Difference between revisions of "History Mode Guide - Shadow Elimination 7"

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^[[History Mode Guide - Together to the End (Warriors)|Back]]
 
^[[History Mode Guide - Together to the End (Warriors)|Back]]
 
This is a sample guide until we decide on an adequate template and style.
 
  
 
==Setup==
 
==Setup==
  
===Level===
+
===Stage Details===
 
 
*<b>Map:</b> Ebony Volcano
 
*<b>Difficulty:</b> Lv. 50
 
*<b>Mission Type:</b> Shadow Elimination
 
*<b>Restrictions:</b> Triangle Amplification
 
 
 
*<b>Deployment Slots:</b> 4 Controlled, 4 Uncontrolled
 
*<b>Allied Commander:</b> Wyvern Lord
 
*<b>Allied Base Captain:</b> Wyvern Rider
 
  
*<b>Enemy Commander:</b> Caeda
+
{|class="sf" width="800px"
*<b>Minor Enemy Captains:</b> Archers, Soldiers, Monsters, Mages
+
!width=20%|Map
 +
!width=20%|Difficulty
 +
!width=20%|Mission Type
 +
!width=20%|Restrictions
 +
!width=20%|Deploy Limit
 +
|-
 +
|Ebony Volcano
 +
|Lv. 50
 +
|Shadow Elimination
 +
|Triangle Amplification
 +
|None
 +
|-
 +
!colspan="3"|Deploy Slots
 +
!Allied Commander
 +
!Enemy Commander
 +
|-
 +
|colspan="3"|4 Controlled, 4 Uncontrolled
 +
|Wyvern Lord
 +
|Caeda
 +
|-
 +
!colspan="5"|Target Enemy Captains
 +
|-
 +
|colspan="5"|Mage (x2), Caeda Shadows
 +
|-
 +
!colspan="5"|Minor Enemy Captains
 +
|-
 +
|colspan="5"|Archers, Soldiers, Monsters, Mages
 +
|-
 +
|}
  
 
===S-Rank Requirements===
 
===S-Rank Requirements===
  
*<b>Clear Time:</b> 15:00
+
{|class="sf" width="600px"
*<b>Enemies Defeated:</b> 2,000
+
!width=34%|Clear Time
*<b>Damage Taken:</b> 80
+
!width=33%|Enemies Defeated
 +
!width=33%|Damage Taken
 +
|-
 +
|15:00
 +
|2000
 +
|80%
 +
|-
 +
|}
  
 
==Strategy==
 
==Strategy==
  
As this map will feature you being hounded by powerful copies of Caeda for the majority of the time, you will want at least one bow user. The Caeda clones and the target Mages have high Resistance, so magic users are not recommended except as support units. Sword units should stay away from the Caedas and Soldiers as much as possible, but are good for assaulting the Mages and Archers.
+
As you will be hounded by powerful copies of Caeda for the majority of the time, at least one bow user is recommended. Avoid magic users as Caeda and the Mages have high Resistance. There are monsters on this map, so deploying a unit with a Beastslayer weapon is recommended.
 
 
As such, your four controllable units should consist of a strong axe user to assault the southwest area controlled by Soldiers, a Beastslayer to assault the Outrealm Fiends along the middle, a bow user to guard the Allied Base from the Caedas, and any other good non-flying physical attacker to assault the northeast area controlled by Archers. The four inactive units should be able to support your active units well, and the one defending your base with the bow user should have access to healing magic if the bow user doesn't, just in case of emergency.
 
 
 
At the start of the map, your axe user should be instructed to systematically attack the southwest Soldiers and bases, while your other physical attackers should attack the northeast Archers. Your bow user should guard the allied base, preferably with a healing unit as their support. Your Beastslayer should be manually advanced through the keeps guarded by Outrealm Fiends, seizing them in rapid succession to give yourself a good buffer zone. Once all Outrealm Fiend keeps are captured, your Beastslayer should be sent after either of the target Mages; whichever is less likely to be quickly reached by your other two attackers.
 
 
 
Shortly after the Shadow Caedas are born, a pair of Sages will spawn and launch a ranged attack upon the map. Though they are a nuisance, they are low-priority compared to the Mages summoning Caedas. Priests will also begin spawning to heal the Caedas. Ignore the Priests if they follow Caedas that aren't directly engaging your captains, but if they get close to a battle you're actively fighting, eliminate them with a Dual Warrior Attack. Rally Captains should be targeted immediately, however.
 
  
If any Caedas make it to the Allied Base, switch control to your bow user and eliminate them as quickly as possible. They'll respawn if the Mages are still active, but it's more important they're shooed away from the base as they will quickly overwhelm it even with a disadvantage.
+
During the battle, a pair of Sages will spawn and launch a ranged attack on the map. Priests will also begin spawning to heal the Caedas. In addition, Rally Captains will spawn to strengthen the Caedas--these should be defeated ASAP.
  
Once the Mages are eliminated, the Caedas will diminish in threat, so attention should be turned to the Sages and any remaining Priests. Once they're eliminated, your Beastslayer unit should be sent home to guard the base while your bow user is sent forward to begin attacking the Caedas while your other two units keep the Caedas distracted and preferably clumped together.
+
As dangerous as the Caedas are, do bear in mind that your allied base is defended by a Wyvern Rider. If any of the Archers from the eastern end of the map make it in you'll likely lose, so make sure to cut them all down.
  
Once all Caedas are destroyed, the enemy base will open two Snipers will spawn and advance on the real Caeda to ally with her and receive a morale boost. Either intercept them or defeat Caeda before they arrive; your bow user should be able to deal with Caeda quickly. An Outrealm Fiend will also spawn and begin assaulting allied forts, which is why it's good to leave your Beastslayer guarding the main base just in case.
+
Once all Caedas are gone, the enemy base will open. Two Snipers will spawn and advance on the real Caeda to ally with her and receive a morale boost. An Outrealm Fiend will also spawn and begin assaulting allied forts, so send your Beastslayer-equipped unit to guard the main base just in case.
  
 
==Anna's Memento==
 
==Anna's Memento==
Line 49: Line 67:
 
<b>#2:</b>
 
<b>#2:</b>
 
* Condition: Take five enemy forts
 
* Condition: Take five enemy forts
* Location:
+
* Location: NE Geyser Fort
  
 
[[Category:Game Guides]][[Category:Warriors Guides]]
 
[[Category:Game Guides]][[Category:Warriors Guides]]

Latest revision as of 22:22, 7 November 2017

^Back

Setup

Stage Details

Map Difficulty Mission Type Restrictions Deploy Limit
Ebony Volcano Lv. 50 Shadow Elimination Triangle Amplification None
Deploy Slots Allied Commander Enemy Commander
4 Controlled, 4 Uncontrolled Wyvern Lord Caeda
Target Enemy Captains
Mage (x2), Caeda Shadows
Minor Enemy Captains
Archers, Soldiers, Monsters, Mages

S-Rank Requirements

Clear Time Enemies Defeated Damage Taken
15:00 2000 80%

Strategy

As you will be hounded by powerful copies of Caeda for the majority of the time, at least one bow user is recommended. Avoid magic users as Caeda and the Mages have high Resistance. There are monsters on this map, so deploying a unit with a Beastslayer weapon is recommended.

During the battle, a pair of Sages will spawn and launch a ranged attack on the map. Priests will also begin spawning to heal the Caedas. In addition, Rally Captains will spawn to strengthen the Caedas--these should be defeated ASAP.

As dangerous as the Caedas are, do bear in mind that your allied base is defended by a Wyvern Rider. If any of the Archers from the eastern end of the map make it in you'll likely lose, so make sure to cut them all down.

Once all Caedas are gone, the enemy base will open. Two Snipers will spawn and advance on the real Caeda to ally with her and receive a morale boost. An Outrealm Fiend will also spawn and begin assaulting allied forts, so send your Beastslayer-equipped unit to guard the main base just in case.

Anna's Memento

#1:

  • Condition: Defeat 1,000 enemies
  • Location: SW Geyser Fort

#2:

  • Condition: Take five enemy forts
  • Location: NE Geyser Fort