Difference between revisions of "Sylvain (Three Hopes)"

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|TBA
 
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== Skills ==
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{|class="sf" width="800px"
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!Class
 +
!Name
 +
!Description
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|-
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| Monk||Trust||When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge.
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|-
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| Myrmidon||Rebellious Spirit||While guarding, causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks.
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|-
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| Archer||Archer's Wisdom||Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex.
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|-
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| Archer||Armsthrift||Slows the degrading of weapon durability when using combat arts or magic.
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|-
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| Armored Knight||Armored Infantry's Ploy||Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.
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|-
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| Brawler||Brawler's Wisdom||Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters.
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|-
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| Brawler||Underdog||Increases damage dealt to an enemy in proportion to how much higher the enemy's level is.
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|-
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| Brigand||Wild Abandon||Greatly increases damage dealt to enemies, but also greatly increases damage received from them.
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|-
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| Brigand||Warrior's Wisdom||Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance.
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|-
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| Cavalier||Desperation||When HP is at 50% or below: strong attacks will break an enemy's guard.
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|-
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| Cavalier||Knight's Wisdom||Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry.
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|-
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| Mage||Mage's Wisdom||Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly.
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|-
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| Mercenary||Battalion Vantage||When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
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|-
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| Mercenary||Mercenary's Ploy||Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
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|-
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| Priest||Kinship||Makes it easier for the unit to receive support points during battle.
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|-
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| Priest||Priest's Ploy||Increases the recovery amounts of Priest and Bishop class actions.
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|-
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| Thief||Thief's Wisdom||Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit.
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|-
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| Assassin||Lethality||Grants a (Dex × 0.25%) chance of instantly defeating non-commander units.
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|-
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| Bishop||Luck Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Lck.
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|-
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| Bishop||Renewal||Restores a slight amount of HP at regular intervals.
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|-
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| Dark Mage||Poison Strike||Grants attacks a chance to poison enemies.
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|-
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| Dark Mage||Dark Mage's Wisdom||Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions.
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|-
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| Dark Mage||Lifetaker||Restores a small amount of HP when an enemy commander is defeated.
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|-
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| Fortress Knight||Pavise||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
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|-
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| Grappler||Rejuvenation||Restores HP every 800 hits.
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|-
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| Paladin||Boost Critical||Increases critical hit rate.
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|-
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| Paladin||Apex Lance||Increases critical hit damage when equipped with a lance.
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|-
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| Sniper||Awakening Assist||When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge.
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|-
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| Swordmaster||Expert Guard||Makes it easier to perform Perfect Guards.
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|-
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| Swordmaster||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit.
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|-
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| Warlock||Essence of Fire||Causes fire-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
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|-
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| Warrior||Wrath||When HP is at 50% or below: greatly increases damage dealt by critical rushes.
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|-
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| Wyvern Rider||Offensive Tactics||When a battalion is deployed: increases damage to enemies by 20%.
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|-
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| Wyvern Rider||Wyvern Rider's Ploy||Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
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|-
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| Bow Knight||Dexterity Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Dex.
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|-
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| Dancer||Special Dance||Increases the potency of a dancer unit's class actions.
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|-
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| Dancer||Charm Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
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|-
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| Dark Bishop||Absorb Speed||Grants a minor boost to Spd each time an enemy commander is defeated. The boosts last throughout the battle.
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|-
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| Dark Knight||Driven Spirit||Increases the Warrior Gauge fill rate while Awakened.
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|-
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| Great Knight||Armored Cavalry's Ploy||Increases the attack range of Great Knight class actions.
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|-
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| Great Knight||Defiant Def||When HP is at 25% or below: increases Def by 20.
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|-
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| Holy Knight||Swordbreaker||Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%.
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|-
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| Holy Knight||Adjutant's Benefit||When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead.
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|-
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| Holy Knight||Nullify Cavalry Effect||Nullifies effectiveness against cavalry units.
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|-
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| Mortal Savant||Big Game Hunter||Increases damage dealt to enemy commanders.
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|-
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| Mortal Savant||Dual Onslaught||Factors Mag into physical attacks and Str into magical attacks when calculating damage.
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|-
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| Trickster||Pass||Makes it easier to perform Perfect Guards.
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|-
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| Trickster||Burst of Valor||Restores the Warrior Gauge with each critical hit.
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|-
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| War Master||Piercing Gaze||Restores the Warrior Gauge every 800 hits.
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|-
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| Wyvern Lord||Nullify Flying Effect||Nullifies effectiveness against flying units.
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|}
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== Combat Arts & Magic ==
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{|class="sf" width="800px"
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!Weapon
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!Class
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!Name
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!Description
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|-
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| Sword||Myrmidon||Grounder||Strike swiftly with a trio of slashes.
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|-
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| Sword||Mercenary||Firesweep||Generate a fiery cyclone.
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|-
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| Sword||Thief||Iceblade||Lash at foes with an ice magic-based sword attack. Deals damage based on Mag.
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|-
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| Sword||Assassin||Assassinate||Slash while charging forward. Has a chance to instantly defeat non-commander units.
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|-
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| Sword||Swordmaster||Finesse Blade||Strike the surrounding area with blades. Damage dealt will increase with Dex.
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|-
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| Sword||Swordmaster||Astra||Perform a series of five slashes while moving swiftly.
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|-
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| Sword||Dancer||Sword Dance||Slash while charging forward.
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|-
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| Sword||Mortal Savant||Haze Slice||Strike a wide area ahead with a series of slashes.
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|-
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| Sword||Trickster||Magic Blade||Strike the surrounding area with magical blades. Deals damage based on Mag.
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|-
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| Lance||Soldier||Knightkneeler||Perform a powerful lance thrust.
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|-
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| Lance||Cavalier||Glowing Ember||Hurl a fiery lance straight ahead. Damage dealt will increase with Def.
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|-
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| Lance||Paladin||Tempest Lance||Conjure up a whirlwind with an overhead spin of the lance.
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|-
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| Lance||Dark Knight||Dark Lance||Send dark hexes flying at foes. Damage dealt will increase with Mag.
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|-
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| Lance||Dark Knight||Vengeance||An attack that increases in Mt in relation to the user's missing HP.
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|-
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| Lance||Holy Knight||Lightstrike||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
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|-
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| Lance||Holy Knight||Shatter Slash||Perform a series of lance strikes that temporarily reduce enemy Def.
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|-
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| Axe||Fighter||Swinging Fury||Perform a consecutive series of axe swings.
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|-
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| Axe||Armored Knight||Lightning Axe||Hurl a lightning-charged axe. Deals damage based on Mag.
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|-
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| Axe||Brigand||Spike||Launch the foes ahead into the air, then swat them away with a swing of the axe.
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|-
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| Axe||Fortress Knight||Focused Strike||Bring an axe down to cut through the foes ahead.
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|-
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| Axe||Warrior||War Strike||Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
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|-
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| Axe||Wyvern Rider||Diamond Axe||Smash the ground so hard it displaces the earth.
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|-
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| Axe||Great Knight||Armor Smasher||Hit foes hard with a single, powerful axe blow that temporarily reduces enemy Def.
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|-
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| Axe||Wyvern Lord||Helm Splitter||Smash the foes ahead with a powerful overhead strike.
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|-
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| Bow||Archer||Spiral Shot||Loose arrows at a wide surrounding area.
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|-
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| Bow||Archer||Break Shot||Send an exploding arrow toward enemies that temporarily reduces their Def.
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|-
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| Bow||Archer||Point-Blank Volley||Attack a wide forward area with three consecutive shots.
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|-
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| Bow||Sniper||Flame Volley||Attack a wide area with a volley of fire arrows.
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|-
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| Bow||Sniper||Hide Presence||Temporarily increase Str and Lck.
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|-
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| Bow||Sniper||Hunter's Volley||Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
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|-
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| Bow||Bow Knight||Waning Shot||Attack a wide forward area with three consecutive shots that temporarily reduce enemy Str.
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|-
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| Bow||Bow Knight||Deadeye||Perform a long-distance attack that yields critical hits.
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|-
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| Gauntlet||Brawler||Dual Devastators||Pummel the enemy with both fists. Deals damage to enemy Stun Gauges.
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|-
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| Gauntlet||Brawler||Draining Blow||Absorb a portion of inflicted damage as HP.
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|-
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| Gauntlet||Grappler||Steady Mind||Temporarily increase Str.
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|-
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| Gauntlet||Grappler||Frozen Fist||Charge forward with fists of ice. Deals damage based on Mag.
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|-
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| Gauntlet||Grappler||Fierce Iron Fist||Strike down at foes from midair. Damage dealt will increase with Spd.
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|-
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| Gauntlet||War Master||Flamewhorl Kick||Generate a fiery cyclone in front of the unit that launches enemies into the air.
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|-
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| Gauntlet||War Master||Mighty Blow||Channel force into a perfectly executed punch.
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|-
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| Reason||Mage||Bolganone||Advanced fire magic.
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|-
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| Reason||Dark Mage||Ragnarok||The highest tier of fire magic.
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|-
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| Reason||Warlock||Sagittae||Strike the enemy with magical arrows.
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|-
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| Faith||Monk||Heal||Basic light magic. Heals surrounding  allies.
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|-
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| Faith||Priest||Physic||Intermediate light magic. Heals allies across a wide area.
 +
|-
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| Faith||Bishop||Seraphim||Intermediate light attack magic.
 
|}
 
|}
  

Revision as of 12:04, 1 July 2022

^Back

Recruitment

Route Chapter Condition
Scarlet Blaze TBA TBA
Azure Gleam Chapter 2 Automatically joins at beginning of chapter.
Golden Wildfire TBA TBA

Skills

Class Name Description
Monk Trust When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge.
Myrmidon Rebellious Spirit While guarding, causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks.
Archer Archer's Wisdom Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex.
Archer Armsthrift Slows the degrading of weapon durability when using combat arts or magic.
Armored Knight Armored Infantry's Ploy Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.
Brawler Brawler's Wisdom Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters.
Brawler Underdog Increases damage dealt to an enemy in proportion to how much higher the enemy's level is.
Brigand Wild Abandon Greatly increases damage dealt to enemies, but also greatly increases damage received from them.
Brigand Warrior's Wisdom Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance.
Cavalier Desperation When HP is at 50% or below: strong attacks will break an enemy's guard.
Cavalier Knight's Wisdom Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry.
Mage Mage's Wisdom Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly.
Mercenary Battalion Vantage When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
Mercenary Mercenary's Ploy Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
Priest Kinship Makes it easier for the unit to receive support points during battle.
Priest Priest's Ploy Increases the recovery amounts of Priest and Bishop class actions.
Thief Thief's Wisdom Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit.
Assassin Lethality Grants a (Dex × 0.25%) chance of instantly defeating non-commander units.
Bishop Luck Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Lck.
Bishop Renewal Restores a slight amount of HP at regular intervals.
Dark Mage Poison Strike Grants attacks a chance to poison enemies.
Dark Mage Dark Mage's Wisdom Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions.
Dark Mage Lifetaker Restores a small amount of HP when an enemy commander is defeated.
Fortress Knight Pavise Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
Grappler Rejuvenation Restores HP every 800 hits.
Paladin Boost Critical Increases critical hit rate.
Paladin Apex Lance Increases critical hit damage when equipped with a lance.
Sniper Awakening Assist When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge.
Swordmaster Expert Guard Makes it easier to perform Perfect Guards.
Swordmaster Provoke Draws attacks, increasing the frequency that surrounding foes attack the unit.
Warlock Essence of Fire Causes fire-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Warrior Wrath When HP is at 50% or below: greatly increases damage dealt by critical rushes.
Wyvern Rider Offensive Tactics When a battalion is deployed: increases damage to enemies by 20%.
Wyvern Rider Wyvern Rider's Ploy Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
Bow Knight Dexterity Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Dex.
Dancer Special Dance Increases the potency of a dancer unit's class actions.
Dancer Charm Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
Dark Bishop Absorb Speed Grants a minor boost to Spd each time an enemy commander is defeated. The boosts last throughout the battle.
Dark Knight Driven Spirit Increases the Warrior Gauge fill rate while Awakened.
Great Knight Armored Cavalry's Ploy Increases the attack range of Great Knight class actions.
Great Knight Defiant Def When HP is at 25% or below: increases Def by 20.
Holy Knight Swordbreaker Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%.
Holy Knight Adjutant's Benefit When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead.
Holy Knight Nullify Cavalry Effect Nullifies effectiveness against cavalry units.
Mortal Savant Big Game Hunter Increases damage dealt to enemy commanders.
Mortal Savant Dual Onslaught Factors Mag into physical attacks and Str into magical attacks when calculating damage.
Trickster Pass Makes it easier to perform Perfect Guards.
Trickster Burst of Valor Restores the Warrior Gauge with each critical hit.
War Master Piercing Gaze Restores the Warrior Gauge every 800 hits.
Wyvern Lord Nullify Flying Effect Nullifies effectiveness against flying units.

Combat Arts & Magic

Weapon Class Name Description
Sword Myrmidon Grounder Strike swiftly with a trio of slashes.
Sword Mercenary Firesweep Generate a fiery cyclone.
Sword Thief Iceblade Lash at foes with an ice magic-based sword attack. Deals damage based on Mag.
Sword Assassin Assassinate Slash while charging forward. Has a chance to instantly defeat non-commander units.
Sword Swordmaster Finesse Blade Strike the surrounding area with blades. Damage dealt will increase with Dex.
Sword Swordmaster Astra Perform a series of five slashes while moving swiftly.
Sword Dancer Sword Dance Slash while charging forward.
Sword Mortal Savant Haze Slice Strike a wide area ahead with a series of slashes.
Sword Trickster Magic Blade Strike the surrounding area with magical blades. Deals damage based on Mag.
Lance Soldier Knightkneeler Perform a powerful lance thrust.
Lance Cavalier Glowing Ember Hurl a fiery lance straight ahead. Damage dealt will increase with Def.
Lance Paladin Tempest Lance Conjure up a whirlwind with an overhead spin of the lance.
Lance Dark Knight Dark Lance Send dark hexes flying at foes. Damage dealt will increase with Mag.
Lance Dark Knight Vengeance An attack that increases in Mt in relation to the user's missing HP.
Lance Holy Knight Lightstrike Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
Lance Holy Knight Shatter Slash Perform a series of lance strikes that temporarily reduce enemy Def.
Axe Fighter Swinging Fury Perform a consecutive series of axe swings.
Axe Armored Knight Lightning Axe Hurl a lightning-charged axe. Deals damage based on Mag.
Axe Brigand Spike Launch the foes ahead into the air, then swat them away with a swing of the axe.
Axe Fortress Knight Focused Strike Bring an axe down to cut through the foes ahead.
Axe Warrior War Strike Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
Axe Wyvern Rider Diamond Axe Smash the ground so hard it displaces the earth.
Axe Great Knight Armor Smasher Hit foes hard with a single, powerful axe blow that temporarily reduces enemy Def.
Axe Wyvern Lord Helm Splitter Smash the foes ahead with a powerful overhead strike.
Bow Archer Spiral Shot Loose arrows at a wide surrounding area.
Bow Archer Break Shot Send an exploding arrow toward enemies that temporarily reduces their Def.
Bow Archer Point-Blank Volley Attack a wide forward area with three consecutive shots.
Bow Sniper Flame Volley Attack a wide area with a volley of fire arrows.
Bow Sniper Hide Presence Temporarily increase Str and Lck.
Bow Sniper Hunter's Volley Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
Bow Bow Knight Waning Shot Attack a wide forward area with three consecutive shots that temporarily reduce enemy Str.
Bow Bow Knight Deadeye Perform a long-distance attack that yields critical hits.
Gauntlet Brawler Dual Devastators Pummel the enemy with both fists. Deals damage to enemy Stun Gauges.
Gauntlet Brawler Draining Blow Absorb a portion of inflicted damage as HP.
Gauntlet Grappler Steady Mind Temporarily increase Str.
Gauntlet Grappler Frozen Fist Charge forward with fists of ice. Deals damage based on Mag.
Gauntlet Grappler Fierce Iron Fist Strike down at foes from midair. Damage dealt will increase with Spd.
Gauntlet War Master Flamewhorl Kick Generate a fiery cyclone in front of the unit that launches enemies into the air.
Gauntlet War Master Mighty Blow Channel force into a perfectly executed punch.
Reason Mage Bolganone Advanced fire magic.
Reason Dark Mage Ragnarok The highest tier of fire magic.
Reason Warlock Sagittae Strike the enemy with magical arrows.
Faith Monk Heal Basic light magic. Heals surrounding allies.
Faith Priest Physic Intermediate light magic. Heals allies across a wide area.
Faith Bishop Seraphim Intermediate light attack magic.

Learnset

Class 1-star 2-star 3-star
Myrmidon Rebellious Spirit Sword Prowess Grounder
Soldier Max HP +500 Lance Prowess Knightkneeler
Fighter Str +2 Axe Prowess Swinging Fury
Monk Trust Faith Heal
Mercenary Battalion Vantage Sword Prowess, Firesweep Mercenary's Ploy
Thief Dex +2 Sword Prowess Thief's Wisdom, Iceblade
Armored Knight Def +2 Axe Prowess, Lightning Axe Armored Infantry's Ploy
Cavalier Desperation Lance Prowess, Glowing Ember Knight's Wisdom
Brigand Wild Abandon Spike Warrior's Wisdom
Archer Archer's Wisdom, Spiral Shot Bow Prowess, Break Shot Armsthrift, Point-Blank Volley
Brawler Brawler's Wisdom, Dual Devastators Brawling Prowess, Draining Blow Underdog
Mage Mag +2, Bolganone Reason Mage's Wisdom
Priest Kinship, Physic Faith Priest's Ploy
Swordmaster Expert Guard Provoke, Finesse Blade Astra
Assassin Dex +B Lethality Assassinate
Fortress Knight Def +B Pavise Focused Strike
Paladin Boost Critical Lance Prowess Apex Lance, Tempest Lance
Wyvern Rider Offensive Tactics Wyvern Rider's Ploy Diamond Axe
Warrior Str +B Axe Prowess Wrath, War Strike
Sniper Flame Volley Bow Prowess, Hide Presence Awakening Assist, Hunter's Volley
Grappler Steady Mind Brawling Prowess, Frozen Fist Rejuvenation, Fierce Iron Fist
Warlock Mag +B, Sagittae Reason Essence of Fire
Dark Mage Poison Strike, Ragnarok Dark Mage's Wisdom Lifetaker
Bishop Luck Catalyst, Seraphim Faith Renewal
Dancer Sword Dance Special Dance Charm Catalyst
Wyvern Lord Helm Splitter Str +C Nullify Flying Effect
Mortal Savant Haze Slice Big Game Hunter Dual Onslaught
Trickster Pass, Magic Blade Dex +C Burst of Valor
Great Knight Armored Cavalry's Ploy, Armor Smasher Def +C Defiant Def
Bow Knight Waning Shot Bow Prowess, Deadeye Dexterity Catalyst
Dark Knight Dark Lance Max HP +C, Vengeance Driven Spirit
Holy Knight Swordbreaker, Lightstrike Adjutant's Benefit, Shatter Slash Nullify Cavalry Effect
War Master Flamewhorl Kick Brawling Prowess, Mighty Blow Piercing Gaze
Dark Bishop Mag +C Reason Absorb Speed