Difference between revisions of "History Mode Guide - Targeted Elimination 14"
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!width=20%|Deploy Limit | !width=20%|Deploy Limit | ||
|- | |- | ||
− | | | + | |Castle Sol |
− | |Lv. | + | |Lv. 28 |
|Targeted Elimination | |Targeted Elimination | ||
|None | |None | ||
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|colspan="3"|4 Controlled | |colspan="3"|4 Controlled | ||
|Swordmaster | |Swordmaster | ||
− | | | + | |Ryoma |
|- | |- | ||
!colspan="5"|Target Enemy Captains | !colspan="5"|Target Enemy Captains | ||
|- | |- | ||
− | |colspan="5"| | + | |colspan="5"|Sakura, Hinoka, Swordmaster |
|- | |- | ||
!colspan="5"|Minor Enemy Captains | !colspan="5"|Minor Enemy Captains | ||
|- | |- | ||
− | |colspan="5"| | + | |colspan="5"|Samurai, Archers, Sky Knight, Spear Fighters |
|} | |} | ||
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==Strategy== | ==Strategy== | ||
− | + | You must deal with Archers to the west, Spear Fighters along the center, and Samurai around the center. As such, you'll want a good axe unit and lance unit, but make sure no flying units go around the west end. Magic users are not recommended except to clear out the Samurai, as Sakura and Hinoka have high Resistance. | |
− | + | Right off the bat, the enemy captains will attack your base; Hinoka starts off quite close, so be ready to take her on. A Rally Captain will appear up in the upper-right corner of the map; send one unit up to take him out if you can while the others defend the home base. Defeating the Rally Captain will make the battle much more manageable. | |
+ | |||
+ | Once Ryoma opens up his base, a Summoner will appear outside the West Alcove, but all he summons is weak enemies. An Archer will also advance on the Allied Base. Take care of him, and then defeat Ryoma. | ||
[[Category: Game Guides]][[Category: Warrior Guides]] | [[Category: Game Guides]][[Category: Warrior Guides]] |
Latest revision as of 19:59, 3 January 2018
^Back
Setup
Stage Details
Map | Difficulty | Mission Type | Restrictions | Deploy Limit |
---|---|---|---|---|
Castle Sol | Lv. 28 | Targeted Elimination | None | None |
Deploy Slots | Allied Commander | Enemy Commander | ||
4 Controlled | Swordmaster | Ryoma | ||
Target Enemy Captains | ||||
Sakura, Hinoka, Swordmaster | ||||
Minor Enemy Captains | ||||
Samurai, Archers, Sky Knight, Spear Fighters |
S Rank Requirements
Clear Time | Enemies Defeated | Damage Taken |
---|---|---|
15:00 | 2000 | 80% |
Strategy
You must deal with Archers to the west, Spear Fighters along the center, and Samurai around the center. As such, you'll want a good axe unit and lance unit, but make sure no flying units go around the west end. Magic users are not recommended except to clear out the Samurai, as Sakura and Hinoka have high Resistance.
Right off the bat, the enemy captains will attack your base; Hinoka starts off quite close, so be ready to take her on. A Rally Captain will appear up in the upper-right corner of the map; send one unit up to take him out if you can while the others defend the home base. Defeating the Rally Captain will make the battle much more manageable.
Once Ryoma opens up his base, a Summoner will appear outside the West Alcove, but all he summons is weak enemies. An Archer will also advance on the Allied Base. Take care of him, and then defeat Ryoma.