History Mode Guide - Pincer Escape 14

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^Back

Setup

Stage Details

Map Difficulty Mission Type Restrictions Deploy Limit
Castle Sol Lv. 53 Pincer Escape None None
Deploy Slots Allied Commander Enemy Commander Rogue Commander
4 Controlled, 2 Uncontrolled Guardian Knight Anna Owain
Target Enemy Captains
Rowan
Minor Enemy Captains
Manaketes, Myrmidons, Archers
Target Rogue Captains
Tiki
Minor Rogue Captains
Manaketes, Cavaliers, Archers

S-Rank Requirements

Clear Time Enemies Defeated Damage Taken
15:00 2000 80%

Strategy

A lance user is recommended for the large number of sword-wielding enemies, as is a Dracoslayer weapon for all the Manaketes and Tiki. Avoid fielding flying units, as the map is littered with Archers. Note that your forces are divided between two halves of the map, with your Allied Base on the west end and your Allied Commander on the east. As such, you'll want to keep your forces around to defend both halves.

At the start, you'll want to clear out some of the enemies surrounding your base and commander, to give yourself some breathing room. Rowan will advance south on your commander while Tiki will advance northwest on your base, so stick around to defend them. Once Rowan or Tiki falls, their respective base will open up. The Enemy Forces will send a Manakete to attack your commander while the Rogue forces send a Cavalier to take your base. So long as you focus on defending these two points, you should be able to wear both forces down before moving in for the kill(s). The Enemy Forces will periodically spawn Archers while the Rogue Forces will periodically spawn Myrmidons.

Once you're ready, Owain can be defeated by a lance user and Anna can be taken down by just about any non-flying unit. Her base is defended by a Manakete, so you may consider bringing your Dracoslayer.

Anna's Memento

#1:

  • Condition: Defeat 1,000 enemies
  • Location: East Fort

#2:

  • Condition:
  • Location: