Airshaker Shining Guardian
War Master Whirlwind Kick Brawling Prowess, Mighty Blow Piercing Gaze
Dark Bishop Impossible Feat Reason Absorb Speed