Difference between revisions of "Mercedes (Three Hopes)"

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{|class="sf" width="800px"
 
{|class="sf" width="800px"
 
!Class
 
!Class
 +
!
 
!Name
 
!Name
 
!Description
 
!Description
 
|-
 
|-
| Archer||Archer's Ploy||Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
+
| Bow Knight||[[File:Three-hopes-ability418.png|22px]]||Sharpshooter||(Innate) Causes critical hits to instantly defeat non-commander units.
 
|-
 
|-
| Archer||Armsthrift||Slows the degrading of weapon durability when using combat arts or magic.
+
| Archer||[[File:Three-hopes-ability051.png|22px]]||Archer's Ploy||Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
 
|-
 
|-
| Armored Knight||Armored Infantry's Ploy||Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.
+
| Archer||[[File:Three-hopes-ability126.png|22px]]||Armsthrift||Slows the degrading of weapon durability when using combat arts or magic.
 
|-
 
|-
| Brigand||Death Blow||Keeps the Stun Gauge visible for longer.
+
| Armored Knight||[[File:Three-hopes-ability126.png|22px]]||Armored Infantry's Ploy||Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.
 
|-
 
|-
| Brigand||Warrior's Ploy||When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
+
| Brigand||[[File:Three-hopes-ability086.png|22px]]||Death Blow||Keeps the Stun Gauge visible for longer.
 
|-
 
|-
| Cavalier||Desperation||When HP is at 50% or below: strong attacks will break an enemy's guard.
+
| Brigand||[[File:Three-hopes-ability111.png|22px]]||Warrior's Ploy||When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
 
|-
 
|-
| Cavalier||Knight's Ploy||Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
+
| Cavalier||[[File:Three-hopes-ability143.png|22px]]||Desperation||When HP is at 50% or below: strong attacks will break an enemy's guard.
 
|-
 
|-
| Mage||Mage's Ploy||Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
+
| Cavalier||[[File:Three-hopes-ability421.png|22px]]||Knight's Ploy||Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
 
|-
 
|-
| Mercenary||Vantage||When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
+
| Mage||[[File:Three-hopes-ability045.png|22px]]||Mage's Ploy||Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
 
|-
 
|-
| Mercenary||Mercenary's Ploy||Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
+
| Mercenary||[[File:Three-hopes-ability141.png|22px]]||Vantage||When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
 
|-
 
|-
| Pegasus Knight||Pegasus Knight's Ploy||Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit.
+
| Mercenary||[[File:Three-hopes-ability048.png|22px]]||Mercenary's Ploy||Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
 
|-
 
|-
| Pegasus Knight||Darting Blow||Increases the amount that successful attacks fill the Awakening Gauge.
+
| Pegasus Knight||[[File:Three-hopes-ability126.png|22px]]||Pegasus Knight's Ploy||Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit.
 
|-
 
|-
| Priest||Essence of Light||Causes light-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
+
| Pegasus Knight||[[File:Three-hopes-ability088.png|22px]]||Darting Blow||Increases the amount that successful attacks fill the Awakening Gauge.
 
|-
 
|-
| Priest||Priest's Ploy||Increases the recovery amounts of Priest and Bishop class actions.
+
| Priest||[[File:Three-hopes-ability430.png|22px]]||Essence of Light||Causes light-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
 
|-
 
|-
| Thief||Thief's Ploy||Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
+
| Priest||[[File:Three-hopes-ability124.png|22px]]||Priest's Ploy||Increases the recovery amounts of Priest and Bishop class actions.
 
|-
 
|-
| Assassin||Lethality||Grants a (Dex × 0.25%) chance of instantly defeating non-commander units.
+
| Thief||[[File:Three-hopes-ability418.png|22px]]||Thief's Ploy||Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
 
|-
 
|-
| Bishop||Boost Critical||Increases critical hit rate.
+
| Assassin||[[File:Three-hopes-ability130.png|22px]]||Lethality||Grants a (Dex × 0.25%) chance of instantly defeating non-commander units.
 
|-
 
|-
| Bishop||Apex Tome||Increases critical hit damage when equipped with a tome.
+
| Bishop||[[File:Three-hopes-ability082.png|22px]]||Boost Critical||Increases critical hit rate.
 
|-
 
|-
| Fortress Knight||Pavise||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
+
| Bishop||[[File:Three-hopes-ability053.png|22px]]||Apex Tome||Increases critical hit damage when equipped with a tome.
 
|-
 
|-
| Sniper||Awakening Assist||When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge.
+
| Fortress Knight||[[File:Three-hopes-ability132.png|22px]]||Pavise||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
 
|-
 
|-
| Swordmaster||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit.
+
| Sniper||[[File:Three-hopes-ability101.png|22px]]||Awakening Assist||When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge.
 
|-
 
|-
| Warlock||Aggression||Increases the Warrior Gauge fill rate when attacking foes with status effects.
+
| Swordmaster||[[File:Three-hopes-ability111.png|22px]]||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit.
 
|-
 
|-
| Warrior||Wrath||When HP is at 50% or below: greatly increases damage dealt by critical rushes.
+
| Warlock||[[File:Three-hopes-ability213.png|22px]]||Aggression||Increases the Warrior Gauge fill rate when attacking foes with status effects.
 
|-
 
|-
| Wyvern Rider||Defiant Str||When HP is at 25% or below: increases Str by 20.
+
| Warrior||[[File:Three-hopes-ability145.png|22px]]||Wrath||When HP is at 50% or below: greatly increases damage dealt by critical rushes.
 
|-
 
|-
| Wyvern Rider||Wyvern Rider's Ploy||Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
+
| Wyvern Rider||[[File:Three-hopes-ability076.png|22px]]||Defiant Str||When HP is at 25% or below: increases Str by 20.
 
|-
 
|-
| Bow Knight||Battle Instincts||Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full.
+
| Wyvern Rider||[[File:Three-hopes-ability421.png|22px]]||Wyvern Rider's Ploy||Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
 
|-
 
|-
| Dancer||Special Dance||Increases the potency of a dancer unit's class actions.
+
| Bow Knight||[[File:Three-hopes-ability419.png|22px]]||Battle Instincts||Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full.
 
|-
 
|-
| Dancer||Charm Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
+
| Dancer||[[File:Three-hopes-ability136.png|22px]]||Special Dance||Increases the potency of a dancer unit's class actions.
 
|-
 
|-
| Dark Knight||Driven Spirit||Increases the Warrior Gauge fill rate while Awakened.
+
| Dancer||[[File:Three-hopes-ability213.png|22px]]||Charm Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
 
|-
 
|-
| Falcon Knight||Harmonious Specials||When this unit is the active unit or an adjutant: increases the damage of Partner Specials.
+
| Dark Knight||[[File:Three-hopes-ability213.png|22px]]||Driven Spirit||Increases the Warrior Gauge fill rate while Awakened.
 
|-
 
|-
| Falcon Knight||Sol||Restores HP proportional to the unit's Lck each time an enemy commander is defeated.
+
| Falcon Knight||[[File:Three-hopes-ability126.png|22px]]||Harmonious Specials||When this unit is the active unit or an adjutant: increases the damage of Partner Specials.
 
|-
 
|-
| Great Knight||Armored Cavalry's Ploy||Increases the attack range of Great Knight class actions.
+
| Falcon Knight||[[File:Three-hopes-ability422.png|22px]]||Sol||Restores HP proportional to the unit's Lck each time an enemy commander is defeated.
 
|-
 
|-
| Great Knight||Nullify Armored Effect||Nullifies effectiveness against armored units.
+
| Great Knight||[[File:Three-hopes-ability042.png|22px]]||Armored Cavalry's Ploy||Increases the attack range of Great Knight class actions.
 
|-
 
|-
| Gremory||Bowbreaker||Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 50%.
+
| Great Knight||[[File:Three-hopes-ability175.png|22px]]||Nullify Armored Effect||Nullifies effectiveness against armored units.
 
|-
 
|-
| Gremory||Light Assist||When this unit is an adjutant: adds a light element to the active unit's strong attacks.
+
| Gremory||[[File:Three-hopes-ability115.png|22px]]||Bowbreaker||Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 50%.
 
|-
 
|-
| Holy Knight||Adjutant's Benefit||When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead.
+
| Gremory||[[File:Three-hopes-ability101.png|22px]]||Light Assist||When this unit is an adjutant: adds a light element to the active unit's strong attacks.
 
|-
 
|-
| Holy Knight||Shining Guardian||Reduces the damage allies sustain when inside the same allied stronghold as the unit.
+
| Holy Knight||[[File:Three-hopes-ability137.png|22px]]||Adjutant's Benefit||When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead.
 
|-
 
|-
| Mortal Savant||Dual Onslaught||Factors Mag into physical attacks and Str into magical attacks when calculating damage.
+
| Holy Knight||[[File:Three-hopes-ability094.png|22px]]||Shining Guardian||Reduces the damage allies sustain when inside the same allied stronghold as the unit.
 
|-
 
|-
| Trickster||Pass||Makes it easier to perform Perfect Guards.
+
| Mortal Savant||[[File:Three-hopes-ability126.png|22px]]||Dual Onslaught||Factors Mag into physical attacks and Str into magical attacks when calculating damage.
 
|-
 
|-
| Trickster||Burst of Resolve||Restores the Awakening Gauge with each critical hit.
+
| Trickster||[[File:Three-hopes-ability151.png|22px]]||Pass||Makes it easier to perform Perfect Guards.
 
|-
 
|-
| Wyvern Lord||Nullify Flying Effect||Nullifies effectiveness against flying units.
+
| Trickster||[[File:Three-hopes-ability214.png|22px]]||Burst of Resolve||Restores the Awakening Gauge with each critical hit.
 +
|-
 +
| Wyvern Lord||[[File:Three-hopes-ability177.png|22px]]||Nullify Flying Effect||Nullifies effectiveness against flying units.
 
|}
 
|}
  
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{|class="sf" width="800px"
 
{|class="sf" width="800px"
!Weapon
 
 
!Class
 
!Class
 +
!
 
!Name
 
!Name
 
!Description
 
!Description
 
|-
 
|-
| Axe||Fighter||Swinging Fury||Perform a consecutive series of axe swings.
+
| Myrmidon||[[File:Three-hopes-art-sword.png|22px]]||Grounder||Strike swiftly with a trio of slashes.
 
|-
 
|-
| Axe||Armored Knight||Lightning Axe||Hurl a lightning-charged axe. Deals damage based on Mag.
+
| Mercenary||[[File:Three-hopes-art-sword.png|22px]]||Windsweep||Generate a cyclone.
 
|-
 
|-
| Axe||Brigand||Invigorating Spirit||Temporarily increase Str.
+
| Thief||[[File:Three-hopes-art-sword.png|22px]]||Lightblade||Absorb a portion of inflicted damage as HP. Deals damage based on Mag.
 
|-
 
|-
| Axe||Fortress Knight||Wild Abandon||Rip through foes with axe swings.
+
| Assassin||[[File:Three-hopes-art-sword.png|22px]]||Assassinate||Slash while charging forward. Has a chance to instantly defeat non-commander units.
 
|-
 
|-
| Axe||Warrior||War Strike||Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
+
| Swordmaster||[[File:Three-hopes-art-sword.png|22px]]||Finesse Blade||Strike the surrounding area with blades. Damage dealt will increase with Dex.
 
|-
 
|-
| Axe||Wyvern Rider||Diamond Axe||Smash the ground so hard it displaces the earth.
+
| Swordmaster||[[File:Three-hopes-art-sword.png|22px]]||Astra||Perform a series of five slashes while moving swiftly.
 
|-
 
|-
| Axe||Great Knight||Armored Strike||Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
+
| Dancer||[[File:Three-hopes-art-sword.png|22px]]||Sword Dance||Slash while charging forward.
 
|-
 
|-
| Axe||Wyvern Lord||Helm Splitter||Smash the foes ahead with a powerful overhead strike.
+
| Mortal Savant||[[File:Three-hopes-art-sword.png|22px]]||Haze Slice||Strike a wide area ahead with a series of slashes.
 
|-
 
|-
| Bow||Archer||Spiral Shot||Loose arrows at a wide surrounding area.
+
| Trickster||[[File:Three-hopes-art-sword.png|22px]]||Magic Blade||Strike the surrounding area with magical blades. Deals damage based on Mag.
 
|-
 
|-
| Bow||Archer||Break Shot||Send an exploding arrow toward enemies that temporarily reduces their Def.
+
| Soldier||[[File:Three-hopes-art-lance.png|22px]]||Knightkneeler||Perform a powerful lance thrust.
 
|-
 
|-
| Bow||Archer||Point-Blank Volley||Attack a wide forward area with three consecutive shots.
+
| Cavalier||[[File:Three-hopes-art-lance.png|22px]]||Glowing Ember||Hurl a fiery lance straight ahead. Damage dealt will increase with Def.
 
|-
 
|-
| Bow||Sniper||Flame Volley||Attack a wide area with a volley of fire arrows.
+
| Pegasus Knight||[[File:Three-hopes-art-lance.png|22px]]||Stormblade||Whip up a storm that ravages the surrounding area with blades of wind.
 
|-
 
|-
| Bow||Sniper||Tornado Shot||Conjure a cyclone that launches enemies into the air.
+
| Paladin||[[File:Three-hopes-art-lance.png|22px]]||Tempest Lance||Conjure up a whirlwind with an overhead spin of the lance.
 
|-
 
|-
| Bow||Sniper||Hunter's Volley||Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
+
| Dark Knight||[[File:Three-hopes-art-lance.png|22px]]||Dark Lance||Send dark hexes flying at foes. Damage dealt will increase with Mag.
 
|-
 
|-
| Bow||Bow Knight||Waning Shot||Attack a wide forward area with three consecutive shots that temporarily reduce enemy Str.
+
| Dark Knight||[[File:Three-hopes-art-lance.png|22px]]||Titanic Might||Temporarily increase Str.
 
|-
 
|-
| Bow||Bow Knight||Deadeye||Perform a long-distance attack that yields critical hits.
+
| Falcon Knight||[[File:Three-hopes-art-lance.png|22px]]||Lance Jab||Perform a thrusting attack that often yields critical hits. Damage dealt will increase with Spd.
 
|-
 
|-
| Faith||Priest||Physic||Intermediate light magic. Heals allies across a wide area.
+
| Holy Knight||[[File:Three-hopes-art-lance.png|22px]]||Lightstrike||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
 
|-
 
|-
| Faith||Bishop||Restore||Cure the caster and nearby allies of any status effects.
+
| Holy Knight||[[File:Three-hopes-art-lance.png|22px]]||Shatter Slash||Perform a series of lance strikes that temporarily reduce enemy Def.
 
|-
 
|-
| Faith||Gremory||Fortify||Advanced light magic. Greatly heals allies across a wide area.
+
| Fighter||[[File:Three-hopes-art-axe.png|22px]]||Swinging Fury||Perform a consecutive series of axe swings.
 
|-
 
|-
| Lance||Soldier||Knightkneeler||Perform a powerful lance thrust.
+
| Armored Knight||[[File:Three-hopes-art-axe.png|22px]]||Lightning Axe||Hurl a lightning-charged axe. Deals damage based on Mag.
 
|-
 
|-
| Lance||Cavalier||Glowing Ember||Hurl a fiery lance straight ahead. Damage dealt will increase with Def.
+
| Brigand||[[File:Three-hopes-art-axe.png|22px]]||Invigorating Spirit||Temporarily increase Str.
 
|-
 
|-
| Lance||Pegasus Knight||Stormblade||Whip up a storm that ravages the surrounding area with blades of wind.
+
| Fortress Knight||[[File:Three-hopes-art-axe.png|22px]]||Wild Abandon||Rip through foes with axe swings.
 
|-
 
|-
| Lance||Paladin||Tempest Lance||Conjure up a whirlwind with an overhead spin of the lance.
+
| Warrior||[[File:Three-hopes-art-axe.png|22px]]||War Strike||Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
 
|-
 
|-
| Lance||Dark Knight||Dark Lance||Send dark hexes flying at foes. Damage dealt will increase with Mag.
+
| Wyvern Rider||[[File:Three-hopes-art-axe.png|22px]]||Diamond Axe||Smash the ground so hard it displaces the earth.
 
|-
 
|-
| Lance||Dark Knight||Titanic Might||Temporarily increase Str.
+
| Great Knight||[[File:Three-hopes-art-axe.png|22px]]||Armored Strike||Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
 
|-
 
|-
| Lance||Falcon Knight||Lance Jab||Perform a thrusting attack that often yields critical hits. Damage dealt will increase with Spd.
+
| Wyvern Lord||[[File:Three-hopes-art-axe.png|22px]]||Helm Splitter||Smash the foes ahead with a powerful overhead strike.
 
|-
 
|-
| Lance||Holy Knight||Lightstrike||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
+
| Archer||[[File:Three-hopes-art-bow.png|22px]]||Spiral Shot||Loose arrows at a wide surrounding area.
 
|-
 
|-
| Lance||Holy Knight||Shatter Slash||Perform a series of lance strikes that temporarily reduce enemy Def.
+
| Archer||[[File:Three-hopes-art-bow.png|22px]]||Break Shot||Send an exploding arrow toward enemies that temporarily reduces their Def.
 
|-
 
|-
| Reason||Monk||Fire||Basic fire magic.
+
| Archer||[[File:Three-hopes-art-bow.png|22px]]||Point-Blank Volley||Attack a wide forward area with three consecutive shots.
 
|-
 
|-
| Reason||Mage||Thunder||Basic lightning magic.
+
| Sniper||[[File:Three-hopes-art-bow.png|22px]]||Flame Volley||Attack a wide area with a volley of fire arrows.
 
|-
 
|-
| Reason||Warlock||Bolganone||Advanced fire magic.
+
| Sniper||[[File:Three-hopes-art-bow.png|22px]]||Tornado Shot||Conjure a cyclone that launches enemies into the air.
 
|-
 
|-
| Reason||Warlock||Ragnarok||The highest tier of fire magic.
+
| Sniper||[[File:Three-hopes-art-bow.png|22px]]||Hunter's Volley||Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
 
|-
 
|-
| Sword||Myrmidon||Grounder||Strike swiftly with a trio of slashes.
+
| Bow Knight||[[File:Three-hopes-art-bow.png|22px]]||Waning Shot||Attack a wide forward area with three consecutive shots that temporarily reduce enemy Str.
 
|-
 
|-
| Sword||Mercenary||Windsweep||Generate a cyclone.
+
| Bow Knight||[[File:Three-hopes-art-bow.png|22px]]||Deadeye||Perform a long-distance attack that yields critical hits.
 
|-
 
|-
| Sword||Thief||Lightblade||Absorb a portion of inflicted damage as HP. Deals damage based on Mag.
+
| Monk||[[File:Three-hopes-art-black-magic.png|22px]]||Fire||Basic fire magic.
 
|-
 
|-
| Sword||Assassin||Assassinate||Slash while charging forward. Has a chance to instantly defeat non-commander units.
+
| Mage||[[File:Three-hopes-art-black-magic.png|22px]]||Thunder||Basic lightning magic.
 
|-
 
|-
| Sword||Swordmaster||Finesse Blade||Strike the surrounding area with blades. Damage dealt will increase with Dex.
+
| Warlock||[[File:Three-hopes-art-black-magic.png|22px]]||Bolganone||Advanced fire magic.
 
|-
 
|-
| Sword||Swordmaster||Astra||Perform a series of five slashes while moving swiftly.
+
| Warlock||[[File:Three-hopes-art-black-magic.png|22px]]||Ragnarok||The highest tier of fire magic.
 
|-
 
|-
| Sword||Dancer||Sword Dance||Slash while charging forward.
+
| Priest||[[File:Three-hopes-art-healing.png|22px]]||Physic||Intermediate light magic. Heals allies across a wide area.
 
|-
 
|-
| Sword||Mortal Savant||Haze Slice||Strike a wide area ahead with a series of slashes.
+
| Bishop||[[File:Three-hopes-art-white-magic.png|22px]]||Restore||Cure the caster and nearby allies of any status effects.
 
|-
 
|-
| Sword||Trickster||Magic Blade||Strike the surrounding area with magical blades. Deals damage based on Mag.
+
| Gremory||[[File:Three-hopes-art-healing.png|22px]]||Fortify||Advanced light magic. Greatly heals allies across a wide area.
 
|}
 
|}
  
Line 276: Line 279:
 
|-
 
|-
 
|Swordmaster
 
|Swordmaster
|Spd +B
+
|Spd +5
 
|Provoke, Finesse Blade
 
|Provoke, Finesse Blade
 
|Astra
 
|Astra
 
|-
 
|-
 
|Assassin
 
|Assassin
|Dex +B
+
|Dex +5
 
|Lethality
 
|Lethality
 
|Assassinate
 
|Assassinate
 
|-
 
|-
 
|Fortress Knight
 
|Fortress Knight
|Def +B
+
|Def +5
 
|Pavise
 
|Pavise
 
|Wild Abandon
 
|Wild Abandon
 
|-
 
|-
 
|Paladin
 
|Paladin
|Max HP +B
+
|Max HP +1000
 
|Lance Prowess
 
|Lance Prowess
 
|Tempest Lance
 
|Tempest Lance
Line 301: Line 304:
 
|-
 
|-
 
|Warrior
 
|Warrior
|Str +B
+
|Str +5
 
|Axe Prowess
 
|Axe Prowess
 
|Wrath, War Strike
 
|Wrath, War Strike
Line 311: Line 314:
 
|-
 
|-
 
|Warlock
 
|Warlock
|Mag +B, Bolganone
+
|Mag +5, Bolganone
 
|Reason
 
|Reason
 
|Aggression, Ragnarok
 
|Aggression, Ragnarok
Line 332: Line 335:
 
|Wyvern Lord
 
|Wyvern Lord
 
|Helm Splitter
 
|Helm Splitter
|Str +C
+
|Str +10
 
|Nullify Flying Effect
 
|Nullify Flying Effect
 
|-
 
|-
 
|Mortal Savant
 
|Mortal Savant
 
|Haze Slice
 
|Haze Slice
|Spd +C
+
|Spd +10
 
|Dual Onslaught
 
|Dual Onslaught
 
|-
 
|-
 
|Trickster
 
|Trickster
 
|Pass, Magic Blade
 
|Pass, Magic Blade
|Dex +C
+
|Dex +10
 
|Burst of Resolve
 
|Burst of Resolve
 
|-
 
|-
 
|Great Knight
 
|Great Knight
 
|Armored Cavalry's Ploy, Armored Strike
 
|Armored Cavalry's Ploy, Armored Strike
|Def +C
+
|Def +10
 
|Nullify Armored Effect
 
|Nullify Armored Effect
 
|-
 
|-
Line 357: Line 360:
 
|Dark Knight
 
|Dark Knight
 
|Dark Lance
 
|Dark Lance
|Max HP +C, Titanic Might
+
|Max HP +1500, Titanic Might
 
|Driven Spirit
 
|Driven Spirit
 
|-
 
|-

Latest revision as of 14:26, 7 July 2022

^Back

Recruitment

Route Chapter Condition
Scarlet Blaze Chapter 8 Must use Persuade Mercedes strategy during the Main Quest and then defeat Mercedes in battle. Requires Jeritza.
Azure Gleam Chapter 2 Automatically joins at beginning of chapter.
Golden Wildfire N/A Not Recruitable

Skills

Class Name Description
Bow Knight Three-hopes-ability418.png Sharpshooter (Innate) Causes critical hits to instantly defeat non-commander units.
Archer Three-hopes-ability051.png Archer's Ploy Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
Archer Three-hopes-ability126.png Armsthrift Slows the degrading of weapon durability when using combat arts or magic.
Armored Knight Three-hopes-ability126.png Armored Infantry's Ploy Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.
Brigand Three-hopes-ability086.png Death Blow Keeps the Stun Gauge visible for longer.
Brigand Three-hopes-ability111.png Warrior's Ploy When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
Cavalier Three-hopes-ability143.png Desperation When HP is at 50% or below: strong attacks will break an enemy's guard.
Cavalier Three-hopes-ability421.png Knight's Ploy Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
Mage Three-hopes-ability045.png Mage's Ploy Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
Mercenary Three-hopes-ability141.png Vantage When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
Mercenary Three-hopes-ability048.png Mercenary's Ploy Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
Pegasus Knight Three-hopes-ability126.png Pegasus Knight's Ploy Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit.
Pegasus Knight Three-hopes-ability088.png Darting Blow Increases the amount that successful attacks fill the Awakening Gauge.
Priest Three-hopes-ability430.png Essence of Light Causes light-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Priest Three-hopes-ability124.png Priest's Ploy Increases the recovery amounts of Priest and Bishop class actions.
Thief Three-hopes-ability418.png Thief's Ploy Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
Assassin Three-hopes-ability130.png Lethality Grants a (Dex × 0.25%) chance of instantly defeating non-commander units.
Bishop Three-hopes-ability082.png Boost Critical Increases critical hit rate.
Bishop Three-hopes-ability053.png Apex Tome Increases critical hit damage when equipped with a tome.
Fortress Knight Three-hopes-ability132.png Pavise Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
Sniper Three-hopes-ability101.png Awakening Assist When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge.
Swordmaster Three-hopes-ability111.png Provoke Draws attacks, increasing the frequency that surrounding foes attack the unit.
Warlock Three-hopes-ability213.png Aggression Increases the Warrior Gauge fill rate when attacking foes with status effects.
Warrior Three-hopes-ability145.png Wrath When HP is at 50% or below: greatly increases damage dealt by critical rushes.
Wyvern Rider Three-hopes-ability076.png Defiant Str When HP is at 25% or below: increases Str by 20.
Wyvern Rider Three-hopes-ability421.png Wyvern Rider's Ploy Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
Bow Knight Three-hopes-ability419.png Battle Instincts Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full.
Dancer Three-hopes-ability136.png Special Dance Increases the potency of a dancer unit's class actions.
Dancer Three-hopes-ability213.png Charm Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
Dark Knight Three-hopes-ability213.png Driven Spirit Increases the Warrior Gauge fill rate while Awakened.
Falcon Knight Three-hopes-ability126.png Harmonious Specials When this unit is the active unit or an adjutant: increases the damage of Partner Specials.
Falcon Knight Three-hopes-ability422.png Sol Restores HP proportional to the unit's Lck each time an enemy commander is defeated.
Great Knight Three-hopes-ability042.png Armored Cavalry's Ploy Increases the attack range of Great Knight class actions.
Great Knight Three-hopes-ability175.png Nullify Armored Effect Nullifies effectiveness against armored units.
Gremory Three-hopes-ability115.png Bowbreaker Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 50%.
Gremory Three-hopes-ability101.png Light Assist When this unit is an adjutant: adds a light element to the active unit's strong attacks.
Holy Knight Three-hopes-ability137.png Adjutant's Benefit When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead.
Holy Knight Three-hopes-ability094.png Shining Guardian Reduces the damage allies sustain when inside the same allied stronghold as the unit.
Mortal Savant Three-hopes-ability126.png Dual Onslaught Factors Mag into physical attacks and Str into magical attacks when calculating damage.
Trickster Three-hopes-ability151.png Pass Makes it easier to perform Perfect Guards.
Trickster Three-hopes-ability214.png Burst of Resolve Restores the Awakening Gauge with each critical hit.
Wyvern Lord Three-hopes-ability177.png Nullify Flying Effect Nullifies effectiveness against flying units.

Combat Arts & Magic

Class Name Description
Myrmidon Three-hopes-art-sword.png Grounder Strike swiftly with a trio of slashes.
Mercenary Three-hopes-art-sword.png Windsweep Generate a cyclone.
Thief Three-hopes-art-sword.png Lightblade Absorb a portion of inflicted damage as HP. Deals damage based on Mag.
Assassin Three-hopes-art-sword.png Assassinate Slash while charging forward. Has a chance to instantly defeat non-commander units.
Swordmaster Three-hopes-art-sword.png Finesse Blade Strike the surrounding area with blades. Damage dealt will increase with Dex.
Swordmaster Three-hopes-art-sword.png Astra Perform a series of five slashes while moving swiftly.
Dancer Three-hopes-art-sword.png Sword Dance Slash while charging forward.
Mortal Savant Three-hopes-art-sword.png Haze Slice Strike a wide area ahead with a series of slashes.
Trickster Three-hopes-art-sword.png Magic Blade Strike the surrounding area with magical blades. Deals damage based on Mag.
Soldier Three-hopes-art-lance.png Knightkneeler Perform a powerful lance thrust.
Cavalier Three-hopes-art-lance.png Glowing Ember Hurl a fiery lance straight ahead. Damage dealt will increase with Def.
Pegasus Knight Three-hopes-art-lance.png Stormblade Whip up a storm that ravages the surrounding area with blades of wind.
Paladin Three-hopes-art-lance.png Tempest Lance Conjure up a whirlwind with an overhead spin of the lance.
Dark Knight Three-hopes-art-lance.png Dark Lance Send dark hexes flying at foes. Damage dealt will increase with Mag.
Dark Knight Three-hopes-art-lance.png Titanic Might Temporarily increase Str.
Falcon Knight Three-hopes-art-lance.png Lance Jab Perform a thrusting attack that often yields critical hits. Damage dealt will increase with Spd.
Holy Knight Three-hopes-art-lance.png Lightstrike Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
Holy Knight Three-hopes-art-lance.png Shatter Slash Perform a series of lance strikes that temporarily reduce enemy Def.
Fighter Three-hopes-art-axe.png Swinging Fury Perform a consecutive series of axe swings.
Armored Knight Three-hopes-art-axe.png Lightning Axe Hurl a lightning-charged axe. Deals damage based on Mag.
Brigand Three-hopes-art-axe.png Invigorating Spirit Temporarily increase Str.
Fortress Knight Three-hopes-art-axe.png Wild Abandon Rip through foes with axe swings.
Warrior Three-hopes-art-axe.png War Strike Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
Wyvern Rider Three-hopes-art-axe.png Diamond Axe Smash the ground so hard it displaces the earth.
Great Knight Three-hopes-art-axe.png Armored Strike Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
Wyvern Lord Three-hopes-art-axe.png Helm Splitter Smash the foes ahead with a powerful overhead strike.
Archer Three-hopes-art-bow.png Spiral Shot Loose arrows at a wide surrounding area.
Archer Three-hopes-art-bow.png Break Shot Send an exploding arrow toward enemies that temporarily reduces their Def.
Archer Three-hopes-art-bow.png Point-Blank Volley Attack a wide forward area with three consecutive shots.
Sniper Three-hopes-art-bow.png Flame Volley Attack a wide area with a volley of fire arrows.
Sniper Three-hopes-art-bow.png Tornado Shot Conjure a cyclone that launches enemies into the air.
Sniper Three-hopes-art-bow.png Hunter's Volley Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
Bow Knight Three-hopes-art-bow.png Waning Shot Attack a wide forward area with three consecutive shots that temporarily reduce enemy Str.
Bow Knight Three-hopes-art-bow.png Deadeye Perform a long-distance attack that yields critical hits.
Monk Three-hopes-art-black-magic.png Fire Basic fire magic.
Mage Three-hopes-art-black-magic.png Thunder Basic lightning magic.
Warlock Three-hopes-art-black-magic.png Bolganone Advanced fire magic.
Warlock Three-hopes-art-black-magic.png Ragnarok The highest tier of fire magic.
Priest Three-hopes-art-healing.png Physic Intermediate light magic. Heals allies across a wide area.
Bishop Three-hopes-art-white-magic.png Restore Cure the caster and nearby allies of any status effects.
Gremory Three-hopes-art-healing.png Fortify Advanced light magic. Greatly heals allies across a wide area.

Learnset

Class 1-star 2-star 3-star
Myrmidon Spd +2 Sword Prowess Grounder
Soldier Max HP +500 Lance Prowess Knightkneeler
Fighter Str +2 Axe Prowess Swinging Fury
Monk Res +2 Faith Fire
Mercenary Vantage Sword Prowess, Windsweep Mercenary's Ploy
Thief Dex +2 Sword Prowess Thief's Ploy, Lightblade
Armored Knight Def +2 Axe Prowess, Lightning Axe Armored Infantry's Ploy
Cavalier Desperation Lance Prowess, Glowing Ember Knight's Ploy
Brigand Death Blow Invigorating Spirit Warrior's Ploy
Archer Archer's Ploy, Spiral Shot Bow Prowess, Break Shot Armsthrift, Point-Blank Volley
Mage Mag +2, Thunder Reason Mage's Ploy
Priest Essence of Light, Physic Faith Priest's Ploy
Pegasus Knight Pegasus Knight's Ploy Darting Blow Stormblade
Swordmaster Spd +5 Provoke, Finesse Blade Astra
Assassin Dex +5 Lethality Assassinate
Fortress Knight Def +5 Pavise Wild Abandon
Paladin Max HP +1000 Lance Prowess Tempest Lance
Wyvern Rider Defiant Str Wyvern Rider's Ploy Diamond Axe
Warrior Str +5 Axe Prowess Wrath, War Strike
Sniper Flame Volley Bow Prowess, Tornado Shot Awakening Assist, Hunter's Volley
Warlock Mag +5, Bolganone Reason Aggression, Ragnarok
Bishop Boost Critical, Restore Faith Apex Tome
Dancer Sword Dance Special Dance Charm Catalyst
Falcon Knight Lance Jab Harmonious Specials Sol
Wyvern Lord Helm Splitter Str +10 Nullify Flying Effect
Mortal Savant Haze Slice Spd +10 Dual Onslaught
Trickster Pass, Magic Blade Dex +10 Burst of Resolve
Great Knight Armored Cavalry's Ploy, Armored Strike Def +10 Nullify Armored Effect
Bow Knight Waning Shot Bow Prowess, Deadeye Battle Instincts
Dark Knight Dark Lance Max HP +1500, Titanic Might Driven Spirit
Holy Knight Lightstrike Adjutant's Benefit, Shatter Slash Shining Guardian
Gremory Bowbreaker, Fortify Reason Light Assist