Premonition: Invisible Threads (Script)

From EmblemWiki
Revision as of 02:13, 28 January 2013 by Pichupal (talk | contribs) (Added script. Fill fix/add/verify when game comes out.)
Jump to: navigation, search

Back

Story Summary
In a vision that feels neither real nor dreamed, Robin and Chrom defeat the mage Validar. But in the vision's last moments, events take an unexpected turn.

This content was originally provided by King Marth 64.

This script project will be completed soon when the game is released in the US.

Main Story

>Before battle
>Opening Cutscene Ends
Chrom
This is it! Our Final Battle! You’re one of us, Robin, and no “destiny” can change that. Now let’s kill this dastard and be done with it!

>Battle begins

Chrom
Robin, we have to get closer. Let’s move!

> Choose Robin

Chrom
Go ahead, Robin!

> Choose Chrom

Chrom
All right, my turn.

> End first turn

Validar
Ha ha ha! Why do you resist?

> Start second turn

Chrom
Good, he’s almost within reach. Let’s move in and strike!

> Engage Validar

Validar
Gya ha ha! Fools! Struggle all you want! You cannot unwrite what is already written!

> After battle

> Cutscene begins (Will validate script with captions)

Validar
This isn’t over…. DAMN YOU BOTH!!

>Validar attacks Chrom, Robin takes the hit

Chrom
You all right? That’s the end of him… Thanks to you we carried the day. We can rest easy now…at long last. What’s wrong? Hey! Hey look!

> Robin attacks Chrom

Chrom
This is not… your fault. Promise me… you’ll escape from this... place…please….

>Chrom falls

???
Ahahahaha…AHAHAHAHA!

>Cutscene Ends