Radiant Dawn Item Descriptions

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Item Internal name Description
Slim Sword DELICATESWORD A lightweight sword that's easy to use. It has a slightly improved

chance to land a critical hit.

An inexpensive sword. It has low power.
A low-priced blade that's fairly easy to use. It's the most

common sword.

A sturdy sword with a good edge. It's slightly difficult to

wield.

An expensive sword with a very sharp edge. It's difficult to

wield, and wears out quickly.

A large, powerful blade that's a bit hard to wield. Its weight

makes consecutive attacks difficult.

A mighty sword with a large blade. It's hard to handle, and its

weight limits consecutive strikes.

A tremendously powerful sword that's very difficult to wield.

It's great weight limits multiple attacks.

A sword whose blade conceals a poison reservoir. Units hit with

this will be poisoned.

A rare blade that allows the wielder to strike twice per

attack.

This hard-to-find sword has an unusually high chance of landing a

critical hit.

A sword designed to deal increased damage to dracoknights and

dragon tribe laguz.

A distinctive blade that allows the wielder to land a high

percentage of critical hits.

A weapon given to the Dawn Brigade by Pelleas in reward for their

service. For Edward only.

A magic blade that creates a shock wave which allows the wielder

to attack from near or far.

A mystic sword that creates a powerful shock wave. It can be used

for direct and indirect combat.

A sorcerous blade imbued with the power of gale-force winds. Can

strike from near or far.

A unique and tremendously powerful sword. It's tremendously

difficult to use.

A lightweight blade that's easy to handle. It uses magic for

direct and indirect attacks. For Mist only.

A huge sword of overwhelming power. Only Ike can wield it.
A supernatural sword blessed by the goddess Ashera. Only Ike can

wield it.

A mystic blade blessed by the goddess Ashera. It can attack from

near and far.

The royal blade of House Crimea. It can be used only by family

members and strikes twice per turn.

A lightweight lance that's easy to wield. It has a slightly

improved chance to land a critical hit.

A low-powered and economical lance.
A low-priced lance that's fairly easy to use. It is the most

common lance.

A sturdy lance of medium strength. It is a bit difficult to

wield.

A high-priced lance of high strength. It is difficult to wield,

and wears out quickly.

A powerful lance that's a bit hard to wield. Its weight makes

consecutive attacks difficult.

A mighty lance that is hard to handle. Its weight limits

consecutive strikes.

A tremendously powerful lance that's very difficult to wield. Its

great weight limits multiple attacks.

A lance that contains a hidden reservoir of poison. Units hit

with this will be poisoned.

A rare lance that allows its wielder to attack twice in a single

turn.

An uncommon lance that has a high chance of landing a critical

hit.

A lance designed to deal increased damage against units mounted

on horseback.

The most common of throwing spears. It can be used for direct and

indirect combat.

A more powerful throwing spear. It can be used for direct and

indirect combat.

A refined spear of great power. It can be thrown at distant

enemies.

A unique and tremendously powerful lance. It is incredibly

difficult to use.

An economical axe of low power.
A low-priced axe that is fairly easy to use. It is the most

common axe.

A well-made axe of moderate power. It is a bit difficult to

wield.

A high-priced axe of great strength. It is very difficult to

wield, and wears out quickly.

A powerful axe that is a bit hard to wield. Its weight makes

consecutive attacks difficult.

A mighty axe that is hard to wield. Its weight makes consecutive

attacks difficult.

A tremendously powerful axe that is very difficult to wield. Its

great weight limits multiple attacks.

An axe whose blade conceals a poison reservoir. Units hit with

this will be poisoned.

A rare axe that allows its wielder to attack twice in a single

turn.

An uncommon axe that has a high chance of landing a critical

hit.

An axe for use against well-protected foes. It is especially

effective against heavily armored knights.

The most common of throwing axes. It can be used for direct and

indirect combat.

A more powerful throwing axe. It can be used for direct and

indirect combat.

A well-designed axe of great power. It can be thrown at distant

enemies.

A weapon given to the Dawn Brigade by Pelleas in reward for their

service. For Nolan only.

A unique and tremendously powerful axe. It is extremely difficult

to use.

An economical and low-powered bow.
A low-priced bow that is fairly easy to use. It is the most

common bow.

A well-made bow of moderate power. It is a bit difficult to

wield.

A high-priced bow with great power. It is very difficult to wield

and wears out quickly.

A specially constructed longbow with an increased range. It can

hit enemies from 3 spaces away.

A powerful longbow with an increased range. It can hit enemies

from 3 spaces away.

A tremendously powerful longbow with an increased range. It can

hit enemies from 3 spaces away.

A bow that fires poison arrows. A unit hit by it will be

poisoned.

An uncommon bow that has a high chance of landing a critical

hit.

A rare bow that allows its wielder to attack twice in a single

turn.

A unique bow built by the apprentice archer, Rolf. It is both

accurate and durable.

An original bow built by the master archer, Shinon. It is a

masterpiece of craftsmanship.

A weapon given to the Dawn Brigade by Pelleas in reward for their

service. For Leonardo only.

A unique and tremendously powerful bow. It is extremely difficult

to use.

A short, mounted bow that shoots stones or quarrels. It can also

hit adjacent enemies.

A moderately powerful crossbow. It can also hit adjacent

enemies.

A crossbow that has an unusually high chance of scoring a

critical hit.

A very powerful crossbow. It can also hit adjacent enemies.
An extremely powerful crossbow. It can also hit adjacent

enemies.

A long-range weapon for use by archery units. It is very

effective against flying enemies.

A powerful ballista for use by archery units. It is very

effective against flying enemies.

A ballista that has a high chance of dealing a critical hit. It

is very effective against flying units.

A long-range, stone-throwing siege weapon with a wide area of

effect. For archery units only.

An economical throwing knife. It can be used on distant enemies,

too.

The most common type of throwing knife. It can be used on distant

enemies, too.

A sturdy and powerful throwing knife. It can be used on distant

enemies, too.

A finely crafted throwing knife with a razor edge. It can be used

on distant enemies, too.

An economical combat knife of low power.
A low-priced combat blade that is a bit hard to use. It is the

most common dagger.

A well-made dagger of moderate power. It is difficult to wield.
A high-priced dagger of high strength. It is very difficult to

wield, and wears out quickly.

A low-powered dagger that is hard to use and has a high chance of

landing a critical hit.

A razor-sharp dagger that is very difficult to wield but has a

high chance of landing a critical hit.

A special blade designed for use against beast tribe laguz. It

does increased damage to such foes.

The ultimate throwing knife. It can be used on distant enemies,

too.

The ultimate dagger. It has a high chance of landing a critical

hit.

Low-level fire magic. It is very effective against beast tribe

laguz.

Mid-level fire magic. It is very effective against beast tribe

laguz.

High-level fire magic. It is very effective against beast tribe

laguz.

Extremely powerful fire magic. It is very effective against beast

tribe laguz.

Fire magic of the highest order. It is very effective against

beast tribe laguz.

The ultimate fire magic. It is very effective against beast tribe

laguz. Only Sanaki can wield it.

Long-range fire magic. It is very effective against beast tribe

laguz.

Low-level lightning magic. It is very effective against wyverns

and dragon tribe laguz.

Mid-level lightning magic. It is very effective against wyverns

and dragon tribe laguz.

High-level lightning magic. It is very effective against wyverns

and dragon tribe laguz.

Extremely powerful lightning magic. It is very effective against

wyverns and dragon tribe laguz.

Lightning magic of the highest order. It is very effective

against wyvern and dragon tribe laguz.

Long-range lightning magic. It is very effective against wyverns

and dragon tribe laguz.

Low-level wind magic. It is very effective against winged

units.

Mid-level wind magic. It is very effective against winged

units.

High-level wind magic. It is very effective against winged

units.

Extremely powerful wind magic. It is very effective against

winged units.

Wind magic of the highest order. It is very effective against

winged units.

Long-range wind magic. It is very effective against winged

units.

Low-level light magic. It can only be wielded by those dedicated

to serve good.

Mid-level light magic. It can only be wielded by those dedicated

to serve good.

High-level light magic. It can only be wielded by those dedicated

to serve good.

Extremely powerful light magic. The spell caster receives HP

equal to the damage inflicted.

A corruption of very high light magic. A unit hit by it will be

poisoned.

Light magic of the highest order. It can only be wielded by those

dedicated to serve good.

Long-range light magic. It can only be wielded by those dedicated

to serve good.

A unique light magic spell. Very effective against armored and

horse-mounted units. For Micaiah only.

Light magic of the highest order. Used only by those favored by

the goddess. For Sephiran only.

Mid-level dark magic. Few spellcasters can master the intricacies

of these fell arts.

High-level dark magic. Few spellcasters can master the

intricacies of these fell arts.

Extremely powerful dark magic. Few spellcasters can master the

intricacies of these fell arts.

Dark magic of the highest order. Few spellcasters can master the

intricacies of these fell arts.

Long-distance dark magic. Few spellcasters can master the

intricacies of these fell arts.

Flesh-piercing lion fangs. They never wear out and cannot be

unequipped or dropped.

Flesh-piercing lion fangs. They never wear out and cannot be

unequipped or dropped.

Flesh-piercing tiger fangs. They never wear out and cannot be

unequipped or dropped.

Razor-sharp cat claws. They never wear out and cannot be

unequipped or dropped.

Flesh-piercing wolf fangs. They never wear out and cannot be

unequipped or dropped.

Flesh-piercing wolf fangs. They never wear out and cannot be

unequipped or dropped.

The powerful talons of a hawk. They never wear out and cannot be

unequipped or dropped.

The powerful talons of a hawk. They never wear out and cannot be

unequipped or dropped.

The fierce beak of a raven. It can never wear out and cannot be

unequipped or dropped.

The fierce beak of a raven. It can never wear out and cannot be

unequipped or dropped.

The crimson breath of a red dragon. It never runs out and cannot

be unequipped or dropped.

The ivory breath of a white dragon. It never runs out and cannot

be unequipped or dropped.

The ebon breath of a black dragon. It never runs out and cannot

be unequipped or dropped.

Unique fire magic used by spirits.
Unique lightning magic used by spirits. Unique wind magic used by

spirits.

IF THIS APPEARS IT'S A BUG. REPORT IT.
IF THIS APPEARS IT'S A BUG. REPORT IT.
The miraculous power of the goddess. Her attacks have myriad form

and effect.

IF THIS APPEARS IT'S A BUG. REPORT IT.
A staff that restores 10 HP plus the wielder's Mg to a target

unit. It also heals the wielder each turn.

A staff that restores 20 HP plus the wielder's Mg to a target

unit. It also heals the wielder each turn.

A staff that restores all HP to the target. It also heals the

wielder each turn.

A staff that restores 10 HP plus the wielder's Mg to a distant

unit. Heals the wielder each turn.

A staff that heals all surrounding allied units. It also heals

the wielder each turn.

A staff that restores a unit to normal condition. It also

restores the wielder's condition each turn.

A staff that prevents enemies from using magic. Each turn, the

wielder is cured of silence.

A staff that prevents enemies from using magic. It has been

strengthened by senators' research.

A staff that puts enemy units to sleep for five turns. Each turn,

the wielder is cured of sleep.

A staff that puts enemy units to sleep for five turns. Senatorial

research has strengthened it.

A staff that teleports allied units to a space near the wielder.

It raises the user's speed and defense.

A staff that allows the wielder to teleport to a distant place.

Created by Begnion senators.

A staff that illuminates an area for a short while. The wielder's

vision range increases by 2.

A staff that returns a weapon or staff to maximum durability. It

raises the user's speed and defense.

A staff that opens locks. It raises the wielder's speed and

defense.

A staff that temporarily raises an ally's resistance. It raises

the wielder's speed and defense.

A staff that restores all HP to a distant target. It also raises

the target's biorhythm to its peak.

A staff that restores all HP to all adjacent units. It also

restores their conditions to normal.

An item that increases max HP by 7. An item that increases

strength by 2.

An item that increases magic by 2.
An item that increases skill by 2.
An item that increases speed by 2.
An item that increases luck by 2.
An item that increases defense by 2.
An item that increases resistance by 2. An item that increases

movement by 2.

An item that increases build by 2.
An item that allows non-promoted units of level 10 or higher to

upgrade classes. For beorc only.

An item that allows promoted units of level 10 or higher to

upgrade classes. For beorc only.

An item that allows promoted units of level 10 or higher to

upgrade classes. For Mist only.

An item that imbues the user with a powerful skill when used. For

laguz of level 30 and higher only.

A key that unlocks treasure chests. Items inside are

automatically acquired.

A key that unlocks doors, allowing units to move through that

space.

A plant that restores 10 HP when consumed.
A potion that restores 20 HP when consumed.
A potion that restores 40 HP when consumed.
A potion that restores all HP when consumed.
An herb that restores 15 points to a laguz's transformation

gauge.

A phial of blessed water that temporarily raises resistance when

consumed.

A draught that neutralizes the effects of poison when consumed.
A heady elixir that returns the unit to normal condition when

consumed.

A stick of resinous wood dipped in pitch. When used, it lights up

an area temporarily.

An item that raises the weapon level of the equipped weapon by

one grade. For beorc only.

A special card that reduces all items to half price but does not

earn any training points.

A very valuable gemstone worth 10,000 gold.
A valuable gemstone worth 5,000 gold.
A moderately valuable gemstone worth 2,500 gold.
IF THIS APPEARS IT'S A BUG. REPORT IT.
A special item that lets non-magic users launch a magical

attack.

A special item that lets non-magic users launch a moderately

powerful magical attack.

A special item that lets non-magic users launch a very powerful

magical attack.

IF THIS APPEARS IT'S A BUG. REPORT IT.
A useful item that creates a single-space magical barrier through

which no one can pass.

An item that allows you to acquire the skill Howl when you are at

a base. For beast tribe laguz only.

An item that allows you to acquire the skill Shriek when you are

at a base. For bird tribe laguz only.

An item that allows you to acquire the skill Quickclaw when you

are at a base. For beast tribe laguz only.

An item that allows you to acquire the skill Maelstrom when you

are at a base. For bird tribe laguz only.

An item that allows you to acquire the skill Wildheart when you

are at a base. For laguz only.

An item that allows you to acquire the skill Blessing when you

are at a base. For herons only.

An item that allows you to acquire the skill Boon when you are at

a base. For dragons only.

An item that allows you to acquire the skill Blood Surge when you

are at a base. For dragons only.

An item that allows you to acquire the skill White Pool when you

are at a base. For dragons only.

An item that allows you to acquire the skill Night Tide when you

are at a base. For dragons only.

An item that allows you to acquire the skill Shade when you are

at a base. For beorc only.

An item that allows you to acquire the skill Stillness when you

are at a base. For beorc only.

An item that allows you to acquire the skill Corrosion when you

are at a base. For beorc only.

An item that allows you to acquire the skill Disarm when you are

at a base. For beorc only.

An item that allows you to acquire the skill Discipline when you

are at a base. For beorc only.

An item that allows you to acquire the skill Miracle when you are

at a base.

An item that allows you to acquire the skill Resolve when you are

at a base.

An item that allows you to acquire the skill Wrath when you are

at a base.

An item that allows you to acquire the skill Cancel when you are

at a base.

An item that allows you to acquire the skill Adept when you are

at a base.

An item that allows you to acquire the skill Counter when you are

at a base.

An item that allows you to acquire the skill Vantage when you are

at a base.

An item that allows you to acquire the skill Flourish when you

are at a base.

An item that allows you to acquire the skill Mercy when you are

at a base. For Elincia only.

An item that allows you to acquire the skill Pass when you are at

a base.

An item that allows you to acquire the skill Nihil when you are

at a base.

An item that allows you to acquire the skill Fortune when you are

at a base.

An item that allows you to acquire the skill Nullify when you are

at a base.

An item that allows you to acquire the skill Provoke when you are

at a base.

An item that allows you to acquire the skill Daunt when you are

at a base.

An item that allows you to acquire the skill Paragon when you are

at a base.

An item that allows you to acquire the skill Renewal when you are

at a base.

An item that allows you to acquire the skill Imbue when you are

at a base.

An item that allows you to acquire the skill Blossom when you are

at a base.

An item that allows you to acquire the skill Tempest when you are

at a base.

An item that allows you to acquire the skill Serenity when you

are at a base.

An item that allows you to acquire the skill Celerity when you

are at a base.

An item that allows you to acquire the skill Savior when you are

at a base.

An item that allows you to acquire the skill Guard when you are

at a base.

An item that allows you to acquire the skill Pavise when you are

at a base.

An item that allows you to acquire the skill Beastslayer when you

are at a base.

An item that allows you to acquire the skill Birdslayer when you

are at a base.

An item that allows you to acquire the skill Dragonslayer when

you are at a base.

An item that allows you to acquire the skill Parity when you are

at a base.

An item that allows you to acquire the skill Gamble when you are

at a base.

An item that allows you to acquire the skill Smite when you are

at a base.

IF THIS APPEARS IT'S A BUG. REPORT IT.
IF THIS APPEARS IT'S A BUG. REPORT IT.
IF THIS APPEARS IT'S A BUG. REPORT IT.
IF THIS APPEARS IT'S A BUG. REPORT IT.
IF THIS APPEARS IT'S A BUG. REPORT IT.
An item that fills up the transformation gauge, allowing laguz to

shift forms. For laguz only.

An item that fills up the transformation gauge, allowing laguz to

shift forms. For laguz only.

An item that allows laguz to maintain their animal form an entire

battle. For laguz only.

A treasure you can sell for 1 gold. You can use it at the forge

in your base.

A mysterious magic gem that raises the defense of the holder by

+10.