Difference between revisions of "Magic Spells (Three Hopes)"

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* Both teacher and student must have A-rank proficiency with Tomes, even if they're in a class that uses a different weapon type.
 
* Both teacher and student must have A-rank proficiency with Tomes, even if they're in a class that uses a different weapon type.
 
* The teacher must have levelled the Spell to Level 3.
 
* The teacher must have levelled the Spell to Level 3.
* The Spell must have been learned from gaining Class experience (Spells granted by specific weapons or by merely being in a Class cannot be taught.)
+
* The Spell must be teachable.
 +
** Each Spell can only be taught by certain characters; if a character can teach the Spell, it will gain a speech bubble icon once it reaches Level 3.
 +
** Spells temporarily granted by Class Abilities or equipping certain Heroes' Relics cannot be taught.
 
* The Spell must not already be in the student's natural learnset.
 
* The Spell must not already be in the student's natural learnset.
 
* The student must be assigned to the teacher as their adjutant.
 
* The student must be assigned to the teacher as their adjutant.
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==Reason==
 
==Reason==
  
{|class="sf" width="800px"
+
{|class="sf" width="800px"
 
!Name
 
!Name
 
!Durab. Cost (Lv.1/2/3)
 
!Durab. Cost (Lv.1/2/3)
 
!Element
 
!Element
 
!Description
 
!Description
!Teachable
+
!Teacher
 
|-
 
|-
 
|Fire|| _/_/_ || Fire ||Basic fire magic.|| _
 
|Fire|| _/_/_ || Fire ||Basic fire magic.|| _
 
|-
 
|-
|Blizzard|| _/_/_ || Ice ||Basic ice magic.|| _
+
|Bolganone|| _/_/_ || Fire ||Advanced fire magic.|| _
 +
|-
 +
|Ragnarok|| _/_/_ || Fire ||The highest tier of fire magic.|| _
 
|-
 
|-
 
|Thunder|| _/_/_ || Lightning ||Basic lightning magic.|| _
 
|Thunder|| _/_/_ || Lightning ||Basic lightning magic.|| _
 
|-
 
|-
|Wind|| _/_/_ || Wind ||Basic wind magic.|| _
+
|Thoron|| _/_/_ || Lightning ||Advanced lightning magic.|| _
 
|-
 
|-
|Bolganone|| _/_/_ || Fire ||Advanced fire magic.|| _
+
|Bolting|| _/_/_ || Lightning ||The highest tier of lightning magic.|| _
 
|-
 
|-
|Fimbulvetr|| _/_/_ || Ice ||Advanced ice magic.|| _
+
|Wind|| _/_/_ || Wind ||Basic wind magic.|| _
|-
 
|Thoron|| _/_/_ || Lightning ||Advanced lightning magic.|| _
 
 
|-
 
|-
 
|Cutting Gale|| _/_/_ || Wind ||Intermediate wind magic.|| _
 
|Cutting Gale|| _/_/_ || Wind ||Intermediate wind magic.|| _
 
|-
 
|-
|Ragnarok|| _/_/_ || Fire ||The highest tier of fire magic.|| _
+
|Excalibur|| _/_/_ || Wind ||The highest tier of wind magic.|| _
 
|-
 
|-
|Bolting|| _/_/_ || Lightning ||The highest tier of lightning magic.|| _
+
|Blizzard|| _/_/_ || Ice ||Basic ice magic.|| _
 
|-
 
|-
|Excalibur|| _/_/_ || Wind ||The highest tier of wind magic.|| _
+
|Fimbulvetr|| _/_/_ || Ice ||Advanced ice magic.|| _
 
|-
 
|-
 
|Sagittae|| _/_/_ || None ||Strike the enemy with magical arrows.|| _
 
|Sagittae|| _/_/_ || None ||Strike the enemy with magical arrows.|| _
Line 62: Line 64:
 
==Dark==
 
==Dark==
  
{|class="sf" width="800px"
+
{|class="sf" width="800px"
 
!Name
 
!Name
 
!Durab. Cost (Lv.1/2/3)
 
!Durab. Cost (Lv.1/2/3)
 
!Element
 
!Element
 
!Description
 
!Description
!Teachable
+
!Teacher
 
|-
 
|-
 
|Mire Β|| _/_/_ || Dark ||Basic dark magic. Lingers for a while after casting.|| _
 
|Mire Β|| _/_/_ || Dark ||Basic dark magic. Lingers for a while after casting.|| _
Line 91: Line 93:
 
==Faith==
 
==Faith==
  
{|class="sf" width="800px"
+
{|class="sf" width="800px"
 
!Name
 
!Name
 
!Durab. Cost (Lv.1/2/3)
 
!Durab. Cost (Lv.1/2/3)
 
!Element
 
!Element
 
!Description
 
!Description
!Teachable
+
!Teacher
 
|-
 
|-
|Heal|| _/_/_ || None ||Basic light magic. Heals surrounding allies.|| _
+
|Heal|| _/_/_ || None ||Basic light magic. Heals surrounding allies.|| _
 
|-
 
|-
 
|Physic|| _/_/_ || None ||Intermediate light magic. Heals allies across a wide area.|| _
 
|Physic|| _/_/_ || None ||Intermediate light magic. Heals allies across a wide area.|| _
 
|-
 
|-
|Recover|| _/_/_ || None ||Intermediate light magic. Greatly heals surrounding allies.|| _
+
|Recover|| _/_/_ || None ||Intermediate light magic. Greatly heals surrounding allies.|| _
 
|-
 
|-
 
|Fortify|| _/_/_ || None ||Advanced light magic. Greatly heals allies across a wide area.|| _
 
|Fortify|| _/_/_ || None ||Advanced light magic. Greatly heals allies across a wide area.|| _

Revision as of 21:34, 11 July 2022

^Back

Please refer to the individual character pages for each character's specific learnset.

Specific named Spells can be used in battle. Units can equip up to two Spells or Combat Arts at a time, and learn new Spells as they gain experience in different Classes.

Only certain Classes can equip Spells; in addition to all the classes that already equip a Tome as their weapon, Spells can also be equipped by Mortal Savants, Tricksters, Dancers, Fluegels, Asuras, Silverhearts, Enlightened Ones, Saints, Dark Knights, Holy Knights, and Death Knights.

Spells cost Weapon Durability to use; Weapon Durability is automatically replenished after each battle, or by picking up purple crystals mid-battle.

Spells themselves gain experience each time they're used. They can be levelled up from Level 1 to Level 3, increasing their power while decreasing their cooldown time and durability cost.

Units can teach Spells to each other, but only when very specific circumstances are met:

  • The teacher and student must have at least a C-rank Support with each other.
  • Both teacher and student must have A-rank proficiency with Tomes, even if they're in a class that uses a different weapon type.
  • The teacher must have levelled the Spell to Level 3.
  • The Spell must be teachable.
    • Each Spell can only be taught by certain characters; if a character can teach the Spell, it will gain a speech bubble icon once it reaches Level 3.
    • Spells temporarily granted by Class Abilities or equipping certain Heroes' Relics cannot be taught.
  • The Spell must not already be in the student's natural learnset.
  • The student must be assigned to the teacher as their adjutant.

If the conditions are met, the teacher must use the desired Spell in battle; eventually, the student will learn the Spell themself. [TODO:Needs further testing.]

Reason

Name Durab. Cost (Lv.1/2/3) Element Description Teacher
Fire _/_/_ Fire Basic fire magic. _
Bolganone _/_/_ Fire Advanced fire magic. _
Ragnarok _/_/_ Fire The highest tier of fire magic. _
Thunder _/_/_ Lightning Basic lightning magic. _
Thoron _/_/_ Lightning Advanced lightning magic. _
Bolting _/_/_ Lightning The highest tier of lightning magic. _
Wind _/_/_ Wind Basic wind magic. _
Cutting Gale _/_/_ Wind Intermediate wind magic. _
Excalibur _/_/_ Wind The highest tier of wind magic. _
Blizzard _/_/_ Ice Basic ice magic. _
Fimbulvetr _/_/_ Ice Advanced ice magic. _
Sagittae _/_/_ None Strike the enemy with magical arrows. _
Meteor _/_/_ None Summon a volley of meteors. _
Agnea's Arrow _/_/_ None The most powerful form of black magic. A sweltering flame that reduces all to ash. _

Dark

Name Durab. Cost (Lv.1/2/3) Element Description Teacher
Mire Β _/_/_ Dark Basic dark magic. Lingers for a while after casting. _
Miasma Δ _/_/_ Dark Basic dark magic. _
Swarm Ζ _/_/_ Dark Basic dark magic. Attacks a wide area. _
Banshee Θ _/_/_ Dark Intermediate dark magic. _
Luna Λ _/_/_ Dark Intermediate dark magic. Ignores enemy Res. _
Death Γ _/_/_ Dark Intermediate dark magic. Has a chance to instantly defeat non-commander units. _
Dark Spikes Τ _/_/_ Dark Advanced dark magic. _
Hades Ω _/_/_ Dark Advanced dark magic. Calls on the morbid might of the underworld. _
Quake Σ _/_/_ Dark The highest tier of dark magic. _

Faith

Name Durab. Cost (Lv.1/2/3) Element Description Teacher
Heal _/_/_ None Basic light magic. Heals surrounding allies. _
Physic _/_/_ None Intermediate light magic. Heals allies across a wide area. _
Recover _/_/_ None Intermediate light magic. Greatly heals surrounding allies. _
Fortify _/_/_ None Advanced light magic. Greatly heals allies across a wide area. _
Nosferatu _/_/_ Light Basic light attack magic. Absorb a portion of inflicted damage as HP. _
Seraphim _/_/_ Light Intermediate light attack magic. _
Aura _/_/_ Light Advanced light attack magic. Assail foes with a column of light. _
Abraxas _/_/_ Light Advanced light attack magic. Calls light from the heavens down on foes. _
Restore _/_/_ None Cure the caster and nearby allies of any status effects. _
Ward _/_/_ None Magically protect the caster, increasing Def and Res and preventing knockback. _
Silence _/_/_ None Prevents an enemy from using magic. _