Class
|
|
Name
|
Description
|
War Master |
|
Prepared to Die |
(Innate) Rapidly restores the Warrior Gauge when HP is at 25% or below and the Warrior Gauge is less than one bar.
|
Archer |
|
Archer's Ploy |
Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
|
Archer |
|
Armsthrift |
Slows the degrading of weapon durability when using combat arts or magic.
|
Armored Knight |
|
Armored Infantry's Ploy |
Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.
|
Brawler |
|
Brawler's Ploy |
Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge.
|
Brawler |
|
Underdog |
Increases damage dealt to an enemy in proportion to how much higher the enemy's level is.
|
Brigand |
|
Death Blow |
Keeps the Stun Gauge visible for longer.
|
Brigand |
|
Warrior's Ploy |
When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
|
Cavalier |
|
Desperation |
When HP is at 50% or below: strong attacks will break an enemy's guard.
|
Cavalier |
|
Knight's Ploy |
Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
|
Mage |
|
Mage's Ploy |
Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
|
Mercenary |
|
Vantage |
When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
|
Mercenary |
|
Mercenary's Ploy |
Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
|
Priest |
|
Miracle |
Allows the unit to survive a single blow that would otherwise reduce HP to zero.
|
Priest |
|
Priest's Ploy |
Increases the recovery amounts of Priest and Bishop class actions.
|
Thief |
|
Thief's Ploy |
Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
|
Assassin |
|
Lethality |
Grants a (Dex × 0.25%) chance of instantly defeating non-commander units.
|
Bishop |
|
Renewal |
Restores a slight amount of HP at regular intervals.
|
Dark Mage |
|
Poison Strike |
Grants attacks a chance to poison enemies.
|
Dark Mage |
|
Dark Mage's Ploy |
Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions.
|
Dark Mage |
|
Lifetaker |
Restores a small amount of HP when an enemy commander is defeated.
|
Fortress Knight |
|
Pavise |
Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
|
Grappler |
|
Rejuvenation |
Restores HP every 800 hits.
|
Paladin |
|
Boost Critical |
Increases critical hit rate.
|
Paladin |
|
Apex Lance |
Increases critical hit damage when equipped with a lance.
|
Sniper |
|
Awakening Assist |
When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge.
|
Swordmaster |
|
Provoke |
Draws attacks, increasing the frequency that surrounding foes attack the unit.
|
Warlock |
|
Essence of Lightning |
Causes lightning-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
|
Warrior |
|
Wrath |
When HP is at 50% or below: greatly increases damage dealt by critical rushes.
|
Wyvern Rider |
|
Defiant Str |
When HP is at 25% or below: increases Str by 20.
|
Wyvern Rider |
|
Wyvern Rider's Ploy |
Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
|
Bow Knight |
|
Defiant Spd |
When HP is at 25% or below: increases Spd by 20.
|
Dancer |
|
Special Dance |
Increases the potency of a dancer unit's class actions.
|
Dancer |
|
Charm Catalyst |
Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
|
Dark Bishop |
|
Absorb Strength |
Grants a minor boost to Str each time an enemy commander is defeated. The boosts last throughout the battle.
|
Dark Knight |
|
Panache |
Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated.
|
Great Knight |
|
Armored Cavalry's Ploy |
Increases the attack range of Great Knight class actions.
|
Great Knight |
|
Stalwart Stance |
Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
|
Holy Knight |
|
Swordbreaker |
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%.
|
Holy Knight |
|
Cyclical Awakening |
Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded.
|
Holy Knight |
|
Defiant Res |
When HP is at 25% or below: increases Res by 20.
|
Mortal Savant |
|
Counterbreak |
Successful Perfect Guards temporarily reduce all stats of surrounding foes by 10.
|
Trickster |
|
Pass |
Makes it easier to perform Perfect Guards.
|
Trickster |
|
Patience |
Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
|
War Master |
|
Piercing Cry |
Restores the Awakening Gauge every 800 hits.
|
Wyvern Lord |
|
Safeguard |
When this unit is the active unit: restores HP to the adjutant periodically.
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