Difference between revisions of "Vestaria Saga 1 Mission Data"

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==Chapter 4==
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==Chapter 4: A Howl in the Dark==
  
[[File:Vestaria Ch4.png|center]]
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[[File:Vestaria Ch4.png|500px|center]]
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<br/>
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{| class="sf"
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|- style="font-weight:bold;"
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! rowspan="4" style="text-align:center;" | Map<br />Information
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! style="vertical-align:middle;" | Deployment
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! style="vertical-align:middle; font-weight:normal;" | Zade + 8 units
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|- style="font-weight:bold;"
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| style="vertical-align:middle;" | Victory Conditions
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| style="vertical-align:middle; font-weight:normal;" | Defeat Dawes
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|- style="font-weight:bold;"
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| rowspan="2" | Defeat Conditions
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| style="vertical-align:middle; font-weight:normal;" | Zade dies
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|- style="font-weight:bold;"
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| style="vertical-align:middle; font-weight:normal;" | Athol dies
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|- style="font-weight:bold; vertical-align:middle;"
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| style="text-align:center;" | Event Type
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| Specifics
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| Description
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|- style="vertical-align:middle;"
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| style="text-align:center;" | Recruitment
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| Haldyn
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| Automatically in the preparations menu
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|-
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| rowspan="4" style="text-align:center;" | Talk
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| style="vertical-align:middle;" | Cezar → Sheela
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| style="vertical-align:middle;" | Available from Turn 3 Player Phase
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|-
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| style="vertical-align:middle;" | Zayid → Sheela
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| style="vertical-align:middle;" | Available from Turn 4 Player Phase
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|-
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| style="vertical-align:middle;" | Sheela → Barl
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| Available from Turn 5 Player Phase; Barl leaves the map in the next few turns, yields Liquid Agility at the end of the map if he escapes or survives
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|-
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| style="vertical-align:middle;" | Zayid → Barl
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| Available from Turn 5 Player Phase; Barl leaves the map in the next few turns, yields Liquid Agility at the end of the map if he escapes or survives
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|-
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| rowspan="2" style="text-align:center;" | Examine
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| style="vertical-align:middle;" | Cave rock
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| style="vertical-align:middle;" | Available only to axe users; clears out the rock blocking entry to the left chest room
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|-
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| style="vertical-align:middle;" | Skeleton
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| style="font-style:italic;" | Silver Key (1st option)
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|-
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| rowspan="3" style="text-align:center;" | Chest
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| style="vertical-align:middle;" | Left chest
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| style="vertical-align:middle; font-style:italic;" | Multichance Tome
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|-
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| style="vertical-align:middle;" | Middle chest
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| style="vertical-align:middle; font-style:italic;" | Thunderlight Sword
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|-
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| style="vertical-align:middle;" | Right chest
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| style="vertical-align:middle; font-style:italic;" | Iron Duke
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|-
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| rowspan="12" style="text-align:center;" | Item Drop
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| style="vertical-align:middle;" | Ruffian
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| style="vertical-align:middle; font-style:italic;" | Sack of Coin
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|-
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| style="vertical-align:middle;" | Mountaineer
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| style="vertical-align:middle; font-style:italic;" | Sack of Coin
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|-
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| style="vertical-align:middle;" | Mountaineer
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| style="vertical-align:middle; font-style:italic;" | Herbs
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|-
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| style="vertical-align:middle;" | Mountaineer
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| style="vertical-align:middle; font-style:italic;" | Hurlbat
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|-
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| style="vertical-align:middle;" | Thief
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| style="vertical-align:middle; font-style:italic;" | Main Gauche
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|-
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| style="vertical-align:middle;" | Thief
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| style="vertical-align:middle; font-style:italic;" | Healing Staff
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|-
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| style="vertical-align:middle;" | Thief
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| style="vertical-align:middle; font-style:italic;" | 200D
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|-
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| style="vertical-align:middle;" | Dawes (Chief Thief)
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| style="vertical-align:middle; font-style:italic;" | Sack of Coin
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|-
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| style="vertical-align:middle;" | Thief ×2
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| style="vertical-align:middle; font-style:italic;" | Jeweled Knife
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|-
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| style="vertical-align:middle;" | Temple Firewyrm
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| style="vertical-align:middle; font-style:italic;" | Gold Bullion
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|-
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| style="vertical-align:middle;" | Tyron (Chief Thief reinforcement*)
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| style="font-style:italic;" | Tisane (*Tyron only appears if he was not defeated back in Chapter 3)
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|-
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| style="vertical-align:middle;" | Thief (reinforcements)
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| style="vertical-align:middle; font-style:italic;" | 20-100D (random amount)
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|-
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| style="text-align:center; vertical-align:middle;" | Other Events
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| style="vertical-align:middle;" | End of chapter
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| style="font-style:italic;" | Liquid Agility (Barl was talked to, and either survives or escapes the map)
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|}
  
 
==Chapter 5==
 
==Chapter 5==

Revision as of 02:20, 3 August 2022

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This content was originally provided by Aggro Incarnate.


Prologue: The Fallen Kingdom

Vestaria Prologue.png


Map
Information
Deployment Zade, Athol, Troy, Bonacel, Prody
Victory Conditions All units arrive at Frall Harbor
Defeat Conditions Zade dies
Athol dies
Frallian Carrack is lost
Event Type Specifics Description
Recruitment Zade Automatically at the start of the chapter
Athol Automatically at the start of the chapter
Troy Automatically at the start of the chapter
Bonacel Automatically at the start of the chapter
Prody Automatically at the start of the chapter
Talk Zade ↔ Athol Conversation
Zade ↔ Troy Conversation
Bonacel ↔ Prody Conversation
Visit House 17 houses 100D (2 particular houses do not give gold if Athol visits, but involves unique dialogue)
Visit Village Southwest village Cutlass
?? Pink flower Herbs
Item Drop Ruffian Sack of Coin
Thief Jeweled Knife
Thief Herbs
Other Events Turn 5 NPC Phase Venecian Carrack leaves
Turn 10 NPC Phase Thorcian Carrack leaves
End of the chapter 1,200D received if the Thorcian Carrack survives or leaves

Chapter 1: Put to the Test

Vestaria Ch1.png


Map
Information
Deployment Zade, Troy, Bonacel, Prody
Victory Conditions Zade visits Lucca Village
Zade seizes the mayoral manse in Elsa
Defeat Conditions Zade dies
Alysia dies
Event Type Specifics Description
Recruitment Dune Zade visits Lucca Village
Ash Zade visits Lucca Village
Jean Zade visits Lucca Village
Alysia Zade visits Lucca Village
Talk Zade ↔ Alysia Available after Zade visits Lucca Village
Dune ↔ Alysia Available after Zade visits Lucca Village
Visit Village Lucca Village Visit with Zade to recruit Dune, Ash, Jean and Alysia
Northwest village 1,200D
Visit House Left house (northeast) Story monologue
Right house (northeast) Information (Alysia and Zade each have unique dialogue, Zade visiting closes the house)
Left house (southwest) Liquid Magic
Right house (southwest) Service Sword
Item Drop Brigand Archer Compact Bow
Ruffian Herbs
Barbarian Serrated Axe
Hooke (Pirate) Sack of Coin
Amundsen (Mercenary) Merc Sword

Chapter 2: Isle of Pirates

Vestaria Ch2.png


Map
Information
Deployment Zade + Alysia + 6 units
Victory Conditions Zades seizes the wharf
Zade seizes the cave
Defeat Conditions Zade dies
Alysia dies
Event Type Specifics Description
Recruitment Merida Talk with Zade or end the map with her surviving
Talk Zade → Merida Merida joins
Bonacel ↔ Prody Available after seizing the port
Jean ↔ Ash Available after seizing the port
Visit House Right house Herbs
Left house Tisane
?? Seashell (southwest) Liquid Defense
Investigate Northeast signpost Information
Northwest signpost Information
Item Drop Zurne (Pirate) 300D
Pirate Battleaxe
Thief ×2 50D
Thief ×2 (reinforcement) 150D
Morgan (Chief Thief reinforcement) 300D
Other Events Merida falls as an NPC Triggers the start of Merida's alternative recruitment event in Chapter 11
End of chapter Siurian Thaumite
Special post-chapter reward Liquid Dexterity (Dune is alive, Zurne is defeated, and the chapter is cleared by Turn 27)

Chapter 3: The Brigand's Due

Vestaria Ch3.png


Map
Information
Deployment Zade + Athol + 7 units
Victory Conditions Zade occupies the ruins
Defeat Conditions Zade dies
Athol dies
Event Type Specifics Description
Recruitment Theodel Automatically at the start of Turn 3 Player Phase
Cezar Automatically at the start of Turn 4 Player Phase
Sheela Zade seizes Thebes
Zayid Cezar or Sheela visits the Yapa yurt without turning the Yapa NPCs hostile (walk from behind the bridge to the yurt)
Talk Zade → Theodel Available from Turn 3
Zade ↔ Cezar Available from Turn 4
Sheela → Zayid Available if Cezar visits the Yapa Yurt; confers Sheela the Rambling Rose
Zayid → Sheela Available if Sheela visits the Yapa Yurt; confers Sheela the Rambling Rose
Visit House Left yellow house Information
Right yellow house Tomahawk
Visit Village Southwest village Allows any unit to retrieve Liquid Vitality from the north cave (only if the village was visited by someone other than Theodel, who only has unique dialogue)
Southeast village Information about the Old Statue
Southeast village Hand over the Old Statue for 2,000D
Examine Greattree Liquid Strength (spawns two Deadly Edge Thieves nearby)
North cave Liquid Vitality (after a player unit that isn't Theodel visits the southwest village)
East cave entrance Retrieve the Old Statue (someone other than Sheela or Zayid)
Chest Blue Chest Starfall Dagger☆
?? Pink flower Octavo Herbs
Item Drop Mountaineer Herbs
Thief ×2 200D
Thief 150D
Barbarian Broadaxe
Barbarian Battleaxe
Axefighter (M) Herbs
Barbarian Tomahawk
Barbarian Sack of Coin
Thief Jeweled Knife
Thief ×2 (reinforcement) 200D
Thief (reinforcements) 80D
Thief (reinforcements) 100D
Thief (reinforcements) 120D
Tyron (Chief Thief, Phase 2) Morning Star (Note: unobtainable if Tyron's Phase 2 or his HP regen cutscene is skipped)
Trickster Re-obtain the Old Statue
Event Zayid Agza's Crescent☆ (Zayid hands over the Old Statue to the Yapa Elder after defeating the Trickster)
Sheela Soaring Flame☆ (Sheela hands over the Old Statue to the Yapa Elder after defeating the Trickster)
Any other unit Flame Axe (Any other unit hands over the Old Statue to the Yapa Elder after defeating the Trickster)
Zade seizes Thebes Valerius retreats, Sheela joins
End of chapter Siurian Thaumite

Chapter 4: A Howl in the Dark

Vestaria Ch4.png


Map
Information
Deployment Zade + 8 units
Victory Conditions Defeat Dawes
Defeat Conditions Zade dies
Athol dies
Event Type Specifics Description
Recruitment Haldyn Automatically in the preparations menu
Talk Cezar → Sheela Available from Turn 3 Player Phase
Zayid → Sheela Available from Turn 4 Player Phase
Sheela → Barl Available from Turn 5 Player Phase; Barl leaves the map in the next few turns, yields Liquid Agility at the end of the map if he escapes or survives
Zayid → Barl Available from Turn 5 Player Phase; Barl leaves the map in the next few turns, yields Liquid Agility at the end of the map if he escapes or survives
Examine Cave rock Available only to axe users; clears out the rock blocking entry to the left chest room
Skeleton Silver Key (1st option)
Chest Left chest Multichance Tome
Middle chest Thunderlight Sword
Right chest Iron Duke
Item Drop Ruffian Sack of Coin
Mountaineer Sack of Coin
Mountaineer Herbs
Mountaineer Hurlbat
Thief Main Gauche
Thief Healing Staff
Thief 200D
Dawes (Chief Thief) Sack of Coin
Thief ×2 Jeweled Knife
Temple Firewyrm Gold Bullion
Tyron (Chief Thief reinforcement*) Tisane (*Tyron only appears if he was not defeated back in Chapter 3)
Thief (reinforcements) 20-100D (random amount)
Other Events End of chapter Liquid Agility (Barl was talked to, and either survives or escapes the map)

Chapter 5

Vestaria Ch5.png

Chapter 6

Vestaria Ch6.png

Chapter 7

Vestaria Ch7.png

Chapter 8

Vestaria Ch8.png

Chapter 9

Vestaria Ch9.png

Chapter 10

Vestaria Ch10.png

Chapter 11

Vestaria Ch11.png

Chapter 12

Vestaria Ch12.png

Chapter 13

Vestaria Ch13.png

Chapter 14

Vestaria Ch14.png

Chapter 15

Vestaria Ch15.png

Chapter 15-x

Vestaria Ch15x.png

Chapter 16

Vestaria Ch16.png

Chapter 17

Vestaria Ch17.png

Chapter 18

Vestaria Ch18.png

Chapter 19

Vestaria Ch19.png

Chapter 20

Vestaria Ch20.png