Difference between revisions of "Shamir (Three Hopes)"

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|Chapter 4
 
|Chapter 4
 
|Automatically at beginning of chapter.
 
|Automatically at beginning of chapter.
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|}
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== Skills ==
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{|class="sf" width="800px"
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!Class
 +
!Name
 +
!Description
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|-
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| Archer||Archer's Ploy||Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
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|-
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| Archer||Armsthrift||Slows the degrading of weapon durability when using combat arts or magic.
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|-
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| Armored Knight||Armored Infantry's Ploy||Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.
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|-
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| Brigand||Death Blow||Keeps the Stun Gauge visible for longer.
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|-
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| Brigand||Warrior's Ploy||When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
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|-
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| Cavalier||Battalion Desperation||When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard.
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|-
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| Cavalier||Knight's Ploy||Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
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|-
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| Mage||Mage's Ploy||Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
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|-
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| Mercenary||Vantage||When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
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|-
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| Mercenary||Mercenary's Ploy||Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
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|-
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| Pegasus Knight||Pegasus Knight's Ploy||Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit.
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|-
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| Pegasus Knight||Darting Blow||Increases the amount that successful attacks fill the Awakening Gauge.
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|-
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| Priest||Miracle||Allows the unit to survive a single blow that would otherwise reduce HP to zero.
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|-
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| Priest||Priest's Ploy||Increases the recovery amounts of Priest and Bishop class actions.
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|-
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| Thief||Thief's Ploy||Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
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|-
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| Assassin||Lethality||Grants a (Dex × 0.25%) chance of instantly defeating non-commander units.
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|-
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| Bishop||Renewal||Restores a slight amount of HP at regular intervals.
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|-
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| Fortress Knight||Pavise||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
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|-
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| Sniper||Boost Critical||Increases critical hit rate.
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|-
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| Sniper||Apex Bow||Increases critical hit damage when equipped with a bow.
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|-
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| Swordmaster||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit.
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|-
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| Warlock||Essence of Ice||Causes ice-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
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|-
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| Warrior||Wrath||When HP is at 50% or below: greatly increases damage dealt by critical rushes.
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|-
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| Wyvern Rider||Defiant Str||When HP is at 25% or below: increases Str by 20.
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|-
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| Wyvern Rider||Wyvern Rider's Ploy||Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
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|-
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| Bow Knight||Gauntletbreaker||Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%.
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|-
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| Bow Knight||Defiant Spd||When HP is at 25% or below: increases Spd by 20.
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|-
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| Dancer||Special Dance||Increases the potency of a dancer unit's class actions.
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|-
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| Dancer||Charm Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
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|-
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| Dark Knight||Specials Master||Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate.
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|-
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| Falcon Knight||Item Expertise||Increases the potency of recovery items by 50%.
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|-
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| Falcon Knight||Sol||Restores HP proportional to the unit's Lck each time an enemy commander is defeated.
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|-
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| Great Knight||Armored Cavalry's Ploy||Increases the attack range of Great Knight class actions.
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|-
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| Great Knight||Stalwart Stance||Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
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|-
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| Gremory||Magic Attack Range+||Extends the range of long-distance tome attacks.
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|-
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| Holy Knight||United Front||Increases damage dealt to enemies in proportion to the number of allied commanders nearby.
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|-
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| Holy Knight||Defiant Res||When HP is at 25% or below: increases Res by 20.
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|-
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| Mortal Savant||Serene Stance||Prevents hits from bows and tomes from knocking back the unit mid-attack.
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|-
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| Trickster||Pass||Makes it easier to perform Perfect Guards.
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|-
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| Trickster||Patience||Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
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|-
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| Wyvern Lord||Defiant Crit||When HP is at 25% or below: drastically increases damage dealt by critical rushes.
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|}
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== Combat Arts & Magic ==
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{|class="sf" width="800px"
 +
!Weapon
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!Class
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!Name
 +
!Description
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|-
 +
| Sword||Myrmidon||Grounder||Strike swiftly with a trio of slashes.
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|-
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| Sword||Mercenary||Windsweep||Generate a cyclone.
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|-
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| Sword||Thief||Iceblade||Lash at foes with an ice magic-based sword attack. Deals damage based on Mag.
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|-
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| Sword||Assassin||Assassinate||Slash while charging forward. Has a chance to instantly defeat non-commander units.
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|-
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| Sword||Swordmaster||Finesse Blade||Strike the surrounding area with blades. Damage dealt will increase with Dex.
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|-
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| Sword||Swordmaster||Astra||Perform a series of five slashes while moving swiftly.
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|-
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| Sword||Dancer||Sword Dance||Slash while charging forward.
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|-
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| Sword||Mortal Savant||Haze Slice||Strike a wide area ahead with a series of slashes.
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|-
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| Sword||Trickster||Magic Blade||Strike the surrounding area with magical blades. Deals damage based on Mag.
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|-
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| Lance||Soldier||Knightkneeler||Perform a powerful lance thrust.
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|-
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| Lance||Cavalier||Frozen Lance||Launch columns of ice at foes. Damage dealt will increase with Mag.
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|-
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| Lance||Pegasus Knight||Stormblade||Whip up a storm that ravages the surrounding area with blades of wind.
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|-
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| Lance||Paladin||Tempest Lance||Conjure up a whirlwind with an overhead spin of the lance.
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|-
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| Lance||Dark Knight||Dark Lance||Send dark hexes flying at foes. Damage dealt will increase with Mag.
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|-
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| Lance||Dark Knight||Titanic Might||Temporarily increase Str.
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|-
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| Lance||Falcon Knight||Lance Jab||Perform a thrusting attack that often yields critical hits. Damage dealt will increase with Spd.
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|-
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| Lance||Holy Knight||Lightstrike||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
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|-
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| Lance||Holy Knight||Shatter Slash||Perform a series of lance strikes that temporarily reduce enemy Def.
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|-
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| Axe||Armored Knight||Lightning Axe||Hurl a lightning-charged axe. Deals damage based on Mag.
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|-
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| Axe||Brigand||Invigorating Spirit||Temporarily increase Str.
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|-
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| Axe||Fortress Knight||Wild Abandon||Rip through foes with axe swings.
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|-
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| Axe||Warrior||War Strike||Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
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|-
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| Axe||Wyvern Rider||Crush||Smash the ground and generate pillars of ice.
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|-
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| Axe||Great Knight||Armored Strike||Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
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|-
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| Axe||Wyvern Lord||Helm Splitter||Smash the foes ahead with a powerful overhead strike.
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|-
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| Bow||Fighter||Spiral Shot||Loose arrows at a wide surrounding area.
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|-
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| Bow||Archer||Break Shot||Send an exploding arrow toward enemies that temporarily reduces their Def.
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|-
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| Bow||Archer||Point-Blank Volley||Attack a wide forward area with three consecutive shots.
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|-
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| Bow||Sniper||Flame Volley||Attack a wide area with a volley of fire arrows.
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|-
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| Bow||Sniper||Tornado Shot||Conjure a cyclone that launches enemies into the air.
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|-
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| Bow||Sniper||Hunter's Volley||Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
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|-
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| Bow||Bow Knight||Ward Arrow||Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag.
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|-
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| Bow||Bow Knight||Deadeye||Perform a long-distance attack that yields critical hits.
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|-
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| Reason||Mage||Wind||Basic wind magic.
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|-
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| Reason||Warlock||Sagittae||Strike the enemy with magical arrows.
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|-
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| Reason||Warlock||Fimbulvetr||Advanced ice magic.
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|-
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| Faith||Monk||Heal||Basic light magic. Heals surrounding  allies.
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|-
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| Faith||Priest||Physic||Intermediate light magic. Heals allies across a wide area.
 
|}
 
|}
  

Revision as of 06:50, 2 July 2022

^Back

Recruitment

Route Chapter Condition
Scarlet Blaze Chapter 9 Must use Persuade Shamir strategy during the Main Quest and then defeat Shamir in battle.
Azure Gleam Chapter 9 Must use Persuade Shamir strategy during the Main Quest and then rescue Shamir from the enemy before she is routed.
Golden Wildfire Chapter 4 Automatically at beginning of chapter.

Skills

Class Name Description
Archer Archer's Ploy Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
Archer Armsthrift Slows the degrading of weapon durability when using combat arts or magic.
Armored Knight Armored Infantry's Ploy Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.
Brigand Death Blow Keeps the Stun Gauge visible for longer.
Brigand Warrior's Ploy When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
Cavalier Battalion Desperation When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard.
Cavalier Knight's Ploy Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
Mage Mage's Ploy Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
Mercenary Vantage When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
Mercenary Mercenary's Ploy Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
Pegasus Knight Pegasus Knight's Ploy Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit.
Pegasus Knight Darting Blow Increases the amount that successful attacks fill the Awakening Gauge.
Priest Miracle Allows the unit to survive a single blow that would otherwise reduce HP to zero.
Priest Priest's Ploy Increases the recovery amounts of Priest and Bishop class actions.
Thief Thief's Ploy Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
Assassin Lethality Grants a (Dex × 0.25%) chance of instantly defeating non-commander units.
Bishop Renewal Restores a slight amount of HP at regular intervals.
Fortress Knight Pavise Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
Sniper Boost Critical Increases critical hit rate.
Sniper Apex Bow Increases critical hit damage when equipped with a bow.
Swordmaster Provoke Draws attacks, increasing the frequency that surrounding foes attack the unit.
Warlock Essence of Ice Causes ice-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Warrior Wrath When HP is at 50% or below: greatly increases damage dealt by critical rushes.
Wyvern Rider Defiant Str When HP is at 25% or below: increases Str by 20.
Wyvern Rider Wyvern Rider's Ploy Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
Bow Knight Gauntletbreaker Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%.
Bow Knight Defiant Spd When HP is at 25% or below: increases Spd by 20.
Dancer Special Dance Increases the potency of a dancer unit's class actions.
Dancer Charm Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
Dark Knight Specials Master Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate.
Falcon Knight Item Expertise Increases the potency of recovery items by 50%.
Falcon Knight Sol Restores HP proportional to the unit's Lck each time an enemy commander is defeated.
Great Knight Armored Cavalry's Ploy Increases the attack range of Great Knight class actions.
Great Knight Stalwart Stance Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
Gremory Magic Attack Range+ Extends the range of long-distance tome attacks.
Holy Knight United Front Increases damage dealt to enemies in proportion to the number of allied commanders nearby.
Holy Knight Defiant Res When HP is at 25% or below: increases Res by 20.
Mortal Savant Serene Stance Prevents hits from bows and tomes from knocking back the unit mid-attack.
Trickster Pass Makes it easier to perform Perfect Guards.
Trickster Patience Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
Wyvern Lord Defiant Crit When HP is at 25% or below: drastically increases damage dealt by critical rushes.

Combat Arts & Magic

Weapon Class Name Description
Sword Myrmidon Grounder Strike swiftly with a trio of slashes.
Sword Mercenary Windsweep Generate a cyclone.
Sword Thief Iceblade Lash at foes with an ice magic-based sword attack. Deals damage based on Mag.
Sword Assassin Assassinate Slash while charging forward. Has a chance to instantly defeat non-commander units.
Sword Swordmaster Finesse Blade Strike the surrounding area with blades. Damage dealt will increase with Dex.
Sword Swordmaster Astra Perform a series of five slashes while moving swiftly.
Sword Dancer Sword Dance Slash while charging forward.
Sword Mortal Savant Haze Slice Strike a wide area ahead with a series of slashes.
Sword Trickster Magic Blade Strike the surrounding area with magical blades. Deals damage based on Mag.
Lance Soldier Knightkneeler Perform a powerful lance thrust.
Lance Cavalier Frozen Lance Launch columns of ice at foes. Damage dealt will increase with Mag.
Lance Pegasus Knight Stormblade Whip up a storm that ravages the surrounding area with blades of wind.
Lance Paladin Tempest Lance Conjure up a whirlwind with an overhead spin of the lance.
Lance Dark Knight Dark Lance Send dark hexes flying at foes. Damage dealt will increase with Mag.
Lance Dark Knight Titanic Might Temporarily increase Str.
Lance Falcon Knight Lance Jab Perform a thrusting attack that often yields critical hits. Damage dealt will increase with Spd.
Lance Holy Knight Lightstrike Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
Lance Holy Knight Shatter Slash Perform a series of lance strikes that temporarily reduce enemy Def.
Axe Armored Knight Lightning Axe Hurl a lightning-charged axe. Deals damage based on Mag.
Axe Brigand Invigorating Spirit Temporarily increase Str.
Axe Fortress Knight Wild Abandon Rip through foes with axe swings.
Axe Warrior War Strike Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
Axe Wyvern Rider Crush Smash the ground and generate pillars of ice.
Axe Great Knight Armored Strike Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
Axe Wyvern Lord Helm Splitter Smash the foes ahead with a powerful overhead strike.
Bow Fighter Spiral Shot Loose arrows at a wide surrounding area.
Bow Archer Break Shot Send an exploding arrow toward enemies that temporarily reduces their Def.
Bow Archer Point-Blank Volley Attack a wide forward area with three consecutive shots.
Bow Sniper Flame Volley Attack a wide area with a volley of fire arrows.
Bow Sniper Tornado Shot Conjure a cyclone that launches enemies into the air.
Bow Sniper Hunter's Volley Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
Bow Bow Knight Ward Arrow Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag.
Bow Bow Knight Deadeye Perform a long-distance attack that yields critical hits.
Reason Mage Wind Basic wind magic.
Reason Warlock Sagittae Strike the enemy with magical arrows.
Reason Warlock Fimbulvetr Advanced ice magic.
Faith Monk Heal Basic light magic. Heals surrounding allies.
Faith Priest Physic Intermediate light magic. Heals allies across a wide area.

Learnset

Class 1-star 2-star 3-star
Myrmidon Spd +2 Sword Prowess Grounder
Soldier Max HP +500 Lance Prowess Knightkneeler
Fighter Str +2 Bow Prowess Spiral Shot
Monk Res +2 Faith Heal
Mercenary Vantage Sword Prowess, Windsweep Mercenary's Ploy
Thief Dex +2 Sword Prowess Thief's Ploy, Iceblade
Armored Knight Def +2 Axe Prowess, Lightning Axe Armored Infantry's Ploy
Cavalier Battalion Desperation Lance Prowess, Frozen Lance Knight's Ploy
Brigand Death Blow Invigorating Spirit Warrior's Ploy
Archer Archer's Ploy Break Shot Armsthrift, Point-Blank Volley
Mage Mag +2, Wind Reason Mage's Ploy
Priest Miracle, Physic Faith Priest's Ploy
Pegasus Knight Pegasus Knight's Ploy Darting Blow Stormblade
Swordmaster Spd +B Provoke, Finesse Blade Astra
Assassin Dex +B Lethality Assassinate
Fortress Knight Def +B Pavise Wild Abandon
Paladin Max HP +B Lance Prowess Tempest Lance
Wyvern Rider Defiant Str Wyvern Rider's Ploy Crush
Warrior Str +B Axe Prowess Wrath, War Strike
Sniper Boost Critical, Flame Volley Bow Prowess, Tornado Shot Apex Bow, Hunter's Volley
Warlock Mag +B, Sagittae Reason Essence of Ice, Fimbulvetr
Bishop Res +B Faith Renewal
Dancer Sword Dance Special Dance Charm Catalyst
Falcon Knight Lance Jab Item Expertise Sol
Wyvern Lord Helm Splitter Str +C Defiant Crit
Mortal Savant Haze Slice Spd +C Serene Stance
Trickster Pass, Magic Blade Dex +C Patience
Great Knight Armored Cavalry's Ploy, Armored Strike Def +C Stalwart Stance
Bow Knight Gauntletbreaker, Ward Arrow Bow Prowess, Deadeye Defiant Spd
Dark Knight Dark Lance Max HP +C, Titanic Might Specials Master
Holy Knight Lightstrike United Front, Shatter Slash Defiant Res
Gremory Res +C Reason Magic Attack Range+