Difference between revisions of "Vestaria Saga 2 Status Conditions"

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{{original|contributor=Aggro Incarnate|}}
 
{{original|contributor=Aggro Incarnate|}}
 
Units on the map can be inflicted with '''status conditions''', which can be classified into ''boons'' (beneficial to the unit) and ''ailments'' (detrimental to the unit). Different conditions stack.
 
Units on the map can be inflicted with '''status conditions''', which can be classified into ''boons'' (beneficial to the unit) and ''ailments'' (detrimental to the unit). Different conditions stack.

Latest revision as of 15:47, 17 August 2022

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This content was originally provided by Aggro Incarnate.

Units on the map can be inflicted with status conditions, which can be classified into boons (beneficial to the unit) and ailments (detrimental to the unit). Different conditions stack. Ailments can be deconditioned by waiting out the appropriate number of turns, or by use of deconditioning items or staves.

Boons

Condition Effect
Regenesis Unit recovers 5 HP at the start of each turn (Lasts for 5 turns)
Regenesis+ Unit recovers 5 HP at the start of each turn (Lasts for the whole map)
All Stats Up Unit's Strength, Magic, Dexterity, Agility, Defense and Resistance are increased by 3 (Effect decreases by 1 each turn)
Strength Up Unit's Strength is increased by 5 (Effect decreases by 1 each turn)
Strength +4 Unit's Strength is increased by 4 (Lasts for the whole map)
Defense Up Unit's Defense is increased by 5 (Effect decreases by 1 each turn)
Defense +3 Unit's Defense is increased by 3 (Lasts for the whole map)
Resistance Up Unit's Resistance is increased by 5 (Effect decreases by 1 each turn)
Mobility Up Unit's Mobility is increased by 1 (Lasts for 10 turns)
Mobility +1 Unit's Mobility is increased by 1 (Lasts for the whole map)
Deathless Unit remains at 1 HP when they would otherwise fall in battle (Lasts for 3 turns)
Power of Love Unit remains at 1 HP when they would otherwise fall in battle (Lasts for 5 turns)

Ailments

Condition Effect
Slumber Unit cannot perform any actions such as moving, using weapons or items (Lasts for 3 turns)
Deep Sleep Unit cannot perform any actions such as moving, using weapons or items (Lasts for 12 turns)
Silence Unit cannot cast magic or use staves (Lasts for 3 turns)
Paralysis Unit cannot use weapons or items (Lasts for 3 turns)
Daze Unit cannot use weapons or items (Lasts for 1 turn)
Berserk Unit becomes hostile to allies, acts first at the start of each Player Phase (Lasts for 3 turns)
Eternal Berserk Unit becomes hostile to allies, acts first at the start of each Player Phase (Lasts for the whole map)
Poison Unit takes 3 HP damage at the start of each turn (Lasts for 8 turns)