Difference between revisions of "Stat Descriptions (Awakening)"

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|'''Tome'''
 
|'''Tome'''
|Can be used to attack adecent and distant enemies.
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|Can be used to attack adjacent and distant enemies.
 
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|'''Axe'''
 
|'''Axe'''
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|'''Lance'''
 
|'''Lance'''
|Strong againts swords. Weak against axes
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|Strong against swords. Weak against axes
 
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[[Category:Game Scripts]][[Category:Awakening Scripts]]
 
[[Category:Game Scripts]][[Category:Awakening Scripts]]

Revision as of 03:28, 16 April 2013

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Stats Description
HP Current/max health. The unit is defeated when this reaches 0.
Str Strength. Affects damage the unit deals with physical attacks.
Mag Magic. Affects damage the unit deals with magical attacks.
Skill Skill. Affects hit rate and the frequency of critical hits.
Spd Speed. Affects Avo. Unit strikes twice if 5 higher than opponent.
Lck Luck. Has various effects. Lowers risk of enemy criticals.
Def Defence. Reduces damage from physical attacks.
Res Resistance. Reduces damage from magical attacks.
Atk Attack. The power of physical or magical attacks.
Hit Hit Rate. Affects the odds attacks will connect.
Crit Critical Rate. Affects the odds of getting a critical hit.
Avo Avoid Rate. Affects the unit's odds of evading attacks.
Movement13.png Movement. Determines how many spaces a unit can move.
Rating The sum of the unit's key stats.
Exp Experience gained in battle. At 100, the unit gains a level.
Weaknesses The unit is weak against weapons with these icons.
Weapon level of Description
Sword Strong against axes. Weak against lances.
Staff Restores an adjacent ally's HP.
Bow Can be used to attack distant enemies.
Tome Can be used to attack adjacent and distant enemies.
Axe Strong against lances. Weak against swords.
Lance Strong against swords. Weak against axes