Path of Radiance Skill Descriptions

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Notes:

  • Skills are sorted in alphabetical order by their internal name.
Internal name Description
Ambush Allows this unit to attack

first in all fights.

Anger Increases critical-hit

percentage whenever unit's
HP are at half or less.

Assassinate In certain instances, grants

this unit the ability to kill
certain foes with one blow.

BIGEAR Increases Dodge ability.
BRIGHTNESS In certain conditions, reduces

enemy magic resistance
by half.

Blave Increases strength, skill,

and speed whenever unit's
HP are at half or less.

Calm Halves biorhythm effects.
Cancel In certain conditions, nullifies

one enemy attack.

Chant Grants this unit the ability

to perform a chant that
lets allied units move again.

Continuation In certain conditions, grants

this unit 2 consecutive
attacks.

Counter In certain instances, causes

enemy to receive half of the
damage it deals to this unit.

EQUIPKNIFE Allows user to wield

knives.

EQUIPLIGHT Allows wielder to use

light magic. The level
appears next to the staff.

EarthBlessing Returns an adjacent unit

to normal condition.

Elite Doubles the experience

points this unit gains.

Fairness Cancels support, terrain, and

skill bonuses, making units
fight on ability alone.

Frac90 Grants unit fewer experience

points but enhances growth
over time.

Fultter Attacks with the same

effect as Wind.

GODDESSBLESS Greatly decreases the

damage done by most
attacks.

Gamble Halves this unit's chance to

hit, but doubles its chance
to land a critical hit.

Grasp Negates enemy's combat-

related skills.

Handi Allows this unit to control

strength when training.

Horror Decreases hit and critical-hit

percentages of all enemies
within 3 spaces.

Impact In certain instances,

immobilizes an enemy unit
for 1 turn after being hit.

MoonTrick In certain conditions, reduces

enemy defense by half.

Pray Reduces any lethal blow

to half damage.

Provoke Provokes enemies into

attacking first.

Reinforcements Allows unit to call

Partner reinforcements.

RescueP Eliminates skill and speed

penalities when this unit
is carrying a traveler.

Rumble In certain conditions,

increases damage when
unit's Cn exceeds enemy's.

Shade Causes enemies to attack

other units first.

SkyBlessing Restores HP to a unit

in an adjacent space.

Snarl Immobilizes enemies on the

next turn. Does not work
against certain units.

Snipe Doubles chance to hit and,

in certain instances, puts
enemy to sleep.

StarTrick In certain conditions, grants

this unit 5 consecutive
attacks at half damage.

Steal Allows this unit to steal

unequipped items or weapons
under certain conditions.

SunMoon In certain instances, triggers

both Sol and Luna
consecutively.

SunTrick In certain conditions,

restores as many HP as the
damage dealt to an enemy.

Swift Increases movement by

two spaces.

TELEGNOSIS Increases hit percentage.
Tackle2 Doubles the effect of

Shove.

Temper Doubles biorhythm effects.
TurnRegene Restores a set number

of HP each turn.

WeaponDestroy In certain instances, causes

enemy's weapon durability
to drop.

WingShield In certain conditions, nullifies

enemy attacks.