Jeralt (Three Hopes)

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Recruitment

Route Chapter Condition
Scarlet Blaze Chapter 10 Recruit Byleth
Azure Gleam Chapter 12 Recruit Byleth
Golden Wildfire Chapter 10 Recruit Byleth

Skills

Class Name Description
War Master Prepared to Die (Innate) Rapidly restores the Warrior Gauge when HP is at 25% or below and the Warrior Gauge is less than one bar.
Archer Archer's Ploy Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
Archer Armsthrift Slows the degrading of weapon durability when using combat arts or magic.
Armored Knight Armored Infantry's Ploy Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.
Brawler Brawler's Ploy Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge.
Brawler Underdog Increases damage dealt to an enemy in proportion to how much higher the enemy's level is.
Brigand Death Blow Keeps the Stun Gauge visible for longer.
Brigand Warrior's Ploy When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
Cavalier Desperation When HP is at 50% or below: strong attacks will break an enemy's guard.
Cavalier Knight's Ploy Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
Mage Mage's Ploy Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
Mercenary Vantage When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
Mercenary Mercenary's Ploy Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
Priest Miracle Allows the unit to survive a single blow that would otherwise reduce HP to zero.
Priest Priest's Ploy Increases the recovery amounts of Priest and Bishop class actions.
Thief Thief's Ploy Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
Assassin Lethality Grants a (Dex × 0.25%) chance of instantly defeating non-commander units.
Bishop Renewal Restores a slight amount of HP at regular intervals.
Dark Mage Poison Strike Grants attacks a chance to poison enemies.
Dark Mage Dark Mage's Ploy Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions.
Dark Mage Lifetaker Restores a small amount of HP when an enemy commander is defeated.
Fortress Knight Pavise Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
Grappler Rejuvenation Restores HP every 800 hits.
Paladin Boost Critical Increases critical hit rate.
Paladin Apex Lance Increases critical hit damage when equipped with a lance.
Sniper Awakening Assist When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge.
Swordmaster Provoke Draws attacks, increasing the frequency that surrounding foes attack the unit.
Warlock Essence of Lightning Causes lightning-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Warrior Wrath When HP is at 50% or below: greatly increases damage dealt by critical rushes.
Wyvern Rider Defiant Str When HP is at 25% or below: increases Str by 20.
Wyvern Rider Wyvern Rider's Ploy Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
Bow Knight Defiant Spd When HP is at 25% or below: increases Spd by 20.
Dancer Special Dance Increases the potency of a dancer unit's class actions.
Dancer Charm Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
Dark Bishop Absorb Strength Grants a minor boost to Str each time an enemy commander is defeated. The boosts last throughout the battle.
Dark Knight Panache Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated.
Great Knight Armored Cavalry's Ploy Increases the attack range of Great Knight class actions.
Great Knight Stalwart Stance Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
Holy Knight Swordbreaker Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%.
Holy Knight Cyclical Awakening Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded.
Holy Knight Defiant Res When HP is at 25% or below: increases Res by 20.
Mortal Savant Counterbreak Successful Perfect Guards temporarily reduce all stats of surrounding foes by 10.
Trickster Pass Makes it easier to perform Perfect Guards.
Trickster Patience Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
War Master Piercing Cry Restores the Awakening Gauge every 800 hits.
Wyvern Lord Safeguard When this unit is the active unit: restores HP to the adjutant periodically.

Combat Arts & Magic

Class Name Description
Myrmidon Grounder Strike swiftly with a trio of slashes.
Mercenary Windsweep Generate a cyclone.
Thief Shadowblade Lash at foes with a dark magic-based sword attack. Deals damage based on Mag.
Assassin Assassinate Slash while charging forward. Has a chance to instantly defeat non-commander units.
Swordmaster Finesse Blade Strike the surrounding area with blades. Damage dealt will increase with Dex.
Swordmaster Astra Perform a series of five slashes while moving swiftly.
Dancer Sword Dance Slash while charging forward.
Mortal Savant Haze Slice Strike a wide area ahead with a series of slashes.
Trickster Electric Grounder Strike with a trio of lightning-charged slashes. Deals damage based on Mag.
Soldier Knightkneeler Perform a powerful lance thrust.
Cavalier Thunder Rush Perform a series of lance strikes imbued with lightning.
Paladin Tempest Lance Conjure up a whirlwind with an overhead spin of the lance.
Dark Knight Dark Lance Send dark hexes flying at foes. Damage dealt will increase with Mag.
Dark Knight Titanic Might Temporarily increase Str.
Holy Knight Lightstrike Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
Holy Knight Shatter Slash Perform a series of lance strikes that temporarily reduce enemy Def.
Fighter Swinging Fury Perform a consecutive series of axe swings.
Armored Knight Lightning Axe Hurl a lightning-charged axe. Deals damage based on Mag.
Brigand Invigorating Spirit Temporarily increase Str.
Fortress Knight Wild Abandon Rip through foes with axe swings.
Warrior War Strike Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
Wyvern Rider Diamond Axe Smash the ground so hard it displaces the earth.
Great Knight Armored Strike Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
Wyvern Lord Helm Splitter Smash the foes ahead with a powerful overhead strike.
Archer Spiral Shot Loose arrows at a wide surrounding area.
Archer Break Shot Send an exploding arrow toward enemies that temporarily reduces their Def.
Archer Point-Blank Volley Attack a wide forward area with three consecutive shots.
Sniper Thunderbolt Fire a barrage of electrified arrows.
Sniper Tornado Shot Conjure a cyclone that launches enemies into the air.
Sniper Hunter's Volley Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
Bow Knight Ward Arrow Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag.
Bow Knight Deadeye Perform a long-distance attack that yields critical hits.
Brawler Dual Devastators Pummel the enemy with both fists. Deals damage to enemy Stun Gauges.
Brawler Draining Blow Absorb a portion of inflicted damage as HP.
Grappler Mystic Blow Temporarily deal damage based on Mag.
Grappler Lightning Fist Launch foes into the air with an electrified punch, then create a shockwave on landing that sends them flying.
Grappler Fierce Iron Fist Strike down at foes from midair. Damage dealt will increase with Spd.
War Master Whirlwind Kick Generate a cyclone in front of the unit that draws enemies in and launches them into the air.
War Master Mighty Blow Channel force into a perfectly executed punch.
Mage Bolganone Advanced fire magic.
Dark Mage Thoron Advanced lightning magic.
Warlock Fimbulvetr Advanced ice magic.
Monk Heal Basic light magic. Heals surrounding allies.
Priest Recover Intermediate light magic. Greatly heals surrounding allies.

Learnset

Class 1-star 2-star 3-star
Myrmidon Spd +2 Sword Prowess Grounder
Soldier Max HP +500 Lance Prowess Knightkneeler
Fighter Str +2 Axe Prowess Swinging Fury
Monk Res +2 Faith Heal
Mercenary Vantage Sword Prowess, Windsweep Mercenary's Ploy
Thief Dex +2 Sword Prowess Thief's Ploy, Shadowblade
Armored Knight Def +2 Axe Prowess, Lightning Axe Armored Infantry's Ploy
Cavalier Desperation Lance Prowess, Thunder Rush Knight's Ploy
Brigand Death Blow Invigorating Spirit Warrior's Ploy
Archer Archer's Ploy, Spiral Shot Bow Prowess, Break Shot Armsthrift, Point-Blank Volley
Brawler Brawler's Ploy, Dual Devastators Brawling Prowess, Draining Blow Underdog
Mage Mag +2, Bolganone Reason Mage's Ploy
Priest Miracle, Recover Faith Priest's Ploy
Swordmaster Spd +5 Provoke, Finesse Blade Astra
Assassin Dex +5 Lethality Assassinate
Fortress Knight Def +5 Pavise Wild Abandon
Paladin Boost Critical Lance Prowess Apex Lance, Tempest Lance
Wyvern Rider Defiant Str Wyvern Rider's Ploy Diamond Axe
Warrior Str +5 Axe Prowess Wrath, War Strike
Sniper Thunderbolt Bow Prowess, Tornado Shot Awakening Assist, Hunter's Volley
Grappler Mystic Blow Brawling Prowess, Lightning Fist Rejuvenation, Fierce Iron Fist
Warlock Mag +5, Fimbulvetr Reason Essence of Lightning
Dark Mage Poison Strike, Thoron Dark Mage's Ploy Lifetaker
Bishop Res +5 Faith Renewal
Dancer Sword Dance Special Dance Charm Catalyst
Wyvern Lord Helm Splitter Str +10 Safeguard
Mortal Savant Haze Slice Spd +10 Counterbreak
Trickster Pass, Electric Grounder Dex +10 Patience
Great Knight Armored Cavalry's Ploy, Armored Strike Def +10 Stalwart Stance
Bow Knight Ward Arrow Bow Prowess, Deadeye Defiant Spd
Dark Knight Dark Lance Max HP +1500, Titanic Might Panache
Holy Knight Swordbreaker, Lightstrike Cyclical Awakening, Shatter Slash Defiant Res
War Master Whirlwind Kick Brawling Prowess, Mighty Blow Piercing Cry
Dark Bishop Mag +10 Reason Absorb Strength