Difference between revisions of "Vestaria Saga 2 Status Conditions"

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(Created page with "{{original|contributor=Aggro Incarnate|}} Units on the map can be inflicted with '''status conditions''', which can be classified into ''boons'' (beneficial to the unit) and...")
 
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{{original|contributor=Aggro Incarnate|}}
 
{{original|contributor=Aggro Incarnate|}}
 
 
Units on the map can be inflicted with '''status conditions''', which can be classified into ''boons'' (beneficial to the unit) and ''ailments'' (detrimental to the unit). Different status conditions stack.
 
Units on the map can be inflicted with '''status conditions''', which can be classified into ''boons'' (beneficial to the unit) and ''ailments'' (detrimental to the unit). Different status conditions stack.
 
Ailments can be deconditioned by waiting out the appropriate number of turns, or by use of deconditioning items or staves.
 
Ailments can be deconditioned by waiting out the appropriate number of turns, or by use of deconditioning items or staves.
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| Power of Love
 
| Power of Love
 
| Unit does not fall in battle for ? turns  
 
| Unit does not fall in battle for ? turns  
 +
|-
 +
| Deathless
 +
| Unit does not fall in battle for 3 turns
 
|}
 
|}
  
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|-
 
|-
 
| Berserk
 
| Berserk
| Unit cannot tell friend from foe, acts first at the start of each Player Phase (Lasts for 3 turns)
+
| Unit cannot tell friend from foe, acts first at the start of each Player Phase (Lasts for 4 turns)
 
|-
 
|-
 
| Eternal Berserk
 
| Eternal Berserk

Revision as of 21:36, 29 July 2022

This content was originally provided by Aggro Incarnate.

Units on the map can be inflicted with status conditions, which can be classified into boons (beneficial to the unit) and ailments (detrimental to the unit). Different status conditions stack. Ailments can be deconditioned by waiting out the appropriate number of turns, or by use of deconditioning items or staves.

Boons

Condition Effect
Regenesis Unit recovers 5 HP at the start of each turn (Lasts for 5 turns)
All Stats Up Unit's Strength, Magic, Dexterity, Agility, Defense and Resistance are increased by 3 (Effect decreases by 1 each turn)
Strength Up Unit's Strength is increased by 5 (Effect decreases by 1 each turn)
Defense Up Unit's Defense is increased by 5 (Effect decreases by 1 each turn)
Resistance Up Unit's Resistance is increased by 5 (Effect decreases by 1 each turn)
Mobility Up Unit's Mobility is increased by 1 (Lasts for 10 turns)
Power of Love Unit does not fall in battle for ? turns
Deathless Unit does not fall in battle for 3 turns

Ailments

Condition Effect
Slumber Unit cannot perform any actions such as moving, using weapons or items (Lasts for 3 turns)
Deep Sleep Unit cannot perform any actions such as moving, using weapons or items (Lasts for 12 turns)
Silence Unit cannot cast magic or use staves (Lasts for 3 turns)
Paralysis Unit cannot use weapons or items (Lasts for 3 turns)
Daze Unit cannot use weapons or items (Lasts for 1 turn)
Berserk Unit cannot tell friend from foe, acts first at the start of each Player Phase (Lasts for 4 turns)
Eternal Berserk Unit cannot tell friend from foe, acts first at the start of each Player Phase
Poison Unit takes 3 HP damage at the start of each turn (Lasts for 3 turns)