Yuri (Three Hopes)

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Recruitment

Route Chapter Condition
Scarlet Blaze Chapter 10 Must use Persuade Yuri strategy during the Main Quest and then defeat Yuri in battle.
Azure Gleam Chapter 9 Must use Persuade Yuri strategy during the Main Quest and then defeat Yuri in battle.
Golden Wildfire Chapter 10 Must use Persuade Yuri strategy during the Main Quest and then defeat Yuri in battle.

Skills

Class Name Description
Bow Knight Sharpshooter (Innate) Causes critical hits to instantly defeat non-commander units.
Fighter Spirited Seize Slightly restores the Warrior Gauge upon seizing a stronghold.
Soldier Backbone Reduces the unit's chance of getting knocked back by attacks.
Archer Archer's Ploy Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
Archer One Heart One Mind When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.
Armored Knight Defensive Tactics Reduces damage to battalion endurance by 30%.
Armored Knight Armored Infantry's Wisdom Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.
Brawler Brawler's Ploy Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge.
Brawler Concentration Moderately extends the time before the hit count expires.
Brigand Death Blow Keeps the Stun Gauge visible for longer.
Brigand Warrior's Ploy When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
Cavalier Desperation When HP is at 50% or below: strong attacks will break an enemy's guard.
Cavalier Knight's Ploy Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
Mage Lifeforce Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.
Mage Mage's Ploy Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
Mercenary Vantage When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
Mercenary Mercenary's Wisdom Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.
Priest Miracle Allows the unit to survive a single blow that would otherwise reduce HP to zero.
Priest Priest's Wisdom Increases damage dealt by Priest and Bishop class actions in proportion to Lck.
Thief Appraisal Improves the quality of weapons and materials dropped by fallen enemy commanders.
Thief Thief's Ploy Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
Assassin Boost Critical Increases critical hit rate.
Assassin Despoil Awards gold for defeating enemies.
Assassin Apex Sword Increases critical hit damage when equipped with a sword.
Bishop Renewal Restores a slight amount of HP at regular intervals.
Dark Mage Poison Strike Grants attacks a chance to poison enemies.
Dark Mage Dark Mage's Ploy Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions.
Dark Mage Transmute Taking hits from enemies equipped with tomes increases all stats by 3 for a period of time.
Fortress Knight Anchor Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.
Fortress Knight Smite When using cavalry or armored classes, dashing through enemies inflicts damage.
Grappler Rejuvenation Restores HP every 800 hits.
Paladin Aegis Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes.
Sniper Warrior Assist When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge.
Swordmaster Provoke Draws attacks, increasing the frequency that surrounding foes attack the unit.
Warlock Fiendish Blow Increases the power of elemental effects.
Warlock Essence of Wind Causes wind-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Warrior Heavy Hitter Gives strong attacks a low chance to produce the Stun Gauge.
Warrior Wrath When HP is at 50% or below: greatly increases damage dealt by critical rushes.
Wyvern Rider Defiant Str When HP is at 25% or below: increases Str by 20.
Wyvern Rider Wyvern Rider's Wisdom Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.
Bow Knight Battle Instincts Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full.
Dancer Special Dance Increases the potency of a dancer unit's class actions.
Dancer Charm Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
Dark Bishop Impossible Feat When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time.
Dark Bishop Absorb Speed Grants a minor boost to Spd each time an enemy commander is defeated. The boosts last throughout the battle.
Dark Knight Cyclical Specials Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special.
Dark Knight Driven Spirit Increases the Warrior Gauge fill rate while Awakened.
Great Knight Armored Cavalry's Wisdom Increases damage dealt by Great Knight class actions in proportion to Def.
Great Knight Knucklebreaker Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10.
Great Knight Nullify Armored Effect Nullifies effectiveness against armored units.
Holy Knight Adjutant's Benefit When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead.
Holy Knight Shining Guardian Reduces the damage allies sustain when inside the same allied stronghold as the unit.
Mortal Savant Dual Onslaught Factors Mag into physical attacks and Str into magical attacks when calculating damage.
Trickster Axebreaker Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%.
Trickster Medical Expertise Increases the potency of vulneraries, concoctions, and elixirs by 50%.
Trickster Burst of Resolve Restores the Awakening Gauge with each critical hit.
War Master Piercing Gaze Restores the Warrior Gauge every 800 hits.
Wyvern Lord Howl Makes it easier to knock back enemy commanders.
Wyvern Lord Nullify Flying Effect Nullifies effectiveness against flying units.

Combat Arts & Magic

Class Name Description
Myrmidon Flash Strike Unleash a single, powerful slash.
Mercenary Windsweep Generate a cyclone.
Thief Lightblade Absorb a portion of inflicted damage as HP. Deals damage based on Mag.
Assassin Assassinate Slash while charging forward. Has a chance to instantly defeat non-commander units.
Swordmaster Finesse Blade Strike the surrounding area with blades. Damage dealt will increase with Dex.
Swordmaster Astra Perform a series of five slashes while moving swiftly.
Dancer Sword Dance Slash while charging forward.
Mortal Savant Haze Slice Strike a wide area ahead with a series of slashes.
Trickster Electric Grounder Strike with a trio of lightning-charged slashes. Deals damage based on Mag.
Soldier Knightkneeler Perform a powerful lance thrust.
Cavalier Glowing Ember Hurl a fiery lance straight ahead. Damage dealt will increase with Def.
Paladin Tempest Lance Conjure up a whirlwind with an overhead spin of the lance.
Dark Knight Dark Lance Send dark hexes flying at foes. Damage dealt will increase with Mag.
Dark Knight Titanic Might Temporarily increase Str.
Holy Knight Lightstrike Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
Holy Knight Airshaker Perform a powerful thrust that produces a shockwave.
Fighter Smash Pummel a wide area ahead. Often yields critical hits.
Armored Knight Lightning Axe Hurl a lightning-charged axe. Deals damage based on Mag.
Brigand Spike Launch the foes ahead into the air, then swat them away with a swing of the axe.
Fortress Knight Wild Abandon Rip through foes with axe swings.
Warrior War Strike Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
Wyvern Rider Crush Smash the ground and generate pillars of ice.
Great Knight Armored Strike Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
Wyvern Lord Helm Splitter Smash the foes ahead with a powerful overhead strike.
Archer Tracking Shot Send a series of arrows toward the locked-on target.
Archer Drill Arrow Skewer foes with a blindingly fast arrow that temporarily reduces their Def.
Archer Point-Blank Volley Attack a wide forward area with three consecutive shots.
Sniper Thunderbolt Fire a barrage of electrified arrows.
Sniper Tornado Shot Conjure a cyclone that launches enemies into the air.
Sniper Hunter's Volley Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
Bow Knight Ward Arrow Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag.
Bow Knight Deadeye Perform a long-distance attack that yields critical hits.
Brawler Battle Trance Temporarily make it easier to fill the Warrior and Awakening Gauges.
Brawler Bombard Pummel the enemy with both fists. Often yields critical hits.
Grappler Mystic Blow Temporarily deal damage based on Mag.
Grappler Lightning Fist Launch foes into the air with an electrified punch, then create a shockwave on landing that sends them flying.
Grappler Fierce Iron Fist Strike down at foes from midair. Damage dealt will increase with Spd.
War Master Whirlwind Kick Generate a cyclone in front of the unit that draws enemies in and launches them into the air.
War Master Mighty Blow Channel force into a perfectly executed punch.
Mage Cutting Gale Intermediate wind magic.
Dark Mage Excalibur The highest tier of wind magic.
Warlock Sagittae Strike the enemy with magical arrows.
Monk Heal Basic light magic. Heals surrounding allies.
Priest Recover Intermediate light magic. Greatly heals surrounding allies.
Bishop Silence Prevents an enemy from using magic.

Learnset

Class 1-star 2-star 3-star
Myrmidon Spd +2 Sword Prowess Flash Strike
Soldier Backbone Lance Prowess Knightkneeler
Fighter Spirited Seize Axe Prowess Smash
Monk Res +2 Faith Heal
Mercenary Vantage Sword Prowess, Windsweep Mercenary's Wisdom
Thief Appraisal Sword Prowess Thief's Ploy, Lightblade
Armored Knight Defensive Tactics Axe Prowess, Lightning Axe Armored Infantry's Wisdom
Cavalier Desperation Lance Prowess, Glowing Ember Knight's Ploy
Brigand Death Blow Spike Warrior's Ploy
Archer Archer's Ploy, Tracking Shot Bow Prowess, Drill Arrow One Heart One Mind, Point-Blank Volley
Brawler Brawler's Ploy, Battle Trance Brawling Prowess, Bombard Concentration
Mage Lifeforce, Cutting Gale Reason Mage's Ploy
Priest Miracle, Recover Faith Priest's Wisdom
Swordmaster Spd +5 Provoke, Finesse Blade Astra
Assassin Boost Critical Despoil Apex Sword, Assassinate
Fortress Knight Anchor Smite Wild Abandon
Paladin Aegis Lance Prowess Tempest Lance
Wyvern Rider Defiant Str Wyvern Rider's Wisdom Crush
Warrior Heavy Hitter Axe Prowess Wrath, War Strike
Sniper Thunderbolt Bow Prowess, Tornado Shot Warrior Assist, Hunter's Volley
Grappler Mystic Blow Brawling Prowess, Lightning Fist Rejuvenation, Fierce Iron Fist
Warlock Fiendish Blow, Sagittae Reason Essence of Wind
Dark Mage Poison Strike, Excalibur Dark Mage's Ploy Transmute
Bishop Res +5, Silence Faith Renewal
Dancer Sword Dance Special Dance Charm Catalyst
Wyvern Lord Helm Splitter Howl Nullify Flying Effect
Mortal Savant Haze Slice Spd +10 Dual Onslaught
Trickster Axebreaker, Electric Grounder Medical Expertise Burst of Resolve
Great Knight Armored Cavalry's Wisdom, Armored Strike Knucklebreaker Nullify Armored Effect
Bow Knight Ward Arrow Bow Prowess, Deadeye Battle Instincts
Dark Knight Dark Lance Cyclical Specials, Titanic Might Driven Spirit
Holy Knight Lightstrike Adjutant's Benefit, Airshaker Shining Guardian
War Master Whirlwind Kick Brawling Prowess, Mighty Blow Piercing Gaze
Dark Bishop Impossible Feat Reason Absorb Speed