Difference between revisions of "Seteth (Three Hopes)"

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|N/A
 
|N/A
 
|Not recruitable
 
|Not recruitable
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|}
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== Skills ==
 +
 +
{|class="sf" width="800px"
 +
!Class
 +
!
 +
!Name
 +
!Description
 +
|-
 +
| Monk||[[File:Three-hopes-ability126.png|22px]]||Trust||When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge.
 +
|-
 +
| Myrmidon||[[File:Three-hopes-ability417.png|22px]]||Rebellious Spirit||While guarding, causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks.
 +
|-
 +
| Archer||[[File:Three-hopes-ability043.png|22px]]||Archer's Wisdom||Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex.
 +
|-
 +
| Archer||[[File:Three-hopes-ability126.png|22px]]||Armsthrift||Slows the degrading of weapon durability when using combat arts or magic.
 +
|-
 +
| Armored Knight||[[File:Three-hopes-ability126.png|22px]]||Armored Infantry's Ploy||Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.
 +
|-
 +
| Brawler||[[File:Three-hopes-ability420.png|22px]]||Brawler's Wisdom||Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters.
 +
|-
 +
| Brawler||[[File:Three-hopes-ability126.png|22px]]||Underdog||Increases damage dealt to an enemy in proportion to how much higher the enemy's level is.
 +
|-
 +
| Brigand||[[File:Three-hopes-ability076.png|22px]]||Wild Abandon||Greatly increases damage dealt to enemies, but also greatly increases damage received from them.
 +
|-
 +
| Brigand||[[File:Three-hopes-ability420.png|22px]]||Warrior's Wisdom||Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance.
 +
|-
 +
| Cavalier||[[File:Three-hopes-ability187.png|22px]]||Battalion Desperation||When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard.
 +
|-
 +
| Cavalier||[[File:Three-hopes-ability213.png|22px]]||Knight's Wisdom||Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry.
 +
|-
 +
| Mage||[[File:Three-hopes-ability077.png|22px]]||Mage's Wisdom||Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly.
 +
|-
 +
| Mercenary||[[File:Three-hopes-ability141.png|22px]]||Vantage||When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
 +
|-
 +
| Mercenary||[[File:Three-hopes-ability048.png|22px]]||Mercenary's Ploy||Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
 +
|-
 +
| Priest||[[File:Three-hopes-ability137.png|22px]]||Kinship||Makes it easier for the unit to receive support points during battle.
 +
|-
 +
| Priest||[[File:Three-hopes-ability124.png|22px]]||Priest's Ploy||Increases the recovery amounts of Priest and Bishop class actions.
 +
|-
 +
| Thief||[[File:Three-hopes-ability040.png|22px]]||Thief's Wisdom||Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit.
 +
|-
 +
| Assassin||[[File:Three-hopes-ability130.png|22px]]||Lethality||Grants a (Dex × 0.25%) chance of instantly defeating non-commander units.
 +
|-
 +
| Bishop||[[File:Three-hopes-ability213.png|22px]]||Luck Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Lck.
 +
|-
 +
| Bishop||[[File:Three-hopes-ability124.png|22px]]||Renewal||Restores a slight amount of HP at regular intervals.
 +
|-
 +
| Dark Mage||[[File:Three-hopes-ability127.png|22px]]||Poison Strike||Grants attacks a chance to poison enemies.
 +
|-
 +
| Dark Mage||[[File:Three-hopes-ability418.png|22px]]||Dark Mage's Wisdom||Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions.
 +
|-
 +
| Dark Mage||[[File:Three-hopes-ability129.png|22px]]||Lifetaker||Restores a small amount of HP when an enemy commander is defeated.
 +
|-
 +
| Fortress Knight||[[File:Three-hopes-ability132.png|22px]]||Pavise||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
 +
|-
 +
| Grappler||[[File:Three-hopes-ability124.png|22px]]||Rejuvenation||Restores HP every 800 hits.
 +
|-
 +
| Sniper||[[File:Three-hopes-ability101.png|22px]]||Awakening Assist||When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge.
 +
|-
 +
| Swordmaster||[[File:Three-hopes-ability417.png|22px]]||Expert Guard||Makes it easier to perform Perfect Guards.
 +
|-
 +
| Swordmaster||[[File:Three-hopes-ability111.png|22px]]||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit.
 +
|-
 +
| Warlock||[[File:Three-hopes-ability427.png|22px]]||Essence of Wind||Causes wind-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
 +
|-
 +
| Warrior||[[File:Three-hopes-ability145.png|22px]]||Wrath||When HP is at 50% or below: greatly increases damage dealt by critical rushes.
 +
|-
 +
| Wyvern Rider||[[File:Three-hopes-ability082.png|22px]]||Boost Critical||Increases critical hit rate.
 +
|-
 +
| Wyvern Rider||[[File:Three-hopes-ability421.png|22px]]||Wyvern Rider's Ploy||Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
 +
|-
 +
| Wyvern Rider||[[File:Three-hopes-ability050.png|22px]]||Apex Axe||Increases critical hit damage when equipped with an axe.
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|-
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| Bow Knight||[[File:Three-hopes-ability213.png|22px]]||Dexterity Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Dex.
 +
|-
 +
| Dancer||[[File:Three-hopes-ability136.png|22px]]||Special Dance||Increases the potency of a dancer unit's class actions.
 +
|-
 +
| Dancer||[[File:Three-hopes-ability099.png|22px]]||Rally Defense||When this unit is an adjutant: increases the active unit's Def by 10
 +
|-
 +
| Dark Bishop||[[File:Three-hopes-ability067.png|22px]]||Absorb Dexterity||Grants a minor boost to Dex each time an enemy commander is defeated. The boosts last throughout the battle.
 +
|-
 +
| Dark Knight||[[File:Three-hopes-ability214.png|22px]]||Panache||Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated.
 +
|-
 +
| Great Knight||[[File:Three-hopes-ability042.png|22px]]||Armored Cavalry's Ploy||Increases the attack range of Great Knight class actions.
 +
|-
 +
| Great Knight||[[File:Three-hopes-ability079.png|22px]]||Defiant Def||When HP is at 25% or below: increases Def by 20.
 +
|-
 +
| Holy Knight||[[File:Three-hopes-ability214.png|22px]]||Cyclical Awakening||Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded.
 +
|-
 +
| Holy Knight||[[File:Three-hopes-ability176.png|22px]]||Nullify Cavalry Effect||Nullifies effectiveness against cavalry units.
 +
|-
 +
| Mortal Savant||[[File:Three-hopes-ability126.png|22px]]||Big Game Hunter||Increases damage dealt to enemy commanders.
 +
|-
 +
| Mortal Savant||[[File:Three-hopes-ability417.png|22px]]||Counterbreak||Successful Perfect Guards temporarily reduce all stats of surrounding foes by 10.
 +
|-
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| Trickster||[[File:Three-hopes-ability151.png|22px]]||Pass||Makes it easier to perform Perfect Guards.
 +
|-
 +
| Trickster||[[File:Three-hopes-ability213.png|22px]]||Burst of Valor||Restores the Warrior Gauge with each critical hit.
 +
|-
 +
| War Master||[[File:Three-hopes-ability214.png|22px]]||Piercing Cry||Restores the Awakening Gauge every 800 hits.
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|-
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| Wyvern Lord||[[File:Three-hopes-ability113.png|22px]]||Lancebreaker||Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 50%.
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|-
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| Wyvern Lord||[[File:Three-hopes-ability094.png|22px]]||Safeguard||When this unit is the active unit: restores HP to the adjutant periodically.
 +
|}
 +
 +
== Combat Arts & Magic ==
 +
 +
{|class="sf" width="800px"
 +
!Weapon
 +
!Class
 +
!Name
 +
!Description
 +
|-
 +
| Sword||Myrmidon||Grounder||Strike swiftly with a trio of slashes.
 +
|-
 +
| Sword||Mercenary||Windsweep||Generate a cyclone.
 +
|-
 +
| Sword||Thief||Iceblade||Lash at foes with an ice magic-based sword attack. Deals damage based on Mag.
 +
|-
 +
| Sword||Assassin||Assassinate||Slash while charging forward. Has a chance to instantly defeat non-commander units.
 +
|-
 +
| Sword||Swordmaster||Finesse Blade||Strike the surrounding area with blades. Damage dealt will increase with Dex.
 +
|-
 +
| Sword||Swordmaster||Astra||Perform a series of five slashes while moving swiftly.
 +
|-
 +
| Sword||Dancer||Sword Dance||Slash while charging forward.
 +
|-
 +
| Sword||Mortal Savant||Haze Slice||Strike a wide area ahead with a series of slashes.
 +
|-
 +
| Sword||Trickster||Magic Blade||Strike the surrounding area with magical blades. Deals damage based on Mag.
 +
|-
 +
| Lance||Soldier||Wheelsweep||Strike a wide area with a sweeping attack that also produces a shockwave.
 +
|-
 +
| Lance||Cavalier||Thunder Rush||Perform a series of lance strikes imbued with lightning.
 +
|-
 +
| Lance||Paladin||Tempest Lance||Conjure up a whirlwind with an overhead spin of the lance.
 +
|-
 +
| Lance||Dark Knight||Dark Lance||Send dark hexes flying at foes. Damage dealt will increase with Mag.
 +
|-
 +
| Lance||Dark Knight||Vengeance||An attack that increases in Mt in relation to the user's missing HP.
 +
|-
 +
| Lance||Holy Knight||Lightstrike||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
 +
|-
 +
| Lance||Holy Knight||Shatter Slash||Perform a series of lance strikes that temporarily reduce enemy Def.
 +
|-
 +
| Axe||Fighter||Swinging Fury||Perform a consecutive series of axe swings.
 +
|-
 +
| Axe||Armored Knight||Shredder||Cut enemies to shreds with a spinning axe attack.
 +
|-
 +
| Axe||Brigand||Invigorating Spirit||Temporarily increase Str.
 +
|-
 +
| Axe||Fortress Knight||Focused Strike||Bring an axe down to cut through the foes ahead.
 +
|-
 +
| Axe||Warrior||War Strike||Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
 +
|-
 +
| Axe||Wyvern Rider||Diamond Axe||Smash the ground so hard it displaces the earth.
 +
|-
 +
| Axe||Great Knight||Armor Smasher||Hit foes hard with a single, powerful axe blow that temporarily reduces enemy Def.
 +
|-
 +
| Axe||Wyvern Lord||Helm Splitter||Smash the foes ahead with a powerful overhead strike.
 +
|-
 +
| Bow||Archer||Spiral Shot||Loose arrows at a wide surrounding area.
 +
|-
 +
| Bow||Archer||Break Shot||Send an exploding arrow toward enemies that temporarily reduces their Def.
 +
|-
 +
| Bow||Archer||Point-Blank Volley||Attack a wide forward area with three consecutive shots.
 +
|-
 +
| Bow||Sniper||Flame Volley||Attack a wide area with a volley of fire arrows.
 +
|-
 +
| Bow||Sniper||Hide Presence||Temporarily increase Str and Lck.
 +
|-
 +
| Bow||Sniper||Hunter's Volley||Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
 +
|-
 +
| Bow||Bow Knight||Waning Shot||Attack a wide forward area with three consecutive shots that temporarily reduce enemy Str.
 +
|-
 +
| Bow||Bow Knight||Deadeye||Perform a long-distance attack that yields critical hits.
 +
|-
 +
| Gauntlet||Brawler||Dual Devastators||Pummel the enemy with both fists. Deals damage to enemy Stun Gauges.
 +
|-
 +
| Gauntlet||Brawler||Draining Blow||Absorb a portion of inflicted damage as HP.
 +
|-
 +
| Gauntlet||Grappler||Steady Mind||Temporarily increase Str.
 +
|-
 +
| Gauntlet||Grappler||Frozen Fist||Charge forward with fists of ice. Deals damage based on Mag.
 +
|-
 +
| Gauntlet||Grappler||Fierce Iron Fist||Strike down at foes from midair. Damage dealt will increase with Spd.
 +
|-
 +
| Gauntlet||War Master||Whirlwind Kick||Generate a cyclone in front of the unit that draws enemies in and launches them into the air.
 +
|-
 +
| Gauntlet||War Master||Mighty Blow||Channel force into a perfectly executed punch.
 +
|-
 +
| Reason||Mage||Cutting Gale||Intermediate wind magic.
 +
|-
 +
| Reason||Dark Mage||Excalibur||The highest tier of wind magic.
 +
|-
 +
| Reason||Warlock||Bolganone||Advanced fire magic.
 +
|-
 +
| Faith||Monk||Heal||Basic light magic. Heals surrounding  allies.
 +
|-
 +
| Faith||Priest||Recover||Intermediate light magic. Greatly  heals surrounding allies.
 
|}
 
|}
  

Revision as of 08:13, 4 July 2022

^Back

Recruitment

Route Chapter Condition
Scarlet Blaze TBA TBA
Azure Gleam Chapter 5 Automatically joins at beginning of chapter.
Golden Wildfire N/A Not recruitable

Skills

Class Name Description
Monk Three-hopes-ability126.png Trust When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge.
Myrmidon Three-hopes-ability417.png Rebellious Spirit While guarding, causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks.
Archer Three-hopes-ability043.png Archer's Wisdom Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex.
Archer Three-hopes-ability126.png Armsthrift Slows the degrading of weapon durability when using combat arts or magic.
Armored Knight Three-hopes-ability126.png Armored Infantry's Ploy Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.
Brawler Three-hopes-ability420.png Brawler's Wisdom Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters.
Brawler Three-hopes-ability126.png Underdog Increases damage dealt to an enemy in proportion to how much higher the enemy's level is.
Brigand Three-hopes-ability076.png Wild Abandon Greatly increases damage dealt to enemies, but also greatly increases damage received from them.
Brigand Three-hopes-ability420.png Warrior's Wisdom Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance.
Cavalier Three-hopes-ability187.png Battalion Desperation When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard.
Cavalier Three-hopes-ability213.png Knight's Wisdom Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry.
Mage Three-hopes-ability077.png Mage's Wisdom Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly.
Mercenary Three-hopes-ability141.png Vantage When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
Mercenary Three-hopes-ability048.png Mercenary's Ploy Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
Priest Three-hopes-ability137.png Kinship Makes it easier for the unit to receive support points during battle.
Priest Three-hopes-ability124.png Priest's Ploy Increases the recovery amounts of Priest and Bishop class actions.
Thief Three-hopes-ability040.png Thief's Wisdom Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit.
Assassin Three-hopes-ability130.png Lethality Grants a (Dex × 0.25%) chance of instantly defeating non-commander units.
Bishop Three-hopes-ability213.png Luck Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Lck.
Bishop Three-hopes-ability124.png Renewal Restores a slight amount of HP at regular intervals.
Dark Mage Three-hopes-ability127.png Poison Strike Grants attacks a chance to poison enemies.
Dark Mage Three-hopes-ability418.png Dark Mage's Wisdom Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions.
Dark Mage Three-hopes-ability129.png Lifetaker Restores a small amount of HP when an enemy commander is defeated.
Fortress Knight Three-hopes-ability132.png Pavise Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
Grappler Three-hopes-ability124.png Rejuvenation Restores HP every 800 hits.
Sniper Three-hopes-ability101.png Awakening Assist When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge.
Swordmaster Three-hopes-ability417.png Expert Guard Makes it easier to perform Perfect Guards.
Swordmaster Three-hopes-ability111.png Provoke Draws attacks, increasing the frequency that surrounding foes attack the unit.
Warlock Three-hopes-ability427.png Essence of Wind Causes wind-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Warrior Three-hopes-ability145.png Wrath When HP is at 50% or below: greatly increases damage dealt by critical rushes.
Wyvern Rider Three-hopes-ability082.png Boost Critical Increases critical hit rate.
Wyvern Rider Three-hopes-ability421.png Wyvern Rider's Ploy Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
Wyvern Rider Three-hopes-ability050.png Apex Axe Increases critical hit damage when equipped with an axe.
Bow Knight Three-hopes-ability213.png Dexterity Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Dex.
Dancer Three-hopes-ability136.png Special Dance Increases the potency of a dancer unit's class actions.
Dancer Three-hopes-ability099.png Rally Defense When this unit is an adjutant: increases the active unit's Def by 10
Dark Bishop Three-hopes-ability067.png Absorb Dexterity Grants a minor boost to Dex each time an enemy commander is defeated. The boosts last throughout the battle.
Dark Knight Three-hopes-ability214.png Panache Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated.
Great Knight Three-hopes-ability042.png Armored Cavalry's Ploy Increases the attack range of Great Knight class actions.
Great Knight Three-hopes-ability079.png Defiant Def When HP is at 25% or below: increases Def by 20.
Holy Knight Three-hopes-ability214.png Cyclical Awakening Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded.
Holy Knight Three-hopes-ability176.png Nullify Cavalry Effect Nullifies effectiveness against cavalry units.
Mortal Savant Three-hopes-ability126.png Big Game Hunter Increases damage dealt to enemy commanders.
Mortal Savant Three-hopes-ability417.png Counterbreak Successful Perfect Guards temporarily reduce all stats of surrounding foes by 10.
Trickster Three-hopes-ability151.png Pass Makes it easier to perform Perfect Guards.
Trickster Three-hopes-ability213.png Burst of Valor Restores the Warrior Gauge with each critical hit.
War Master Three-hopes-ability214.png Piercing Cry Restores the Awakening Gauge every 800 hits.
Wyvern Lord Three-hopes-ability113.png Lancebreaker Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 50%.
Wyvern Lord Three-hopes-ability094.png Safeguard When this unit is the active unit: restores HP to the adjutant periodically.

Combat Arts & Magic

Weapon Class Name Description
Sword Myrmidon Grounder Strike swiftly with a trio of slashes.
Sword Mercenary Windsweep Generate a cyclone.
Sword Thief Iceblade Lash at foes with an ice magic-based sword attack. Deals damage based on Mag.
Sword Assassin Assassinate Slash while charging forward. Has a chance to instantly defeat non-commander units.
Sword Swordmaster Finesse Blade Strike the surrounding area with blades. Damage dealt will increase with Dex.
Sword Swordmaster Astra Perform a series of five slashes while moving swiftly.
Sword Dancer Sword Dance Slash while charging forward.
Sword Mortal Savant Haze Slice Strike a wide area ahead with a series of slashes.
Sword Trickster Magic Blade Strike the surrounding area with magical blades. Deals damage based on Mag.
Lance Soldier Wheelsweep Strike a wide area with a sweeping attack that also produces a shockwave.
Lance Cavalier Thunder Rush Perform a series of lance strikes imbued with lightning.
Lance Paladin Tempest Lance Conjure up a whirlwind with an overhead spin of the lance.
Lance Dark Knight Dark Lance Send dark hexes flying at foes. Damage dealt will increase with Mag.
Lance Dark Knight Vengeance An attack that increases in Mt in relation to the user's missing HP.
Lance Holy Knight Lightstrike Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
Lance Holy Knight Shatter Slash Perform a series of lance strikes that temporarily reduce enemy Def.
Axe Fighter Swinging Fury Perform a consecutive series of axe swings.
Axe Armored Knight Shredder Cut enemies to shreds with a spinning axe attack.
Axe Brigand Invigorating Spirit Temporarily increase Str.
Axe Fortress Knight Focused Strike Bring an axe down to cut through the foes ahead.
Axe Warrior War Strike Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
Axe Wyvern Rider Diamond Axe Smash the ground so hard it displaces the earth.
Axe Great Knight Armor Smasher Hit foes hard with a single, powerful axe blow that temporarily reduces enemy Def.
Axe Wyvern Lord Helm Splitter Smash the foes ahead with a powerful overhead strike.
Bow Archer Spiral Shot Loose arrows at a wide surrounding area.
Bow Archer Break Shot Send an exploding arrow toward enemies that temporarily reduces their Def.
Bow Archer Point-Blank Volley Attack a wide forward area with three consecutive shots.
Bow Sniper Flame Volley Attack a wide area with a volley of fire arrows.
Bow Sniper Hide Presence Temporarily increase Str and Lck.
Bow Sniper Hunter's Volley Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
Bow Bow Knight Waning Shot Attack a wide forward area with three consecutive shots that temporarily reduce enemy Str.
Bow Bow Knight Deadeye Perform a long-distance attack that yields critical hits.
Gauntlet Brawler Dual Devastators Pummel the enemy with both fists. Deals damage to enemy Stun Gauges.
Gauntlet Brawler Draining Blow Absorb a portion of inflicted damage as HP.
Gauntlet Grappler Steady Mind Temporarily increase Str.
Gauntlet Grappler Frozen Fist Charge forward with fists of ice. Deals damage based on Mag.
Gauntlet Grappler Fierce Iron Fist Strike down at foes from midair. Damage dealt will increase with Spd.
Gauntlet War Master Whirlwind Kick Generate a cyclone in front of the unit that draws enemies in and launches them into the air.
Gauntlet War Master Mighty Blow Channel force into a perfectly executed punch.
Reason Mage Cutting Gale Intermediate wind magic.
Reason Dark Mage Excalibur The highest tier of wind magic.
Reason Warlock Bolganone Advanced fire magic.
Faith Monk Heal Basic light magic. Heals surrounding allies.
Faith Priest Recover Intermediate light magic. Greatly heals surrounding allies.

Learnset

Class 1-star 2-star 3-star
Myrmidon Rebellious Spirit Sword Prowess Grounder
Soldier Max HP +500 Lance Prowess Wheelsweep
Fighter Str +2 Axe Prowess Swinging Fury
Monk Trust Faith Heal
Mercenary Vantage Sword Prowess, Windsweep Mercenary's Ploy
Thief Dex +2 Sword Prowess Thief's Wisdom, Iceblade
Armored Knight Def +2 Axe Prowess, Shredder Armored Infantry's Ploy
Cavalier Battalion Desperation Lance Prowess, Thunder Rush Knight's Wisdom
Brigand Wild Abandon Invigorating Spirit Warrior's Wisdom
Archer Archer's Wisdom, Spiral Shot Bow Prowess, Break Shot Armsthrift, Point-Blank Volley
Brawler Brawler's Wisdom, Dual Devastators Brawling Prowess, Draining Blow Underdog
Mage Mag +2, Cutting Gale Reason Mage's Wisdom
Priest Kinship, Recover Faith Priest's Ploy
Swordmaster Expert Guard Provoke, Finesse Blade Astra
Assassin Dex +B Lethality Assassinate
Fortress Knight Def +B Pavise Focused Strike
Paladin Max HP +B Lance Prowess Tempest Lance
Wyvern Rider Boost Critical Wyvern Rider's Ploy Apex Axe, Diamond Axe
Warrior Str +B Axe Prowess Wrath, War Strike
Sniper Flame Volley Bow Prowess, Hide Presence Awakening Assist, Hunter's Volley
Grappler Steady Mind Brawling Prowess, Frozen Fist Rejuvenation, Fierce Iron Fist
Warlock Mag +B, Bolganone Reason Essence of Wind
Dark Mage Poison Strike, Excalibur Dark Mage's Wisdom Lifetaker
Bishop Luck Catalyst Faith Renewal
Dancer Sword Dance Special Dance Rally Defense
Wyvern Lord Lancebreaker, Helm Splitter Str +C Safeguard
Mortal Savant Haze Slice Big Game Hunter Counterbreak
Trickster Pass, Magic Blade Dex +C Burst of Valor
Great Knight Armored Cavalry's Ploy, Armor Smasher Def +C Defiant Def
Bow Knight Waning Shot Bow Prowess, Deadeye Dexterity Catalyst
Dark Knight Dark Lance Max HP +C, Vengeance Panache
Holy Knight Lightstrike Cyclical Awakening, Shatter Slash Nullify Cavalry Effect
War Master Whirlwind Kick Brawling Prowess, Mighty Blow Piercing Cry
Dark Bishop Mag +C Reason Absorb Dexterity