Difference between revisions of "Petra (Three Hopes)"

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|Chapter 7
 
|Chapter 7
 
|Must use Persuade Petra strategy during the Main Quest and then defeat Petra in battle.
 
|Must use Persuade Petra strategy during the Main Quest and then defeat Petra in battle.
 +
|}
 +
 +
== Skills ==
 +
 +
{|class="sf" width="800px"
 +
!Class
 +
!Name
 +
!Description
 +
|-
 +
| Fighter||Spirited Seize||Slightly restores the Warrior Gauge upon seizing a stronghold.
 +
|-
 +
| Soldier||Backbone||Reduces the unit's chance of getting knocked back by attacks.
 +
|-
 +
| Archer||Archer's Ploy||Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
 +
|-
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| Archer||One Heart One Mind||When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.
 +
|-
 +
| Armored Knight||Defensive Tactics||Reduces damage to battalion endurance by 30%.
 +
|-
 +
| Armored Knight||Armored Infantry's Wisdom||Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.
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|-
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| Brigand||Death Blow||Keeps the Stun Gauge visible for longer.
 +
|-
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| Brigand||Warrior's Ploy||When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
 +
|-
 +
| Cavalier||Desperation||When HP is at 50% or below: strong attacks will break an enemy's guard.
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|-
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| Cavalier||Knight's Ploy||Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
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|-
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| Mage||Lifeforce||Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.
 +
|-
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| Mage||Mage's Ploy||Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
 +
|-
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| Mercenary||Vantage||When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
 +
|-
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| Mercenary||Mercenary's Wisdom||Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.
 +
|-
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| Pegasus Knight||Pegasus Knight's Ploy||Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit.
 +
|-
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| Pegasus Knight||Tableturner||Extends the period of critical attack time after a Perfect Dodge.
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|-
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| Priest||Miracle||Allows the unit to survive a single blow that would otherwise reduce HP to zero.
 +
|-
 +
| Priest||Priest's Wisdom||Increases damage dealt by Priest and Bishop class actions in proportion to Lck.
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|-
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| Thief||Appraisal||Improves the quality of weapons and materials dropped by fallen enemy commanders.
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|-
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| Thief||Thief's Ploy||Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
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|-
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| Assassin||Boost Critical||Increases critical hit rate.
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|-
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| Assassin||Despoil||Awards gold for defeating enemies.
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|-
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| Assassin||Apex Sword||Increases critical hit damage when equipped with a sword.
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|-
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| Bishop||Renewal||Restores a slight amount of HP at regular intervals.
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|-
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| Fortress Knight||Anchor||Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.
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|-
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| Fortress Knight||Smite||When using cavalry or armored classes, dashing through enemies inflicts damage.
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|-
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| Paladin||Aegis||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes.
 +
|-
 +
| Sniper||Warrior Assist||When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge.
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|-
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| Swordmaster||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit.
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|-
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| Warlock||Fiendish Blow||Increases the power of elemental effects.
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|-
 +
| Warlock||Essence of Wind||Causes wind-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
 +
|-
 +
| Warrior||Heavy Hitter||Gives strong attacks a low chance to produce the Stun Gauge.
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|-
 +
| Warrior||Wrath||When HP is at 50% or below: greatly increases damage dealt by critical rushes.
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|-
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| Wyvern Rider||Defiant Str||When HP is at 25% or below: increases Str by 20.
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|-
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| Wyvern Rider||Wyvern Rider's Wisdom||Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.
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|-
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| Bow Knight||Defiant Spd||When HP is at 25% or below: increases Spd by 20.
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|-
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| Dancer||Special Dance||Increases the potency of a dancer unit's class actions.
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|-
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| Dancer||Charm Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
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|-
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| Dark Knight||Cyclical Specials||Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special.
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|-
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| Dark Knight||Panache||Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated.
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|-
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| Falcon Knight||Speed Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Spd.
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|-
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| Falcon Knight||Muster||Temporarily increases all stats by 10 after a successful Perfect Dodge.
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|-
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| Great Knight||Armored Cavalry's Wisdom||Increases damage dealt by Great Knight class actions in proportion to Def.
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|-
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| Great Knight||Knucklebreaker||Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10.
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|-
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| Great Knight||Stalwart Stance||Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
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|-
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| Gremory||Magic Attack Range+||Extends the range of long-distance tome attacks.
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|-
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| Holy Knight||Cyclical Awakening||Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded.
 +
|-
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| Holy Knight||Defiant Res||When HP is at 25% or below: increases Res by 20.
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|-
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| Mortal Savant||Counterbreak||Successful Perfect Guards temporarily reduce all stats of surrounding foes by 10.
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|-
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| Trickster||Axebreaker||Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%.
 +
|-
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| Trickster||Medical Expertise||Increases the potency of vulneraries, concoctions, and elixirs by 50%.
 +
|-
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| Trickster||Patience||Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
 +
|-
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| Wyvern Lord||Howl||Makes it easier to knock back enemy commanders.
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|-
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| Wyvern Lord||Safeguard||When this unit is the active unit: restores HP to the adjutant periodically.
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|}
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== Combat Arts & Magic ==
 +
 +
{|class="sf" width="800px"
 +
!Weapon
 +
!Class
 +
!Name
 +
!Description
 +
|-
 +
| Sword||Myrmidon||Grounder||Strike swiftly with a trio of slashes.
 +
|-
 +
| Sword||Mercenary||Windsweep||Generate a cyclone.
 +
|-
 +
| Sword||Thief||Shadowblade||Lash at foes with a dark magic-based sword attack. Deals damage based on Mag.
 +
|-
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| Sword||Assassin||Assassinate||Slash while charging forward. Has a chance to instantly defeat non-commander units.
 +
|-
 +
| Sword||Swordmaster||Finesse Blade||Strike the surrounding area with blades. Damage dealt will increase with Dex.
 +
|-
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| Sword||Swordmaster||Astra||Perform a series of five slashes while moving swiftly.
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|-
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| Sword||Dancer||Sword Dance||Slash while charging forward.
 +
|-
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| Sword||Mortal Savant||Haze Slice||Strike a wide area ahead with a series of slashes.
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|-
 +
| Sword||Trickster||Electric Grounder||Strike with a trio of lightning-charged slashes. Deals damage based on Mag.
 +
|-
 +
| Lance||Soldier||Knightkneeler||Perform a powerful lance thrust.
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|-
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| Lance||Cavalier||Thunder Rush||Perform a series of lance strikes imbued with lightning.
 +
|-
 +
| Lance||Pegasus Knight||Stormblade||Whip up a storm that ravages the surrounding area with blades of wind.
 +
|-
 +
| Lance||Paladin||Tempest Lance||Conjure up a whirlwind with an overhead spin of the lance.
 +
|-
 +
| Lance||Dark Knight||Dark Lance||Send dark hexes flying at foes. Damage dealt will increase with Mag.
 +
|-
 +
| Lance||Dark Knight||Titanic Might||Temporarily increase Str.
 +
|-
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| Lance||Falcon Knight||Lance Jab||Perform a thrusting attack that often yields critical hits. Damage dealt will increase with Spd.
 +
|-
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| Lance||Holy Knight||Lightstrike||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
 +
|-
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| Lance||Holy Knight||Airshaker||Perform a powerful thrust that produces a shockwave.
 +
|-
 +
| Axe||Fighter||Smash||Pummel a wide area ahead. Often yields critical hits.
 +
|-
 +
| Axe||Armored Knight||Lightning Axe||Hurl a lightning-charged axe. Deals damage based on Mag.
 +
|-
 +
| Axe||Brigand||Spike||Launch the foes ahead into the air, then swat them away with a swing of the axe.
 +
|-
 +
| Axe||Fortress Knight||Wild Abandon||Rip through foes with axe swings.
 +
|-
 +
| Axe||Warrior||War Strike||Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
 +
|-
 +
| Axe||Wyvern Rider||Diamond Axe||Smash the ground so hard it displaces the earth.
 +
|-
 +
| Axe||Great Knight||Armored Strike||Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
 +
|-
 +
| Axe||Wyvern Lord||Helm Splitter||Smash the foes ahead with a powerful overhead strike.
 +
|-
 +
| Bow||Archer||Tracking Shot||Send a series of arrows toward the locked-on target.
 +
|-
 +
| Bow||Archer||Drill Arrow||Skewer foes with a blindingly fast arrow that temporarily reduces their Def.
 +
|-
 +
| Bow||Archer||Point-Blank Volley||Attack a wide forward area with three consecutive shots.
 +
|-
 +
| Bow||Sniper||Thunderbolt||Fire a barrage of electrified arrows.
 +
|-
 +
| Bow||Sniper||Tornado Shot||Conjure a cyclone that launches enemies into the air.
 +
|-
 +
| Bow||Sniper||Hunter's Volley||Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
 +
|-
 +
| Bow||Bow Knight||Waning Shot||Attack a wide forward area with three consecutive shots that temporarily reduce enemy Str.
 +
|-
 +
| Bow||Bow Knight||Precision Volley||Perform a long-distance attack that hits multiple times. Deals damage based on Dex.
 +
|-
 +
| Reason||Mage||Sagittae||Strike the enemy with magical arrows.
 +
|-
 +
| Faith||Monk||Heal||Basic light magic. Heals surrounding  allies.
 +
|-
 +
| Faith||Priest||Restore||Cure the caster and nearby allies of any status effects.
 
|}
 
|}
  

Revision as of 12:09, 1 July 2022

^Back

Recruitment

Route Chapter Condition
Scarlet Blaze TBA TBA
Azure Gleam Chapter 4 Must use Persuade Petra strategy during the Main Quest and then defeat Petra in battle.
Golden Wildfire Chapter 7 Must use Persuade Petra strategy during the Main Quest and then defeat Petra in battle.

Skills

Class Name Description
Fighter Spirited Seize Slightly restores the Warrior Gauge upon seizing a stronghold.
Soldier Backbone Reduces the unit's chance of getting knocked back by attacks.
Archer Archer's Ploy Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
Archer One Heart One Mind When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.
Armored Knight Defensive Tactics Reduces damage to battalion endurance by 30%.
Armored Knight Armored Infantry's Wisdom Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.
Brigand Death Blow Keeps the Stun Gauge visible for longer.
Brigand Warrior's Ploy When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
Cavalier Desperation When HP is at 50% or below: strong attacks will break an enemy's guard.
Cavalier Knight's Ploy Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
Mage Lifeforce Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.
Mage Mage's Ploy Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
Mercenary Vantage When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
Mercenary Mercenary's Wisdom Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.
Pegasus Knight Pegasus Knight's Ploy Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit.
Pegasus Knight Tableturner Extends the period of critical attack time after a Perfect Dodge.
Priest Miracle Allows the unit to survive a single blow that would otherwise reduce HP to zero.
Priest Priest's Wisdom Increases damage dealt by Priest and Bishop class actions in proportion to Lck.
Thief Appraisal Improves the quality of weapons and materials dropped by fallen enemy commanders.
Thief Thief's Ploy Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
Assassin Boost Critical Increases critical hit rate.
Assassin Despoil Awards gold for defeating enemies.
Assassin Apex Sword Increases critical hit damage when equipped with a sword.
Bishop Renewal Restores a slight amount of HP at regular intervals.
Fortress Knight Anchor Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.
Fortress Knight Smite When using cavalry or armored classes, dashing through enemies inflicts damage.
Paladin Aegis Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes.
Sniper Warrior Assist When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge.
Swordmaster Provoke Draws attacks, increasing the frequency that surrounding foes attack the unit.
Warlock Fiendish Blow Increases the power of elemental effects.
Warlock Essence of Wind Causes wind-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Warrior Heavy Hitter Gives strong attacks a low chance to produce the Stun Gauge.
Warrior Wrath When HP is at 50% or below: greatly increases damage dealt by critical rushes.
Wyvern Rider Defiant Str When HP is at 25% or below: increases Str by 20.
Wyvern Rider Wyvern Rider's Wisdom Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.
Bow Knight Defiant Spd When HP is at 25% or below: increases Spd by 20.
Dancer Special Dance Increases the potency of a dancer unit's class actions.
Dancer Charm Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
Dark Knight Cyclical Specials Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special.
Dark Knight Panache Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated.
Falcon Knight Speed Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Spd.
Falcon Knight Muster Temporarily increases all stats by 10 after a successful Perfect Dodge.
Great Knight Armored Cavalry's Wisdom Increases damage dealt by Great Knight class actions in proportion to Def.
Great Knight Knucklebreaker Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10.
Great Knight Stalwart Stance Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
Gremory Magic Attack Range+ Extends the range of long-distance tome attacks.
Holy Knight Cyclical Awakening Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded.
Holy Knight Defiant Res When HP is at 25% or below: increases Res by 20.
Mortal Savant Counterbreak Successful Perfect Guards temporarily reduce all stats of surrounding foes by 10.
Trickster Axebreaker Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%.
Trickster Medical Expertise Increases the potency of vulneraries, concoctions, and elixirs by 50%.
Trickster Patience Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
Wyvern Lord Howl Makes it easier to knock back enemy commanders.
Wyvern Lord Safeguard When this unit is the active unit: restores HP to the adjutant periodically.

Combat Arts & Magic

Weapon Class Name Description
Sword Myrmidon Grounder Strike swiftly with a trio of slashes.
Sword Mercenary Windsweep Generate a cyclone.
Sword Thief Shadowblade Lash at foes with a dark magic-based sword attack. Deals damage based on Mag.
Sword Assassin Assassinate Slash while charging forward. Has a chance to instantly defeat non-commander units.
Sword Swordmaster Finesse Blade Strike the surrounding area with blades. Damage dealt will increase with Dex.
Sword Swordmaster Astra Perform a series of five slashes while moving swiftly.
Sword Dancer Sword Dance Slash while charging forward.
Sword Mortal Savant Haze Slice Strike a wide area ahead with a series of slashes.
Sword Trickster Electric Grounder Strike with a trio of lightning-charged slashes. Deals damage based on Mag.
Lance Soldier Knightkneeler Perform a powerful lance thrust.
Lance Cavalier Thunder Rush Perform a series of lance strikes imbued with lightning.
Lance Pegasus Knight Stormblade Whip up a storm that ravages the surrounding area with blades of wind.
Lance Paladin Tempest Lance Conjure up a whirlwind with an overhead spin of the lance.
Lance Dark Knight Dark Lance Send dark hexes flying at foes. Damage dealt will increase with Mag.
Lance Dark Knight Titanic Might Temporarily increase Str.
Lance Falcon Knight Lance Jab Perform a thrusting attack that often yields critical hits. Damage dealt will increase with Spd.
Lance Holy Knight Lightstrike Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
Lance Holy Knight Airshaker Perform a powerful thrust that produces a shockwave.
Axe Fighter Smash Pummel a wide area ahead. Often yields critical hits.
Axe Armored Knight Lightning Axe Hurl a lightning-charged axe. Deals damage based on Mag.
Axe Brigand Spike Launch the foes ahead into the air, then swat them away with a swing of the axe.
Axe Fortress Knight Wild Abandon Rip through foes with axe swings.
Axe Warrior War Strike Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
Axe Wyvern Rider Diamond Axe Smash the ground so hard it displaces the earth.
Axe Great Knight Armored Strike Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
Axe Wyvern Lord Helm Splitter Smash the foes ahead with a powerful overhead strike.
Bow Archer Tracking Shot Send a series of arrows toward the locked-on target.
Bow Archer Drill Arrow Skewer foes with a blindingly fast arrow that temporarily reduces their Def.
Bow Archer Point-Blank Volley Attack a wide forward area with three consecutive shots.
Bow Sniper Thunderbolt Fire a barrage of electrified arrows.
Bow Sniper Tornado Shot Conjure a cyclone that launches enemies into the air.
Bow Sniper Hunter's Volley Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
Bow Bow Knight Waning Shot Attack a wide forward area with three consecutive shots that temporarily reduce enemy Str.
Bow Bow Knight Precision Volley Perform a long-distance attack that hits multiple times. Deals damage based on Dex.
Reason Mage Sagittae Strike the enemy with magical arrows.
Faith Monk Heal Basic light magic. Heals surrounding allies.
Faith Priest Restore Cure the caster and nearby allies of any status effects.

Learnset

Class 1-star 2-star 3-star
Myrmidon Spd +2 Sword Prowess Grounder
Soldier Backbone Lance Prowess Knightkneeler
Fighter Spirited Seize Axe Prowess Smash
Monk Res +2 Faith Heal
Mercenary Vantage Sword Prowess, Windsweep Mercenary's Wisdom
Thief Appraisal Sword Prowess Thief's Ploy, Shadowblade
Armored Knight Defensive Tactics Axe Prowess, Lightning Axe Armored Infantry's Wisdom
Cavalier Desperation Lance Prowess, Thunder Rush Knight's Ploy
Brigand Death Blow Spike Warrior's Ploy
Archer Archer's Ploy, Tracking Shot Bow Prowess, Drill Arrow One Heart One Mind, Point-Blank Volley
Mage Lifeforce, Sagittae Reason Mage's Ploy
Priest Miracle, Restore Faith Priest's Wisdom
Pegasus Knight Pegasus Knight's Ploy Tableturner Stormblade
Swordmaster Spd +B Provoke, Finesse Blade Astra
Assassin Boost Critical Despoil Apex Sword, Assassinate
Fortress Knight Anchor Smite Wild Abandon
Paladin Aegis Lance Prowess Tempest Lance
Wyvern Rider Defiant Str Wyvern Rider's Wisdom Diamond Axe
Warrior Heavy Hitter Axe Prowess Wrath, War Strike
Sniper Thunderbolt Bow Prowess, Tornado Shot Warrior Assist, Hunter's Volley
Warlock Fiendish Blow Reason Essence of Wind
Bishop Res +B Faith Renewal
Dancer Sword Dance Special Dance Charm Catalyst
Falcon Knight Lance Jab Speed Catalyst Muster
Wyvern Lord Helm Splitter Howl Safeguard
Mortal Savant Haze Slice Spd +C Counterbreak
Trickster Axebreaker, Electric Grounder Medical Expertise Patience
Great Knight Armored Cavalry's Wisdom, Armored Strike Knucklebreaker Stalwart Stance
Bow Knight Waning Shot Bow Prowess, Precision Volley Defiant Spd
Dark Knight Dark Lance Cyclical Specials, Titanic Might Panache
Holy Knight Lightstrike Cyclical Awakening, Airshaker Defiant Res
Gremory Res +C Reason Magic Attack Range+