Difference between revisions of "Sylvain (Three Hopes)"
From EmblemWiki
FauxVeritas (talk | contribs) |
FauxVeritas (talk | contribs) (→Skills) |
||
Line 25: | Line 25: | ||
{|class="sf" width="800px" | {|class="sf" width="800px" | ||
!Class | !Class | ||
+ | ! | ||
!Name | !Name | ||
!Description | !Description | ||
|- | |- | ||
− | | Monk||Trust||When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge. | + | | Monk||[[File:Three-hopes-ability126.png|22px]]||Trust||When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge. |
|- | |- | ||
− | | Myrmidon||Rebellious Spirit||While guarding, causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks. | + | | Myrmidon||[[File:Three-hopes-ability417.png|22px]]||Rebellious Spirit||While guarding, causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks. |
|- | |- | ||
− | | Archer||Archer's Wisdom||Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex. | + | | Archer||[[File:Three-hopes-ability043.png|22px]]||Archer's Wisdom||Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex. |
|- | |- | ||
− | | Archer||Armsthrift||Slows the degrading of weapon durability when using combat arts or magic. | + | | Archer||[[File:Three-hopes-ability126.png|22px]]||Armsthrift||Slows the degrading of weapon durability when using combat arts or magic. |
|- | |- | ||
− | | Armored Knight||Armored Infantry's Ploy||Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions. | + | | Armored Knight||[[File:Three-hopes-ability126.png|22px]]||Armored Infantry's Ploy||Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions. |
|- | |- | ||
− | | Brawler||Brawler's Wisdom||Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters. | + | | Brawler||[[File:Three-hopes-ability420.png|22px]]||Brawler's Wisdom||Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters. |
|- | |- | ||
− | | Brawler||Underdog||Increases damage dealt to an enemy in proportion to how much higher the enemy's level is. | + | | Brawler||[[File:Three-hopes-ability126.png|22px]]||Underdog||Increases damage dealt to an enemy in proportion to how much higher the enemy's level is. |
|- | |- | ||
− | | Brigand||Wild Abandon||Greatly increases damage dealt to enemies, but also greatly increases damage received from them. | + | | Brigand||[[File:Three-hopes-ability076.png|22px]]||Wild Abandon||Greatly increases damage dealt to enemies, but also greatly increases damage received from them. |
|- | |- | ||
− | | Brigand||Warrior's Wisdom||Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance. | + | | Brigand||[[File:Three-hopes-ability420.png|22px]]||Warrior's Wisdom||Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance. |
|- | |- | ||
− | | Cavalier||Desperation||When HP is at 50% or below: strong attacks will break an enemy's guard. | + | | Cavalier||[[File:Three-hopes-ability143.png|22px]]||Desperation||When HP is at 50% or below: strong attacks will break an enemy's guard. |
|- | |- | ||
− | | Cavalier||Knight's Wisdom||Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry. | + | | Cavalier||[[File:Three-hopes-ability213.png|22px]]||Knight's Wisdom||Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry. |
|- | |- | ||
− | | Mage||Mage's Wisdom||Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly. | + | | Mage||[[File:Three-hopes-ability077.png|22px]]||Mage's Wisdom||Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly. |
|- | |- | ||
− | | Mercenary||Battalion Vantage||When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. | + | | Mercenary||[[File:Three-hopes-ability196.png|22px]]||Battalion Vantage||When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. |
|- | |- | ||
− | | Mercenary||Mercenary's Ploy||Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions. | + | | Mercenary||[[File:Three-hopes-ability048.png|22px]]||Mercenary's Ploy||Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions. |
|- | |- | ||
− | | Priest||Kinship||Makes it easier for the unit to receive support points during battle. | + | | Priest||[[File:Three-hopes-ability137.png|22px]]||Kinship||Makes it easier for the unit to receive support points during battle. |
|- | |- | ||
− | | Priest||Priest's Ploy||Increases the recovery amounts of Priest and Bishop class actions. | + | | Priest||[[File:Three-hopes-ability124.png|22px]]||Priest's Ploy||Increases the recovery amounts of Priest and Bishop class actions. |
|- | |- | ||
− | | Thief||Thief's Wisdom||Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit. | + | | Thief||[[File:Three-hopes-ability040.png|22px]]||Thief's Wisdom||Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit. |
|- | |- | ||
− | | Assassin||Lethality||Grants a (Dex × 0.25%) chance of instantly defeating non-commander units. | + | | Assassin||[[File:Three-hopes-ability130.png|22px]]||Lethality||Grants a (Dex × 0.25%) chance of instantly defeating non-commander units. |
|- | |- | ||
− | | Bishop||Luck Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Lck. | + | | Bishop||[[File:Three-hopes-ability213.png|22px]]||Luck Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Lck. |
|- | |- | ||
− | | Bishop||Renewal||Restores a slight amount of HP at regular intervals. | + | | Bishop||[[File:Three-hopes-ability124.png|22px]]||Renewal||Restores a slight amount of HP at regular intervals. |
|- | |- | ||
− | | Dark Mage||Poison Strike||Grants attacks a chance to poison enemies. | + | | Dark Mage||[[File:Three-hopes-ability127.png|22px]]||Poison Strike||Grants attacks a chance to poison enemies. |
|- | |- | ||
− | | Dark Mage||Dark Mage's Wisdom||Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions. | + | | Dark Mage||[[File:Three-hopes-ability418.png|22px]]||Dark Mage's Wisdom||Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions. |
|- | |- | ||
− | | Dark Mage||Lifetaker||Restores a small amount of HP when an enemy commander is defeated. | + | | Dark Mage||[[File:Three-hopes-ability129.png|22px]]||Lifetaker||Restores a small amount of HP when an enemy commander is defeated. |
|- | |- | ||
− | | Fortress Knight||Pavise||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets. | + | | Fortress Knight||[[File:Three-hopes-ability132.png|22px]]||Pavise||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets. |
|- | |- | ||
− | | Grappler||Rejuvenation||Restores HP every 800 hits. | + | | Grappler||[[File:Three-hopes-ability124.png|22px]]||Rejuvenation||Restores HP every 800 hits. |
|- | |- | ||
− | | Paladin||Boost Critical||Increases critical hit rate. | + | | Paladin||[[File:Three-hopes-ability082.png|22px]]||Boost Critical||Increases critical hit rate. |
|- | |- | ||
− | | Paladin||Apex Lance||Increases critical hit damage when equipped with a lance. | + | | Paladin||[[File:Three-hopes-ability049.png|22px]]||Apex Lance||Increases critical hit damage when equipped with a lance. |
|- | |- | ||
− | | Sniper||Awakening Assist||When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge. | + | | Sniper||[[File:Three-hopes-ability101.png|22px]]||Awakening Assist||When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge. |
|- | |- | ||
− | | Swordmaster||Expert Guard||Makes it easier to perform Perfect Guards. | + | | Swordmaster||[[File:Three-hopes-ability417.png|22px]]||Expert Guard||Makes it easier to perform Perfect Guards. |
|- | |- | ||
− | | Swordmaster||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit. | + | | Swordmaster||[[File:Three-hopes-ability111.png|22px]]||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit. |
|- | |- | ||
− | | Warlock||Essence of Fire||Causes fire-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | + | | Warlock||[[File:Three-hopes-ability424.png|22px]]||Essence of Fire||Causes fire-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. |
|- | |- | ||
− | | Warrior||Wrath||When HP is at 50% or below: greatly increases damage dealt by critical rushes. | + | | Warrior||[[File:Three-hopes-ability145.png|22px]]||Wrath||When HP is at 50% or below: greatly increases damage dealt by critical rushes. |
|- | |- | ||
− | | Wyvern Rider||Offensive Tactics||When a battalion is deployed: increases damage to enemies by 20%. | + | | Wyvern Rider||[[File:Three-hopes-ability120.png|22px]]||Offensive Tactics||When a battalion is deployed: increases damage to enemies by 20%. |
|- | |- | ||
− | | Wyvern Rider||Wyvern Rider's Ploy||Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled. | + | | Wyvern Rider||[[File:Three-hopes-ability421.png|22px]]||Wyvern Rider's Ploy||Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled. |
|- | |- | ||
− | | Bow Knight||Dexterity Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Dex. | + | | Bow Knight||[[File:Three-hopes-ability213.png|22px]]||Dexterity Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Dex. |
|- | |- | ||
− | | Dancer||Special Dance||Increases the potency of a dancer unit's class actions. | + | | Dancer||[[File:Three-hopes-ability136.png|22px]]||Special Dance||Increases the potency of a dancer unit's class actions. |
|- | |- | ||
− | | Dancer||Charm Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Cha. | + | | Dancer||[[File:Three-hopes-ability213.png|22px]]||Charm Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Cha. |
|- | |- | ||
− | | Dark Bishop||Absorb Speed||Grants a minor boost to Spd each time an enemy commander is defeated. The boosts last throughout the battle. | + | | Dark Bishop||[[File:Three-hopes-ability068.png|22px]]||Absorb Speed||Grants a minor boost to Spd each time an enemy commander is defeated. The boosts last throughout the battle. |
|- | |- | ||
− | | Dark Knight||Driven Spirit||Increases the Warrior Gauge fill rate while Awakened. | + | | Dark Knight||[[File:Three-hopes-ability213.png|22px]]||Driven Spirit||Increases the Warrior Gauge fill rate while Awakened. |
|- | |- | ||
− | | Great Knight||Armored Cavalry's Ploy||Increases the attack range of Great Knight class actions. | + | | Great Knight||[[File:Three-hopes-ability042.png|22px]]||Armored Cavalry's Ploy||Increases the attack range of Great Knight class actions. |
|- | |- | ||
− | | Great Knight||Defiant Def||When HP is at 25% or below: increases Def by 20. | + | | Great Knight||[[File:Three-hopes-ability079.png|22px]]||Defiant Def||When HP is at 25% or below: increases Def by 20. |
|- | |- | ||
− | | Holy Knight||Swordbreaker||Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%. | + | | Holy Knight||[[File:Three-hopes-ability112.png|22px]]||Swordbreaker||Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%. |
|- | |- | ||
− | | Holy Knight||Adjutant's Benefit||When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead. | + | | Holy Knight||[[File:Three-hopes-ability137.png|22px]]||Adjutant's Benefit||When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead. |
|- | |- | ||
− | | Holy Knight||Nullify Cavalry Effect||Nullifies effectiveness against cavalry units. | + | | Holy Knight||[[File:Three-hopes-ability176.png|22px]]||Nullify Cavalry Effect||Nullifies effectiveness against cavalry units. |
|- | |- | ||
− | | Mortal Savant||Big Game Hunter||Increases damage dealt to enemy commanders. | + | | Mortal Savant||[[File:Three-hopes-ability126.png|22px]]||Big Game Hunter||Increases damage dealt to enemy commanders. |
|- | |- | ||
− | | Mortal Savant||Dual Onslaught||Factors Mag into physical attacks and Str into magical attacks when calculating damage. | + | | Mortal Savant||[[File:Three-hopes-ability126.png|22px]]||Dual Onslaught||Factors Mag into physical attacks and Str into magical attacks when calculating damage. |
|- | |- | ||
− | | Trickster||Pass||Makes it easier to perform Perfect Guards. | + | | Trickster||[[File:Three-hopes-ability151.png|22px]]||Pass||Makes it easier to perform Perfect Guards. |
|- | |- | ||
− | | Trickster||Burst of Valor||Restores the Warrior Gauge with each critical hit. | + | | Trickster||[[File:Three-hopes-ability213.png|22px]]||Burst of Valor||Restores the Warrior Gauge with each critical hit. |
|- | |- | ||
− | | War Master||Piercing Gaze||Restores the Warrior Gauge every 800 hits. | + | | War Master||[[File:Three-hopes-ability213.png|22px]]||Piercing Gaze||Restores the Warrior Gauge every 800 hits. |
|- | |- | ||
− | | Wyvern Lord||Nullify Flying Effect||Nullifies effectiveness against flying units. | + | | Wyvern Lord||[[File:Three-hopes-ability177.png|22px]]||Nullify Flying Effect||Nullifies effectiveness against flying units. |
|} | |} | ||
Revision as of 09:35, 4 July 2022
^Back
Recruitment
Route | Chapter | Condition |
---|---|---|
Scarlet Blaze | TBA | TBA |
Azure Gleam | Chapter 2 | Automatically joins at beginning of chapter. |
Golden Wildfire | TBA | TBA |
Skills
Combat Arts & Magic
Weapon | Class | Name | Description |
---|---|---|---|
Sword | Myrmidon | Grounder | Strike swiftly with a trio of slashes. |
Sword | Mercenary | Firesweep | Generate a fiery cyclone. |
Sword | Thief | Iceblade | Lash at foes with an ice magic-based sword attack. Deals damage based on Mag. |
Sword | Assassin | Assassinate | Slash while charging forward. Has a chance to instantly defeat non-commander units. |
Sword | Swordmaster | Finesse Blade | Strike the surrounding area with blades. Damage dealt will increase with Dex. |
Sword | Swordmaster | Astra | Perform a series of five slashes while moving swiftly. |
Sword | Dancer | Sword Dance | Slash while charging forward. |
Sword | Mortal Savant | Haze Slice | Strike a wide area ahead with a series of slashes. |
Sword | Trickster | Magic Blade | Strike the surrounding area with magical blades. Deals damage based on Mag. |
Lance | Soldier | Knightkneeler | Perform a powerful lance thrust. |
Lance | Cavalier | Glowing Ember | Hurl a fiery lance straight ahead. Damage dealt will increase with Def. |
Lance | Paladin | Tempest Lance | Conjure up a whirlwind with an overhead spin of the lance. |
Lance | Dark Knight | Dark Lance | Send dark hexes flying at foes. Damage dealt will increase with Mag. |
Lance | Dark Knight | Vengeance | An attack that increases in Mt in relation to the user's missing HP. |
Lance | Holy Knight | Lightstrike | Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag. |
Lance | Holy Knight | Shatter Slash | Perform a series of lance strikes that temporarily reduce enemy Def. |
Axe | Fighter | Swinging Fury | Perform a consecutive series of axe swings. |
Axe | Armored Knight | Lightning Axe | Hurl a lightning-charged axe. Deals damage based on Mag. |
Axe | Brigand | Spike | Launch the foes ahead into the air, then swat them away with a swing of the axe. |
Axe | Fortress Knight | Focused Strike | Bring an axe down to cut through the foes ahead. |
Axe | Warrior | War Strike | Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air. |
Axe | Wyvern Rider | Diamond Axe | Smash the ground so hard it displaces the earth. |
Axe | Great Knight | Armor Smasher | Hit foes hard with a single, powerful axe blow that temporarily reduces enemy Def. |
Axe | Wyvern Lord | Helm Splitter | Smash the foes ahead with a powerful overhead strike. |
Bow | Archer | Spiral Shot | Loose arrows at a wide surrounding area. |
Bow | Archer | Break Shot | Send an exploding arrow toward enemies that temporarily reduces their Def. |
Bow | Archer | Point-Blank Volley | Attack a wide forward area with three consecutive shots. |
Bow | Sniper | Flame Volley | Attack a wide area with a volley of fire arrows. |
Bow | Sniper | Hide Presence | Temporarily increase Str and Lck. |
Bow | Sniper | Hunter's Volley | Attack enemies launched into the air with three consecutive shots. Often yields critical hits. |
Bow | Bow Knight | Waning Shot | Attack a wide forward area with three consecutive shots that temporarily reduce enemy Str. |
Bow | Bow Knight | Deadeye | Perform a long-distance attack that yields critical hits. |
Gauntlet | Brawler | Dual Devastators | Pummel the enemy with both fists. Deals damage to enemy Stun Gauges. |
Gauntlet | Brawler | Draining Blow | Absorb a portion of inflicted damage as HP. |
Gauntlet | Grappler | Steady Mind | Temporarily increase Str. |
Gauntlet | Grappler | Frozen Fist | Charge forward with fists of ice. Deals damage based on Mag. |
Gauntlet | Grappler | Fierce Iron Fist | Strike down at foes from midair. Damage dealt will increase with Spd. |
Gauntlet | War Master | Flamewhorl Kick | Generate a fiery cyclone in front of the unit that launches enemies into the air. |
Gauntlet | War Master | Mighty Blow | Channel force into a perfectly executed punch. |
Reason | Mage | Bolganone | Advanced fire magic. |
Reason | Dark Mage | Ragnarok | The highest tier of fire magic. |
Reason | Warlock | Sagittae | Strike the enemy with magical arrows. |
Faith | Monk | Heal | Basic light magic. Heals surrounding allies. |
Faith | Priest | Physic | Intermediate light magic. Heals allies across a wide area. |
Faith | Bishop | Seraphim | Intermediate light attack magic. |
Learnset
Class | 1-star | 2-star | 3-star |
---|---|---|---|
Myrmidon | Rebellious Spirit | Sword Prowess | Grounder |
Soldier | Max HP +500 | Lance Prowess | Knightkneeler |
Fighter | Str +2 | Axe Prowess | Swinging Fury |
Monk | Trust | Faith | Heal |
Mercenary | Battalion Vantage | Sword Prowess, Firesweep | Mercenary's Ploy |
Thief | Dex +2 | Sword Prowess | Thief's Wisdom, Iceblade |
Armored Knight | Def +2 | Axe Prowess, Lightning Axe | Armored Infantry's Ploy |
Cavalier | Desperation | Lance Prowess, Glowing Ember | Knight's Wisdom |
Brigand | Wild Abandon | Spike | Warrior's Wisdom |
Archer | Archer's Wisdom, Spiral Shot | Bow Prowess, Break Shot | Armsthrift, Point-Blank Volley |
Brawler | Brawler's Wisdom, Dual Devastators | Brawling Prowess, Draining Blow | Underdog |
Mage | Mag +2, Bolganone | Reason | Mage's Wisdom |
Priest | Kinship, Physic | Faith | Priest's Ploy |
Swordmaster | Expert Guard | Provoke, Finesse Blade | Astra |
Assassin | Dex +B | Lethality | Assassinate |
Fortress Knight | Def +B | Pavise | Focused Strike |
Paladin | Boost Critical | Lance Prowess | Apex Lance, Tempest Lance |
Wyvern Rider | Offensive Tactics | Wyvern Rider's Ploy | Diamond Axe |
Warrior | Str +B | Axe Prowess | Wrath, War Strike |
Sniper | Flame Volley | Bow Prowess, Hide Presence | Awakening Assist, Hunter's Volley |
Grappler | Steady Mind | Brawling Prowess, Frozen Fist | Rejuvenation, Fierce Iron Fist |
Warlock | Mag +B, Sagittae | Reason | Essence of Fire |
Dark Mage | Poison Strike, Ragnarok | Dark Mage's Wisdom | Lifetaker |
Bishop | Luck Catalyst, Seraphim | Faith | Renewal |
Dancer | Sword Dance | Special Dance | Charm Catalyst |
Wyvern Lord | Helm Splitter | Str +C | Nullify Flying Effect |
Mortal Savant | Haze Slice | Big Game Hunter | Dual Onslaught |
Trickster | Pass, Magic Blade | Dex +C | Burst of Valor |
Great Knight | Armored Cavalry's Ploy, Armor Smasher | Def +C | Defiant Def |
Bow Knight | Waning Shot | Bow Prowess, Deadeye | Dexterity Catalyst |
Dark Knight | Dark Lance | Max HP +C, Vengeance | Driven Spirit |
Holy Knight | Swordbreaker, Lightstrike | Adjutant's Benefit, Shatter Slash | Nullify Cavalry Effect |
War Master | Flamewhorl Kick | Brawling Prowess, Mighty Blow | Piercing Gaze |
Dark Bishop | Mag +C | Reason | Absorb Speed |