Difference between revisions of "Raphael (Three Hopes)"

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|Chapter 3
 
|Chapter 3
 
|Automatically at beginning of chapter.
 
|Automatically at beginning of chapter.
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|}
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== Skills ==
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{|class="sf" width="800px"
 +
!Class
 +
!Name
 +
!Description
 +
|-
 +
| Soldier||Backbone||Reduces the unit's chance of getting knocked back by attacks.
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|-
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| Archer||Archer's Ploy||Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
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|-
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| Archer||Armsthrift||Slows the degrading of weapon durability when using combat arts or magic.
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|-
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| Armored Knight||Armored Infantry's Wisdom||Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.
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|-
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| Brawler||Brawler's Ploy||Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge.
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|-
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| Brawler||Concentration||Moderately extends the time before the hit count expires.
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|-
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| Brigand||Death Blow||Keeps the Stun Gauge visible for longer.
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|-
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| Brigand||Warrior's Ploy||When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
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|-
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| Cavalier||Desperation||When HP is at 50% or below: strong attacks will break an enemy's guard.
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|-
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| Cavalier||Knight's Ploy||Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
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|-
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| Mage||Lifeforce||Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.
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|-
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| Mage||Mage's Ploy||Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
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|-
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| Mercenary||Vantage||When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
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|-
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| Mercenary||Mercenary's Ploy||Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
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|-
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| Priest||Miracle||Allows the unit to survive a single blow that would otherwise reduce HP to zero.
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|-
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| Priest||Priest's Ploy||Increases the recovery amounts of Priest and Bishop class actions.
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|-
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| Thief||Appraisal||Improves the quality of weapons and materials dropped by fallen enemy commanders.
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|-
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| Thief||Thief's Ploy||Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
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|-
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| Assassin||Sneak Attack||Attacking foes from behind greatly increases damage in proportion to the unit's Dex.
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|-
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| Assassin||Lethality||Grants a (Dex × 0.25%) chance of instantly defeating non-commander units.
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|-
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| Bishop||Renewal||Restores a slight amount of HP at regular intervals.
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|-
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| Dark Mage||Poison Strike||Grants attacks a chance to poison enemies.
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|-
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| Dark Mage||Dark Mage's Ploy||Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions.
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|-
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| Dark Mage||Lifetaker||Restores a small amount of HP when an enemy commander is defeated.
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|-
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| Fortress Knight||Smite||When using cavalry or armored classes, dashing through enemies inflicts damage.
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|-
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| Fortress Knight||Wild Abandon||Greatly increases damage dealt to enemies, but also greatly increases damage received from them.
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|-
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| Grappler||Boost Critical||Increases critical hit rate.
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|-
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| Grappler||Apex Gauntlet||Increases critical hit damage when equipped with gauntlets.
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|-
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| Paladin||Aegis||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes.
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|-
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| Sniper||Warrior Assist||When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge.
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|-
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| Swordmaster||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit.
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|-
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| Warlock||Fiendish Blow||Increases the power of elemental effects.
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|-
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| Warlock||Essence of Fire||Causes fire-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
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|-
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| Warrior||Battalion Wrath||When battalion endurance is at 1/3 or below: greatly increases damage dealt by critical rushes.
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|-
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| Wyvern Rider||Defiant Str||When HP is at 25% or below: increases Str by 20.
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|-
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| Wyvern Rider||Wyvern Rider's Wisdom||Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.
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|-
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| Bow Knight||Defiant Spd||When HP is at 25% or below: increases Spd by 20.
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|-
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| Dancer||Special Dance||Increases the potency of a dancer unit's class actions.
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|-
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| Dancer||Rally Strength||When this unit is an adjutant: increases the active unit's Str by 10
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|-
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| Dark Bishop||Impossible Feat||When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time.
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|-
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| Dark Bishop||Absorb Strength||Grants a minor boost to Str each time an enemy commander is defeated. The boosts last throughout the battle.
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|-
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| Dark Knight||Vanguard's Benefit||When this unit is the active unit: if the adjutant would gain any experience, this unit gains it instead.
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|-
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| Dark Knight||Driven Spirit||Increases the Warrior Gauge fill rate while Awakened.
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|-
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| Great Knight||Armored Cavalry's Wisdom||Increases damage dealt by Great Knight class actions in proportion to Def.
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|-
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| Great Knight||Stalwart Stance||Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
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|-
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| Holy Knight||Adjutant's Benefit||When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead.
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|-
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| Holy Knight||Defiant Res||When HP is at 25% or below: increases Res by 20.
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|-
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| Mortal Savant||Dual Onslaught||Factors Mag into physical attacks and Str into magical attacks when calculating damage.
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|-
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| Trickster||Pass||Makes it easier to perform Perfect Guards.
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|-
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| Trickster||Forethought||Restores the Awakening and Warrior Gauges when using combat arts or magic.
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|-
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| Trickster||Patience||Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
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|-
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| War Master||Tomebreaker||Grants one tier greater advantage against enemies equipped with tomes. Increases damage to them by 50%.
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|-
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| War Master||Piercing Gaze||Restores the Warrior Gauge every 800 hits.
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|-
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| Wyvern Lord||Nullify Flying Effect||Nullifies effectiveness against flying units.
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|}
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== Combat Arts & Magic ==
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{|class="sf" width="800px"
 +
!Weapon
 +
!Class
 +
!Name
 +
!Description
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|-
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| Sword||Myrmidon||Grounder||Strike swiftly with a trio of slashes.
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|-
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| Sword||Mercenary||Firesweep||Generate a fiery cyclone.
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|-
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| Sword||Thief||Shadowblade||Lash at foes with a dark magic-based sword attack. Deals damage based on Mag.
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|-
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| Sword||Assassin||Assassinate||Slash while charging forward. Has a chance to instantly defeat non-commander units.
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|-
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| Sword||Swordmaster||Mortal Struggle||Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks.
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|-
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| Sword||Swordmaster||Astra||Perform a series of five slashes while moving swiftly.
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|-
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| Sword||Dancer||Sword Dance||Slash while charging forward.
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|-
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| Sword||Mortal Savant||Haze Slice||Strike a wide area ahead with a series of slashes.
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|-
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| Sword||Trickster||Magic Blade||Strike the surrounding area with magical blades. Deals damage based on Mag.
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|-
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| Lance||Soldier||Knightkneeler||Perform a powerful lance thrust.
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|-
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| Lance||Cavalier||Glowing Ember||Hurl a fiery lance straight ahead. Damage dealt will increase with Def.
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|-
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| Lance||Paladin||Tempest Lance||Conjure up a whirlwind with an overhead spin of the lance.
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|-
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| Lance||Dark Knight||Dark Lance||Send dark hexes flying at foes. Damage dealt will increase with Mag.
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|-
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| Lance||Dark Knight||Titanic Might||Temporarily increase Str.
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|-
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| Lance||Holy Knight||Lightstrike||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
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|-
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| Lance||Holy Knight||Shatter Slash||Perform a series of lance strikes that temporarily reduce enemy Def.
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|-
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| Axe||Armored Knight||Lightning Axe||Hurl a lightning-charged axe. Deals damage based on Mag.
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|-
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| Axe||Brigand||Spike||Launch the foes ahead into the air, then swat them away with a swing of the axe.
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|-
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| Axe||Warrior||War Strike||Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
 +
|-
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| Axe||Wyvern Rider||Diamond Axe||Smash the ground so hard it displaces the earth.
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|-
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| Axe||Great Knight||Armored Strike||Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
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|-
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| Axe||Wyvern Lord||Helm Splitter||Smash the foes ahead with a powerful overhead strike.
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|-
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| Bow||Archer||Spiral Shot||Loose arrows at a wide surrounding area.
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|-
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| Bow||Archer||Drill Arrow||Skewer foes with a blindingly fast arrow that temporarily reduces their Def.
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|-
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| Bow||Archer||Point-Blank Volley||Attack a wide forward area with three consecutive shots.
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|-
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| Bow||Sniper||Flame Volley||Attack a wide area with a volley of fire arrows.
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|-
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| Bow||Sniper||Tornado Shot||Conjure a cyclone that launches enemies into the air.
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|-
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| Bow||Sniper||Hunter's Volley||Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
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|-
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| Bow||Bow Knight||Ward Arrow||Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag.
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|-
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| Bow||Bow Knight||Deadeye||Perform a long-distance attack that yields critical hits.
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|-
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| Gauntlet||Fighter||Dual Devastators||Pummel the enemy with both fists. Deals damage to enemy Stun Gauges.
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|-
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| Gauntlet||Brawler||Draining Blow||Absorb a portion of inflicted damage as HP.
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|-
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| Gauntlet||Grappler||Mystic Blow||Temporarily deal damage based on Mag.
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|-
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| Gauntlet||Grappler||Lightning Fist||Launch foes into the air with an electrified punch, then create a shockwave on landing that sends them flying.
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|-
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| Gauntlet||Grappler||Fierce Iron Fist||Strike down at foes from midair. Damage dealt will increase with Spd.
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|-
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| Gauntlet||War Master||Flamewhorl Kick||Generate a fiery cyclone in front of the unit that launches enemies into the air.
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|-
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| Gauntlet||War Master||Mighty Blow||Channel force into a perfectly executed punch.
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|-
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| Reason||Mage||Bolganone||Advanced fire magic.
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|-
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| Faith||Monk||Heal||Basic light magic. Heals surrounding  allies.
 +
|-
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| Faith||Priest||Recover||Intermediate light magic. Greatly  heals surrounding allies.
 
|}
 
|}
  

Revision as of 06:25, 2 July 2022

^Back

Recruitment

Route Chapter Condition
Scarlet Blaze Chapter 7 Must use Persuade Raphael strategy during the Main Quest and then defeat Raphael in battle. Requires Ignatz.
Azure Gleam Chapter 10 Choose "Recruit them to your team." when prompted at the start of the chapter.
Golden Wildfire Chapter 3 Automatically at beginning of chapter.

Skills

Class Name Description
Soldier Backbone Reduces the unit's chance of getting knocked back by attacks.
Archer Archer's Ploy Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
Archer Armsthrift Slows the degrading of weapon durability when using combat arts or magic.
Armored Knight Armored Infantry's Wisdom Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.
Brawler Brawler's Ploy Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge.
Brawler Concentration Moderately extends the time before the hit count expires.
Brigand Death Blow Keeps the Stun Gauge visible for longer.
Brigand Warrior's Ploy When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
Cavalier Desperation When HP is at 50% or below: strong attacks will break an enemy's guard.
Cavalier Knight's Ploy Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
Mage Lifeforce Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.
Mage Mage's Ploy Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
Mercenary Vantage When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
Mercenary Mercenary's Ploy Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
Priest Miracle Allows the unit to survive a single blow that would otherwise reduce HP to zero.
Priest Priest's Ploy Increases the recovery amounts of Priest and Bishop class actions.
Thief Appraisal Improves the quality of weapons and materials dropped by fallen enemy commanders.
Thief Thief's Ploy Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
Assassin Sneak Attack Attacking foes from behind greatly increases damage in proportion to the unit's Dex.
Assassin Lethality Grants a (Dex × 0.25%) chance of instantly defeating non-commander units.
Bishop Renewal Restores a slight amount of HP at regular intervals.
Dark Mage Poison Strike Grants attacks a chance to poison enemies.
Dark Mage Dark Mage's Ploy Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions.
Dark Mage Lifetaker Restores a small amount of HP when an enemy commander is defeated.
Fortress Knight Smite When using cavalry or armored classes, dashing through enemies inflicts damage.
Fortress Knight Wild Abandon Greatly increases damage dealt to enemies, but also greatly increases damage received from them.
Grappler Boost Critical Increases critical hit rate.
Grappler Apex Gauntlet Increases critical hit damage when equipped with gauntlets.
Paladin Aegis Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes.
Sniper Warrior Assist When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge.
Swordmaster Provoke Draws attacks, increasing the frequency that surrounding foes attack the unit.
Warlock Fiendish Blow Increases the power of elemental effects.
Warlock Essence of Fire Causes fire-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Warrior Battalion Wrath When battalion endurance is at 1/3 or below: greatly increases damage dealt by critical rushes.
Wyvern Rider Defiant Str When HP is at 25% or below: increases Str by 20.
Wyvern Rider Wyvern Rider's Wisdom Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.
Bow Knight Defiant Spd When HP is at 25% or below: increases Spd by 20.
Dancer Special Dance Increases the potency of a dancer unit's class actions.
Dancer Rally Strength When this unit is an adjutant: increases the active unit's Str by 10
Dark Bishop Impossible Feat When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time.
Dark Bishop Absorb Strength Grants a minor boost to Str each time an enemy commander is defeated. The boosts last throughout the battle.
Dark Knight Vanguard's Benefit When this unit is the active unit: if the adjutant would gain any experience, this unit gains it instead.
Dark Knight Driven Spirit Increases the Warrior Gauge fill rate while Awakened.
Great Knight Armored Cavalry's Wisdom Increases damage dealt by Great Knight class actions in proportion to Def.
Great Knight Stalwart Stance Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
Holy Knight Adjutant's Benefit When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead.
Holy Knight Defiant Res When HP is at 25% or below: increases Res by 20.
Mortal Savant Dual Onslaught Factors Mag into physical attacks and Str into magical attacks when calculating damage.
Trickster Pass Makes it easier to perform Perfect Guards.
Trickster Forethought Restores the Awakening and Warrior Gauges when using combat arts or magic.
Trickster Patience Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
War Master Tomebreaker Grants one tier greater advantage against enemies equipped with tomes. Increases damage to them by 50%.
War Master Piercing Gaze Restores the Warrior Gauge every 800 hits.
Wyvern Lord Nullify Flying Effect Nullifies effectiveness against flying units.

Combat Arts & Magic

Weapon Class Name Description
Sword Myrmidon Grounder Strike swiftly with a trio of slashes.
Sword Mercenary Firesweep Generate a fiery cyclone.
Sword Thief Shadowblade Lash at foes with a dark magic-based sword attack. Deals damage based on Mag.
Sword Assassin Assassinate Slash while charging forward. Has a chance to instantly defeat non-commander units.
Sword Swordmaster Mortal Struggle Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks.
Sword Swordmaster Astra Perform a series of five slashes while moving swiftly.
Sword Dancer Sword Dance Slash while charging forward.
Sword Mortal Savant Haze Slice Strike a wide area ahead with a series of slashes.
Sword Trickster Magic Blade Strike the surrounding area with magical blades. Deals damage based on Mag.
Lance Soldier Knightkneeler Perform a powerful lance thrust.
Lance Cavalier Glowing Ember Hurl a fiery lance straight ahead. Damage dealt will increase with Def.
Lance Paladin Tempest Lance Conjure up a whirlwind with an overhead spin of the lance.
Lance Dark Knight Dark Lance Send dark hexes flying at foes. Damage dealt will increase with Mag.
Lance Dark Knight Titanic Might Temporarily increase Str.
Lance Holy Knight Lightstrike Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
Lance Holy Knight Shatter Slash Perform a series of lance strikes that temporarily reduce enemy Def.
Axe Armored Knight Lightning Axe Hurl a lightning-charged axe. Deals damage based on Mag.
Axe Brigand Spike Launch the foes ahead into the air, then swat them away with a swing of the axe.
Axe Warrior War Strike Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
Axe Wyvern Rider Diamond Axe Smash the ground so hard it displaces the earth.
Axe Great Knight Armored Strike Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
Axe Wyvern Lord Helm Splitter Smash the foes ahead with a powerful overhead strike.
Bow Archer Spiral Shot Loose arrows at a wide surrounding area.
Bow Archer Drill Arrow Skewer foes with a blindingly fast arrow that temporarily reduces their Def.
Bow Archer Point-Blank Volley Attack a wide forward area with three consecutive shots.
Bow Sniper Flame Volley Attack a wide area with a volley of fire arrows.
Bow Sniper Tornado Shot Conjure a cyclone that launches enemies into the air.
Bow Sniper Hunter's Volley Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
Bow Bow Knight Ward Arrow Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag.
Bow Bow Knight Deadeye Perform a long-distance attack that yields critical hits.
Gauntlet Fighter Dual Devastators Pummel the enemy with both fists. Deals damage to enemy Stun Gauges.
Gauntlet Brawler Draining Blow Absorb a portion of inflicted damage as HP.
Gauntlet Grappler Mystic Blow Temporarily deal damage based on Mag.
Gauntlet Grappler Lightning Fist Launch foes into the air with an electrified punch, then create a shockwave on landing that sends them flying.
Gauntlet Grappler Fierce Iron Fist Strike down at foes from midair. Damage dealt will increase with Spd.
Gauntlet War Master Flamewhorl Kick Generate a fiery cyclone in front of the unit that launches enemies into the air.
Gauntlet War Master Mighty Blow Channel force into a perfectly executed punch.
Reason Mage Bolganone Advanced fire magic.
Faith Monk Heal Basic light magic. Heals surrounding allies.
Faith Priest Recover Intermediate light magic. Greatly heals surrounding allies.

Learnset

Class 1-star 2-star 3-star
Myrmidon Spd +2 Sword Prowess Grounder
Soldier Backbone Lance Prowess Knightkneeler
Fighter Str +2 Brawling Prowess Dual Devastators
Monk Res +2 Faith Heal
Mercenary Vantage Sword Prowess, Firesweep Mercenary's Ploy
Thief Appraisal Sword Prowess Thief's Ploy, Shadowblade
Armored Knight Def +2 Axe Prowess, Lightning Axe Armored Infantry's Wisdom
Cavalier Desperation Lance Prowess, Glowing Ember Knight's Ploy
Brigand Death Blow Spike Warrior's Ploy
Archer Archer's Ploy, Spiral Shot Bow Prowess, Drill Arrow Armsthrift, Point-Blank Volley
Brawler Brawler's Ploy Draining Blow Concentration
Mage Lifeforce, Bolganone Reason Mage's Ploy
Priest Miracle, Recover Faith Priest's Ploy
Swordmaster Spd +B Provoke, Mortal Struggle Astra
Assassin Sneak Attack Lethality Assassinate
Fortress Knight Def +B Smite Wild Abandon
Paladin Aegis Lance Prowess Tempest Lance
Wyvern Rider Defiant Str Wyvern Rider's Wisdom Diamond Axe
Warrior Str +B Axe Prowess Battalion Wrath, War Strike
Sniper Flame Volley Bow Prowess, Tornado Shot Warrior Assist, Hunter's Volley
Grappler Boost Critical, Mystic Blow Brawling Prowess, Lightning Fist Apex Gauntlet, Fierce Iron Fist
Warlock Fiendish Blow Reason Essence of Fire
Dark Mage Poison Strike Dark Mage's Ploy Lifetaker
Bishop Res +B Faith Renewal
Dancer Sword Dance Special Dance Rally Strength
Wyvern Lord Helm Splitter Str +C Nullify Flying Effect
Mortal Savant Haze Slice Spd +C Dual Onslaught
Trickster Pass, Magic Blade Forethought Patience
Great Knight Armored Cavalry's Wisdom, Armored Strike Def +C Stalwart Stance
Bow Knight Ward Arrow Bow Prowess, Deadeye Defiant Spd
Dark Knight Dark Lance Vanguard's Benefit, Titanic Might Driven Spirit
Holy Knight Lightstrike Adjutant's Benefit, Shatter Slash Defiant Res
War Master Tomebreaker, Flamewhorl Kick Brawling Prowess, Mighty Blow Piercing Gaze
Dark Bishop Impossible Feat Reason Absorb Strength