Difference between revisions of "Vestaria Saga 2 Calculations"

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(Created page with "{{original|contributor=Aggro Incarnate|}} Sources: http://site.wepage.com/vestariasaga, https://kamikouryaku.com/vestariasaga, https://kamikouryaku.com/vestaria_gaiden, http:/...")
 
 
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[https://wiki.serenesforest.net/index.php/Vestaria_Saga_2_Guides Back]
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{{original|contributor=Aggro Incarnate|}}
 
{{original|contributor=Aggro Incarnate|}}
 
Sources: http://site.wepage.com/vestariasaga, https://kamikouryaku.com/vestariasaga, https://kamikouryaku.com/vestaria_gaiden, http://dangenentertainment.com/vestaria
 
Sources: http://site.wepage.com/vestariasaga, https://kamikouryaku.com/vestariasaga, https://kamikouryaku.com/vestaria_gaiden, http://dangenentertainment.com/vestaria

Latest revision as of 15:46, 17 August 2022

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This content was originally provided by Aggro Incarnate.

Sources: http://site.wepage.com/vestariasaga, https://kamikouryaku.com/vestariasaga, https://kamikouryaku.com/vestaria_gaiden, http://dangenentertainment.com/vestaria

Combat Statistics

Notes

  • Some combat parameters are calculated with either the Strength stat or the Magic stat, depending on whether equipment being used is a physical or a magical weapon
  • Final values cannot be negative (i.e. floored at 0).
  • Decimal values are truncated (i.e. rounded down to the nearest integer) unless stated otherwise.
Value Formula
Attack Power (ATK) [Physical] (Strength + Weapon Might + Attack Bonuses) × Effectiveness Multiplier
Attack Power (ATK) [Magical] (Magic + Weapon Might + Attack Bonuses) × Effectiveness Multiplier
Damage (DMG) [Physical] [Unit's Attack Power (Physical) - Enemy's Defense] × Critical Multiplier
Damage (DMG) [Magical] [Unit's Attack Power (Magical) - Enemy's Resistance] × Critical Multiplier
Speed (SPD) [Physical] Agility - Max[Weapon Weight - roundUp(Strength / 2), 0]
Speed (SPD) [Magical] Agility - Max[Weapon Weight - roundUp(Magic / 2), 0]
Double Attack Condition Unit's Speed - Enemy's Speed ≥ 3
Accuracy (ACC) Dexterity × 3 + Weapon Accuracy
Evasion (EVA) Speed × 2 + Terrain Bonus
Battle Accuracy Unit's Accuracy - Enemy's Evasion
Critical Rate (CRIT) Weapon Critical Rate
Critical Evade (CEVA) Luck
Battle Critical Rate Unit's Critical Rate - Enemy's Critical Evade

Effectiveness Multiplier: 1.5 if weapon is effective against the enemy, 1 otherwise

Critical Multiplier: 2 for critical hit activation, 1 otherwise

Magic Triangle

Divine Magic > Dark Magic > Spirit Magic

Magic Triangle bonuses are added to the final combat values, but before the effectiveness/critical multipliers.

Divine Magic vs. Dark Magic

- Divine Magic Wielder: ATK +3, ACC +20, CRIT +5	
- Dark Magic Wielder: ACC -20	

Dark Magic vs. Spirit Magic

- Dark Magic Wielder: ACC +10, CRIT +5	
- Spirit Magic Wielder: ACC -10, CRIT -5