Skills: Tsubasa Oribe

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Name Type Cost Effect Availability
Skewer Physical/Lance 5EP Light attack. Iron Feather, Steel Feather
Assault Dive Physical/Lance 9EP Medium attack. Obelisk, Stingray, Alicorn
虚空穿 Physical/Lance 14EP Heavy attack. Dragoon Lance?, Tonbokiri, Gradivus
Javelin Rain Physical/Lance 20EP Medium attack on all enemies. Obelisk, Stingray, Kartikeya
Hamstring Physical/Lance 9EP Light attack that lowers target's Hit & Evade. Steel Feather
Horseslayer Physical/Lance 8EP Light attack. Effective vs. Horseback Mirages. Killer Lance
Espada Physical/Lance 12EP Medium attack on all enemies. Effective vs. Horseback Mirages. Gradivus?
Agilao Magic/Fire 10EP Medium attack. Obelisk
Agidyne Magic/Fire 17EP Heavy damage. Kartikeya
Zan Magic/Force 6EP Light attack. Radiant Lance, Wicked Lance
Zanma Magic/Force 10EP Medium attack. Hayakaze
Zandyne Magic/Force 17EP Heavy attack.
Excalibur Magic/Force 36EP Light attack. Ethereal Feather
Mazan Magic/Force 14EP Light attack on all enemies. Killer Lance, Hayakaze
Mazandyne Magic/Force 36EP Heavy attack on all enemies. Brave Feather, Amenonuhoko?, Ethereal Feather
Sexy Dance 18EP Causes Charm on all enemies. Kaishu Yari
Life Drain Mag/Body 6EP Steals HP from an enemy. Blood Lance
Life Leech Mag/Mind 17EP Steals a lot of HP from an enemy. Blood Lance, Dragoon Lance, Tonbokiri
Dia Recovery 10EP Restores HP. Radiant Lance
Diarama Recovery 18EP Greatly restores HP. Sonic Feather, Alicorn
Diarahan Recovery 32EP Fully restores HP. Hayanie, Gungnir, Amenonuhoko?
Media Recovery 22EP Restores the party's HP Silver Feather, Sonic Feather
Mediarama Recovery 40EP Greatly restores the party's HP. Hayanie, Brave Feather
Mediarahan Recovery 74EP Fully restores the party's HP. Gungnir, Garuda
Recarm Recovery 25EP Revives one ally. Hayakaze, Winged Lance
Samarecarm Recovery 50EP Fully revives one ally. Enchanted Lance Tathlum
Recarmdra Recovery 1EP Revives all allies and fully restores HP. Reduces your HP to 0 after. Gungnir
Posumudi Recovery 5EP Cures Poison. Steel Feather, Blood Lance
Patra Recovery 10EP Cures Confuse & Sleep. Blood Lance
Charmdi Recovery 5EP Cures Charm. Sonic Feather
Mutudi Recovery 5EP Cures Seal. Alicorn, Kaishu Yari
Amrita Recovery 30EP Cures all statuses. Kaishu Yari, Enchanted Lance Tathlum
Prayer Recovery 90EP Fully restores the party's HP, restores the party's status effects. Garuda, Enchanted Lance Tathlum.
Tarukaja Support 10EP Raises the party's Offense for three rounds. Iron Feather, Obelisk
Rakukaja Support 10EP Raises the party's Defense for three rounds. Wicked Lance
Sukukaja Support 10EP Raises the party's Hit & Evade for three rounds. Silver Feather, Hayanie, Garuda
Fog Breath Support 24EP Lowers the enemy's Offense and Hit & Evade for three rounds. Dragoon Lance, Gradivus
Mind Charge Support 15EP Increases Magical damage for the next attack and its Session by more than double. Kartikeya
Name Type Description Availability
Sword-Lunge Physical/Lance Light attack. * Sessions from Sword skills. Iron Feather
Sword-Lunge EX Physical/Lance Heavy damage. * Sessions from Sword skills. Tonbokiri
Axe-Lunge Physical/Lance Light attack. * Sessions from Axe skills. Silver Feather
Fire-Lunge Physical/Lance Light attack. * Sessions from Fire skills. Wicked Lance, Killer Lance
Fire-Lunge EX Physical/Lance Heavy attack. * Sessions from Fire skills. Gradivus
Elec-Lunge Physical/Lance Light attack. * Sessions from Elec skills. Iron Feather, Wicked Lance
Elec-Lunge EX Physical/Lance Heavy attack. * Sessions from Elec skills. Dragoon Lance
Sword-Wind Magic/Force Light attack. * Sessions from Sword skills. Silver Feather, Stingray
Sword-Elwind Magic/Force Medium attack. * Sessions from Sword skills. Brave Feather
Fire-Wind Magic/Force Light attack. * Sessions from Fire skills. Stingray
Fire-Elwind Magic/Force Medium attack. * Sessions from Fire skills. Amenonuhoko
Elec-Wind Magic/Force Light attack. * Sessions from Elec skills. Steel Feather, Radiant Lance, Hayakaze
Elec-Elwind Magic/Force Medium attack. * Sessions from Elec skills. Winged Lance
Wind-Wind Magic/Force Light damage. * Sessions from Wind skills. Hayakaze
Name Description Availability
Str Boost Adds 2 Strength Obelisk
Mag Boost Adds 2 Magic Radiant Lance
Spd Boost Adds 2 Speed Silver Feather
Spd Amplify Adds 5 Speed Brave Feather
Def Amplify Adds 5 Defense Tonbokiri
Res Boost Adds 2 Resistance Killer Lance
Mana Gain Raises maximum EP Winged Lance
Null Poison Prevents Poison Steel Feather
Null Sleep Prevents Sleep Killer Lance
Null Charm Prevents Charm Alicorn
Null Seal Prevents Seal Enchanted Lance Tathlum
Lance Expertise Raises the power of Lance attacks Iron Feather, Dragoon Lance
Wind Expertise Raises the power of Wind attacks Sonic Feather, Winged Feather
Wind Expertise EX Greatly raises the power of Wind attacks Ethereal Feather
Healing Expertise Increases the potency of your healing skills Radiant Lance, Blood Lance
Healing Expertise EX Greatly increases the potency of your healing skills Alicorn, Kaishu Yari
Arrow Parry Slightly reduces the damage received from Bow attacks. Kartikeya
Arrow Prevention Significantly increases Evasion against Bow attacks Garuda
Resist Fire Changes Fire affinity to Resist Hayanie
Null Fire Changes Fire affinity to Nullify Gradivus
Drain Wind Changes Wind affinity to Drain Amenonuhoko
Repel Wind Changes Wind affinity to Repel Ethereal Feather
Surefire Raises Hit rate with attacks Wicked Lance
Yasha Soul Increases Critical rate with Physical attacks. Dragoon Lance
Mana Aid Recovers a small amount of EP after a successful battle Gungnir
Blessed Wind Recovers a small amount of hp at the start of each during, doesn't work while in sub-cast. Brave Feather, Amenonuhoko
Dragon Sight (?) Increases Avoid and Hit rate. (Sukukaja effect, cumulable ?) Tonbokiri, Gradivus
Auto-Sukukaja At the start of the battle, your party current status will be Sukukaja. Winged Lance, Garuda
Watchfulness Increases Exp gained while in Sub Cast Stingray
Practice Increased Mastery gained in combat ? Kartikeya
Name Category Description
Traport Field? Returns you to the Fortuna Office from inside the Idolasphere in an instant.
Feel My Voice Passive Grants Tsubasa the singing voice to express her true feelings. Allies will recover from ailments faster in battle.
Gentle Embrace Passive When the cast member performs a healing action, the amount healed is increased.
EP Fitness Passive Max EP increases by 10%
Feel My Soul Passive Grants Tsubasa the courage to show who she truly is. Increases success rate of afflicting enemies with Charm.
First on the Scene Passive When the action order for each turn is decided, this cast member's turn will come sooner.
Door of Connection Radiant? "My fans deserve a heartfelt handshake!" A Radiant Skill that reveals new possibilities in Tsubasa Oribe.
Endless Song Passive Once per battle, Tsubasa can survive a lethal magical blow with 1HP remaining
Door of Allure Radiant (?) "I know just how to tease your heart!" A Radiant Skill that revelas new possibilities in Tsubasa Oribe
Open Audition Passive This cast member can join in on a Session even if they are in the Sub Cast.
Knock 'em Dead Passive When a Lance skill is used on enemies afflicted with Charm, Confuse, or Seal, a Session can occur, ignoring affinities.
Feel My Heart Passive Grants the skills to pull off a moving performance. Increases the Hit Rate of normal attacks and all skills.
Smash Hit Passive The SP Gauge increases further if a Session includes more than 2 combos
Command Repertoire Passive Adds another skill slot to Command Skills.
Name Category Cost Description
Aerial Dance Special Performance 2SP (Physical/Lance) Heavy attack on all enemies. Restores party HP every round for 3 rounds.
Grand Finale Special Performance 2SP (Physical/Force) Heavy attack on all enemies. Heals party HP & EP. Power based on Session count.
Debut Smile Special Performance 1SP Restores the party's HP and raises Defense, Hit, & Evade for three rounds.
Tsubasa's Kiss Ad-lib May be triggered by the use of Lance skills. Attacks all foes and delays enemy turns
Fly~A Wind Called Ad lib May be triggered by the use of Force skills. Deals damage to all enemies, also restores 50%HP to the party
Falling Star Duo Art Lance/Physical - Deals heavy damage to all enemies, revives all the party
Dream Catcher Duo Art Mag/Almighty - Heavy attack on all enemies. Causes Charm. Fully restores the party's HP.
Give Me! Duo Art Mag/Force - Heavy attack on all enemies. Fully restores the party's HP.