Skill Descriptions (Awakening)

From EmblemWiki
Revision as of 13:01, 26 April 2013 by Click (talk | contribs) (credits to weso12)
Jump to: navigation, search

Back

Skill Description
Dual Strike+ Increases the trigger rate of Dual Strikes by 10%.
Charm Grants Hit/Avo +5 to all allies within three spaces.
Aether Use Sol and Luna in succession. Trigger % = (Skill stat ÷ 2)
Rightful King Increases the trigger rate of the units skills by 10%.
Veteran Grants the unit 50% more EXP while paired with another unit.
Solidarity Grants Crit/Ddg +10 to all adecent allies.
Ignis Add half Mag or Str to the other values. Trigger % = (Skill stat)
Rally Spectrum Use "Rally" to grant +4 to all stats to units within three spaces for one turn.
Discipline Doubles the amount of weapon experience the unit receives
Outdoor Fighter Grants Hit/Avo +10 while fighting outdoors.
Defender Grants +1 to all stats while paired with another unit.
Aegis Halve bow/tome/dragonstone damage. Trigger % = (Skill stat)
Luna Halve enemy Def/Res when attacking. Trigger % = (Skill stat)
Dual Guard+ Increases the trigger rate of Dual Guards by 10%.
Defence +2 Grants Def +2.
Indoor Fighter Grants Hit/Avo +10 while fighting indoors.
Rally Defence Use "Rally" to grant Def +4 to units within three spaces for one turn.
Pavise Halve sword/lance/axe/beaststone/blight damage. Trigger % = (Skill stat)
Avoid +10 Grants Avo. +10
Vantage If HP is half or less, always strike first, even when attacked.
Astra Strike five times at half damage. Trigger % = (Skill stat ÷ 2)
Swordfaire Grants Str +5 if using a sword. (Mag +5 if using a Levin Sword)
Armsthrift Attack without expending a weapon use. Trigger % = (Lck stat x 2)
Patience Grants Hit/Avo +10 when the unit under attack.
Sol Absorb HP equal to half damage dealt. Trigger % = (Skill stat)
Axebreaker Grants Hit/Avo +50 if the enemy is using an axe.
HP +5 Grants Max HP + 5.
Zeal Grants Crit +5
Rally Strength Use "Rally" to grant Str +4 to units with three spaces for one turn.
Counter Damage taken from an adjacent enemy is dealt back to that foe.
Despoil Get a Bullion (S) if the unit's target falls. Trigger % = (Lck stat)
Gamble Reduces Hit by 5, but grants Crit +10.
Wrath Grants Crit +20 when HP is half or less.
Axefaire Grants Str +5 if using an axe. (Mag +5 if using a Bolt Axe)
Skill +2 Grants Skill +2.
Prescience Grants Hit/Avo +15 when the unit initiates an attack.
Hit Rate +20 Grants Hit +20
Bowfaire Grants Str +5 if using a bow.
Rally Skill
Bowbreaker
Locktouch Allows the unit to open doors and chests without keys.
Movement +1 Grants Mov +1
Lethality Fell an enemy in one hit. Trigger % = (Skill stat ÷ 4)
Pass Allows the unit to pass through spaces occupied by enemies.
Lucky Seven Grants Hit/Avo +20 for the first seven turns.
Acrobat Treats all accessible terrian as if it were a plain, movement-wise.
Speed +2 Grants spd +2.
Relief Restores 20% HP each turn if no units are within three spaces.
Rally Speed Use "Rally" to grant Spd +4 to units with three spaces for one turn.
Lancefaire Grants Str +5 if using a lance. (Mag +5 if using a Shockstick.)
Rally Movement Use "Rally" to grant Mov +1 to units with three spaces for one turn.
Galeforce Allows the unit to act again upon defeating a foe. (Once per turn.)
Strength +2 Grants Str +2.
Tantivy Grants Hit/Avo +10 when there are no allies within three spaces.
Quick Burn Grants Hit/Avo +15 at the start of battle. Stats gradually revert.
Swordbreaker Grants Hit/Avo +50 if the enemy is using a sword.
Deliverer Grants Mov +2 while paired with another unit.
Lancebreaker Grants Hit/Avo +50 if the enemy is using a lance.
Magic +2 Grants Mag +2.
Focus Grants Crit +10 when there are no allies within three spaces.
Rally Magic Use "Rally" to grant Mag +4 to units with three spaces for one turn.
Tomefaire Grants Mag +5 if using a tome.
Hex Reduces Avo by 15 for all adjacent enemies.
Anathema Reduces Avo/Ddg by 10 for all enemies within three spaces.
Vengeance Add half accrued damage to attacks. Trigger % = (Skill stat x 2)
Tomebreaker Grants Hit/Avo +50 if the enemy is using a tome.
Slow Burn Increases Hit/Avo by 1 each turn. Effects end after 15 turns.
Lifetaker When attacking, restores 50% HP if the enemy is defeated.
Miracle Survive lethal attacks if HP > 1. Trigger % - (Lck Stat)
Healtouch Adds 5 HP to the amount recovered when healing allies with a staff.
Rally Luck Use "Rally" to grant Lck +8 to units with three spaces for one turn.
Renewal Restores 30% HP at the start of each turn.
Resistance +2 Grants Res +2.
Demoiselle Grants Avo/Ddg +10 to all male allies within three spaces.
Rally Resistance Use "Rally" to grant Res +4 to units within three spaces for one turn.
Dual Support+ Increases Dual Support bonuses.
Aptitude Adds 20% to each stats odds of increasing at level up.
Underdog Hit/Avo +15 if a foe's level is higher. (For adv. classes, add +20 to level.)
Luck +4 Grants Lck +4.
Special Dance Allies that act again receive Str/Mag/Def/Res +2 that turn.
Even Rhythm Grants Hit/Avo +10 during even-numbered turns.
Beastbane Allows units in taguel form to deal bonus damage to beasts/riders.
Odd Rhythm Grants Hit/Avo +10 during odd-numbered turns.
Wyrmsbane Allows units in manakete form to deal bonus damage to dragons.
Shadowgift Allows non-dark mages to use dark magic.
Conquest Protects from bonus damage against beast/riders/armor.
Resistance +10 Grants Res +10.
Aggressor Grants Atk +10 when the unit initiates an attack.
Rally Heart Use "Rally" grant +2 all stats/Mov +1 to units within three spaces for one turn.
Bond Restores 10 HP to allies within three spaces at the start of each turn.
All Stats +2 Grants +2 to all stats.
Paragon Doubles the amount of EXP the unit receives.
Iote's Shield Protect from bonus damage against fliers.
Limit Break
Outrealm Skill
Dragonskin
Hit Rate +10
Rightful God
Vantage+
Luna+
Hawkeye
Pavise+
Aegis+