Difference between revisions of "Vestaria Saga 1 Mission Data"

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==Chapter 10==
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==Chapter 10: The Scion's Proving==
  
[[File:Vestaria Ch10.png|center]]
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[[File:Vestaria Ch10.png|1140px|center]]
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<br/>
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{| class="sf"
 +
|- style="font-weight:bold;"
 +
! rowspan="3" style="text-align:center;" | Map<br />Information
 +
! style="vertical-align:middle;" | Deployment
 +
! style="vertical-align:middle; font-weight:normal;" | Hoelun + Urven
 +
|- style="font-weight:bold;"
 +
| style="vertical-align:middle;" | Victory Conditions
 +
| style="vertical-align:middle; font-weight:normal;" | Hoelun occupies the Nymans' greatyurt
 +
|- style="font-weight:bold;"
 +
| style="vertical-align:middle;" | Defeat Conditions
 +
| style="vertical-align:middle; font-weight:normal;" | Hoelun dies
 +
|- style="font-weight:bold; vertical-align:middle;"
 +
| style="text-align:center;" | Event Type
 +
| Specifics
 +
| Description
 +
|- style="vertical-align:middle;"
 +
| style="text-align:center;" | Talk
 +
| Hoelun ↔ Urven
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| Unlocks support bonuses from Hoelun to Urven
 +
|- style="vertical-align:middle;"
 +
| style="text-align:center;" | ??
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| Pink Flower
 +
| style="font-style:italic;" | Royal Jelly
 +
|-
 +
| rowspan="3" style="text-align:center;" | Investigate
 +
| style="vertical-align:middle;" | Scarecrow
 +
| style="vertical-align:middle;" | Story dialogue
 +
|-
 +
| style="vertical-align:middle;" | Signpost
 +
| style="vertical-align:middle;" | Can choose to initiate attack on Gansuk (moves Hoelun forward, allied units aggro to the closest enemy unit)
 +
|-
 +
| style="vertical-align:middle;" | Monument
 +
| style="vertical-align:middle;" |
 +
|-
 +
| rowspan="8" style="text-align:center;" | Visit Greatyurt<br />(Hoelun)
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| rowspan="2" | Ulav Greatyurt
 +
| style="vertical-align:middle;" | 3,000D (accept Dolstoy's offer; Urven will leave at the end of the chapter, and Hoelun cannot engage with a potential event in Chapter 12)
 +
|-
 +
| style="vertical-align:middle;" | Ulva clansmen become enemies, triggers enemy Barbarians and Mercenary reinforcements in subsequent turns (refuse Dolstoy's offer)
 +
|-
 +
| rowspan="2" | Finn Greatyurt
 +
| style="vertical-align:middle;" | Opens pathway to Kukuma and minions whom aggro; triggers the Kukuma's Lackey reinforcements in subsequent turns
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|-
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| style="font-style:italic;" | Liquid Fortune (after defeating Kukuma)
 +
|-
 +
| rowspan="2" | Gallian Greatyurt
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| style="vertical-align:middle;" | Triggers the Errant Firewyrm reinforcement
 +
|-
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| style="font-style:italic;" | Ariadne☆ (after defeating the Errant Firewyrm)
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|-
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| rowspan="2" | Houra Greatyurt
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| style="vertical-align:middle;" | Triggers reinforcement darklings in the southwest
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|-
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| style="font-style:italic;" | Liquid Dexterity (after investigating the monument on the southwest)
 +
|-
 +
| rowspan="9" style="text-align:center;" | Item Drop
 +
| style="vertical-align:middle;" | Kukuma (Grasstrooper)
 +
| style="vertical-align:middle; font-style:italic;" | Villains' Purse
 +
|-
 +
| style="vertical-align:middle;" | Grasstrooper
 +
| style="vertical-align:middle; font-style:italic;" | Herbs
 +
|-
 +
| style="vertical-align:middle;" | Gansuk (Tarkhan)
 +
| style="vertical-align:middle; font-style:italic;" | Archbow
 +
|-
 +
| style="vertical-align:middle;" | Grasstrooper ×2
 +
| style="vertical-align:middle; font-style:italic;" | Sack of Coin
 +
|-
 +
| style="vertical-align:middle;" | Lance Knight
 +
| style="vertical-align:middle; font-style:italic;" | Argent Saddle
 +
|-
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| style="vertical-align:middle;" | Mercenary
 +
| style="vertical-align:middle; font-style:italic;" | Altium Sword
 +
|-
 +
| style="vertical-align:middle;" | Mercenary (reinforcement)
 +
| style="vertical-align:middle; font-style:italic;" | Cutlass
 +
|-
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| style="vertical-align:middle;" | Errant Firewyrm (Firewyrm)
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| style="vertical-align:middle; font-style:italic;" | Bellflower Leaf
 +
|-
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| style="vertical-align:middle;" | Skeleton Mummy ×2
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| style="vertical-align:middle; font-style:italic;" | Buried Blade
 +
|-
 +
| rowspan="2" style="text-align:center;" | Events
 +
| style="vertical-align:middle;" | Engage combat w/ an upper right enemy
 +
| rowspan="2" | Allied units aggro to the closest enemy unit
 +
|-
 +
| style="vertical-align:middle;" | 80 turns pass
 +
|}
  
 
==Chapter 11==
 
==Chapter 11==

Revision as of 02:36, 3 August 2022

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This content was originally provided by Aggro Incarnate.


Prologue: The Fallen Kingdom

Vestaria Prologue.png


Map
Information
Deployment Zade, Athol, Troy, Bonacel, Prody
Victory Conditions All units arrive at Frall Harbor
Defeat Conditions Zade dies
Athol dies
Frallian Carrack is lost
Event Type Specifics Description
Recruitment Zade Automatically at the start of the chapter
Athol Automatically at the start of the chapter
Troy Automatically at the start of the chapter
Bonacel Automatically at the start of the chapter
Prody Automatically at the start of the chapter
Talk Zade ↔ Athol Conversation
Zade ↔ Troy Conversation
Bonacel ↔ Prody Conversation
Visit House 17 houses 100D (2 particular houses do not give gold if Athol visits, but involves unique dialogue)
Visit Village Southwest village Cutlass
?? Pink flower Herbs
Item Drop Ruffian Sack of Coin
Thief Jeweled Knife
Thief Herbs
Other Events Turn 5 NPC Phase Venecian Carrack leaves
Turn 10 NPC Phase Thorcian Carrack leaves
End of the chapter 1,200D received if the Thorcian Carrack survives or leaves

Chapter 1: Put to the Test

Vestaria Ch1.png


Map
Information
Deployment Zade, Troy, Bonacel, Prody
Victory Conditions Zade visits Lucca Village
Zade seizes the mayoral manse in Elsa
Defeat Conditions Zade dies
Alysia dies
Event Type Specifics Description
Recruitment Dune Zade visits Lucca Village
Ash Zade visits Lucca Village
Jean Zade visits Lucca Village
Alysia Zade visits Lucca Village
Talk Zade ↔ Alysia Available after Zade visits Lucca Village
Dune ↔ Alysia Available after Zade visits Lucca Village
Visit Village Lucca Village Visit with Zade to recruit Dune, Ash, Jean and Alysia
Northwest village 1,200D
Visit House Left house (northeast) Story monologue
Right house (northeast) Information (Alysia and Zade each have unique dialogue, Zade visiting closes the house)
Left house (southwest) Liquid Magic
Right house (southwest) Service Sword
Item Drop Brigand Archer Compact Bow
Ruffian Herbs
Barbarian Serrated Axe
Hooke (Pirate) Sack of Coin
Amundsen (Mercenary) Merc Sword

Chapter 2: Isle of Pirates

Vestaria Ch2.png


Map
Information
Deployment Zade + Alysia + 6 units
Victory Conditions Zades seizes the wharf
Zade seizes the cave
Defeat Conditions Zade dies
Alysia dies
Event Type Specifics Description
Recruitment Merida Talk with Zade or end the map with her surviving
Talk Zade → Merida Merida joins
Bonacel ↔ Prody Available after seizing the port
Jean ↔ Ash Available after seizing the port
Visit House Right house Herbs
Left house Tisane
?? Seashell (southwest) Liquid Defense
Investigate Northeast signpost Information
Northwest signpost Information
Item Drop Zurne (Pirate) 300D
Pirate Battleaxe
Thief ×2 50D
Thief ×2 (reinforcement) 150D
Morgan (Chief Thief reinforcement) 300D
Other Events Merida falls as an NPC Triggers the start of Merida's alternative recruitment event in Chapter 11
End of chapter Siurian Thaumite
Special post-chapter reward Liquid Dexterity (Dune is alive, Zurne is defeated, and the chapter is cleared by Turn 27)

Chapter 3: The Brigand's Due

Vestaria Ch3.png


Map
Information
Deployment Zade + Athol + 7 units
Victory Conditions Zade occupies the ruins
Defeat Conditions Zade dies
Athol dies
Event Type Specifics Description
Recruitment Theodel Automatically at the start of Turn 3 Player Phase
Cezar Automatically at the start of Turn 4 Player Phase
Sheela Zade seizes Thebes
Zayid Cezar or Sheela visits the Yapa yurt without turning the Yapa NPCs hostile (walk from behind the bridge to the yurt)
Talk Zade → Theodel Available from Turn 3
Zade ↔ Cezar Available from Turn 4
Sheela → Zayid Available if Cezar visits the Yapa Yurt; confers Sheela the Rambling Rose
Zayid → Sheela Available if Sheela visits the Yapa Yurt; confers Sheela the Rambling Rose
Visit House Left yellow house Information
Right yellow house Tomahawk
Visit Village Southwest village Allows any unit to retrieve Liquid Vitality from the north cave (only if the village was visited by someone other than Theodel, who only has unique dialogue)
Southeast village Information about the Old Statue
Southeast village Hand over the Old Statue for 2,000D
Examine Greattree Liquid Strength (spawns two Deadly Edge Thieves nearby)
North cave Liquid Vitality (after a player unit that isn't Theodel visits the southwest village)
East cave entrance Retrieve the Old Statue (someone other than Sheela or Zayid)
Chest Blue Chest Starfall Dagger☆
?? Pink flower Octavo Herbs
Item Drop Mountaineer Herbs
Thief ×2 200D
Thief 150D
Barbarian Broadaxe
Barbarian Battleaxe
Axefighter (M) Herbs
Barbarian Tomahawk
Barbarian Sack of Coin
Thief Jeweled Knife
Thief ×2 (reinforcement) 200D
Thief (reinforcements) 80D
Thief (reinforcements) 100D
Thief (reinforcements) 120D
Tyron (Chief Thief, Phase 2) Morning Star (Note: unobtainable if Tyron's Phase 2 or his HP regen cutscene is skipped)
Trickster Re-obtain the Old Statue
Event Zayid Agza's Crescent☆ (Zayid hands over the Old Statue to the Yapa Elder after defeating the Trickster)
Sheela Soaring Flame☆ (Sheela hands over the Old Statue to the Yapa Elder after defeating the Trickster)
Any other unit Flame Axe (Any other unit hands over the Old Statue to the Yapa Elder after defeating the Trickster)
Zade seizes Thebes Valerius retreats, Sheela joins
End of chapter Siurian Thaumite

Chapter 4: A Howl in the Dark

Vestaria Ch4.png


Map
Information
Deployment Zade + 8 units
Victory Conditions Defeat Dawes
Defeat Conditions Zade dies
Athol dies
Event Type Specifics Description
Recruitment Haldyn Automatically in the preparations menu
Talk Cezar → Sheela Available from Turn 3 Player Phase
Zayid → Sheela Available from Turn 4 Player Phase
Sheela → Barl Available from Turn 5 Player Phase; Barl leaves the map in the next few turns, yields Liquid Agility at the end of the map if he escapes or survives
Zayid → Barl Available from Turn 5 Player Phase; Barl leaves the map in the next few turns, yields Liquid Agility at the end of the map if he escapes or survives
Examine Cave rock Available only to axe users; clears out the rock blocking entry to the left chest room
Skeleton Silver Key (1st option)
Chest Left chest Multichance Tome
Middle chest Thunderlight Sword
Right chest Iron Duke
Item Drop Ruffian Sack of Coin
Mountaineer Sack of Coin
Mountaineer Herbs
Mountaineer Hurlbat
Thief Main Gauche
Thief Healing Staff
Thief 200D
Dawes (Chief Thief) Sack of Coin
Thief ×2 Jeweled Knife
Temple Firewyrm Gold Bullion
Tyron (Chief Thief reinforcement*) Tisane (*Tyron only appears if he was not defeated back in Chapter 3)
Thief (reinforcements) 20-100D (random amount)
Other Events End of chapter Liquid Agility (Barl was talked to, and either survives or escapes the map)

Chapter 5: Venecia's Turmoil

Vestaria Ch5.png


Map
Information
Deployment Zade + Athol + 9 units
Victory Conditions Zade seizes the Concio Hall (situation worsens after Turn 30 or after Zade crosses the northeast bridge)
Defeat Conditions Zade or Athol dies
Ritton dies
Nina dies
Event Type Specifics Description
Recruitment Yaeri Automatically at the start of Turn 3 Player Phase
Rubina Automatically at the start of Turn 3 Player Phase
Aslanne Automatically at the start of Turn 3 Player Phase
Nina Automatically at the start of Turn 11 Player Phase
Talk Any player unit → Lost Girl Talk with a female unit and select 1st option for a Ring of Bliss
Nina ↔ Marlena Available from Turn 11 Player Phase; Marlena and Beorn switch sides and become NPCs (Marlena auto-initiates the event if Nina is within her attack range)
Nina → Zade Available from Turn 11 Player Phase
Zade → Ritton Available from Turn 12 Player Phase
Visit House Northwesternmost house Information
2nd Northwesternmost house Information
Southmost house Ferry 4 units to the other side of the river by visiting with the player unit that talked to the Lost Girl, units get an extra action for that turn
Middle house Opens the raised bascule to the rampart
Northeast house Champion's Mark
Northernmost house Tisane
2nd Northernmost house Golden Axe
Item Drop Matagroth (Grand Guard) Harpoon
Wolfgang (Sniper) Seriatim Bow
Sorcerer Healing Staff
Vilweiss Villains' Purse
Harald (Grand Guard reinforcement) 750D
Other Events Start of Turn 2 Enemy Phase Door on the left opens
Lever Opens the 6 main gates into the city
Zade crosses bridge or 30 turns pass Reinforcements spawn near the Concio

Chapter 6: The Long Krall

Vestaria Ch6.png


Map
Information
Deployment Lilia + 6 units (Zade or Athol cannot be deployed)
Victory Conditions Maechen's wain reaches the village
Defeat Conditions Maechen dies
Lilia dies
Event Type Specifics Description
Recruitment Lilia Automatically at the start of the map
Talk Jean → Hulking Man Available after routing the map; confers Jean the Axe of Amity☆
Lilia → Hulking Man Available after routing the map
Visit House Right house Herbs
Left house Slice of Tasha's (visit with Troy)
Bottle of Tasha's (visit with Lilia, closes the house upon visit)
?? Pink Flower Octavo Herbs
Purple Mushroom Liquid Vitality
Other Events Dune deployed Begins a sequence of events that confers Dune the Bow of Aragoth☆ after Chapter 9
Map routed Maechen's mobility increases from 4 to 7; spawns the NPC Hulking Man
End of chapter 7,000D

Chapter 7: Revenants and Riders

Vestaria Ch7.png


Map
Information
Deployment Zade + Athol + 12 units
Victory Conditions Zade seizes the western manse
Zade seizes the monastery
Zade talks to Prince Cyltan
Protect the village until Ghyskal returns
Defeat Conditions Zade or Athol dies
Cyltan dies
All the small yurts in Malaya are destroyed
Event Type Specifics Description
Guest Unit Accorte Talk to the Diabolist with Zade, while keeping the Revenant Witch alive
Talk Zade → Diabolist Available only if the Revenant Which is kept alive; Accorte joins as a guest unit, changes the victory condition
Zade → Cyltan Changes the victory condition or ends the map depending on enemy count
Visit House Southeast rightmost house 574D
Southeast middle house Masudian Brew (before Zade talks to the Diabolist)
Herbs (after Zade talks to the Diabolist)
Southeast leftmost house Antiplegic
Southwest rightmost house Throwing Knife (available after Zade talks to the Diabolist with all the Revenant Knights alive, Accorte has unique dialogue but cannot retrieve item)
Southwest middle house Altium Sword (available after Zade talks to the Diabolist with all the Revenant Knights alive, Accorte has unique dialogue but cannot retrieve item)
Southwest leftmost house Hunting Bow (available after Zade talks to the Diabolist with all the Revenant Knights alive, Accorte has unique dialogue but cannot retrieve item)
Northwest rightmost house Information
Northwest lowermost house Information
Northwest middle house Information
Northwest uppermost house Information (remark changes with visitor's mobility paradigm, visitor can also act again after visit)
?? Yellow flower Bellflower Leaf
Chest Chest Siurian Thaumite
Event Zade enters the southeast cave Far-Healing Staff (available after Zade talks to the Diabolist; Zade's HP is set to 9 below his full HP)
Item Drop Korval (Sniper Knight) Composite Bow
Shaman (reinforcement) Sack of Coin
Mumiya (reinforcement) Masudian Brand
Grevandel (Apostle reinforcement) Diligence Tome

Chapter 8: Battle for Malaya

Vestaria Ch8.png


Map
Information
Deployment Zade + Athol + Hoelun + 15 units
Victory Conditions Hold defenses for 15 turns
Defeat Dulcan
Defeat Conditions Zade or Athol dies
Cyltan or Hoelun dies
Gyskhal dies
Event Type Specifics Description
Visit Yurt Uppermost yurt Visit with Zade so that he shows up near the boss 10 turns later, can only be visited up to Turn 5
Second uppermost yurt Tisane
2nd lowermost yurt Information
Lowermost yurt Information
?? Pink Flower Liquid Mobility
Yellow Flower Bellflower Leaf
Item Drop Zima (Shaman) Healing Staff, Far-Healing Staff
Dulcan (Knight-Sergeant) Siurian Thaumite (Note: Dulcan escapes if he survives a round of combat with 15 HP or less)
Hele (Distance Archer) Arbalest +1
Baymonk (Sword Lion) Euphoria
Cristobal (Vestal Mage) Neffyre
Barbarian ×2 Serrated Axe
Horseman Sack of Coin
Sarajevo (Thief Fighter) Villain's Purse
Mercenary Merc Sword
Axefighter Tomahawk
Knight Sack of Coin
Knight Light Spear
Eagle Rider Spear
Eagle Rider Herbs
Eagle Rider ×2 Sack of Coin
Other Events End of chapter Obtain 3,000D at the end of the chapter, if none of the yurts are destroyed

Chapter 9: Trading in Troths

Vestaria Ch9.png


Map
Information
Deployment Zade + Athol + 10 units
Victory Conditions Zade occupies the enemy greatyurt
Guide all units to safety
Defeat Conditions Zade or Athol dies
Cyltan dies
Hoelun dies
Event Type Specifics Description
Visit Yurt Northwest leftmost yurt Information
Northwest 2nd leftmost yurt Cutlass (triggers battle)
Northeast yurt Information
Southwest yurt Information (remark changes with visitor's mobility paradigm)
?? Pink Flower Liquid Magic
Chest Chest Siurian Thaumite
Talk Cyltan→Ke'mar Obtain the Seeker Bow (E'noth, Re'kar and enemy Yurts should not attacked for this conversation to remain triggerable)
Item Drop Barbarian Serrated Axe
Barbarian Herbs
Assassin Jeweled Knife
Yurt ×7 Sack of Coin (Attacking deactivates Cyltan's conversation with Ke'mar this chapter and Ma'aya's potential recruitment in Chapter 11)
Yurt Seax (Attacking deactivates Cyltan's conversation with Ke'mar this chapter and Ma'aya's potential recruitment in Chapter 11)
Yurt Golden Axe (Attacking deactivates Cyltan's conversation with Ke'mar this chapter and Ma'aya's potential recruitment in Chapter 11)
Yurt Healing Staff (Attacking deactivates Cyltan's conversation with Ke'mar this chapter and Ma'aya's potential recruitment in Chapter 11)
Yurt Hatchet (Attacking deactivates Cyltan's conversation with Ke'mar this chapter and Ma'aya's potential recruitment in Chapter 11)
Yurt Doyenne (Attacking deactivates Cyltan's conversation with Ke'mar this chapter and Ma'aya's potential recruitment in Chapter 11)
Ku'than (Tarkhan reinforcement) Adept Sword
Horseman (reinforcement) Tisane
Events Cyltan and Hoelun end turn adjacent Unlocks support bonuses between Cyltan and Hoelun (Only on Turns 1-5, for 4 turns)
Engage in combat with Shyft Watchman Aggroes stationary Deadshots and Sorcerers into moving and being aggressive
E'noth, Re'kar or enemy Yurts attacked Cyltan can no longer talk to Ke'mar; Ma'aya is no longer recruitable in Chapter 11
End of chapter Obtain Bow of Aragoth☆ at the end of the chapter, if Dune has been deployed in Chapters 6 and 9 and remains alive

Chapter 10: The Scion's Proving

Vestaria Ch10.png


Map
Information
Deployment Hoelun + Urven
Victory Conditions Hoelun occupies the Nymans' greatyurt
Defeat Conditions Hoelun dies
Event Type Specifics Description
Talk Hoelun ↔ Urven Unlocks support bonuses from Hoelun to Urven
?? Pink Flower Royal Jelly
Investigate Scarecrow Story dialogue
Signpost Can choose to initiate attack on Gansuk (moves Hoelun forward, allied units aggro to the closest enemy unit)
Monument
Visit Greatyurt
(Hoelun)
Ulav Greatyurt 3,000D (accept Dolstoy's offer; Urven will leave at the end of the chapter, and Hoelun cannot engage with a potential event in Chapter 12)
Ulva clansmen become enemies, triggers enemy Barbarians and Mercenary reinforcements in subsequent turns (refuse Dolstoy's offer)
Finn Greatyurt Opens pathway to Kukuma and minions whom aggro; triggers the Kukuma's Lackey reinforcements in subsequent turns
Liquid Fortune (after defeating Kukuma)
Gallian Greatyurt Triggers the Errant Firewyrm reinforcement
Ariadne☆ (after defeating the Errant Firewyrm)
Houra Greatyurt Triggers reinforcement darklings in the southwest
Liquid Dexterity (after investigating the monument on the southwest)
Item Drop Kukuma (Grasstrooper) Villains' Purse
Grasstrooper Herbs
Gansuk (Tarkhan) Archbow
Grasstrooper ×2 Sack of Coin
Lance Knight Argent Saddle
Mercenary Altium Sword
Mercenary (reinforcement) Cutlass
Errant Firewyrm (Firewyrm) Bellflower Leaf
Skeleton Mummy ×2 Buried Blade
Events Engage combat w/ an upper right enemy Allied units aggro to the closest enemy unit
80 turns pass

Chapter 11

Vestaria Ch11.png

Chapter 12

Vestaria Ch12.png

Chapter 13

Vestaria Ch13.png

Chapter 14

Vestaria Ch14.png

Chapter 15

Vestaria Ch15.png

Chapter 15-x

Vestaria Ch15x.png

Chapter 16

Vestaria Ch16.png

Chapter 17

Vestaria Ch17.png

Chapter 18

Vestaria Ch18.png

Chapter 19

Vestaria Ch19.png

Chapter 20

Vestaria Ch20.png